Exemplo n.º 1
0
/*
================
UI_DrawRect

Coordinates are 640*480 virtual values
=================
*/
void CG_DrawRect( gfixed x, gfixed y, gfixed width, gfixed height, gfixed size, const gfixed *color ) {
	_CG_trap_R_SetColor( color );

  CG_DrawTopBottom(x, y, width, height, size);
  CG_DrawSides(x, y, width, height, size);

	_CG_trap_R_SetColor( NULL );
}
Exemplo n.º 2
0
/*
================
UI_DrawRect

Coordinates are 640*480 virtual values
=================
*/
void CG_DrawRect( float x, float y, float width, float height, float size, const float *color ) {
	trap_R_SetColor( color );

	CG_DrawTopBottom( x, y, width, height, size );
	CG_DrawSides( x, y, width, height, size );

	trap_R_SetColor( NULL );
}
Exemplo n.º 3
0
/*
================
CG_DrawRect

Coordinates are 640*480 virtual values
=================
*/
void CG_DrawRect( float x, float y, float width, float height, float size, const Color::Color& color )
{
	trap_R_SetColor( color );

	CG_DrawTopBottom( x, y, width, height, size );
	CG_DrawSides( x, y, width, height, size );

	trap_R_ClearColor();
}
Exemplo n.º 4
0
/*
================
CG_DrawRoundedRect

Coordinates are 640*480 virtual values
=================
*/
void CG_DrawRoundedRect( float x, float y, float width, float height, float size, const float *color )
{
  trap_R_SetColor( color );

  CG_DrawTopBottom( x + size * 4, y, width - size * 8, height, size );
  CG_DrawSides( x, y + size * 4, width, height - size * 8, size );
  CG_DrawCorners( x, y, width, height, size * 4, cgDC.Assets.cornerOut );

  trap_R_SetColor( NULL );
}
Exemplo n.º 5
0
/*
================
CG_FillRoundedRect

Coordinates are 640*480 virtual values
=================
*/
void CG_FillRoundedRect( float x, float y, float width, float height, float size, const float *color )
{
  CG_FillRect( x, y + size * 3, width, height - size * 6, color );

  trap_R_SetColor( color );

  CG_DrawTopBottom( x + size * 3, y, width - size * 6, height, size * 3 );
  CG_DrawCorners( x - size, y - size, width + size * 2, height + size * 2, size * 4, cgDC.Assets.cornerIn );

  trap_R_SetColor( NULL );
}
Exemplo n.º 6
0
/*
================
UI_DrawRect

Coordinates are 640*480 virtual values
=================
*/
void CG_DrawRect( float x, float y, float width, float height, float size, const float *color ) {
	vec4_t hudAlphaColor;

	Vector4Copy( color, hudAlphaColor );
	hudAlphaColor[3] *= cg_hudAlpha.value;

	trap_R_SetColor( hudAlphaColor );

	CG_DrawTopBottom( x, y, width, height, size );
	CG_DrawSides( x, y, width, height, size );

	trap_R_SetColor( NULL );
}
Exemplo n.º 7
0
static int WM_TeamScoreboard( int x, int y, team_t team, float fade, int maxrows ) {
	vec4_t hcolor;
	float tempx, tempy;
	int height, width;
	int i;
	int count = 0;
	vec4_t tclr =	{ 0.6f,		0.6f,		0.6f,		1.0f };

	height = SMALLCHAR_HEIGHT * maxrows;
	width = INFO_PLAYER_WIDTH + INFO_CLASS_WIDTH + INFO_SCORE_WIDTH + INFO_LATENCY_WIDTH;

	CG_FillRect( x-5, y-2, width+5, 21, clrUiBack );
	CG_FillRect( x-5, y-2, width+5, 21, clrUiBar );	
	
	Vector4Set( hcolor, 0, 0, 0, fade );
	CG_DrawRect_FixedBorder( x-5, y-2, width+5, 21, 1, colorBlack );

	// draw header
	if( cg_gameType.integer == GT_WOLF_LMS ) {
		char *s;
		if ( team == TEAM_AXIS ) {
			s = va( "%s [%d] (%d %s)", CG_TranslateString( "AXIS" ), cg.teamScores[0], cg.teamPlayers[team], CG_TranslateString("PLAYERS") );
			s = va( "%s ^3%s", s, cg.teamFirstBlood == TEAM_AXIS ? CG_TranslateString("FIRST BLOOD") : "" );

			CG_Text_Paint_Ext( x, y + 13, 0.25f, 0.25f, tclr, s, 0, 0, 0, &cgs.media.limboFont1 );
		} else if ( team == TEAM_ALLIES ) {
			s = va( "%s [%d] (%d %s)", CG_TranslateString( "ALLIES" ), cg.teamScores[1], cg.teamPlayers[team], CG_TranslateString("PLAYERS") );
			s = va( "%s ^3%s", s, cg.teamFirstBlood == TEAM_ALLIES ? CG_TranslateString("FIRST BLOOD") : "" );

			CG_Text_Paint_Ext( x, y + 13, 0.25f, 0.25f, tclr, s, 0, 0, 0, &cgs.media.limboFont1 );
		}
	} else {
		if ( team == TEAM_AXIS ) {
			CG_Text_Paint_Ext( x, y + 13, 0.25f, 0.25f, tclr, va( "%s [%d] (%d %s)", CG_TranslateString( "AXIS" ), cg.teamScores[0], cg.teamPlayers[team], CG_TranslateString("PLAYERS") ), 0, 0, 0, &cgs.media.limboFont1 );
		} else if ( team == TEAM_ALLIES ) {
			CG_Text_Paint_Ext( x, y + 13, 0.25f, 0.25f, tclr, va( "%s [%d] (%d %s)", CG_TranslateString( "ALLIES" ), cg.teamScores[1], cg.teamPlayers[team], CG_TranslateString("PLAYERS") ), 0, 0, 0, &cgs.media.limboFont1 );
		}
	}

	y += SMALLCHAR_HEIGHT + 3;

	// save off y val
	tempy = y;

	// draw color bands
	for ( i = 0; i <= maxrows; i++ ) {
		if ( i % 2 == 0 )
			VectorSet( hcolor, (80.f/255.f), (80.f/255.f), (80.f/255.f) );			// LIGHT BLUE
		else
			VectorSet( hcolor, (0.f/255.f), (0.f/255.f), (0.f/255.f) );			// DARK BLUE
		hcolor[3] = fade * 0.3;

		CG_FillRect( x-5, y, width+5, SMALLCHAR_HEIGHT+1, hcolor );
		trap_R_SetColor( colorBlack );
		CG_DrawTopBottom( x-5, y, width+5, SMALLCHAR_HEIGHT+1, 1 );
		trap_R_SetColor( NULL );

		y += SMALLCHAR_HEIGHT;
	}
		hcolor[3] = 1;

	y = tempy;

	tempx = x;

	CG_FillRect( x-5, y-1, width+5, 18, clrUiBack );
	//CG_FillRect( x-5, y-1, width+5, 18, clrUiBar );
	trap_R_SetColor( colorBlack );
	CG_DrawTopBottom( x-5, y-1, width+5, 18, 1 );
	trap_R_SetColor( NULL );

	// draw player info headings
	CG_DrawSmallString( tempx, y, CG_TranslateString( "Name" ), fade );
	tempx += INFO_PLAYER_WIDTH;

	CG_DrawSmallString( tempx, y, CG_TranslateString( "Class" ), fade );
	tempx += INFO_CLASS_WIDTH;

	if( cgs.gametype == GT_WOLF_LMS ) {
		CG_DrawSmallString( tempx, y, CG_TranslateString( "Score" ), fade );
		tempx += INFO_SCORE_WIDTH;
	} else {
		CG_DrawSmallString( tempx + 1 * SMALLCHAR_WIDTH, y, CG_TranslateString( "XP" ), fade );
		tempx += INFO_XP_WIDTH;
	}

	CG_DrawSmallString( tempx, y, CG_TranslateString( "Ping" ), fade );
	tempx += INFO_LATENCY_WIDTH;

	if( cgs.gametype != GT_WOLF_LMS ) {
		CG_DrawPicST( tempx + 2, y, INFO_LIVES_WIDTH - 4, 16, 0.f, 0.f, 0.5f, 1.f, team == TEAM_ALLIES ? cgs.media.hudAlliedHelmet : cgs.media.hudAxisHelmet );
		tempx += INFO_LIVES_WIDTH;
	}
	

	y += SMALLCHAR_HEIGHT;

	// draw player info
	VectorSet( hcolor, 1, 1, 1 );
	hcolor[3] = fade;

	cg.teamPlayers[team] = 0; // JPW NERVE
	for ( i = 0; i < cg.numScores; i++ ) {
		if ( team != cgs.clientinfo[ cg.scores[i].client ].team )
			continue;

		cg.teamPlayers[team]++;
	}

	count = 0;
	for( i = 0; i < cg.numScores && count < maxrows; i++ ) {
		if( team != cgs.clientinfo[ cg.scores[i].client ].team ) {
			continue;
		}

		if( cg.teamPlayers[team] > maxrows ) {
			WM_DrawClientScore_Small( x, y, &cg.scores[i], hcolor, fade );
			y += MINICHAR_HEIGHT;
		} else {
			WM_DrawClientScore( x, y, &cg.scores[i], hcolor, fade );
			y += SMALLCHAR_HEIGHT;
		}

		count++;
	}

	// draw spectators
	y += SMALLCHAR_HEIGHT;

	for ( i = 0; i < cg.numScores; i++ ) {
		if ( cgs.clientinfo[ cg.scores[i].client ].team != TEAM_SPECTATOR )
			continue;
		if ( team == TEAM_AXIS && ( i % 2 ) )
			continue;
		if ( team == TEAM_ALLIES && ( ( i + 1 ) % 2 ) )
			continue;

		WM_DrawClientScore( x, y, &cg.scores[i], hcolor, fade );
		y += SMALLCHAR_HEIGHT;
	}

	return y;
}
Exemplo n.º 8
0
void CG_DrawTopBottomDc (float x, float y, float w, float h, float size, int widescreen, rectDef_t menuRect)
{
    wsset();
    CG_DrawTopBottom(x, y, w, h, size);
    wsoff();
}
void
UI_DisplayContextCG::drawTopBottom( float x, float y, float w, float h, float size )
{
	CG_DrawTopBottom( x, y, w, h, size );
}