Exemplo n.º 1
0
static void _LaserImpact( trace_t *trace, vec3_t dir )
{
	if( !trace || trace->ent < 0 )
		return;

	if( cg_particles->integer && laserOwner )
	{
#define TRAILTIME ( (int)( 1000.0f / 20.0f ) ) // density as quantity per second

		if( laserOwner->localEffects[LOCALEFFECT_LASERBEAM_SMOKE_TRAIL] + TRAILTIME < cg.time )
		{
			laserOwner->localEffects[LOCALEFFECT_LASERBEAM_SMOKE_TRAIL] = cg.time;
			CG_ImpactSmokePuff( trace->endpos, trace->plane.normal, 3, 1.0f, 8, 12 );
		}
#undef TRAILTIME
	}

	// it's a brush model
	if( trace->ent == 0 || !( cg_entities[trace->ent].current.effects & EF_TAKEDAMAGE ) )
	{
		CG_AddLightToScene( trace->endpos, 100, 0.75f, 0.75f, 0.375f, NULL );

		// TODO: add impact model
		return;
	}

	// it's a player

	// TODO: add player-impact model
}
Exemplo n.º 2
0
/*
* CG_BulletExplosion
*/
void CG_BulletExplosion( vec3_t pos, vec_t *dir, trace_t *trace )
{
	lentity_t *le;
	vec3_t angles;
	vec3_t local_dir, end;
	trace_t	local_trace, *tr;

	assert( dir || trace );

	if( dir )
	{
		// find what are we hitting
		tr = &local_trace;
		VectorMA( pos, -1.0, dir, end );
		CG_Trace( tr, pos, vec3_origin, vec3_origin, end, cg.view.POVent, MASK_SHOT );
		if( tr->fraction == 1.0 )
			return;
	}
	else
	{
		tr = trace;
		dir = local_dir;
		VectorCopy( tr->plane.normal, dir );
	}

	VecToAngles( dir, angles );

	if( tr->surfFlags & SURF_FLESH ||
		( tr->ent > 0 && cg_entities[tr->ent].current.type == ET_PLAYER ) ||
		( tr->ent > 0 && cg_entities[tr->ent].current.type == ET_CORPSE ) )
	{
		le = CG_AllocModel( LE_ALPHA_FADE, pos, angles, 3, //3 frames for weak
			1, 0, 0, 1, //full white no inducted alpha
			0, 0, 0, 0, //dlight
			CG_MediaModel( cgs.media.modBulletExplode ),
			NULL );
		le->ent.rotation = rand() % 360;
		le->ent.scale = 1.0f;
		if( ISVIEWERENTITY( tr->ent ) )
			le->ent.renderfx |= RF_VIEWERMODEL;
	}
	else if( tr->surfFlags & SURF_DUST )
	{
		// throw particles on dust
		CG_ImpactSmokePuff( tr->endpos, tr->plane.normal, 4, 0.6f, 6, 8 );
	}
	else
	{
		le = CG_AllocModel( LE_ALPHA_FADE, pos, angles, 3, //3 frames for weak
			1, 1, 1, 1, //full white no inducted alpha
			0, 0, 0, 0, //dlight
			CG_MediaModel( cgs.media.modBulletExplode ),
			NULL );
		le->ent.rotation = rand() % 360;
		le->ent.scale = 1.0f;

		CG_ImpactSmokePuff( tr->endpos, tr->plane.normal, 2, 0.6f, 6, 8 );

		if( !( tr->surfFlags & SURF_NOMARKS ) )
			CG_SpawnDecal( pos, dir, random()*360, 8, 1, 1, 1, 1, 10, 1, qfalse, CG_MediaShader( cgs.media.shaderBulletMark ) );
	}
}