Exemplo n.º 1
0
const char *CG_BuildSelectedFirteamString(void) {
	char         buffer[256];
	clientInfo_t *ci;
	int          cnt = 0;
	int          i;

	*buffer = '\0';
	for (i = 0; i < 6; i++) {
		ci = CG_SortedFireTeamPlayerForPosition(i, 6);
		if (!ci) {
			break;
		}

		if (!ci->selected) {
			continue;
		}

		cnt++;

		Q_strcat(buffer, sizeof (buffer), va("%i ", ci->clientNum));
	}

	if (cnt == 0) {
		return "0";
	}

	if (!cgs.clientinfo[cg.clientNum].selected) {
		Q_strcat(buffer, sizeof (buffer), va("%i ", cg.clientNum));
		cnt++;
	}

	return va("%i %s", cnt, buffer);
}
Exemplo n.º 2
0
static void CG_SelectBuddy_f( void ) {
	int pos = atoi( CG_Argv( 1 ) );
	int i;
	clientInfo_t* ci;

	if( !CG_IsOnFireteam( cg.clientNum ) ) {
		return; // Gordon: we aren't a leader, so dont allow selection
	}

	// Gordon:
	// 0 - 5 = select that person
	// -1 = none
	// -2 = all

	switch( pos ) {
		case -1:
			for(i = 0; i < MAX_FIRETEAM_MEMBERS; i++) {
				ci = CG_SortedFireTeamPlayerForPosition( i );
				if( !ci ) {
					return; // there was no-one in this position
				}

				ci->selected = qfalse;
			}
			return;

		case -2:
			for(i = 0; i < MAX_FIRETEAM_MEMBERS; i++) {
				ci = CG_SortedFireTeamPlayerForPosition( i );
				if(!ci) {
					return; // there was no-one in this position
				}

				ci->selected = qtrue;
			}
			return;
	}
	if( pos >= MAX_FIRETEAM_MEMBERS || pos < 0)
		return;

	ci = CG_SortedFireTeamPlayerForPosition( pos );
	if( !ci ) {
		return; // there was no-one in this position
	}
	ci->selected ^= qtrue;
}
Exemplo n.º 3
0
/**
 * @brief Draw FireTeam overlay
 */
void CG_DrawFireTeamOverlay(rectDef_t *rect)
{
	int            x = rect->x;
	int            y = rect->y + 1;             // +1, jitter it into place
	int            i, locwidth, namewidth, puwidth, lineX;
	int            boxWidth      = 90;
	int            bestNameWidth = -1;
	int            bestLocWidth  = -1;
	char           buffer[64];
	float          h   = 16;                    // 12 + 2 + 2
	clientInfo_t   *ci = NULL;
	fireteamData_t *f  = NULL;
	char           *locStr[MAX_FIRETEAM_MEMBERS];
	vec3_t         origin;

	int curWeap;

	// assign fireteam data, and early out if not on one
	if (!(f = CG_IsOnFireteam(cg.clientNum)))
	{
		return;
	}

	memset(locStr, 0, sizeof(char *) * MAX_FIRETEAM_MEMBERS);

	// First get name and location width, also store location names
	for (i = 0; i < MAX_FIRETEAM_MEMBERS; i++)
	{
		ci = CG_SortedFireTeamPlayerForPosition(i);

		// Make sure it's valid
		if (!ci)
		{
			break;
		}

		if (cg_locations.integer & LOC_FTEAM)
		{
			origin[0] = ci->location[0];
			origin[1] = ci->location[1];
			origin[2] = ci->location[2];

			locStr[i] = CG_BuildLocationString(ci->clientNum, origin, LOC_FTEAM);

			if (!locStr[i][1] || !*locStr[i])
			{
				locStr[i] = "";
			}

			locwidth = CG_Text_Width_Ext(locStr[i], 0.2f, 0, FONT_TEXT);
		}
		else
		{
			locwidth = 0;
		}

		namewidth = CG_Text_Width_Ext(ci->name, 0.2f, 0, FONT_TEXT);

		if (ci->powerups & ((1 << PW_REDFLAG) | (1 << PW_BLUEFLAG) | (1 << PW_OPS_DISGUISED)))
		{
			namewidth += 14;
		}

		if (namewidth > bestNameWidth)
		{
			bestNameWidth = namewidth;
		}

		if (locwidth > bestLocWidth)
		{
			bestLocWidth = locwidth;
		}

		h += 12.f;
	}

	boxWidth += bestLocWidth + bestNameWidth;

	if (cg_fireteamLatchedClass.integer)
	{
		boxWidth += 28;
	}

	if ((Ccg_WideX(640) - MIN_BORDER_DISTANCE) < (x + boxWidth))
	{
		x = x - ((x + boxWidth) - Ccg_WideX(640)) - MIN_BORDER_DISTANCE;
	}
	else if (x < MIN_BORDER_DISTANCE)
	{
		x = MIN_BORDER_DISTANCE;
	}

	CG_FillRect(x, y, boxWidth, h, FT_bg2);
	CG_DrawRect(x, y, boxWidth, h, 1, FT_border);

	x += 1;
	y += 1;

	CG_FillRect(x, y, boxWidth - 2, 12, FT_bg);

	if (f->priv)
	{
		Com_sprintf(buffer, 64, CG_TranslateString("Private Fireteam: %s"), bg_fireteamNames[f->ident]);
	}
	else
	{
		Com_sprintf(buffer, 64, CG_TranslateString("Fireteam: %s"), bg_fireteamNames[f->ident]);
	}

	Q_strupr(buffer);
	CG_Text_Paint_Ext(x + 4, y + FT_BAR_HEIGHT, .19f, .19f, FT_text, buffer, 0, 0, 0, FONT_HEADER);

	lineX = x;
	for (i = 0; i < MAX_FIRETEAM_MEMBERS; i++)
	{
		x  = lineX;
		y += FT_BAR_HEIGHT + FT_BAR_YSPACING;
		// grab a pointer to the current player
		ci = CG_SortedFireTeamPlayerForPosition(i);

		// make sure it's valid
		if (!ci)
		{
			break;
		}

		// hilight selected players
		if (ci->selected)
		{
			CG_FillRect(x, y + FT_BAR_YSPACING, boxWidth - 2, FT_BAR_HEIGHT, FT_select);
		}
		else
		{
			CG_FillRect(x, y + FT_BAR_YSPACING, boxWidth - 2, FT_BAR_HEIGHT, FT_noselect);
		}

		x += 4;

		// draw class icon in fireteam overlay
		CG_DrawPic(x, y + 2, 12, 12, cgs.media.skillPics[SkillNumForClass(ci->cls)]);
		x += 14;

		if (cg_fireteamLatchedClass.integer && ci->cls != ci->latchedcls)
		{
			// draw the yellow arrow
			CG_Text_Paint_Ext(x, y + FT_BAR_HEIGHT, .2f, .2f, FT_text, "^3->", 0, 0, ITEM_TEXTSTYLE_SHADOWED, FONT_TEXT);
			x += 14;
			// draw latched class icon in fireteam overlay
			CG_DrawPic(x, y + 2, 12, 12, cgs.media.skillPics[SkillNumForClass(ci->latchedcls)]);
			x += 14;
		}
		else if (cg_fireteamLatchedClass.integer)
		{
			x += 28;
		}
		// draw the mute-icon in the fireteam overlay..
		//if ( ci->muted ) {
		//	CG_DrawPic( x, y, 12, 12, cgs.media.muteIcon );
		//	x += 14;
		//} else if

		// draw objective icon (if they are carrying one) in fireteam overlay
		if (ci->powerups & ((1 << PW_REDFLAG) | (1 << PW_BLUEFLAG)))
		{
			CG_DrawPic(x, y + 2, 12, 12, cgs.media.objectiveShader);
			x      += 14;
			puwidth = 14;
		}
		// or else draw the disguised icon in fireteam overlay
		else if (ci->powerups & (1 << PW_OPS_DISGUISED))
		{
			CG_DrawPic(x, y + 2, 12, 12, ci->team == TEAM_AXIS ? cgs.media.alliedUniformShader : cgs.media.axisUniformShader);
			x      += 14;
			puwidth = 14;
		}
		// otherwise draw rank icon in fireteam overlay
		else
		{
			//if (ci->rank > 0) CG_DrawPic( x, y, 12, 12, rankicons[ ci->rank ][  ci->team == TEAM_AXIS ? 1 : 0 ][0].shader );
			//x += 14;
			puwidth = 0;
		}

		// draw the player's name
		CG_Text_Paint_Ext(x, y + FT_BAR_HEIGHT, .2f, .2f, colorWhite, ci->name, 0, 0, ITEM_TEXTSTYLE_SHADOWED, FONT_TEXT);

		// add space
		x += 14 + bestNameWidth - puwidth;

		// draw the player's weapon icon
		if (cg.predictedPlayerEntity.currentState.eFlags & EF_MOUNTEDTANK)
		{
			if (cg_entities[cg_entities[cg_entities[cg.snap->ps.clientNum].tagParent].tankparent].currentState.density & 8)
			{
				curWeap = WP_MOBILE_BROWNING;
			}
			else
			{
				curWeap = WP_MOBILE_MG42;
			}
		}
		else if ((cg.predictedPlayerEntity.currentState.eFlags & EF_MG42_ACTIVE) || (cg.predictedPlayerEntity.currentState.eFlags & EF_AAGUN_ACTIVE))
		{
			curWeap = WP_MOBILE_MG42;
		}
		else
		{
			curWeap = cg_entities[ci->clientNum].currentState.weapon;
		}

		// note: WP_NONE is excluded
		if (IS_VALID_WEAPON(curWeap) && cg_weapons[curWeap].weaponIcon[0])     // do not try to draw nothing
		{
			CG_DrawPic(x, y + 2, cg_weapons[curWeap].weaponIconScale * 10, 10, cg_weapons[curWeap].weaponIcon[0]);
		}
		else if (IS_VALID_WEAPON(curWeap) && cg_weapons[curWeap].weaponIcon[1])
		{
			CG_DrawPic(x, y + 2, cg_weapons[curWeap].weaponIconScale * 10, 10, cg_weapons[curWeap].weaponIcon[1]);
		}

		x += 24;

		if (ci->health >= 100)
		{
			CG_Text_Paint_Ext(x, y + FT_BAR_HEIGHT, .2f, .2f, colorGreen, va("%i", ci->health < 0 ? 0 : ci->health), 0, 0, ITEM_TEXTSTYLE_SHADOWED, FONT_TEXT);
			x += 12;
		}
		else if (ci->health >= 10)
		{
			x += 6;
			CG_Text_Paint_Ext(x, y + FT_BAR_HEIGHT, .2f, .2f, ci->health > 80 ? colorGreen : colorYellow, va("%i", ci->health < 0 ? 0 : ci->health), 0, 0, ITEM_TEXTSTYLE_SHADOWED, FONT_TEXT);
			x += 6;
		}
		else if (ci->health > 0)
		{
			x += 12;
			CG_Text_Paint_Ext(x, y + FT_BAR_HEIGHT, .2f, .2f, colorRed, va("%i", ci->health < 0 ? 0 : ci->health), 0, 0, ITEM_TEXTSTYLE_SHADOWED, FONT_TEXT);
		}
		else if (ci->health == 0)
		{
			x += 6;
			CG_Text_Paint_Ext(x, y + FT_BAR_HEIGHT, .2f, .2f, ((cg.time % 500) > 250)  ? colorWhite : colorRed, "*", 0, 0, ITEM_TEXTSTYLE_SHADOWED, FONT_TEXT);
			x += 6;
			CG_Text_Paint_Ext(x, y + FT_BAR_HEIGHT, .2f, .2f, ((cg.time % 500) > 250)  ? colorRed : colorWhite, "0", 0, 0, ITEM_TEXTSTYLE_SHADOWED, FONT_TEXT);
		}
		else
		{
			x += 12;
			CG_Text_Paint_Ext(x, y + FT_BAR_HEIGHT, .2f, .2f, colorRed, "0", 0, 0, ITEM_TEXTSTYLE_SHADOWED, FONT_TEXT);
		}
		// set hard limit on width
		x += 12;
		if (cg_locations.integer & LOC_FTEAM)
		{
			CG_Text_Paint_Ext(x, y + FT_BAR_HEIGHT, .2f, .2f, FT_text, locStr[i], 0, 0, ITEM_TEXTSTYLE_SHADOWED, FONT_TEXT);
		}
	}
}
Exemplo n.º 4
0
static void CG_SelectBuddy_f(void)
{
	int          pos = atoi(CG_Argv(1));
	int          i;
	clientInfo_t *ci;

	// 0 - 7 = select that person
	// -1 = none
	// -2 = all
	switch (pos)
	{
	case 0:
	case 1:
	case 2:
	case 3:
	case 4:
	case 5:
	case 6:
	case 7:
		if (!CG_IsOnFireteam(cg.clientNum))
		{
			break;     // we aren't a leader, so dont allow selection
		}

		ci = CG_SortedFireTeamPlayerForPosition(pos);
		if (!ci)
		{
			break;     // there was no-one in this position
		}

		ci->selected ^= qtrue;
		break;

	case -1:
		if (!CG_IsOnFireteam(cg.clientNum))
		{
			break;     // we aren't a leader, so dont allow selection
		}

		for (i = 0; i < MAX_FIRETEAM_MEMBERS; i++)
		{
			ci = CG_SortedFireTeamPlayerForPosition(i);
			if (!ci)
			{
				break;     // there was no-one in this position
			}

			ci->selected = qfalse;
		}
		break;

	case -2:
		if (!CG_IsOnFireteam(cg.clientNum))
		{
			break;     // we aren't a leader, so dont allow selection
		}

		for (i = 0; i < MAX_FIRETEAM_MEMBERS; i++)
		{
			ci = CG_SortedFireTeamPlayerForPosition(i);
			if (!ci)
			{
				break;     // there was no-one in this position
			}

			ci->selected = qtrue;
		}
		break;
	}
}
Exemplo n.º 5
0
void CG_DrawFireTeamOverlay(rectDef_t *rect)
{
	int            x = rect->x;
	int            y = rect->y + 1;  // +1, jitter it into place in 1024 :)
	float          h;
	clientInfo_t   *ci = NULL;
	char           buffer[64];
	fireteamData_t *f = NULL;
	int            i;
	vec4_t         clr1        = { .16f, .2f, .17f, .8f };
	vec4_t         clr2        = { 0.f, 0.f, 0.f, .2f };
	vec4_t         clr3        = { 0.25f, 0.f, 0.f, 153 / 255.f };
	vec4_t         tclr        = { 0.6f, 0.6f, 0.6f, 1.0f };
	vec4_t         bgColor     = { 0.0f, 0.0f, 0.0f, 0.6f };  // window
	vec4_t         borderColor = { 0.5f, 0.5f, 0.5f, 0.5f };  // window

	if (!(f = CG_IsOnFireteam(cg.clientNum)))
	{
		return;
	}

	h = 12 + 2 + 2;
	for (i = 0; i < 6; i++)
	{
		ci = CG_SortedFireTeamPlayerForPosition(i, 6);
		if (!ci)
		{
			break;;
		}

		h += FT_BAR_HEIGHT + FT_BAR_YSPACING;
	}

	CG_DrawRect(x, y, 204, h, 1, borderColor);
	CG_FillRect(x + 1, y + 1, 204 - 2, h - 2, bgColor);

	x += 2;
	y += 2;

	CG_FillRect(x, y, 204 - 4, 12, clr1);

	sprintf(buffer, "Fireteam: %s", bg_fireteamNames[f->ident]);
	Q_strupr(buffer);
	CG_Text_Paint_Ext(x + 3, y + FT_BAR_HEIGHT, .19f, .19f, tclr, buffer, 0, 0, 0, &cgs.media.limboFont1);

	x += 2;
	//y += 2;

	for (i = 0; i < 6; i++)
	{
		y += FT_BAR_HEIGHT + FT_BAR_YSPACING;
		x  = rect->x + 2;

		ci = CG_SortedFireTeamPlayerForPosition(i, 6);
		if (!ci)
		{
			break;;
		}

		if (ci->selected)
		{
			CG_FillRect(x, y + FT_BAR_YSPACING, 204 - 4, FT_BAR_HEIGHT, clr3);
		}
		else
		{
			CG_FillRect(x, y + FT_BAR_YSPACING, 204 - 4, FT_BAR_HEIGHT, clr2);
		}

		x += 4;

		CG_Text_Paint_Ext(x, y + FT_BAR_HEIGHT, .2f, .2f, tclr, BG_ClassLetterForNumber(ci->cls), 0, 0, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.limboFont2);
		x += 10;

		CG_Text_Paint_Ext(x, y + FT_BAR_HEIGHT, .2f, .2f, tclr, ci->team == TEAM_AXIS ? miniRankNames_Axis[ci->rank] : miniRankNames_Allies[ci->rank], 0, 0, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.limboFont2);
		x += 22;

		CG_Text_Paint_Ext(x, y + FT_BAR_HEIGHT, .2f, .2f, tclr, ci->name, 0, 17, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.limboFont2);
		x += 90;

/*		CG_DrawPic(x + 2, y + 2, FT_BAR_HEIGHT - 4, FT_BAR_HEIGHT - 4, cgs.media.movementAutonomyIcons[0]);
        x += FT_BAR_HEIGHT;

        CG_DrawPic(x + 2, y + 2, FT_BAR_HEIGHT - 4, FT_BAR_HEIGHT - 4, cgs.media.weaponAutonomyIcons[0]);
        x += FT_BAR_HEIGHT;
        x += 4;*/

/*		if( isLeader ) {
            CG_Text_Paint_Ext(x, y + FT_BAR_HEIGHT, .2f, .2f, tclr, va("%i", i+4), 0, 0, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.limboFont2 );
        }*/
		x += 20;

		if (ci->health > 80)
		{
			CG_Text_Paint_Ext(x, y + FT_BAR_HEIGHT, .2f, .2f, tclr, va("%i", ci->health < 0 ? 0 : ci->health), 0, 0, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.limboFont2);
		}
		else if (ci->health > 0)
		{
			CG_Text_Paint_Ext(x, y + FT_BAR_HEIGHT, .2f, .2f, colorYellow, va("%i", ci->health < 0 ? 0 : ci->health), 0, 0, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.limboFont2);
		}
		else
		{
			CG_Text_Paint_Ext(x, y + FT_BAR_HEIGHT, .2f, .2f, colorRed, va("%i", ci->health < 0 ? 0 : ci->health), 0, 0, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.limboFont2);
		}
		//x += 20;

		{
			vec2_t loc;
			char   *s;

			loc[0] = ci->location[0];
			loc[1] = ci->location[1];

			s = va("^3(%s)", BG_GetLocationString(loc));

			x = rect->x + (204 - 4 - CG_Text_Width_Ext(s, .2f, 0, &cgs.media.limboFont2));

			CG_Text_Paint_Ext(x, y + FT_BAR_HEIGHT, .2f, .2f, tclr, va("^3(%s)", BG_GetLocationString(loc)), 0, 0, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.limboFont2);
		}
	}
}
Exemplo n.º 6
0
void CG_DrawFireTeamOverlay(rectDef_t *rect) {
	int            x = rect->x;
	int            y = rect->y + 1; // +1, jitter it into place in 1024 :)
	float          h;
	clientInfo_t   *ci = NULL;
	char           buffer[64];
	fireteamData_t *f;
	int            i;
	vec4_t         clr1        = { .16f, .2f, .17f, .8f };
	vec4_t         tclr        = { 0.6f, 0.6f, 0.6f, 1.0f };
	vec4_t         bgColor     = { 0.0f, 0.0f, 0.0f, 0.5f }; // window
	vec4_t         borderColor = { 0.5f, 0.5f, 0.5f, 0.5f }; // window

	f = CG_IsOnFireteam(cg.clientNum);
	if (!f) {
		return;
	}

	h = 12 + 2 + 2;
	for (i = 0; i < 6; i++) {
		ci = CG_SortedFireTeamPlayerForPosition(i, 6);
		if (!ci) {
			break;
		}

		h += FT_BAR_HEIGHT + FT_BAR_YSPACING;
	}

	CG_DrawRect(x, y, FT_WIDTH, h, 1, borderColor);
	CG_FillRect(x + 1, y + 1, FT_WIDTH - 2, h - 2, bgColor);

	x += 2;
	y += 2;

	CG_FillRect(x, y, FT_WIDTH - 4, 12, clr1);

	// Nico, show if it's a private or public FT
	if (f->priv) {
		sprintf(buffer, "FT %s (Priv)", bg_fireteamNames[f->ident]);
	} else {
		sprintf(buffer, "FT %s", bg_fireteamNames[f->ident]);
	}
	Q_strupr(buffer);
	CG_Text_Paint_Ext(x + 3, y + FT_BAR_HEIGHT, .19f, .19f, tclr, buffer, 0, 0, 0, &cgs.media.limboFont1);

	x += 2;

	for (i = 0; i < 6; i++) {
		y += FT_BAR_HEIGHT + FT_BAR_YSPACING;
		x  = rect->x + 2;

		ci = CG_SortedFireTeamPlayerForPosition(i, 6);
		if (!ci) {
			break;
		}

		x += 4;

		CG_Text_Paint_Ext(x, y + FT_BAR_HEIGHT, .2f, .2f, tclr, ci->name, 0, 17, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.limboFont2);
	}
}
// FIXME: add more options to shorten this box
void CG_DrawFireTeamOverlay(rectDef_t *rect)
{
	int            x = rect->x;
	int            y = rect->y + 1;             // +1, jitter it into place in 1024 :)
	int            i;
	int            boxWidth  = 106;
	int            bestWidth = -1;
	char           buffer[64];
	float          h   = 16;                    // 12 + 2 + 2
	clientInfo_t   *ci = NULL;
	fireteamData_t *f  = NULL;
	char           *locStr[MAX_FIRETEAM_MEMBERS];
	int            locwidth;
	int            namewidth;
	vec3_t         origin;

	int curWeap;

	// assign fireteam data, and early out if not on one
	if (!(f = CG_IsOnFireteam(cg.clientNum)))
	{
		return;
	}

	memset(locStr, 0, sizeof(locStr));

	// First get name and location width, also store location names
	for (i = 0; i < MAX_FIRETEAM_MEMBERS; i++)
	{
		ci = CG_SortedFireTeamPlayerForPosition(i);

		// Make sure it's valid
		if (!ci)
		{
			break;
		}

		origin[0] = ci->location[0];
		origin[1] = ci->location[1];

		locStr[i] = CG_BuildLocationString(ci->clientNum, origin, LOC_FTEAM);

		if (!locStr[i][1] || !*locStr[i])
		{
			locStr[i] = "";
		}

		locwidth = CG_Text_Width_Ext(locStr[i], 0.2f, 0, &cgs.media.limboFont2);

		//if ( cg_fixedFTeamSize.integer ) {
		//	namewidth = 102;
		//}
		//else {
		namewidth = CG_Text_Width_Ext(ci->name, 0.2f, 17, &cgs.media.limboFont2);

		if (ci->health == 0)
		{
			namewidth += 7;
		}
		//}

		if ((locwidth + namewidth) > bestWidth)
		{
			bestWidth = locwidth + namewidth;
		}

		h += 12.f;
	}

	boxWidth += bestWidth;

	CG_DrawRect(x, y, boxWidth, h, 1, borderColor);
	CG_FillRect(x + 1, y + 1, boxWidth - 2, h - 2, bgColor);

	x += 2;
	y += 2;

	CG_FillRect(x, y, boxWidth - 4, 12, clr1);

	Com_sprintf(buffer, 64, "Fireteam: %s", bg_fireteamNames[f->ident]);
	Q_strupr(buffer);
	CG_Text_Paint_Ext(x + 3, y + FT_BAR_HEIGHT, .19f, .19f, tclr, buffer, 0, 0, 0, &cgs.media.limboFont1);

	x += 2;

	for (i = 0; i < MAX_FIRETEAM_MEMBERS; i++)
	{
		y += FT_BAR_HEIGHT + FT_BAR_YSPACING;
		x  = rect->x + 2;

		// Grab a pointer to the current player
		ci = CG_SortedFireTeamPlayerForPosition(i);

		// Make sure it's valid
		if (!ci)
		{
			break;
		}

		// hilight selected players
		if (ci->selected)
		{
			CG_FillRect(x, y + FT_BAR_YSPACING, boxWidth - 4, FT_BAR_HEIGHT, clr3);
		}
		else
		{
			CG_FillRect(x, y + FT_BAR_YSPACING, boxWidth - 4, FT_BAR_HEIGHT, clr2);
		}

		x += 4;

		// draw class icon in fireteam overlay
		CG_DrawPic(x, y, 12, 12, cgs.media.skillPics[SkillNumForClass(ci->cls)]);
		x += 14;

		// draw the mute-icon in the fireteam overlay..
		//if ( ci->muted ) {
		//	CG_DrawPic( x, y, 12, 12, cgs.media.muteIcon );
		//	x += 14;
		//} else if

		// ..or else draw objective icon (if they are carrying one) in fireteam overlay..
		if (ci->powerups & ((1 << PW_REDFLAG) | (1 << PW_BLUEFLAG)))
		{
			CG_DrawPic(x, y, 12, 12, cgs.media.objectiveShader);
			x += 14;
		}
		// core: ... or else draw the disguised icon in fireteam overlay..
		else if (ci->powerups & (1 << PW_OPS_DISGUISED))
		{
			CG_DrawPic(x, y, 12, 12, ci->team == TEAM_AXIS ? cgs.media.alliedUniformShader : cgs.media.axisUniformShader);
			x += 14;
		}
		// ..otherwise draw rank icon in fireteam overlay
		//else {
		//	if (ci->rank > 0) CG_DrawPic( x, y, 12, 12, rankicons[ ci->rank ][  ci->team == TEAM_AXIS ? 1 : 0 ][0].shader );
		//	x += 14;
		//}

		// draw the player's name
		CG_Text_Paint_Ext(x, y + FT_BAR_HEIGHT, .2f, .2f, tclr, ci->name, 0, 17, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.limboFont2);

		// add space
		//if ( cg_fixedFTeamSize.integer )
		//	x += 115;
		//else
		x += 14 + CG_Text_Width_Ext(ci->name, 0.2f, 17, &cgs.media.limboFont2);

		// draw the player's weapon icon
		curWeap = cg_entities[ci->clientNum].currentState.weapon;
		if (cg_weapons[curWeap].weaponIcon[0])     // jaquboss - do not try to draw nothing
		{
			CG_DrawPic(x, y, weaponIconScale(curWeap) * 10, 10, cg_weapons[curWeap].weaponIcon[0]);
		}
		else if (cg_weapons[curWeap].weaponIcon[1])
		{
			CG_DrawPic(x, y, weaponIconScale(curWeap) * 10, 10, cg_weapons[curWeap].weaponIcon[1]);
		}

		x += 24;

		if (ci->health > 80)
		{
			CG_Text_Paint_Ext(x, y + FT_BAR_HEIGHT, .2f, .2f, tclr, va("%i", ci->health < 0 ? 0 : ci->health), 0, 0, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.limboFont2);
		}
		else if (ci->health > 0)
		{
			CG_Text_Paint_Ext(x, y + FT_BAR_HEIGHT, .2f, .2f, colorYellow, va("%i", ci->health < 0 ? 0 : ci->health), 0, 0, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.limboFont2);
		}
		else if (ci->health == 0)
		{
			CG_Text_Paint_Ext(x, y + FT_BAR_HEIGHT, .2f, .2f, ((cg.time % 500) > 250)  ? colorWhite : colorRed, "*", 0, 17, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.limboFont2);
			x += 7;
			CG_Text_Paint_Ext(x, y + FT_BAR_HEIGHT, .2f, .2f, ((cg.time % 500) > 250)  ? colorRed : colorWhite, "0", 0, 0, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.limboFont2);
			x -= 7;
		}
		else
		{
			CG_Text_Paint_Ext(x, y + FT_BAR_HEIGHT, .2f, .2f, colorRed, "0", 0, 0, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.limboFont2);
		}
		// Set hard limit on width
		x += 24;

		CG_Text_Paint_Ext(x, y + FT_BAR_HEIGHT, .2f, .2f, tclr, locStr[i], 0, 0, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.limboFont2);
	}
}
Exemplo n.º 8
0
void CG_DrawFireTeamOverlay( rectDef_t* rect ) {
	int x = rect->x;
	int y = rect->y + 1;	// +1, jitter it into place in 1024 :)
	int boxWidth = 204;
	int bestWidth = -1;
	char *locStr[MAX_FIRETEAM_MEMBERS];
	vec2_t loc;
	float h;
	clientInfo_t* ci = NULL;
	char buffer[64];
	fireteamData_t* f = NULL;
	int i;
	vec4_t clr1 =	{ .16f,		.2f,	.17f,	.8f };
	vec4_t clr2 =	{ 0.f,		0.f,		0.f,		.2f };
	vec4_t clr3 =	{ 0.25f,		0.f,		0.f,		153/255.f };
	vec4_t tclr =	{ 0.6f,		0.6f,		0.6f,		1.0f };
	vec4_t bgColor		= { 0.0f, 0.0f, 0.0f, 0.6f };		// window
	vec4_t borderColor	= { 0.5f, 0.5f, 0.5f, 0.5f };	// window
	centity_t*	cent;

	bgColor[3] = cg_fireteamAlpha.value;

	if(cg.hudEditor.showHudEditor) {
		//draw a fake fireteam box...
		CG_DrawFakeFireTeamOverlay(rect);
		return;
	} else 	if(!(f = CG_IsOnFireteam( cg.clientNum ))) {
		return;
	}

	h = 12 + 2 + 2;
	for(i = 0; i < MAX_FIRETEAM_MEMBERS; i++) {
		int		locwidth;
		vec3_t	origin;

		ci = CG_SortedFireTeamPlayerForPosition( i );
		if(!ci) {
			break;
		}

		h += FT_BAR_HEIGHT + FT_BAR_YSPACING;

		loc[0] = ci->location[0];
		loc[1] = ci->location[1];

		if(cg_locations.integer > 0) {
			qboolean locValid = qtrue;
			cent = &cg_entities[ci->clientNum];

			// Dens: use lerpOrigin for now
			origin[0] = cent->lerpOrigin[0];
			origin[1] = cent->lerpOrigin[1];
			origin[2] = cent->lerpOrigin[2];
	
			locStr[i] = va( "^3%s", CG_GetLocationMsg(origin));

			if (!Q_stricmp( locStr[i], "^3Unknown")){
				locStr[i] = va( "^3(%s)", BG_GetLocationString( loc ));
				locValid = qfalse;
			}

			if(cg_locations.integer > 1 && locValid)
				Q_strcat( locStr[i], 64, va(" ^3(%s)", BG_GetLocationString( loc )) );

		} else {
			locStr[i] = va( "^3(%s)", BG_GetLocationString( loc ));
		}

		if( !locStr[i][1] || !*locStr[i] )
			locStr[i] = " ";
	
		locwidth = CG_Text_Width_Ext( locStr[i], 0.2f, 0, &cgs.media.font3 );
	
		if(locwidth > bestWidth)
			bestWidth = locwidth;
	}

	boxWidth += bestWidth;

	CG_DrawRect( x, y, boxWidth, h, 1, borderColor);
	CG_FillRect( x + 1, y + 1, boxWidth - 2, h - 2, bgColor);

	x += 2;
	y += 2;

	CG_FillRect( x, y, boxWidth - 4, 12, clr1 );

	Com_sprintf( buffer, 64, "Fireteam: %s", bg_fireteamNames[f->ident] );
	//sprintf( buffer, "Fireteam: %s", bg_fireteamNames[f->ident] );
	Q_strupr( buffer );
	CG_Text_Paint_Ext( x + 3, y + FT_BAR_HEIGHT, .19f, .19f, tclr, buffer, 0, 0, 0, &cgs.media.font1 );

	x += 2;
	//y += 2;

	for(i = 0; i < MAX_FIRETEAM_MEMBERS; i++) {
		y += FT_BAR_HEIGHT + FT_BAR_YSPACING;
		x = rect->x + 2;

		ci = CG_SortedFireTeamPlayerForPosition( i );
		if(!ci) {
			break;;
		}
		
		if( ci->selected ) {
			CG_FillRect( x, y + FT_BAR_YSPACING, boxWidth - 4, FT_BAR_HEIGHT, clr3 );
		} else {
			CG_FillRect( x, y + FT_BAR_YSPACING, boxWidth - 4, FT_BAR_HEIGHT, clr2 );
		}

		x += 4;
				
		//draw class
		if(cg_drawClassIcons.integer & CLASSICON_FIRETEAM){
			trap_R_SetColor( colorWhite );
			CG_DrawPic(x-2, y+2, FT_BAR_HEIGHT, FT_BAR_HEIGHT,
				cgs.media.skillPics[BG_ClassSkillForClass( ci->cls )]);
			trap_R_SetColor( NULL );
		}else{
			CG_Text_Paint_Ext( x, y + FT_BAR_HEIGHT, .2f, .2f, colorWhite, BG_ClassLetterForNumber( ci->cls ), 0, 0, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.font3 );	
		}
		x += 10;
		
		// quad: draw latched class
		// pheno: not with an old server, that doesn't send the latched class
		if( ci->cls != ci->latchClass ) {
			//draw separator
			CG_Text_Paint_Ext( x, y + FT_BAR_HEIGHT, .2f, .2f, colorYellow, ">", 0, 0, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.font3 );
			x += 10;
			
			//draw class
			if(cg_drawClassIcons.integer & CLASSICON_FIRETEAM) {
				trap_R_SetColor( colorYellow );
				CG_DrawPic(x - 2, y + 2, FT_BAR_HEIGHT, FT_BAR_HEIGHT,
					cgs.media.skillPics[BG_ClassSkillForClass(ci->latchClass)]);
				trap_R_SetColor(NULL);
			} else {
				CG_Text_Paint_Ext( x, y + FT_BAR_HEIGHT, .2f, .2f, colorYellow, BG_ClassLetterForNumber( ci->latchClass ), 0, 0, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.font3 );
			}
			x += 10;
		}
		else
			x += 20;
		
		CG_Text_Paint_Ext( x, y + FT_BAR_HEIGHT, .2f, .2f, tclr, ci->team == TEAM_AXIS ? miniRankNames_Axis[ci->rank] : miniRankNames_Allies[ci->rank], 0, 0, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.font3 );	
		x += 22;
		
		CG_Text_Paint_Ext(x, y + FT_BAR_HEIGHT, .2f, .2f, tclr, ci->name, 0, 17, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.font3 );
		x += 90;

/*		CG_DrawPic(x + 2, y + 2, FT_BAR_HEIGHT - 4, FT_BAR_HEIGHT - 4, cgs.media.movementAutonomyIcons[0]);
		x += FT_BAR_HEIGHT;

		CG_DrawPic(x + 2, y + 2, FT_BAR_HEIGHT - 4, FT_BAR_HEIGHT - 4, cgs.media.weaponAutonomyIcons[0]);
		x += FT_BAR_HEIGHT;
		x += 4;*/

/*		if( isLeader ) {
			CG_Text_Paint_Ext(x, y + FT_BAR_HEIGHT, .2f, .2f, tclr, va("%i", i+4), 0, 0, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.font3 );
		}*/
		x += 20;
		
		if( ci->health > 80 ) {
			CG_Text_Paint_Ext(x, y + FT_BAR_HEIGHT,  .2f, .2f, tclr, va("%i", ci->health < 0 ? 0 : ci->health ), 0, 0, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.font3 );
		} else if( ci->health > 0 ) {
			CG_Text_Paint_Ext(x, y + FT_BAR_HEIGHT,  .2f, .2f, colorYellow, va("%i", ci->health < 0 ? 0 : ci->health ), 0, 0, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.font3 );
		} else {
			CG_Text_Paint_Ext(x, y + FT_BAR_HEIGHT,  .2f, .2f, colorRed, va("0%s", ci->health < 0 ? "" : "*" ), 0, 0, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.font3 );
		}
		x += 30;

		CG_Text_Paint_Ext( x, y + FT_BAR_HEIGHT,  .2f, .2f, tclr, locStr[i], 0, 0, ITEM_TEXTSTYLE_SHADOWED, &cgs.media.font3 );
	}
}