Exemplo n.º 1
0
/**
 * @brief Init skins into the GUI
 */
static void CL_InitSkin_f (void)
{
	/* create option for singleplayer skins */
	if (UI_GetOption(OPTION_SINGLEPLAYER_SKINS) == nullptr) {
		uiNode_t* skins = nullptr;
		int idx = 0;
		const actorSkin_t* skin;
		while ((skin = CL_GetActorSkinByIDS(idx++))) {
			if (!skin->singleplayer)
				continue;
			UI_AddOption(&skins, skin->id, skin->name, va("%d", skin->idx));
		}
		UI_RegisterOption(OPTION_SINGLEPLAYER_SKINS, skins);
	}

	/* create option for multiplayer skins */
	if (UI_GetOption(OPTION_MULTIPLAYER_SKINS) == nullptr) {
		uiNode_t* skins = nullptr;
		int idx = 0;
		const actorSkin_t* skin;
		while ((skin = CL_GetActorSkinByIDS(idx++))) {
			if (!skin->multiplayer)
				continue;
			UI_AddOption(&skins, skin->id, skin->name, va("%d", skin->idx));
		}
		UI_RegisterOption(OPTION_MULTIPLAYER_SKINS, skins);
	}
}
Exemplo n.º 2
0
/**
 * @brief Translate the skin id to skin name
 * @param[in] id The id of the skin
 * @return Translated skin name
 */
static const char* CL_GetTeamSkinName (unsigned int id)
{
	const actorSkin_t *skin = CL_GetActorSkinByIDS(id);
	if (skin == NULL)
		Com_Error(ERR_DROP, "CL_GetTeamSkinName: Unknown skin id %i", id);
	return skin->name;
}
Exemplo n.º 3
0
/**
 * @brief Fix actorskin idx according to game mode
 */
static int CL_FixActorSkinIDX (int idx)
{
	const actorSkin_t* skin = CL_GetActorSkinByIDS(idx);

	/** @todo we should check somewhere there is at least 1 skin */
	if (skin == nullptr) {
		idx = 0;
	} else {
		if (GAME_IsSingleplayer() && !skin->singleplayer)
			idx = 0;
		else if (GAME_IsMultiplayer() && !skin->multiplayer)
			idx = 0;
	}
	return idx;
}