Exemplo n.º 1
0
void JNI(setColor)(JNIEnv *env, jclass* clazz, jint location, jint c, jfloat alpha)
{

  if (alpha >= 1)
    alpha = COLOR_A(c);
  else if (alpha < 0)
    alpha = 0;
  else
    alpha *= COLOR_A(c);

  if (alpha == 1)
    {
      glUniform4f((GLint) location,
          (GLfloat) COLOR_R(c),
          (GLfloat) COLOR_G(c),
          (GLfloat) COLOR_B(c),
          (GLfloat) alpha);
    }
  else
    {
      glUniform4f((GLint) location,
          (GLfloat) (COLOR_R(c) * alpha),
          (GLfloat) (COLOR_G(c) * alpha),
          (GLfloat) (COLOR_B(c) * alpha),
          (GLfloat) alpha);
    }
}
Exemplo n.º 2
0
void JNI(setColorBlend)(JNIEnv *env, jclass* clazz, jint location, jint c1, jint c2, jfloat mix)
{
  float a1 = COLOR_A(c1) * (1 - mix);
  float a2 = COLOR_A(c2) * mix;

  glUniform4f((GLint) location,
      (GLfloat) (COLOR_R(c1) * a1 + COLOR_R(c2) * a2),
      (GLfloat) (COLOR_G(c1) * a1 + COLOR_G(c2) * a2),
      (GLfloat) (COLOR_B(c1) * a1 + COLOR_B(c2) * a2),
      (GLfloat) (a1 + a2));
}
Exemplo n.º 3
0
//==============
// CG_TeamColor
//==============
vec_t *CG_TeamColor( int team, vec4_t color )
{
	cvar_t *teamForceColor = NULL;
	int forcedteam;

	forcedteam = CG_ForceTeam( cg.view.POVent, team ); // check all teams against the client
	if( forcedteam < TEAM_PLAYERS || forcedteam >= GS_MAX_TEAMS )  // limit out of range and spectators team
		forcedteam = TEAM_PLAYERS;

	switch( forcedteam )
	{
	case TEAM_ALPHA:
		teamForceColor = cg_teamALPHAcolor;
		break;
	case TEAM_BETA:
		teamForceColor = cg_teamBETAcolor;
		break;
	case TEAM_PLAYERS:
	default:
		teamForceColor = cg_teamPLAYERScolor;
		break;
	}

	if( teamForceColor->modified )
		CG_RegisterTeamColor( forcedteam );

	color[0] = COLOR_R( cgs.teamColor[forcedteam] ) * ( 1.0/255.0 );
	color[1] = COLOR_G( cgs.teamColor[forcedteam] ) * ( 1.0/255.0 );
	color[2] = COLOR_B( cgs.teamColor[forcedteam] ) * ( 1.0/255.0 );
	color[3] = 1.0f;

	return color;
}
Exemplo n.º 4
0
static void M_GetTeamColor( void )
{
	int rgbcolor;
	menucommon_t *menuitem;

	rgbcolor = COM_ReadColorRGBString( color->string );
	if( rgbcolor == -1 )
	{
		rgbcolor = COM_ReadColorRGBString( color->dvalue );
	}
	if( rgbcolor != -1 )
	{
		Vector4Set( playerColor, COLOR_R( rgbcolor ), COLOR_G( rgbcolor ), COLOR_B( rgbcolor ), 255 );
	}
	else
	{
		Vector4Set( playerColor, 255, 255, 255, 255 ); // start white
	}

	// update the bars
	menuitem = UI_MenuItemByName( "m_TeamConfig_colorred" );
	menuitem->curvalue = playerColor[0];
	menuitem = UI_MenuItemByName( "m_TeamConfig_colorgreen" );
	menuitem->curvalue = playerColor[1];
	menuitem = UI_MenuItemByName( "m_TeamConfig_colorblue" );
	menuitem->curvalue = playerColor[2];
}
Exemplo n.º 5
0
int WarpSpectrum(Canvas *c, EffectManager *em, char mode)
{
    static uint8_t ci = 0;
    static unsigned short pos[CANVAS_WIDTH];
    
    static char currentMode = -1;
    if(mode != currentMode){  // performed only once
        switch(mode){
            case EFFECTMODE_INTRO:
                for(uint8_t x = 0; x < CANVAS_WIDTH; x++){
                    pos[x] = CANVAS_HM1;
                    for(uint8_t y = 0; y < CANVAS_HEIGHT; y++)
                        c->PutPixel(x, y, 0);
                }
                break;
        }
        currentMode = mode;
    }
    else{  // step
        unsigned short *spectrum = em->GetSpectrum();
        for(uint8_t x = 0; x < CANVAS_WIDTH; x++){
            short spc = spectrum[(x >> 1) + 3];
            if(spc > 800)
                ci = MOD32(ci + 1);
            pos[x] -= (spc - 150) * 10;
        }
    }

    for(uint8_t x = 0; x < CANVAS_WIDTH; x++){
        uint8_t px = pos[x] / 6554;
        for(uint8_t y = 0; y < CANVAS_HEIGHT; y++){
            if(y == px){  // shot of color
                c->PutPixel(x, y, lerpColor(c->GetPixel(x, y), colorwheel_lut[ci], 0.5));
            }
            else if(y == px - 1 || y == px + 1){  // shot of color
                c->PutPixel(x, y, lerpColor(c->GetPixel(x, y), colorwheel_lut[ci], 0.1));
            }
            else{  // fade out
                Color_t px_color = c->GetPixel(x, y);
                c->PutPixel(x, y, COLOR_B(
                    MAX(0, char(RED(px_color)) - 2),
                    MAX(0, char(GREEN(px_color)) - 2),
                    MAX(0, char(BLUE(px_color)) - 2)
                ));
            }
        }
    }
    
    return 1;
}
Exemplo n.º 6
0
static void do_filter(AndroidBitmapInfo* info, void* pixels,
    float intensity, Filter t)
{
    int row;
    for (row = 0; row < info->height; row++) {
        uint32_t*  line = (uint32_t*)pixels;
        int col;
        for (col = 0; col < info->width; col++) {
            uint32_t color = line[col];
            uint32_t a = COLOR_A(color);
            uint8_t r = COLOR_R(color);
            uint8_t g = COLOR_G(color);
            uint8_t b = COLOR_B(color);
            uint8_t lum = calcY(r, g, b);
            switch(t) {
                case ROSE:
                {
                    line[col] = a | (lum << 16) | (g << 8) | b;
                    break;
                }
                case WEIRD:
                {
                    line[col] = a | (r << 16) | (lum << 8) | lum;
                    break;
                }
                case CHILL:
                {
                    uint8_t tint = (b - lum) * intensity;
                    line[col] = a | (r << 16) | (g << 8) | tint;
                    break;
                }
                default:
                {
                    line[col] = a | (lum << 16) | (lum << 8) | lum;
                    break;
                }
            }
        }
        // go to next line
        pixels = (char*)pixels + info->stride;
    }
}
Exemplo n.º 7
0
/**********************************************************************
 *                   TABToolDefTable::WriteAllToolDefs()
 *
 * Write all tool definition structures to the TABMAPToolBlock.
 *
 * Note that at the end of this call, poBlock->CommitToFile() will have
 * been called.
 *
 * Returns 0 on success, -1 on error.
 **********************************************************************/
int     TABToolDefTable::WriteAllToolDefs(TABMAPToolBlock *poBlock)
{
    int i, nStatus = 0;

    /*-----------------------------------------------------------------
     * Write Pen Defs
     *----------------------------------------------------------------*/
    for(i=0; nStatus == 0 && i< m_numPen; i++)
    {
        // The pen width is encoded over 2 bytes
        GByte byPixelWidth=1, byPointWidth=0;
        if (m_papsPen[i]->nPointWidth > 0)
        {
            byPointWidth = (GByte)(m_papsPen[i]->nPointWidth & 0xff);
            if (m_papsPen[i]->nPointWidth > 255)
                byPixelWidth = 8 + (GByte)(m_papsPen[i]->nPointWidth/0x100);
        }
        else
            byPixelWidth = MIN(MAX(m_papsPen[i]->nPixelWidth, 1), 7);

        poBlock->CheckAvailableSpace(TABMAP_TOOL_PEN);
        poBlock->WriteByte(TABMAP_TOOL_PEN);  // Def Type = Pen
        poBlock->WriteInt32(m_papsPen[i]->nRefCount);

        poBlock->WriteByte(byPixelWidth);
        poBlock->WriteByte(m_papsPen[i]->nLinePattern);
        poBlock->WriteByte(byPointWidth);
        poBlock->WriteByte(COLOR_R(m_papsPen[i]->rgbColor));
        poBlock->WriteByte(COLOR_G(m_papsPen[i]->rgbColor));
        poBlock->WriteByte(COLOR_B(m_papsPen[i]->rgbColor));

        if (CPLGetLastErrorNo() != 0)
        {
            // An error happened reading this tool definition... stop now.
            nStatus = -1;
        }
    }

    /*-----------------------------------------------------------------
     * Write Brush Defs
     *----------------------------------------------------------------*/
    for(i=0; nStatus == 0 && i< m_numBrushes; i++)
    {
        poBlock->CheckAvailableSpace(TABMAP_TOOL_BRUSH);

        poBlock->WriteByte(TABMAP_TOOL_BRUSH);  // Def Type = Brush
        poBlock->WriteInt32(m_papsBrush[i]->nRefCount);

        poBlock->WriteByte(m_papsBrush[i]->nFillPattern);
        poBlock->WriteByte(m_papsBrush[i]->bTransparentFill);
        poBlock->WriteByte(COLOR_R(m_papsBrush[i]->rgbFGColor));
        poBlock->WriteByte(COLOR_G(m_papsBrush[i]->rgbFGColor));
        poBlock->WriteByte(COLOR_B(m_papsBrush[i]->rgbFGColor));
        poBlock->WriteByte(COLOR_R(m_papsBrush[i]->rgbBGColor));
        poBlock->WriteByte(COLOR_G(m_papsBrush[i]->rgbBGColor));
        poBlock->WriteByte(COLOR_B(m_papsBrush[i]->rgbBGColor));

        if (CPLGetLastErrorNo() != 0)
        {
            // An error happened reading this tool definition... stop now.
            nStatus = -1;
        }
    }

    /*-----------------------------------------------------------------
     * Write Font Defs
     *----------------------------------------------------------------*/
    for(i=0; nStatus == 0 && i< m_numFonts; i++)
    {
        poBlock->CheckAvailableSpace(TABMAP_TOOL_FONT);

        poBlock->WriteByte(TABMAP_TOOL_FONT);  // Def Type = Font name
        poBlock->WriteInt32(m_papsFont[i]->nRefCount);

        poBlock->WriteBytes(32, (GByte*)m_papsFont[i]->szFontName);

        if (CPLGetLastErrorNo() != 0)
        {
            // An error happened reading this tool definition... stop now.
            nStatus = -1;
        }
    }

    /*-----------------------------------------------------------------
     * Write Symbol Defs
     *----------------------------------------------------------------*/
    for(i=0; nStatus == 0 && i< m_numSymbols; i++)
    {
        poBlock->CheckAvailableSpace(TABMAP_TOOL_SYMBOL);

        poBlock->WriteByte(TABMAP_TOOL_SYMBOL);  // Def Type = Symbol
        poBlock->WriteInt32(m_papsSymbol[i]->nRefCount);

        poBlock->WriteInt16(m_papsSymbol[i]->nSymbolNo);
        poBlock->WriteInt16(m_papsSymbol[i]->nPointSize);
        poBlock->WriteByte(m_papsSymbol[i]->_nUnknownValue_);
        poBlock->WriteByte(COLOR_R(m_papsSymbol[i]->rgbColor));
        poBlock->WriteByte(COLOR_G(m_papsSymbol[i]->rgbColor));
        poBlock->WriteByte(COLOR_B(m_papsSymbol[i]->rgbColor));

        if (CPLGetLastErrorNo() != 0)
        {
            // An error happened reading this tool definition... stop now.
            nStatus = -1;
        }
    }

    if (nStatus == 0)
        nStatus = poBlock->CommitToFile();

    return nStatus;
}
Exemplo n.º 8
0
/*
* ClientUserinfoChanged
* called whenever the player updates a userinfo variable.
* 
* The game can override any of the settings in place
* (forcing skins or names, etc) before copying it off.
*/
void ClientUserinfoChanged( edict_t *ent, char *userinfo )
{
	char *s;
	char oldname[MAX_INFO_VALUE];
	gclient_t *cl;

	int rgbcolor, i;

	assert( ent && ent->r.client );
	assert( userinfo && Info_Validate( userinfo ) );

	// check for malformed or illegal info strings
	if( !Info_Validate( userinfo ) )
	{
		trap_DropClient( ent, DROP_TYPE_GENERAL, "Error: Invalid userinfo" );
		return;
	}

	cl = ent->r.client;

	// ip
	s = Info_ValueForKey( userinfo, "ip" );
	if( !s )
	{
		trap_DropClient( ent, DROP_TYPE_GENERAL, "Error: Server didn't provide client IP" );
		return;
	}

	Q_strncpyz( cl->ip, s, sizeof( cl->ip ) );

	// socket
	s = Info_ValueForKey( userinfo, "socket" );
	if( !s )
	{
		trap_DropClient( ent, DROP_TYPE_GENERAL, "Error: Server didn't provide client socket" );
		return;
	}

	Q_strncpyz( cl->socket, s, sizeof( cl->socket ) );

	// color
	s = Info_ValueForKey( userinfo, "color" );
	if( s )
		rgbcolor = COM_ReadColorRGBString( s );
	else
		rgbcolor = -1;

	if( rgbcolor != -1 )
	{
		rgbcolor = COM_ValidatePlayerColor( rgbcolor );
		Vector4Set( cl->color, COLOR_R( rgbcolor ), COLOR_G( rgbcolor ), COLOR_B( rgbcolor ), 255 );
	}
	else
	{
		Vector4Set( cl->color, 255, 255, 255, 255 );
	}

	// set name, it's validated and possibly changed first
	Q_strncpyz( oldname, cl->netname, sizeof( oldname ) );
	G_SetName( ent, Info_ValueForKey( userinfo, "name" ) );
	if( oldname[0] && Q_stricmp( oldname, cl->netname ) && !cl->isTV && !CheckFlood( ent, false ) )
		G_PrintMsg( NULL, "%s%s is now known as %s%s\n", oldname, S_COLOR_WHITE, cl->netname, S_COLOR_WHITE );
	if( !Info_SetValueForKey( userinfo, "name", cl->netname ) )
	{
		trap_DropClient( ent, DROP_TYPE_GENERAL, "Error: Couldn't set userinfo (name)" );
		return;
	}

	// clan tag
	G_SetClan( ent, Info_ValueForKey( userinfo, "clan" ) );

	// handedness
	s = Info_ValueForKey( userinfo, "hand" );
	if( !s )
		cl->hand = 2;
	else
		cl->hand = bound( atoi( s ), 0, 2 );

	// handicap
	s = Info_ValueForKey( userinfo, "handicap" );
	if( s )
	{
		i = atoi( s );

		if( i > 90 || i < 0 )
		{
			G_PrintMsg( ent, "Handicap must be defined in the [0-90] range.\n" );
			cl->handicap = 0;
		}
		else
		{
			cl->handicap = i;
		}
	}

	s = Info_ValueForKey( userinfo, "cg_movementStyle" );
	if( s )
	{
		i = bound( atoi( s ), 0, GS_MAXBUNNIES - 1 );
		if( trap_GetClientState( PLAYERNUM(ent) ) < CS_SPAWNED )
		{
			if( i != cl->movestyle )
				cl->movestyle = cl->movestyle_latched = i;
		}
		else if( cl->movestyle_latched != cl->movestyle )
		{
			G_PrintMsg( ent, "A movement style change is already in progress. Please wait.\n" );
		}
		else if( i != cl->movestyle_latched )
		{
			cl->movestyle_latched = i;
			if( cl->movestyle_latched != cl->movestyle )
			{
				edict_t *switcher;

				switcher = G_Spawn();
				switcher->think = think_MoveTypeSwitcher;
				switcher->nextThink = level.time + 10000;
				switcher->s.ownerNum = ENTNUM( ent );
				G_PrintMsg( ent, "Movement style will change in 10 seconds.\n" );
			}
		}
	}

	// update the movement features depending on the movestyle
	if( !G_ISGHOSTING( ent ) && g_allow_bunny->integer )
	{
		if( cl->movestyle == GS_CLASSICBUNNY )
			cl->ps.pmove.stats[PM_STAT_FEATURES] &= ~PMFEAT_FWDBUNNY;
		else
			cl->ps.pmove.stats[PM_STAT_FEATURES] |= PMFEAT_FWDBUNNY;
	}

	s = Info_ValueForKey( userinfo, "cg_noAutohop" );
	if( s && s[0] )
	{
		if( atoi( s ) != 0 )
			cl->ps.pmove.stats[PM_STAT_FEATURES] &= ~PMFEAT_CONTINOUSJUMP;
		else
			cl->ps.pmove.stats[PM_STAT_FEATURES] |= PMFEAT_CONTINOUSJUMP;
	}

#ifdef UCMDTIMENUDGE
	s = Info_ValueForKey( userinfo, "cl_ucmdTimeNudge" );
	if( !s )
	{
		cl->ucmdTimeNudge = 0;
	}
	else
	{
		cl->ucmdTimeNudge = atoi( s );
		clamp( cl->ucmdTimeNudge, -MAX_UCMD_TIMENUDGE, MAX_UCMD_TIMENUDGE );
	}
#endif

	// mm session
	// TODO: remove the key after storing it to gclient_t !
	s = Info_ValueForKey( userinfo, "cl_mm_session" );
	cl->mm_session = ( s == NULL ) ? 0 : atoi( s );

	s = Info_ValueForKey( userinfo, "mmflags" );
	cl->mmflags = ( s == NULL ) ? 0 : strtoul( s, NULL, 10 );

	// tv
	if( cl->isTV )
	{
		s = Info_ValueForKey( userinfo, "tv_port" );
		cl->tv.port = s ? atoi( s ) : 0;

		s = Info_ValueForKey( userinfo, "tv_port6" );
		cl->tv.port6 = s ? atoi( s ) : 0;

		s = Info_ValueForKey( userinfo, "max_cl" );
		cl->tv.maxclients = s ? atoi( s ) : 0;

		s = Info_ValueForKey( userinfo, "num_cl" );
		cl->tv.numclients = s ? atoi( s ) : 0;

		s = Info_ValueForKey( userinfo, "chan" );
		cl->tv.channel = s ? atoi( s ) : 0;
	}

	if( !G_ISGHOSTING( ent ) && trap_GetClientState( PLAYERNUM( ent ) ) >= CS_SPAWNED )
		G_Client_AssignTeamSkin( ent, userinfo );

	// save off the userinfo in case we want to check something later
	Q_strncpyz( cl->userinfo, userinfo, sizeof( cl->userinfo ) );

	G_UpdatePlayerInfoString( PLAYERNUM( ent ) );
	G_UpdateMMPlayerInfoString( PLAYERNUM( ent ) );

	G_Gametype_ScoreEvent( cl, "userinfochanged", oldname );
}
Exemplo n.º 9
0
qbyte *_ColorForEntity( int entNum, byte_vec4_t color, qboolean player )
{
	centity_t *cent;
	int team;
	centity_t *owner;
	cvar_t *teamForceColor = NULL;
	int rgbcolor;
	int *forceColor;

	if( entNum < 1 || entNum >= MAX_EDICTS )
	{
		Vector4Set( color, 255, 255, 255, 255 );
		return color;
	}

	owner = cent = &cg_entities[entNum];
	if( cent->current.type == ET_CORPSE && cent->current.bodyOwner ) // it's a body
		owner = &cg_entities[cent->current.bodyOwner];

	team = CG_ForceTeam( owner->current.number, owner->current.team );

	switch( team )
	{
	case TEAM_ALPHA:
		{
			teamForceColor = cg_teamALPHAcolor;
			forceColor = &cgs.teamColor[TEAM_ALPHA];
		}
		break;
	case TEAM_BETA:
		{
			teamForceColor = cg_teamBETAcolor;
			forceColor = &cgs.teamColor[TEAM_BETA];
		}
		break;

	case TEAM_PLAYERS:
	default:
		{
			teamForceColor = cg_teamPLAYERScolor;
			forceColor = &cgs.teamColor[TEAM_PLAYERS];
		}
		break;
	}

	if( teamForceColor->modified )
	{
		CG_RegisterTeamColor( team );
	}

	//if forced models is enabled or it is color forced team we do,
	if( (teamForceColor->string[0] || team >= TEAM_ALPHA) && cent->current.type != ET_CORPSE )
	{
		// skin color to team color
		rgbcolor = *forceColor;
		Vector4Set( color, COLOR_R( rgbcolor ), COLOR_G( rgbcolor ), COLOR_B( rgbcolor ), 255 );
	}
	// user defined colors if it's a player
	else if( ( player && ( owner->current.number - 1 < gs.maxclients ) ) && cent->current.type != ET_CORPSE )
	{
		Vector4Copy( cgs.clientInfo[owner->current.number - 1].color, color );
	} 
	// Make corpses grey
	else if ( cent->current.type == ET_CORPSE && cent->current.bodyOwner ) 
	{
		Vector4Set( color, 60, 60, 60, 60 );
	}
	else // white for everything else
	{
		Vector4Set( color, 255, 255, 255, 255 );
	}

	return color;
}
Exemplo n.º 10
0
/*
* CG_EntityEvent
*/
void CG_EntityEvent( entity_state_t *ent, int ev, int parm, qboolean predicted )
{
	//static orientation_t projection;
	vec3_t dir;
	qboolean viewer = ISVIEWERENTITY( ent->number );
	vec4_t color;
	int weapon = 0, fireMode = 0, count = 0;

	if( viewer && ( ev < PREDICTABLE_EVENTS_MAX ) && ( predicted != cg.view.playerPrediction ) )
		return;

	switch( ev )
	{
	case EV_NONE:
	default:
		break;

	//  PREDICTABLE EVENTS

	case EV_WEAPONACTIVATE:
		CG_PModel_AddAnimation( ent->number, 0, TORSO_WEAPON_SWITCHIN, 0, EVENT_CHANNEL );
		weapon = ( parm & ~EV_INVERSE );
		fireMode = ( parm & EV_INVERSE ) ? FIRE_MODE_STRONG : FIRE_MODE_WEAK;
		if( predicted )
		{
			cg_entities[ent->number].current.weapon = weapon;
			if( fireMode == FIRE_MODE_STRONG )
				cg_entities[ent->number].current.effects |= EF_STRONG_WEAPON;

			CG_ViewWeapon_RefreshAnimation( &cg.weapon );
		}

		if( viewer )
			cg.predictedWeaponSwitch = 0;

		if( viewer )
			trap_S_StartGlobalSound( CG_MediaSfx( cgs.media.sfxWeaponUp ), CHAN_AUTO, cg_volume_effects->value );
		else
			trap_S_StartFixedSound( CG_MediaSfx( cgs.media.sfxWeaponUp ), ent->origin, CHAN_AUTO, cg_volume_effects->value, ATTN_NORM );
		break;

	case EV_SMOOTHREFIREWEAPON: // the server never sends this event
		if( predicted )
		{
			weapon = ( parm & ~EV_INVERSE );
			fireMode = ( parm & EV_INVERSE ) ? FIRE_MODE_STRONG : FIRE_MODE_WEAK;

			cg_entities[ent->number].current.weapon = weapon;
			if( fireMode == FIRE_MODE_STRONG )
				cg_entities[ent->number].current.effects |= EF_STRONG_WEAPON;

			CG_ViewWeapon_RefreshAnimation( &cg.weapon );

			if( weapon == WEAP_LASERGUN )
				CG_Event_LaserBeam( ent->number, weapon, fireMode );
		}
		break;

	case EV_FIREWEAPON:
		weapon = ( parm & ~EV_INVERSE );
		fireMode = ( parm & EV_INVERSE ) ? FIRE_MODE_STRONG : FIRE_MODE_WEAK;

		if( predicted )
		{
			cg_entities[ent->number].current.weapon = weapon;
			if( fireMode == FIRE_MODE_STRONG )
				cg_entities[ent->number].current.effects |= EF_STRONG_WEAPON;
		}

		CG_FireWeaponEvent( ent->number, weapon, fireMode );
		
		// riotgun bullets, electrobolt and instagun beams are predicted when the weapon is fired
		if( predicted )
		{
			vec3_t origin;

			if( ( weapon == WEAP_ELECTROBOLT 
#ifndef ELECTROBOLT_TEST
				&& fireMode == FIRE_MODE_STRONG
#endif
				) 
				|| weapon == WEAP_INSTAGUN )
			{
				VectorCopy( cg.predictedPlayerState.pmove.origin, origin );
				origin[2] += cg.predictedPlayerState.viewheight;
				AngleVectors( cg.predictedPlayerState.viewangles, dir, NULL, NULL );
				CG_Event_WeaponBeam( origin, dir, cg.predictedPlayerState.POVnum, weapon, fireMode );
			}
			else if( weapon == WEAP_RIOTGUN || weapon == WEAP_MACHINEGUN )
			{
				int seed = cg.predictedEventTimes[EV_FIREWEAPON] & 255;

				VectorCopy( cg.predictedPlayerState.pmove.origin, origin );
				origin[2] += cg.predictedPlayerState.viewheight;
				AngleVectors( cg.predictedPlayerState.viewangles, dir, NULL, NULL );

				if( weapon == WEAP_RIOTGUN )
					CG_Event_FireRiotgun( origin, dir, weapon, fireMode, seed, cg.predictedPlayerState.POVnum );
				else
					CG_Event_FireMachinegun( origin, dir, weapon, fireMode, seed, cg.predictedPlayerState.POVnum );
			}
			else if( weapon == WEAP_LASERGUN )
			{
				CG_Event_LaserBeam( ent->number, weapon, fireMode );
			}
		}
		break;

	case EV_ELECTROTRAIL:
		// check the owner for predicted case
		if( ISVIEWERENTITY( parm ) && ( ev < PREDICTABLE_EVENTS_MAX ) && ( predicted != cg.view.playerPrediction ) )
			return;
		CG_Event_WeaponBeam( ent->origin, ent->origin2, parm, WEAP_ELECTROBOLT, ent->firemode );
		break;

	case EV_INSTATRAIL:
		// check the owner for predicted case
		if( ISVIEWERENTITY( parm ) && ( ev < PREDICTABLE_EVENTS_MAX ) && ( predicted != cg.view.playerPrediction ) )
			return;
		CG_Event_WeaponBeam( ent->origin, ent->origin2, parm, WEAP_INSTAGUN, FIRE_MODE_STRONG );
		break;

	case EV_FIRE_RIOTGUN:
	case EV_FIRE_BULLET:
		{
			// check the owner for predicted case
			if( ISVIEWERENTITY( ent->ownerNum ) && ( ev < PREDICTABLE_EVENTS_MAX ) && ( predicted != cg.view.playerPrediction ) )
				return;

			if( ev == EV_FIRE_RIOTGUN )
				CG_Event_FireRiotgun( ent->origin, ent->origin2, ( ent->weapon & ~EV_INVERSE ),
					( ent->weapon & EV_INVERSE ), parm, ent->ownerNum );
			else
				CG_Event_FireMachinegun( ent->origin, ent->origin2, ( ent->weapon & ~EV_INVERSE ), 
					( ent->weapon & EV_INVERSE ), parm, ent->ownerNum );
		}
		break;

	case EV_NOAMMOCLICK:
		if( viewer )
			trap_S_StartGlobalSound( CG_MediaSfx( cgs.media.sfxWeaponUpNoAmmo ), CHAN_ITEM, cg_volume_effects->value );
		else
			trap_S_StartFixedSound( CG_MediaSfx( cgs.media.sfxWeaponUpNoAmmo ), ent->origin, CHAN_ITEM, cg_volume_effects->value, ATTN_IDLE );
		break;

	case EV_DASH:
		CG_Event_Dash( ent, parm );
		break;

	case EV_WALLJUMP:
	case EV_WALLJUMP_FAILED:
		CG_Event_WallJump( ent, parm, ev );
		break;

	case EV_DOUBLEJUMP:
		CG_Event_DoubleJump( ent, parm );
		break;

	case EV_JUMP:
		CG_Event_Jump( ent, parm );
		break;

	case EV_JUMP_PAD:
		CG_TouchJumpPad( ent->number );
		break;

	case EV_FALL:
		CG_Event_Fall( ent, parm );
		break;


		//  NON PREDICTABLE EVENTS

	case EV_WEAPONDROP: // deactivate is not predictable
		CG_PModel_AddAnimation( ent->number, 0, TORSO_WEAPON_SWITCHOUT, 0, EVENT_CHANNEL );
		break;

	case EV_SEXEDSOUND:
		if( parm == 2 )
			CG_SexedSound( ent->number, CHAN_AUTO, S_PLAYER_GASP, cg_volume_players->value );
		else if( parm == 1 )
			CG_SexedSound( ent->number, CHAN_AUTO, S_PLAYER_DROWN, cg_volume_players->value );
		break;

	case EV_PAIN:
		CG_Event_Pain( ent, parm );
		break;

	case EV_DIE:
		CG_Event_Die( ent, parm );
		break;

	case EV_GIB:
		break;

	case EV_EXPLOSION1:
		CG_GenericExplosion( ent->origin, vec3_origin, FIRE_MODE_WEAK, parm * 8 );
		break;

	case EV_EXPLOSION2:
		CG_GenericExplosion( ent->origin, vec3_origin, FIRE_MODE_STRONG, parm * 16 );
		break;

	case EV_GREEN_LASER:
		CG_GreenLaser( ent->origin, ent->origin2 );
		break;

	case EV_PNODE:
		color[0] = COLOR_R( ent->colorRGBA ) * ( 1.0 / 255.0 );
		color[1] = COLOR_G( ent->colorRGBA ) * ( 1.0 / 255.0 );
		color[2] = COLOR_B( ent->colorRGBA ) * ( 1.0 / 255.0 );
		color[3] = COLOR_A( ent->colorRGBA ) * ( 1.0 / 255.0 );
		CG_PLink( ent->origin, ent->origin2, color, parm );
		break;

	case EV_SPARKS:
		ByteToDir( parm, dir );
		if( ent->damage > 0 )
		{
			count = (int)( ent->damage * 0.25f );
			clamp( count, 1, 10 );
		}
		else
			count = 6;

		CG_ParticleEffect( ent->origin, dir, 1.0f, 0.67f, 0.0f, count );
		break;

	case EV_BULLET_SPARKS:
		ByteToDir( parm, dir );
		CG_BulletExplosion( ent->origin, dir, NULL );
		CG_ParticleEffect( ent->origin, dir, 1.0f, 0.67f, 0.0f, 6 );
		trap_S_StartFixedSound( CG_MediaSfx( cgs.media.sfxRic[rand()&2] ), ent->origin, CHAN_AUTO,
			cg_volume_effects->value, ATTN_STATIC );
		break;

	case EV_LASER_SPARKS:
		ByteToDir( parm, dir );
		CG_ParticleEffect2( ent->origin, dir,
			COLOR_R( ent->colorRGBA ) * ( 1.0 / 255.0 ),
			COLOR_G( ent->colorRGBA ) * ( 1.0 / 255.0 ),
			COLOR_B( ent->colorRGBA ) * ( 1.0 / 255.0 ),
			ent->eventCount );
		break;

	case EV_GESTURE:
		CG_SexedSound( ent->number, CHAN_BODY, "*taunt", cg_volume_players->value );
		break;

	case EV_DROP:
		CG_PModel_AddAnimation( ent->number, 0, TORSO_DROP, 0, EVENT_CHANNEL );
		break;

	case EV_SPOG:
		CG_SmallPileOfGibs( ent->origin, parm, ent->origin2 );
		break;

	case EV_ITEM_RESPAWN:
		cg_entities[ent->number].respawnTime = cg.time;
		trap_S_StartRelativeSound( CG_MediaSfx( cgs.media.sfxItemRespawn ), ent->number, CHAN_AUTO,
			cg_volume_effects->value, ATTN_IDLE );
		break;

	case EV_PLAYER_RESPAWN:
		if( (unsigned)ent->ownerNum == cgs.playerNum + 1 )
		{
			CG_ResetKickAngles();
			CG_ResetColorBlend();
			CG_ResetDamageIndicator();
		}
		// fallthrough
	case EV_PLAYER_TELEPORT_IN:
		if( ISVIEWERENTITY( ent->ownerNum ) )
		{
			trap_S_StartGlobalSound( CG_MediaSfx( cgs.media.sfxTeleportIn ), CHAN_AUTO,
				cg_volume_effects->value );
		}
		else
		{
			trap_S_StartFixedSound( CG_MediaSfx( cgs.media.sfxTeleportIn ), ent->origin, CHAN_AUTO,
				cg_volume_effects->value, ATTN_NORM );
		}

		if( ent->ownerNum && ent->ownerNum < gs.maxclients + 1 )
			cg_entities[ent->ownerNum].localEffects[LOCALEFFECT_EV_PLAYER_TELEPORT_IN] = cg.time;
		break;

	case EV_PLAYER_TELEPORT_OUT:
		if( ISVIEWERENTITY( ent->ownerNum ) )
		{
			trap_S_StartGlobalSound( CG_MediaSfx( cgs.media.sfxTeleportOut ), CHAN_AUTO,
				cg_volume_effects->value );
		}
		else
		{
			trap_S_StartFixedSound( CG_MediaSfx( cgs.media.sfxTeleportOut ), ent->origin, CHAN_AUTO,
				cg_volume_effects->value, ATTN_NORM );
		}
		if( ent->ownerNum && ent->ownerNum < gs.maxclients + 1 )
		{
			cg_entities[ent->ownerNum].localEffects[LOCALEFFECT_EV_PLAYER_TELEPORT_OUT] = cg.time;
			VectorCopy( ent->origin, cg_entities[ent->ownerNum].teleportedFrom );
		}
		break;

	case EV_PLASMA_EXPLOSION:
		ByteToDir( parm, dir );
		CG_PlasmaExplosion( ent->origin, dir, ent->firemode, (float)ent->weapon * 8.0f );
		if( ent->firemode == FIRE_MODE_STRONG )
		{
			trap_S_StartFixedSound( CG_MediaSfx( cgs.media.sfxPlasmaStrongHit ), ent->origin, CHAN_AUTO, cg_volume_effects->value, ATTN_IDLE );
			CG_StartKickAnglesEffect( ent->origin, 50, ent->weapon * 8, 100 );
		}
		else
		{
			trap_S_StartFixedSound( CG_MediaSfx( cgs.media.sfxPlasmaWeakHit ), ent->origin, CHAN_AUTO, cg_volume_effects->value, ATTN_IDLE );
			CG_StartKickAnglesEffect( ent->origin, 30, ent->weapon * 8, 75 );
		}
		break;

	case EV_BOLT_EXPLOSION:
		ByteToDir( parm, dir );
		CG_BoltExplosionMode( ent->origin, dir, ent->firemode );
		break;

	case EV_INSTA_EXPLOSION:
		ByteToDir( parm, dir );
		CG_InstaExplosionMode( ent->origin, dir, ent->firemode );
		break;

	case EV_GRENADE_EXPLOSION:
		if( parm )
		{    // we have a direction
			ByteToDir( parm, dir );
			CG_GrenadeExplosionMode( ent->origin, dir, ent->firemode, (float)ent->weapon*8.0f );
		}
		else
		{ // no direction
			CG_GrenadeExplosionMode( ent->origin, vec3_origin, ent->firemode, (float)ent->weapon*8.0f );
		}

		if( ent->firemode == FIRE_MODE_STRONG )
			CG_StartKickAnglesEffect( ent->origin, 135, ent->weapon*8, 325 );
		else
			CG_StartKickAnglesEffect( ent->origin, 125, ent->weapon*8, 300 );
		break;

	case EV_ROCKET_EXPLOSION:
		ByteToDir( parm, dir );
		CG_RocketExplosionMode( ent->origin, dir, ent->firemode, (float)ent->weapon * 8.0f );

		if( ent->firemode == FIRE_MODE_STRONG )
			CG_StartKickAnglesEffect( ent->origin, 135, ent->weapon * 8, 300 );
		else
			CG_StartKickAnglesEffect( ent->origin, 125, ent->weapon * 8, 275 );
		break;

	case EV_GRENADE_BOUNCE:
		if( parm == FIRE_MODE_STRONG )
			trap_S_StartRelativeSound( CG_MediaSfx( cgs.media.sfxGrenadeStrongBounce[rand()&1] ), ent->number, CHAN_AUTO, cg_volume_effects->value, ATTN_IDLE );
		else
			trap_S_StartRelativeSound( CG_MediaSfx( cgs.media.sfxGrenadeWeakBounce[rand()&1] ), ent->number, CHAN_AUTO, cg_volume_effects->value, ATTN_IDLE );
		break;

	case EV_BLADE_IMPACT:
		CG_BladeImpact( ent->origin, ent->origin2 );
		break;

	case EV_GUNBLADEBLAST_IMPACT:
		ByteToDir( parm, dir );
		CG_GunBladeBlastImpact( ent->origin, dir, (float)ent->weapon*8 );
		if( ent->skinnum > 64 )
		{
			trap_S_StartFixedSound( CG_MediaSfx( cgs.media.sfxGunbladeStrongHit[2] ), ent->origin, CHAN_AUTO,
				cg_volume_effects->value, ATTN_DISTANT );
		}
		else if( ent->skinnum > 34 )
		{
			trap_S_StartFixedSound( CG_MediaSfx( cgs.media.sfxGunbladeStrongHit[1] ), ent->origin, CHAN_AUTO,
				cg_volume_effects->value, ATTN_NORM );
		}
		else
		{
			trap_S_StartFixedSound( CG_MediaSfx( cgs.media.sfxGunbladeStrongHit[0] ), ent->origin, CHAN_AUTO,
				cg_volume_effects->value, ATTN_IDLE );
		}

		//ent->skinnum is knockback value
		CG_StartKickAnglesEffect( ent->origin, ent->skinnum*8, ent->weapon*8, 200 );
		break;

	case EV_BLOOD:
		if( cg_showBloodTrail->integer == 2 && ISVIEWERENTITY( ent->ownerNum ) )
			break;
		ByteToDir( parm, dir );
		CG_BloodDamageEffect( ent->origin, dir, ent->damage );
		CG_CartoonHitEffect( ent->origin, dir, ent->damage );
		break;

		// func movers
	case EV_PLAT_HIT_TOP:
	case EV_PLAT_HIT_BOTTOM:
	case EV_PLAT_START_MOVING:
	case EV_DOOR_HIT_TOP:
	case EV_DOOR_HIT_BOTTOM:
	case EV_DOOR_START_MOVING:
	case EV_BUTTON_FIRE:
	case EV_TRAIN_STOP:
	case EV_TRAIN_START:
		{
			vec3_t so;
			CG_GetEntitySpatilization( ent->number, so, NULL );
			trap_S_StartFixedSound( cgs.soundPrecache[parm], so, CHAN_AUTO, cg_volume_effects->value, ATTN_STATIC );
		}
		break;

	case EV_VSAY:
		CG_StartVoiceTokenEffect( ent->ownerNum, EV_VSAY, parm );
		break;
	}
}
Exemplo n.º 11
0
int SimpleSpectrum(Canvas *c, EffectManager *em, char mode)
{
    static unsigned n = 0;
    static char currentMode = -1;
    if (mode != currentMode)
    {
        // Performed only once.
        switch(mode)
        {
        case EFFECTMODE_INTRO:
            break;
        case EFFECTMODE_LOOP:
            break;
        case EFFECTMODE_OUTRO:
            break;
        }
        currentMode = mode;
    } else {
        // 0b00011111 = 0x1F
        n++;// = (n+1) & 0x1F;
    }
    
    unsigned short *bands = em->GetSpectrum();

    for (unsigned char y = 0; y < CANVAS_HEIGHT; y++)
    {
        unsigned high;
        Color_t color;
        switch (y)
        {
        case 0:     // Yellow
            color = COLOR_B(31,31,0);
            high = 900;
            break;
        case 1:
            color = COLOR_B(23,23,0);
            high = 800;
            break;
        case 2:
            color = COLOR(31,31,0);
            high = 700;
            break;
        case 3:     // Green
            color = COLOR_B(0,31,0);
            high = 600;
            break;
        case 4:
            color = COLOR_B(0,23,0);
            high = 500;
            break;
        case 5:
            color = COLOR(0,31,0);
            high = 400;
            break;
        case 6:     // Red
            color = COLOR_B(31,0,0);
            high = 300;
            break;
        case 7:
            color = COLOR_B(23,0,0);
            high = 200;
            break;
        case 8:
            color = COLOR(31,0,0);
            high = 100;
            break;
        case 9:
            color = COLOR(16,0,0);
            high = 0;
            break;
        default: 
            color = 0;
        }

        for (unsigned char x = 0; x < CANVAS_WIDTH; x++)
        {
            c->PutPixel(x, y, (bands[x + 1] > high) ? color : 0);
        }
    }
    return 1;
}
Exemplo n.º 12
0
    // step
    unsigned short level = em->GetSpectrum()[4];
    vel *= 0.95;
    vel += level;
    pos -= vel;

    for(uint8_t y = 0; y < CANVAS_HEIGHT; y++){
        Color_t color;
        if(vel > 10000){
            uint8_t cw_pos = (pos + (y << 12)) >> 11;
            color = colorwheel_lut[cw_pos];
        }
        else{
            uint8_t sin_pos = (pos + (y << 13)) >> 11;  // 65536 -> 32
            uint8_t gs = sin_lut[sin_pos] >> 3;  // 256 -> 32
            color = COLOR_B(gs, gs, gs);
        }
        for(uint8_t x = 0; x < CANVAS_WIDTH; x++){
            c->PutPixel(x, y, color);
        }
    }
    
    return 1;
}

#define CTRX ((CANVAS_WM1 * 100) / 2)
#define CTRY ((CANVAS_HM1 * 100) / 2)
int PinwheelSpectrum(Canvas *c, EffectManager *em, char mode)
{
    static int step = 0;