Exemplo n.º 1
0
void ntreeCompositExecTree(Scene *scene, bNodeTree *ntree, RenderData *rd, int rendering, int do_preview,
                           const ColorManagedViewSettings *view_settings,
                           const ColorManagedDisplaySettings *display_settings)
{
#ifdef WITH_COMPOSITOR
	COM_execute(rd, scene, ntree, rendering, view_settings, display_settings);
#else
	UNUSED_VARS(scene, ntree, rd, rendering, view_settings, display_settings);
#endif

	UNUSED_VARS(do_preview);
}
void ntreeCompositExecTree(Scene *scene, bNodeTree *ntree, RenderData *rd, int rendering, int do_preview,
                           const ColorManagedViewSettings *view_settings,
                           const ColorManagedDisplaySettings *display_settings)
{
#ifdef WITH_COMPOSITOR
	COM_execute(rd, scene, ntree, rendering, view_settings, display_settings);
#else
	(void)scene, (void)ntree, (void)rd, (void)rendering, (void)do_preview;
	(void)view_settings, (void)display_settings;
#endif

	(void)do_preview;
}
Exemplo n.º 3
0
void ntreeCompositExecTree(bNodeTree *ntree, RenderData *rd, int rendering, int do_preview,
                           const ColorManagedViewSettings *view_settings,
                           const ColorManagedDisplaySettings *display_settings)
{
#ifdef WITH_COMPOSITOR
#ifdef WITH_COMPOSITOR_LEGACY
	if (G.debug_value == 200)
	{
		ntreeCompositExecTreeOld(ntree, rd, do_preview);
	}
	else
#endif
	{
		COM_execute(rd, ntree, rendering, view_settings, display_settings);
	}
#else
	(void)ntree, (void)rd, (void)rendering, (void)do_preview;
	(void)view_settings, (void)display_settings;
#endif

	(void)do_preview;
}