void ntreeCompositExecTree(Scene *scene, bNodeTree *ntree, RenderData *rd, int rendering, int do_preview, const ColorManagedViewSettings *view_settings, const ColorManagedDisplaySettings *display_settings) { #ifdef WITH_COMPOSITOR COM_execute(rd, scene, ntree, rendering, view_settings, display_settings); #else UNUSED_VARS(scene, ntree, rd, rendering, view_settings, display_settings); #endif UNUSED_VARS(do_preview); }
void ntreeCompositExecTree(Scene *scene, bNodeTree *ntree, RenderData *rd, int rendering, int do_preview, const ColorManagedViewSettings *view_settings, const ColorManagedDisplaySettings *display_settings) { #ifdef WITH_COMPOSITOR COM_execute(rd, scene, ntree, rendering, view_settings, display_settings); #else (void)scene, (void)ntree, (void)rd, (void)rendering, (void)do_preview; (void)view_settings, (void)display_settings; #endif (void)do_preview; }
void ntreeCompositExecTree(bNodeTree *ntree, RenderData *rd, int rendering, int do_preview, const ColorManagedViewSettings *view_settings, const ColorManagedDisplaySettings *display_settings) { #ifdef WITH_COMPOSITOR #ifdef WITH_COMPOSITOR_LEGACY if (G.debug_value == 200) { ntreeCompositExecTreeOld(ntree, rd, do_preview); } else #endif { COM_execute(rd, ntree, rendering, view_settings, display_settings); } #else (void)ntree, (void)rd, (void)rendering, (void)do_preview; (void)view_settings, (void)display_settings; #endif (void)do_preview; }