Exemplo n.º 1
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// Implement Calculate Health
void ABaseCharacter::CalculateHealth(float Delta) {

	// We increase the Health Parameter passed as parameter
	Health += Delta;
	// After that we call the function CalculateDead
	CalculateDead();
}
Exemplo n.º 2
0
void ABaseCharacter::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
{
	isDead = false;
	Health = 100;
	Super::PostEditChangeProperty(PropertyChangedEvent);

	CalculateDead();
}
Exemplo n.º 3
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void ABaseCharacter::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) {

	isDead = false;
	Health = 100;
	
	// Call the super method
	Super::PostEditChangeProperty(PropertyChangedEvent);

	// Check if any changes kill the character
	CalculateDead();
}
Exemplo n.º 4
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void ABaseCharacter::CalculateHealth(float delta)
{
	Health += delta;
	CalculateDead();
}
Exemplo n.º 5
0
// Implement CalculateHealth
void ABaseCharacter::CalculateHealth(float Delta)
{
	Health += Delta;		//take the value of healt and add the delta value
	CalculateDead();
}