Exemplo n.º 1
0
void HonorHandler::OnPlayerKilledUnit(Player *pPlayer, Unit* pVictim)
{
    if(!pVictim)
        pVictim = pPlayer;

    if(!pVictim)
        return;

    if(pVictim && !pVictim->IsPlayer())
        return;

    // Calculate points
    int32 Points = CalculateHonorPointsForKill(pPlayer, pVictim);

    if(Points > 0)
    {
        pPlayer->m_killsToday++;
        pPlayer->m_killsLifetime++;
        AddHonorPointsToPlayer(pPlayer, Points);
        // Send PVP credit
        WorldPacket data(SMSG_PVP_CREDIT, 12);
        uint32 pvppoints = Points * 10;
        data << pvppoints << pVictim->GetGUID() << uint32(static_cast<Player*>(pVictim)->GetPVPRank());
        pPlayer->GetSession()->SendPacket(&data);
    }
}
Exemplo n.º 2
0
void HonorHandler::OnPlayerKilledUnit( Player *pPlayer, Unit* pVictim )
{
	if( pVictim == NULL || pPlayer == NULL )
		return;

	if( pPlayer->GetTypeId() != TYPEID_PLAYER || !pVictim->IsUnit() )
		return;

	if( !pVictim->IsPlayer() || static_cast< Player* >( pVictim )->m_honorless )
		return;

    if( pVictim->IsPlayer() )
	{
		if( pPlayer->m_bg )
		{
			if( static_cast< Player* >( pVictim )->m_bgTeam == pPlayer->m_bgTeam )
				return;

			// patch 2.4, players killed >50 times in battlegrounds won't be worth honor for the rest of that bg
			if( static_cast<Player*>(pVictim)->m_bgScore.Deaths >= 50 )
				return;
		}
		else
		{
			if( pPlayer->GetTeam() == static_cast< Player* >( pVictim )->GetTeam() )
				return;
		}
	}

	// Calculate points
	int32 Points = 0;
	if(pVictim->IsPlayer() && pPlayer != pVictim)
		Points = CalculateHonorPointsForKill( pPlayer->getLevel(), pVictim->getLevel() );

	if( Points > 0 )
	{
		if( pPlayer->m_bg )
		{
			// hackfix for battlegrounds (since the groups there are disabled, we need to do this manually)
			vector<Player*> toadd;
			uint32 t = pPlayer->m_bgTeam;
			toadd.reserve(15);		// shouldn't have more than this
			pPlayer->m_bg->Lock();
			set<Player*> * s = &pPlayer->m_bg->m_players[t];

			for(set<Player*>::iterator itr = s->begin(); itr != s->end(); ++itr)
			{
				// Also check that the player is in range, and the player is alive.
				if((*itr) == pPlayer || ((*itr)->isAlive() && (*itr)->isInRange(pPlayer,100.0f)))
					toadd.push_back(*itr);
			}

			if( toadd.size() > 0 )
			{
				uint32 pts = Points / (uint32)toadd.size();
				for(vector<Player*>::iterator vtr = toadd.begin(); vtr != toadd.end(); ++vtr)
				{
					AddHonorPointsToPlayer(*vtr, pts);

					(*vtr)->m_killsToday++;
					(*vtr)->m_killsLifetime++;
					pPlayer->m_bg->HookOnHK(*vtr);
					if(pVictim)
					{
						// Send PVP credit
						WorldPacket data(SMSG_PVP_CREDIT, 12);
						uint32 pvppoints = pts * 10;
						data << pvppoints << pVictim->GetGUID() << uint32(static_cast< Player* >(pVictim)->GetPVPRank());
						(*vtr)->GetSession()->SendPacket(&data);
					}
				}
			}

			pPlayer->m_bg->Unlock();
		}
		else
		{
			set<Player*> contributors;
			// First loop: Get all the people in the attackermap.
			pVictim->UpdateOppFactionSet();
			for(std::set<Object*>::iterator itr = pVictim->GetInRangeOppFactsSetBegin(); itr != pVictim->GetInRangeOppFactsSetEnd(); itr++)
			{
				if(!(*itr)->IsPlayer())
					continue;

				bool added = false;
				Player * plr = (Player*)(*itr);
				if(pVictim->CombatStatus.m_attackers.find(plr->GetGUID()) != pVictim->CombatStatus.m_attackers.end())
				{
					added = true;
					contributors.insert(plr);
				}

				if(added && plr->GetGroup())
				{
					Group * pGroup = plr->GetGroup();
					uint32 groups = pGroup->GetSubGroupCount();
					for(uint32 i = 0; i < groups; i++)
					{
						SubGroup * sg = pGroup->GetSubGroup(i);
						if(!sg) continue;

						for(GroupMembersSet::iterator itr2 = sg->GetGroupMembersBegin(); itr2 != sg->GetGroupMembersEnd(); itr2++)
						{
							PlayerInfo * pi = (*itr2);
							Player * gm = objmgr.GetPlayer(pi->guid);
							if(!gm) continue;

							if(gm->isInRange(pVictim, 100.0f))
								contributors.insert(gm);
						}
					}
				}
			}

			for(set<Player*>::iterator itr = contributors.begin(); itr != contributors.end(); itr++)
			{
				Player * pAffectedPlayer = (*itr);
				if(!pAffectedPlayer) continue;

				pAffectedPlayer->m_killsToday++;
				pAffectedPlayer->m_killsLifetime++;
				if(pAffectedPlayer->m_bg)
					pAffectedPlayer->m_bg->HookOnHK(pAffectedPlayer);

				int32 contributorpts = Points / (int32)contributors.size();
				AddHonorPointsToPlayer(pAffectedPlayer, contributorpts);
				if(pVictim->IsPlayer())
				{
					sHookInterface.OnHonorableKill(pAffectedPlayer, (Player*)pVictim);

					WorldPacket data(SMSG_PVP_CREDIT, 12);
					uint32 pvppoints = contributorpts * 10; // Why *10?
					data << pvppoints << pVictim->GetGUID() << uint32(static_cast< Player* >(pVictim)->GetPVPRank());
					pAffectedPlayer->GetSession()->SendPacket(&data);
				}
				int PvPToken = 0;
				Config.OptionalConfig.GetInt("Extra", "PvPToken", &PvPToken);
				if( PvPToken > 0 )
				{
					int PvPTokenID = 0;
					Config.OptionalConfig.GetInt("Extra", "PvPTokenID", &PvPTokenID);
					if( PvPTokenID > 0 ) 
					{
						Item * PvPTokenItem = objmgr.CreateItem(PvPTokenID, pAffectedPlayer);
						if( PvPTokenItem )
						{
							PvPTokenItem->SoulBind();
							pAffectedPlayer->GetItemInterface()->AddItemToFreeSlot( PvPTokenItem );
						}
					}
				}
				if(pAffectedPlayer->GetZoneId() == 3518)
				{
					// Add Halaa Battle Token
					SpellEntry * pvp_token_spell = dbcSpell.LookupEntry(pAffectedPlayer->GetTeam()? 33004 : 33005);
					pAffectedPlayer->CastSpell(pAffectedPlayer, pvp_token_spell, true);
				}
				// If we are in Hellfire Peninsula <http://www.wowwiki.com/Hellfire_Peninsula#World_PvP_-_Hellfire_Fortifications>
				if(pAffectedPlayer->GetZoneId() == 3483)
				{
					// Hellfire Horde Controlled Towers
					/*if(pAffectedPlayer->GetMapMgr()->GetWorldState(2478) != 3 && pAffectedPlayer->GetTeam() == 1)
						return;

					// Hellfire Alliance Controlled Towers
					if(pAffectedPlayer->GetMapMgr()->GetWorldState(2476) != 3 && pAffectedPlayer->GetTeam() == 0)
						return;
					*/

					// Add Mark of Thrallmar/Honor Hold
					SpellEntry * pvp_token_spell = dbcSpell.LookupEntry(pAffectedPlayer->GetTeam()? 32158 : 32155);
					pAffectedPlayer->CastSpell(pAffectedPlayer, pvp_token_spell, true);
				}
			}
		}
	}
}
void HonorHandler::OnPlayerKilledUnit( PlayerPointer pPlayer, UnitPointer pVictim )
{
	if( pVictim == NULL || pPlayer == NULL || !pVictim->IsPlayer() || !pPlayer->IsPlayer() )
		return;

	if( TO_PLAYER( pVictim )->m_honorless )
		return;

    if( pVictim->IsPlayer() )
	{
		if( pPlayer->m_bg )
		{
			if( TO_PLAYER( pVictim )->m_bgTeam == pPlayer->m_bgTeam )
				return;

			// patch 2.4, players killed >50 times in battlegrounds won't be worth honor for the rest of that bg
			if( TO_PLAYER(pVictim)->m_bgScore.Deaths >= 50 )
				return;
		}
		else
		{
			if( pPlayer->GetTeam() == TO_PLAYER( pVictim )->GetTeam() )
				return;
		}
	}

	// Calculate points
	int32 Points = CalculateHonorPointsForKill(pPlayer, pVictim);

	if( Points > 0 )
	{
		if( pPlayer->m_bg )
		{
			// hackfix for battlegrounds (since the gorups there are disabled, we need to do this manually)
			vector<PlayerPointer  > toadd;
			uint32 t = pPlayer->m_bgTeam;
			toadd.reserve(15);		// shouldnt have more than this
			pPlayer->m_bg->Lock();
			set<PlayerPointer  > * s = &pPlayer->m_bg->m_players[t];

			for(set<PlayerPointer  >::iterator itr = s->begin(); itr != s->end(); ++itr)
			{
				if((*itr) == pPlayer || (*itr)->isInRange(pPlayer,40.0f))
					toadd.push_back(*itr);
			}

			if( toadd.size() > 0 )
			{
				uint32 pts = Points / (uint32)toadd.size();
				for(vector<PlayerPointer  >::iterator vtr = toadd.begin(); vtr != toadd.end(); ++vtr)
				{
					AddHonorPointsToPlayer(*vtr, pts);

					(*vtr)->GetAchievementInterface()->HandleAchievementCriteriaHonorableKill();
					(*vtr)->GetAchievementInterface()->HandleAchievementCriteriaHonorableKillClass( pVictim->getClass() );
					(*vtr)->GetAchievementInterface()->HandleAchievementCriteriaHonorableKillRace( pVictim->getRace() );

					(*vtr)->m_killsToday++;
					(*vtr)->m_killsLifetime++;
					pPlayer->m_bg->HookOnHK(*vtr);
					if(pVictim)
					{
						// Send PVP credit
						WorldPacket data(SMSG_PVP_CREDIT, 12);
						uint32 pvppoints = pts * 10;
						data << pvppoints << pVictim->GetGUID() << uint32(TO_PLAYER(pVictim)->GetPVPRank());
						(*vtr)->GetSession()->SendPacket(&data);
					}
				}
			}

			pPlayer->m_bg->Unlock();
		}
		else if(pPlayer->GetGroup())
        {
            Group *pGroup = pPlayer->GetGroup();
            PlayerPointer gPlayer = NULLPLR;
            int32 GroupPoints;
			pGroup->Lock();
            GroupPoints = (Points / (pGroup->MemberCount() ? pGroup->MemberCount() : 1));
            GroupMembersSet::iterator gitr;
			for(uint32 k = 0; k < pGroup->GetSubGroupCount(); k++)
			{
				for(gitr = pGroup->GetSubGroup(k)->GetGroupMembersBegin(); gitr != pGroup->GetSubGroup(k)->GetGroupMembersEnd(); ++gitr)
				{
					gPlayer = (*gitr)->m_loggedInPlayer;
                    
                    if(gPlayer && (gPlayer == pPlayer || gPlayer->isInRange(pPlayer,100.0f))) // visible range
                    {
						gPlayer->GetAchievementInterface()->HandleAchievementCriteriaHonorableKill();
						gPlayer->GetAchievementInterface()->HandleAchievementCriteriaHonorableKillClass( pVictim->getClass() );
						gPlayer->GetAchievementInterface()->HandleAchievementCriteriaHonorableKillRace( pVictim->getRace() );
                        gPlayer->m_killsToday++;
                        gPlayer->m_killsLifetime++;
						if(gPlayer->m_bg)
							gPlayer->m_bg->HookOnHK(gPlayer);

						sHookInterface.OnHonorableKill(gPlayer, TO_PLAYER(pVictim));
		                AddHonorPointsToPlayer(gPlayer, GroupPoints);
                        if(pVictim)
		                {
			                // Send PVP credit
			                WorldPacket data(SMSG_PVP_CREDIT, 12);
			                uint32 pvppoints = GroupPoints * 10;
			                data << pvppoints << pVictim->GetGUID() << uint32(TO_PLAYER(pVictim)->GetPVPRank());
			                gPlayer->GetSession()->SendPacket(&data);
		                }
						//patch by emsy
                        // If we are in Halaa
                        if(pPlayer->GetZoneId() == 3518)
                        {
                            // Add Halaa Battle Token
                            SpellEntry * pvp_token_spell = dbcSpell.LookupEntry(gPlayer->GetTeam()? 33004 : 33005);
                            gPlayer->CastSpell(gPlayer, pvp_token_spell, true);
                        }
                        // If we are in Hellfire Peninsula
                        if(pPlayer->GetZoneId() == 3483)
                        {
                            // Add Mark of Thrallmar/Honor Hold
                            SpellEntry * pvp_token_spell = dbcSpell.LookupEntry(gPlayer->GetTeam()? 32158 : 32155);
                            gPlayer->CastSpell(gPlayer, pvp_token_spell, true);
                        }
                    }

                }
            }
			pGroup->Unlock();
        
        }
        else
        {
			pPlayer->GetAchievementInterface()->HandleAchievementCriteriaHonorableKill();
			pPlayer->GetAchievementInterface()->HandleAchievementCriteriaHonorableKillClass( pVictim->getClass() );
			pPlayer->GetAchievementInterface()->HandleAchievementCriteriaHonorableKillRace( pVictim->getRace() );
		    pPlayer->m_killsToday++;
		    pPlayer->m_killsLifetime++;
		    AddHonorPointsToPlayer(pPlayer, Points);
    		
			if(pPlayer->m_bg)
				pPlayer->m_bg->HookOnHK(pPlayer);

			sHookInterface.OnHonorableKill(pPlayer, TO_PLAYER(pVictim));
		    if(pVictim)
		    {
			    // Send PVP credit
			    WorldPacket data(SMSG_PVP_CREDIT, 12);
			    uint32 pvppoints = Points * 10;
			    data << pvppoints << pVictim->GetGUID() << uint32(TO_PLAYER(pVictim)->GetPVPRank());
			    pPlayer->GetSession()->SendPacket(&data);
		    }
			//patch by emsy
            // If we are in Halaa
            if(pPlayer->GetZoneId() == 3518)
            {
                // Add Halaa Battle Token
                SpellEntry * halaa_spell = dbcSpell.LookupEntry(pPlayer->GetTeam()? 33004 : 33005);
                pPlayer->CastSpell(pPlayer, halaa_spell, true);
            }
        }
	}
}