Exemplo n.º 1
0
void CWorld::loadBigpet()
{
	CTString fnTemp; 
	CTString strFullPath = _fnmApplicationPath.FileDir();

	static BOOL bAPetdata = TRUE;

	if (m_bLoad == FALSE && !_bWorldEditorApp && bAPetdata)
	{
		CallProgressHook_t(0.0f);

		CTString tWildPetDataLoc;
		switch( g_iCountry )
		{
		case THAILAND:
			tWildPetDataLoc.PrintF("data\\bigpet_th.lod");
			break;	
		default:
			tWildPetDataLoc.PrintF("data\\bigpet.lod");
			break;
		}
		fnTemp = strFullPath + tWildPetDataLoc;
		if(CWildPetData::loadEx(fnTemp) == false)
		{
			MessageBox(NULL, "Apet file is not correct", "Error!", MB_OK);
			_pGameState->Running() = FALSE;
			_pGameState->QuitScreen() = FALSE;
		}
		bAPetdata = FALSE;
		CallProgressHook_t(1.0f);
	}
}
Exemplo n.º 2
0
void CWorld::loadAffinity()
{
	CTString fnTemp; 
	CTString strFullPath = _fnmApplicationPath.FileDir();

	static BOOL bLoadAffinityData = TRUE;
	if (m_bLoad == FALSE && bLoadAffinityData && !_bWorldEditorApp && _pNetwork->wo_iNumOfAffinity <= 0)
	{
		if( _pNetwork->wo_aAffinityData.Count() == 0 )
		{
			// part of affinity data loading
			CallProgressHook_t( 0.0f );
			switch( g_iCountry )
			{
			case KOREA:
				fnTemp = strFullPath + "data\\Affinity.lod";
				break;
			case THAILAND:
				fnTemp = strFullPath + "data\\Affinity.lod";
				break;			
			case USA:
				fnTemp = strFullPath + "data\\Affinity.lod";
				break;
			case GERMANY:
			case ENGLAND:
				fnTemp = strFullPath + "data\\Affinity.lod";
				break;
			case SPAIN://FRANCE_SPAIN_CLOSEBETA_NA_20081124
				fnTemp = strFullPath + "data\\Affinity.lod";
				break;
			case FRANCE:
				fnTemp = strFullPath + "data\\Affinity.lod";
				break;
			case POLAND:
				fnTemp = strFullPath + "data\\Affinity.lod";
				break;
			case RUSSIA:
				fnTemp = strFullPath + "data\\Affinity.lod";
				break;
			case ITALY:
				fnTemp = strFullPath + "data\\Affinity.lod";
				break;
			case BRAZIL:
				fnTemp = strFullPath + "data\\Affinity.lod";
				break;
			case MEXICO:
				fnTemp = strFullPath + "data\\Affinity.lod";
				break;
			}// end switch( country type )

			int iNumOfAffinity = CAffinityData::LoadAffinityDataFromFile( _pNetwork->wo_aAffinityData, fnTemp );
			_pNetwork->wo_iNumOfAffinity = iNumOfAffinity;

			CallProgressHook_t( 1.0f );

			LoadStringAffinity();
			bLoadAffinityData = FALSE;
		}
	}
}
Exemplo n.º 3
0
void CWorld::loadItemData()
{
	CTString fnTemp; 
	CTString strFullPath = _fnmApplicationPath.FileDir();

	static BOOL bLoadItemData = TRUE;//0601 FALSE;
	if (m_bLoad == FALSE && bLoadItemData && !_bWorldEditorApp)
	{
		if (_pNetwork->wo_aItemSmcInfo.empty())
		{
			std::string strFilePath = strFullPath.str_String;
			_pNetwork->wo_aItemSmcInfo.SmcInfoReadBin(strFilePath + "Data\\smc.lod");
		}

		
			// 아이템 데이터 로딩 부분.
		CallProgressHook_t(0.0f);

		switch( g_iCountry )
		{
		case THAILAND: 
			fnTemp = strFullPath + "data\\ItemAll_th.lod";
			break;
		default:
			fnTemp = strFullPath + "data\\ItemAll.lod";
			break;
		}

		if (CItemData::loadItemEx(fnTemp) == false)
		{
			MessageBox(NULL, "Item ItemAll.lod file is not correct", "Error!", MB_OK);
			_pGameState->Running() = FALSE;
			_pGameState->QuitScreen() = FALSE;
		}

		fnTemp = strFullPath + "data\\JewelCompos.lod";
		int iNumJewelGrade = CItemData::LoadJewelItemDataFromFile(_pNetwork->wo_aJewelData, fnTemp);

		if( iNumJewelGrade == -1 )
		{
			MessageBox(NULL, "result JewelCompos.lod file is not correct", "Error!", MB_OK);
			_pGameState->Running() = FALSE;
			_pGameState->QuitScreen() = FALSE;
		}

		_pNetwork->wo_iNumOfJewelGradeData = iNumJewelGrade;

		fnTemp = strFullPath + "data\\itemFortune.lod";

		if (CFortuneData::loadFortuneEx(fnTemp) == false)
		{
			MessageBox(NULL, "result itemFortune.lod file is not correct", "Error!", MB_OK);
			_pGameState->Running() = FALSE;
			_pGameState->QuitScreen() = FALSE;
		}
		CallProgressHook_t(1.0f);
		LoadStringItem();
		bLoadItemData = FALSE;
	}
}
Exemplo n.º 4
0
void CWorld::loadSetItemData()
{
	CTString fnTemp; 
	CTString strFullPath = _fnmApplicationPath.FileDir();
	static BOOL bSetItemLoad = TRUE;

	//[ttos_2009_5_22]: 세트 아이템 적용
	if (m_bLoad == FALSE && !_bWorldEditorApp && bSetItemLoad)
	{
		CallProgressHook_t(0.0f);

		CTString tSetItemDataLoc;
		switch( g_iCountry )
		{
		case THAILAND:
			tSetItemDataLoc.PrintF("data\\setItemALL_th.lod");
			break;
		default:
			tSetItemDataLoc.PrintF("data\\setItemALL.lod");
			break;		
		}
		fnTemp = strFullPath + tSetItemDataLoc;
		if(CSetItemData::loadSetItemEx(fnTemp) == false)
		{
			MessageBox(NULL, "SetItem file is not correct", "Error!", MB_OK);
			_pGameState->Running() = FALSE;
			_pGameState->QuitScreen() = FALSE;
		}
		CallProgressHook_t(1.0f);
		LoadStringItemSet();
		bSetItemLoad = FALSE;
	}
}
Exemplo n.º 5
0
void CWorld::loadOption()
{
	CTString fnTemp; 
	CTString strFullPath = _fnmApplicationPath.FileDir();

	static BOOL	bLoadOptionData = TRUE;
	if (m_bLoad == FALSE && bLoadOptionData && !_bWorldEditorApp )
	{
		CallProgressHook_t(0.0f);

		switch( g_iCountry )
		{
		case THAILAND: 
			fnTemp = strFullPath + CTString( "data\\Option_th.lod" );
			break;
		default:
			fnTemp = strFullPath + CTString( "data\\Option.lod" );
			break;
		}

		if(COptionData::loadEx(fnTemp) == false)
		{
			MessageBox(NULL, "Option file is not correct", "Error!", MB_OK);
			_pGameState->Running() = FALSE;
			_pGameState->QuitScreen() = FALSE;
		}
		
		CallProgressHook_t(1.0f);

		LoadStringOption();
		bLoadOptionData = FALSE;
	}
}
Exemplo n.º 6
0
void CWorld::loadShop()
{
	CTString fnTemp; 
	CTString strFullPath = _fnmApplicationPath.FileDir();

	const BOOL bLoadShopData = TRUE;
	if(m_bLoad == FALSE && bLoadShopData && !_bWorldEditorApp)
	{
		if ( wo_aShopData.Count() == 0 )
		{
			CallProgressHook_t(0.0f);

			fnTemp = strFullPath + "data\\ShopAll.lod";

			int iNumOfShop = CShopData::LoadShopDataFromFile(wo_aShopData, fnTemp);
			_pNetwork->ga_World.wo_iNumOfShop = iNumOfShop;		
			if(iNumOfShop)
			{
				for(int i = 0; i <= iNumOfShop; ++i)
				{
					CShopData &SD = wo_aShopData[i];
					if(SD.GetIndex() == -1) continue;
				}
			}

			CallProgressHook_t(1.0f);
		}
	}
}
Exemplo n.º 7
0
/*
 * Load entire world (both brushes and current state).
 */
void CWorld::Load_t(const CTFileName &fnmWorld) // throw char *
{
  // remember the file
  wo_fnmFileName = fnmWorld;
  // open the file
  CTFileStream strmFile;
  strmFile.Open_t(fnmWorld);

  // check engine build allowing reinit
  BOOL bNeedsReinit;
  _pNetwork->CheckVersion_t(strmFile, TRUE, bNeedsReinit);

  // read the world from the file
  Read_t(&strmFile);

  // close the file
  strmFile.Close();

  // if reinit is needed
  if (bNeedsReinit) {
    // reinitialize
    SetProgressDescription(TRANS("converting from old version"));
    CallProgressHook_t(0.0f);
    ReinitializeEntities();
    CallProgressHook_t(1.0f);
    // reinitialize
    SetProgressDescription(TRANS("saving converted file"));
    CallProgressHook_t(0.0f);
    Save_t(fnmWorld);
    CallProgressHook_t(1.0f);
  }
}
Exemplo n.º 8
0
void CWorld::loadCombo()
{
	CTString fnTemp; 
	CTString strFullPath = _fnmApplicationPath.FileDir();

	static BOOL bComboData = TRUE;

	if (m_bLoad == FALSE && !_bWorldEditorApp && bComboData)
	{
		CallProgressHook_t(0.0f);

		CTString tMissionCaseLoc;
		switch( g_iCountry )
		{
		case THAILAND:
			tMissionCaseLoc.PrintF("data\\combo_th.lod");
			break;
		default:
			tMissionCaseLoc.PrintF("data\\combo.lod");
			break;
		}
		fnTemp = strFullPath + tMissionCaseLoc;
		if(CMissionCase::loadEx(fnTemp) == false)
		{
			MessageBox(NULL, "combo file is not correct", "Error!", MB_OK);
			_pGameState->Running() = FALSE;
			_pGameState->QuitScreen() = FALSE;
		}
		CallProgressHook_t(1.0f);
		LoadStringCombo();

		bComboData = FALSE;
	}
}
Exemplo n.º 9
0
void CWorld::loadCatalog()
{
	CTString fnTemp; 
	CTString strFullPath = _fnmApplicationPath.FileDir();

	{
		
		static BOOL bLoadCashShopData = TRUE;
		if(bLoadCashShopData && !_bWorldEditorApp)
		{
			CallProgressHook_t(0.0f);
			
			{
				wo_aCashGoodsData.m_vShopItemArray.clear();

				fnTemp = strFullPath + "data\\catalog";
				
				// hardcore
				if (_pNetwork->m_iServerType == SERVER_TYPE_HARDCORE)
					fnTemp += "_hardcore";

				fnTemp += ".lod";
	
				int iNumOfShop = CCashShopData::LoadShopDataFromFile(wo_aCashGoodsData, fnTemp);
			}
			bLoadCashShopData = FALSE;
			CallProgressHook_t(1.0f);
		}
	}
}
Exemplo n.º 10
0
void CWorld::loadMakeItem()
{
	CTString fnTemp; 
	CTString strFullPath = _fnmApplicationPath.FileDir();

	static BOOL bMakeItemLoad = TRUE;

	if (m_bLoad == FALSE && !_bWorldEditorApp && bMakeItemLoad)
	{
		CallProgressHook_t(0.0f);

		CTString tMakeItemDataLoc;
		switch( g_iCountry )
		{
		case KOREA:
			tMakeItemDataLoc.PrintF("data\\MakeItem.lod");
			break;
		case THAILAND:
			tMakeItemDataLoc.PrintF("data\\MakeItem_th.lod");
			break;	
		case RUSSIA:
			tMakeItemDataLoc.PrintF("data\\MakeItem_rus.lod");
			break;
		case USA:
			tMakeItemDataLoc.PrintF("data\\MakeItem_usa.lod");
			break;
		case GERMANY:
		case ENGLAND:
			tMakeItemDataLoc.PrintF("data\\MakeItem_ger.lod");
			break;
		case SPAIN://FRANCE_SPAIN_CLOSEBETA_NA_20081124
			tMakeItemDataLoc.PrintF("data\\MakeItem_spn.lod");
			break;
		case FRANCE:
			tMakeItemDataLoc.PrintF("data\\MakeItem_frc.lod");
			break;
		case POLAND:
			tMakeItemDataLoc.PrintF("data\\MakeItem_pld.lod");
			break;
		case BRAZIL:
			tMakeItemDataLoc.PrintF("data\\MakeItem_brz.lod");
			break;
		case ITALY:
			tMakeItemDataLoc.PrintF("data\\MakeItem_ita.lod");
			break;
		case MEXICO:
			tMakeItemDataLoc.PrintF("data\\MakeItem_mex.lod");
			break;	
		}
		fnTemp = strFullPath + tMakeItemDataLoc;
		int iNumOfMakeItemData = CMakeItemData::LoadMakeItemFromFile(_pNetwork->wo_aMakeItemData, fnTemp);		
		_pNetwork->wo_iNomOfMakeItemData = iNumOfMakeItemData;

		CallProgressHook_t(1.0f);
		bMakeItemLoad = FALSE;
	}
}
Exemplo n.º 11
0
void CWorld::loadLacarette()
{
	CTString fnTemp; 
	CTString strFullPath = _fnmApplicationPath.FileDir();

	if (m_bLoad == FALSE && !_bWorldEditorApp )
	{
		CallProgressHook_t(0.0f);

		CTFileName fnmLacaretteData;
		switch( g_iCountry )
		{
		case KOREA:
			fnmLacaretteData = strFullPath + CTString( "data\\lacarette.lod" );
			break;
		case THAILAND: 
			fnmLacaretteData = strFullPath + CTString( "data\\lacarette_th.lod" );
			break;
		case USA:
			fnmLacaretteData = strFullPath + CTString( "data\\lacarette_usa.lod" );
			break;
		case BRAZIL:
			fnmLacaretteData = strFullPath + CTString( "data\\lacarette_brz.lod" );
			break;
		case GERMANY:
		case ENGLAND:
			fnmLacaretteData = strFullPath + CTString( "data\\lacarette_ger.lod" );
			break;
		case SPAIN://FRANCE_SPAIN_CLOSEBETA_NA_20081124
			fnmLacaretteData = strFullPath + CTString( "data\\lacarette_spn.lod" );
			break;
		case FRANCE:
			fnmLacaretteData = strFullPath + CTString( "data\\lacarette_frc.lod" );
			break;
		case POLAND:
			fnmLacaretteData = strFullPath + CTString( "data\\lacarette_pld.lod" );
			break;
		case RUSSIA:
			fnmLacaretteData = strFullPath + CTString( "data\\lacarette_rus.lod" );
			break;
		case MEXICO:
			fnmLacaretteData = strFullPath + CTString( "data\\lacarette_mex.lod" );
			break;
		case ITALY:
			fnmLacaretteData = strFullPath + CTString( "data\\lacarette_ita.lod" );
			break;
		}
		CLacarette::LoadLacaretteDataFromFile(_pNetwork->wo_aLacaretteData, fnmLacaretteData );

		LoadStringLacarette();

		CallProgressHook_t(1.0f);
	}
}
Exemplo n.º 12
0
void CWorld::loadMob()
{
	CTString fnTemp; 
	CTString strFullPath = _fnmApplicationPath.FileDir();
	CTString fnZoneFlag		= strFullPath + "data\\ZoneFlag.lod";

	static BOOL		bLoadMobData = TRUE;
	const BOOL		bWETestGame	= (_bWorldEditorApp && _bInTestGame);

	if ((bLoadMobData && !_bWorldEditorApp) || bWETestGame)
	{
		CTString	fnMobData;

		if( ( _pGameState && _pGameState->GetGameMode() != CGameState::GM_NONE ) || bWETestGame )
		{			
			CallProgressHook_t(0.0f);

			switch( g_iCountry )
			{
			case THAILAND:
				fnMobData.PrintF("data\\mobAll_th.lod");
				break;
			default:
				fnMobData.PrintF("data\\mobAll.lod");
				break;
			}

			fnTemp = strFullPath + fnMobData;

			if(CMobData::loadEx(fnTemp) == false)
			{
				MessageBox(NULL, "Npc file is not correct", "Error!", MB_OK);
				_pGameState->Running() = FALSE;
				_pGameState->QuitScreen() = FALSE;
			}

			if(CMobData::LoadZoneData(fnZoneFlag) == false)
			{
				MessageBox(NULL, "zoneFlag file is not correct", "Error!", MB_OK);
				_pGameState->Running() = FALSE;
				_pGameState->QuitScreen() = FALSE;
			}

			fnTemp = strFullPath + "data\\npc_channel.bin";
			CMobData::LoadChannelData(fnTemp);

			CallProgressHook_t(1.0f);
			LoadStringNPCName();

			bLoadMobData = FALSE;
		}
	}
}
Exemplo n.º 13
0
void CWorld::loadNPCHelp()
{
	CTString fnTemp;
	CTString fnTemp2;
	CTString strFullPath = _fnmApplicationPath.FileDir();
	static BOOL bNpcHelpData = TRUE;
	if (m_bLoad == FALSE && !_bWorldEditorApp && bNpcHelpData)
	{
		CallProgressHook_t(0.0f);

		CTString tNpclistLoc, fMoblistLoc;
		switch( g_iCountry )
		{
		case THAILAND:
			tNpclistLoc.PrintF("data\\npchelp_th.lod");
			fMoblistLoc.PrintF("data\\mobhelp_th.lod");
			break;
		default:
			tNpclistLoc.PrintF("data\\npchelp.lod");
			fMoblistLoc.PrintF("data\\mobhelp.lod");
			break;
		}
		fnTemp = strFullPath + tNpclistLoc;
		fnTemp2 = strFullPath + fMoblistLoc;
		
		if(CNpcHelp::loadEx(fnTemp) == false)
		{
			MessageBox(NULL, "NpcHelp file is not correct", "Error!", MB_OK);
			_pGameState->Running() = FALSE;
			_pGameState->QuitScreen() = FALSE;
		}

		if(CMobHelp::loadEx(fnTemp2) == false)
		{
			MessageBox(NULL, "MobHelp file is not correct", "Error!", MB_OK);
			_pGameState->Running() = FALSE;
			_pGameState->QuitScreen() = FALSE;
		}
		CallProgressHook_t(1.0f);

		bNpcHelpData = FALSE;
	}
}
Exemplo n.º 14
0
void CWorld::loadTitleData()
{
	CTString fnTemp; 
	CTString strFullPath = _fnmApplicationPath.FileDir();
	static BOOL bTitledata = TRUE;

	if (m_bLoad == FALSE && !_bWorldEditorApp && bTitledata)
	{
		CallProgressHook_t( 0.0f );
		fnTemp = strFullPath + CTString( "data\\titletool.lod" );
		if(CNickNameData::loadEx(fnTemp) == false)
		{
			MessageBox(NULL, "title file is not correct", "Error!", MB_OK);
			_pGameState->Running() = FALSE;
			_pGameState->QuitScreen() = FALSE;
		}
		CallProgressHook_t(1.0f);
		bTitledata = FALSE;
	}
}
Exemplo n.º 15
0
/*
 * Read world brushes from stream.
 */
void CWorld::ReadBrushes_t( CTStream *istrm)// throw char *
{
  _pfWorldEditingProfile.StartTimer(CWorldEditingProfile::PTI_READBRUSHES);

  // must be in 53bit mode when managing brushes
  CSetFPUPrecision FPUPrecision(FPT_53BIT);
  
  ReadInfo_t(istrm, FALSE);

  SetProgressDescription(TRANS("loading world textures"));
  CallProgressHook_t(0.0f);
  // read the brushes from the file
  _pwoCurrentLoading = this;
  istrm->DictionaryReadBegin_t();
  istrm->DictionaryPreload_t();
  CallProgressHook_t(1.0f);
  SetProgressDescription(TRANS("loading brushes"));
  CallProgressHook_t(0.0f);
  wo_baBrushes.Read_t(istrm);
  CallProgressHook_t(1.0f);

  // if there are some terrais in world
  if(istrm->PeekID_t()==CChunkID("TRAR")) { // 'terrain archive'
    SetProgressDescription(TRANS("loading terrains"));
    CallProgressHook_t(0.0f);
    wo_taTerrains.Read_t(istrm);
    CallProgressHook_t(1.0f);
  }

  istrm->DictionaryReadEnd_t();
  _pwoCurrentLoading = NULL;
  _pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_READBRUSHES);
}
Exemplo n.º 16
0
void CWorld::loadQuest()
{
	CTString fnTemp; 
	CTString strFullPath = _fnmApplicationPath.FileDir();
	static BOOL bQuestData = TRUE;

	if (m_bLoad == FALSE && !_bWorldEditorApp && bQuestData)
	{
		CallProgressHook_t(0.0f);

		CTFileName fnmQuestData;
		switch( g_iCountry )
		{
		case THAILAND: 
			fnmQuestData = strFullPath + "data\\questAll_th.lod";
			break;
		default:
			fnmQuestData = strFullPath + "data\\questAll.lod";
			break;
		}

		if (CQuestStaticData::loadEx(fnmQuestData) == false)
		{
			MessageBox(NULL, "quest file is not correct", "Error!", MB_OK);
			_pGameState->Running() = FALSE;
			_pGameState->QuitScreen() = FALSE;
		}
		
		if (CQuestSystem::Instance().Load() == false)
		{
			MessageBox(NULL, "quest Setting not correct", "Error!", MB_OK);
			_pGameState->Running() = FALSE;
			_pGameState->QuitScreen() = FALSE;
		}
		// 퀘스트는 NPC Name 을 참조함.
		LoadStringQuest();		
		CallProgressHook_t(1.0f);
		bQuestData = FALSE;
	}
}
Exemplo n.º 17
0
void CWorld::loadSkill()
{
	CTString fnTemp; 
	CTString strFullPath = _fnmApplicationPath.FileDir();

	const BOOL bLoadSkillData = TRUE;
	if (m_bLoad == FALSE && bLoadSkillData && !_bWorldEditorApp && _pNetwork->wo_iNumOfSkill <= 0 )
	{
		if ( _pNetwork->ga_World.wo_aSkillData.Count() == 0 )
		{
			// 스킬 데이터 로딩 부분.
			CallProgressHook_t(0.0f);

			switch( g_iCountry )
			{
			case THAILAND:
				fnTemp = strFullPath + "data\\Skills_th.lod";
				break;
			default:
				fnTemp = strFullPath + "data\\Skills.lod";
				break;
			}

			int iNumOfSkill	= CSkill::LoadSkillDataFromFile(_pNetwork->ga_World.wo_aSkillData, fnTemp);

			if( iNumOfSkill == -1 )
			{
				MessageBox(NULL, "Skill file is not correct", "Error!", MB_OK);
				_pGameState->Running() = FALSE;
				_pGameState->QuitScreen() = FALSE;
			}

			_pNetwork->wo_iNumOfSkill = iNumOfSkill;

			CallProgressHook_t(1.0f);

			LoadStringSkill();
		}
	}
}
Exemplo n.º 18
0
void CWorld::loadNotice()
{
#ifdef	IMPROV1107_NOTICESYSTEM
	if (m_bLoad == FALSE && !_bWorldEditorApp )
	{
		CTString strFullPath = _fnmApplicationPath.FileDir();
		CallProgressHook_t( 0.0f );
		// [11/18/11 trylord] 자동 공지 시스템 lod
		CTString tPath = strFullPath + "data\\notice.lod";

		if( !CNoticeData::getSingleton()->LoadNoticeDataLOD(tPath) )
		{
			MessageBox(NULL,"Dose not exist or correct event data file!!","ERRROR!!",MB_OK);
			_pGameState->Running() = FALSE;
			_pGameState->QuitScreen() = FALSE;	
		}
	}
#else
	CNoticeData::getSingleton();
#endif // #ifdef	IMPROV1107_NOTICESYSTEM
}
Exemplo n.º 19
0
/*
 * Read current world state from stream.
 */
void CWorld::ReadState_t( CTStream *istr) // throw char *
{
  _pfWorldEditingProfile.StartTimer(CWorldEditingProfile::PTI_READSTATE);
  // must be in 24bit mode when managing entities
  CSetFPUPrecision FPUPrecision(FPT_24BIT);

  CTmpPrecachingNow tpn;
  _bReadEntitiesByID = FALSE;

  SetProgressDescription(TRANS("loading models"));
  CallProgressHook_t(0.0f);
  wo_slStateDictionaryOffset = istr->DictionaryReadBegin_t();
  istr->DictionaryPreload_t();
  CallProgressHook_t(1.0f);
  istr->ExpectID_t("WSTA"); // world state

  // read the version number
  INDEX iSavedVersion;
  (*istr)>>iSavedVersion;
  // if the version number is the newest
  if(iSavedVersion==WORLDSTATEVERSION_CURRENT) {
    // read current version
    ReadState_new_t(istr);

  // if the version number is not the newest
  } else {

    // if the version can be converted
    if(iSavedVersion==WORLDSTATEVERSION_CURRENT-1) {
      // show warning
//      WarningMessage(
//        "World state version was %d (old).\n"
//        "Auto-converting to version %d.",
//        iSavedVersion, WORLDSTATEVERSION_CURRENT);
      // read previous version
      ReadState_old_t(istr);
    // if the version can be converted
    } else if(iSavedVersion==WORLDSTATEVERSION_CURRENT-2) {
      // show warning
      WarningMessage(
        TRANS("World state version was %d (very old).\n"
        "Auto-converting to version %d."),
        iSavedVersion, WORLDSTATEVERSION_CURRENT);
      // read previous version
      ReadState_veryold_t(istr);
    } else {
      // report error
      ThrowF_t(
        TRANS("World state version is %d (unsupported).\n"
        "Current supported version is %d."),
        iSavedVersion, WORLDSTATEVERSION_CURRENT);
    }
  }
  istr->DictionaryReadEnd_t();

  SetProgressDescription(TRANS("precaching"));
  CallProgressHook_t(0.0f);
  // precache data needed by entities
  if( gam_iPrecachePolicy==PRECACHE_SMART) {
    PrecacheEntities_t();
  }
  CallProgressHook_t(1.0f);

  _pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_READSTATE);
}
/*
 *  Open client remote
 */
void CCommunicationInterface::Client_OpenNet_t(ULONG ulServerAddress)
{
  CTSingleLock slComm(&cm_csComm, TRUE);
	CPacket* ppaInfoPacket;
	CPacket* ppaReadPacket;
	UBYTE ubDummy=65;
	UBYTE ubReliable;

  // check for reconnection
  static ULONG ulLastServerAddress = (ULONG) -1;
  BOOL bReconnecting = ulServerAddress == ulLastServerAddress;
  ulLastServerAddress = ulServerAddress;

  const INDEX iRefresh = 100; // (in miliseconds)
  // determine connection timeout
  INDEX ctRetries = bReconnecting?(180*1000/iRefresh):3;

  // start waiting for server's response
  if (ctRetries>1) {
    SetProgressDescription(TRANS("waiting for server"));
    CallProgressHook_t(0.0f);
  }

	

	// form the connection request packet
	ppaInfoPacket = new CPacket;
	ubReliable = UDP_PACKET_RELIABLE | UDP_PACKET_RELIABLE_HEAD | UDP_PACKET_RELIABLE_TAIL | UDP_PACKET_CONNECT_REQUEST;
	ppaInfoPacket->pa_adrAddress.adr_ulAddress = ulServerAddress;
	ppaInfoPacket->pa_adrAddress.adr_uwPort = net_iPort;
	ppaInfoPacket->pa_ubRetryNumber = 0;
	ppaInfoPacket->WriteToPacket(&ubDummy,1,ubReliable,cm_ciLocalClient.ci_ulSequence++,SLASHSLASH,1);

	cm_ciLocalClient.ci_pbOutputBuffer.AppendPacket(*ppaInfoPacket,TRUE);

	// set client destination address to server address
	cm_ciLocalClient.ci_adrAddress.adr_ulAddress = ulServerAddress;
	cm_ciLocalClient.ci_adrAddress.adr_uwPort = net_iPort;
	
  // for each retry
  for(INDEX iRetry=0; iRetry<ctRetries; iRetry++) {
		// send/receive and juggle the buffers
		if (Client_Update() == FALSE) {
			break;
		}

		// if there is something in the input buffer
		if (cm_ciLocalClient.ci_pbReliableInputBuffer.pb_ulNumOfPackets > 0) {
			ppaReadPacket = cm_ciLocalClient.ci_pbReliableInputBuffer.GetFirstPacket();
			// and it is a connection confirmation
			if (ppaReadPacket->pa_ubReliable &&  UDP_PACKET_CONNECT_RESPONSE) {
				// the client has succedeed to connect, so read the uwID from the packet
				cm_ciLocalClient.ci_adrAddress.adr_ulAddress = ulServerAddress;
				cm_ciLocalClient.ci_adrAddress.adr_uwPort = net_iPort;
				cm_ciLocalClient.ci_adrAddress.adr_uwID = *((UWORD*) (ppaReadPacket->pa_pubPacketData + MAX_HEADER_SIZE));
				cm_ciLocalClient.ci_bUsed = TRUE;
				cm_ciLocalClient.ci_bClientLocal = FALSE;
				cm_ciLocalClient.ci_pciOther = NULL;

				cm_ciLocalClient.ci_pbReliableInputBuffer.RemoveConnectResponsePackets();

				delete ppaReadPacket;

				// finish waiting
				CallProgressHook_t(1.0f);		    
				return;
			}
		}

    _pTimer->Sleep(iRefresh);
    CallProgressHook_t(FLOAT(iRetry%10)/10);
	}
	
	cci_bBound = FALSE;
	ThrowF_t(TRANS("Client: Timeout receiving UDP port"));
};
Exemplo n.º 21
0
void CWorld::loadEvent()
{
	CTString strFullPath = _fnmApplicationPath.FileDir();

	if (m_bLoad == FALSE && !_bWorldEditorApp )
	{
		CallProgressHook_t( 0.0f );
		// wooss 070228 --------------------------------------->>
		// kw : WSS_EVENT_LOD
		// Read Event Lod - event_x.lod
		FILE* fEvent = NULL;
		CTString tPath = strFullPath + "data\\event_";
		CTString tEventLoc;
		switch(g_iCountry)
		{
			case KOREA:
				tEventLoc = CTString( "kr.lod" );
				break;
			case THAILAND: 
				tEventLoc = CTString( "th.lod" );
				break;
			case USA:
				tEventLoc = CTString("usa.lod");
				break;
			case GERMANY:
			case ENGLAND:
				tEventLoc = CTString("ger.lod");
				break;
			case BRAZIL:
				tEventLoc = CTString("brz.lod");
				break;
			case SPAIN:
				tEventLoc = CTString("spn.lod");
				break;
			case FRANCE:
				tEventLoc = CTString("frc.lod");
				break;
			case POLAND:
				tEventLoc = CTString("pld.lod");
				break;		
			case RUSSIA:
				tEventLoc = CTString("rus.lod");
				break;	
			case TURKEY:
				tEventLoc = CTString("tur.lod");
				break;	
			case MEXICO:
				tEventLoc = CTString("mex.lod");
				break;	
			case ITALY:
				tEventLoc = CTString("ita.lod");
				break;
		}
		tPath += tEventLoc;
		
		if( fEvent = fopen(tPath.str_String ,"rb") )
		{
			int		eCountry;	// EVENT Country
			int		eNum;		// EVENT NUMBERS
			int		eIndex;		// EVENT INDEX 
			int		eValue; 	// EVENT AVAILUABLE ( x >0 : ENABLE or Event Vailuable , x = 0 : DISABLE )
		
			// 현재 클라이언트 국가코드와 이벤트 국가코드가 맞는지 체크...
			fread(&eCountry,sizeof(int),1,fEvent);
			if( _pNetwork->ReturnCCC(eCountry) != g_iCountry)
			{
				MessageBox(NULL,"wrong version event data file!!","ERRROR!!",MB_OK);
				_pGameState->Running() = FALSE;
				_pGameState->QuitScreen() = FALSE;	
			}
			
			// 이벤트 개수 체크
			fread(&eNum,sizeof(int),1,fEvent);
			
			g_mapEvent.clear();
			
			// 설정된 이벤트만 생성하여 값 설정하는 방식(동적)
			for( int i=0;i<eNum;i++)
			{
				fread(&eIndex,sizeof(int),1,fEvent);
				fread(&eValue,sizeof(int),1,fEvent);
				
				extern ENGINE_API std::map<int,int> g_mapEvent;
				// if ENABLE ... 
				if(eValue > 0) 
				{
					g_mapEvent.insert(std::make_pair(eIndex, eValue));
				}
			}
							
		}
		else 
		{
			MessageBox(NULL,"Dose not exist or correct event data file!!","ERRROR!!",MB_OK);
			_pGameState->Running() = FALSE;
			_pGameState->QuitScreen() = FALSE;	
		}
		// handle leak detect. fix. [12/22/2009 rumist]
		if( fEvent )
		{
			fclose( fEvent );				
			fEvent = NULL;
		}
	}
}