BOOL obj_Building::OnCreate() { parent::OnCreate(); ChangeAnim(); return 1; }
void CShamLightning :: Spawn( void ) { PRECACHE_MODEL( "models/s_light.mdl" ); // Safety removal pev->nextthink = gpGlobals->time + 0.7f; SetThink( &CBasePlayer::SUB_Remove ); SET_MODEL( ENT(pev), "models/s_light.mdl" ); UTIL_SetOrigin( pev, pev->origin ); ChangeAnim( 0 ); }
void NPC::NPCAi(void) { m_frameInterval = gpGlobals->time - m_lastThinkTime; m_lastThinkTime = gpGlobals->time; m_nextThinkTime = gpGlobals->time + 0.1f; g_npcAS = ASC_IDLE; m_moveSpeed = 0.0f; m_destOrigin = nullvec; FindWaypoint(); FindEnemy(); if (m_task & TASK_ENEMY) TaskEnemy(); else if (m_task & TASK_MOVETOTARGET) TaskMoveTarget(); else TaskBase(); if (m_destOrigin == nullvec && m_currentWaypointIndex != -1) { m_destOrigin = m_waypointOrigin; m_lookAt = m_destOrigin; m_moveSpeed = pev->maxspeed; } if (m_iDamage) { m_changeActionTime = -1.0f; g_npcAS |= ASC_DAMAGE; m_iDamage = false; } FacePosition(); MoveAction(); ChangeAnim(); pev->nextthink = m_nextThinkTime; }
void NPC::DeadThink(void) { if (m_deadActionTime == -1.0f) { m_deadActionTime = gpGlobals->time + 5.0f; m_changeActionTime = -1.0f; pev->velocity = nullvec; pev->takedamage = DAMAGE_NO; pev->deadflag = DEAD_DEAD; pev->solid = SOLID_NOT; g_npcAS |= ASC_DEAD; FacePosition(); ChangeAnim(); if (strcmp(m_npcSound[NS_DEAD], "null") != 0) EMIT_SOUND(GetEntity (), CHAN_VOICE, m_npcSound[NS_DEAD], VOL_NORM, ATTN_NORM); pev->nextthink = -1; } else if (m_deadActionTime <= gpGlobals->time) m_needRemove = true; }