Exemplo n.º 1
0
static void
EvalMoves(hintdata * phd, evalcontext * pec)
{
    GList *pl;
    cubeinfo ci;
    int *ai;
    GList *plSelList = MoveListGetSelectionList(phd);

    if (!plSelList)
        return;

    GetMatchStateCubeInfo(&ci, &ms);

    for (pl = plSelList; pl; pl = pl->next) {
        scoreData sd;
        sd.pm = MoveListGetMove(phd, pl);
        sd.pci = &ci;
        sd.pec = pec;

        if (RunAsyncProcess((AsyncFun) asyncScoreMove, &sd, _("Evaluating positions...")) != 0) {
            MoveListFreeSelectionList(plSelList);
            return;
        }

        /* Calling RefreshMoveList here requires some extra work, as
         * it may reorder moves */
        MoveListUpdate(phd);
    }
    MoveListFreeSelectionList(plSelList);

    MoveListClearSelection(0, 0, phd);

    ai = (int *) malloc(phd->pml->cMoves * sizeof(int));
    RefreshMoveList(phd->pml, ai);

    if (phd->piHighlight && phd->pml->cMoves)
        *phd->piHighlight = ai[*phd->piHighlight];

    free(ai);

    find_skills(phd->pmr, &ms, -1, -1);
    MoveListUpdate(phd);
    if (phd->hist) {
        SetAnnotation(pmrCurAnn);
        ChangeGame(NULL);
    }
}
Exemplo n.º 2
0
BannerWindow::BannerWindow(GameBrowseMenu *m, struct discHdr *header)
	: GuiWindow(screenwidth, screenheight)
	, browserMenu(m)
	, MaxAnimSteps(Settings.BannerZoomDuration)
{
	ScreenProps.x = screenwidth;
	ScreenProps.y = screenheight;

	f32 xOffset = Settings.BannerProjectionOffsetX;
	f32 yOffset = Settings.BannerProjectionOffsetY;

	guMtxIdentity(modelview);
	guMtxTransApply (modelview, modelview, xOffset, yOffset, 0.0F);

	memcpy(&originalProjection, &FSProjection2D, sizeof(Mtx44));

	returnVal = -1;
	gameSelected = 0;
	gameSound = NULL;
	dvdheader = NULL;
	reducedVol = false;

	if(!bannerFrame.IsLoaded())
		bannerFrame.Load(U8Archive(SystemMenuResources::Instance()->GetChanTtlAsh(),
								   SystemMenuResources::Instance()->GetChanTtlAshSize()));

	AnimStep = 0;
	AnimPosX = 0.5f * (ScreenProps.x - fIconWidth);
	AnimPosY = 0.5f * (ScreenProps.y - fIconHeight);
	AnimZoomIn = true;
	AnimationRunning = false;

	int gameIdx;

	//! get the game index to this header
	for(gameIdx = 0; gameIdx < gameList.size(); ++gameIdx)
	{
		if(gameList[gameIdx] == header)
		{
			gameSelected = gameIdx;
			break;
		}
	}

	//! Set dvd header if the header does not match any of the list games
	if(gameIdx == gameList.size())
		dvdheader = header;

	GuiBannerGrid *bannerBrowser = dynamic_cast<GuiBannerGrid *>(browserMenu->GetGameBrowser());
	if(bannerBrowser)
		bannerBrowser->GetIconCoordinates(gameSelected, &AnimPosX, &AnimPosY);

	gameBanner = new Banner;

	imgLeft = Resources::GetImageData("startgame_arrow_left.png");
	imgRight = Resources::GetImageData("startgame_arrow_right.png");

	trigA = new GuiTrigger;
	trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
	trigB = new GuiTrigger;
	trigB->SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
	trigL = new GuiTrigger;
	trigL->SetButtonOnlyTrigger(-1, WPAD_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_LEFT, PAD_BUTTON_LEFT);
	trigR = new GuiTrigger;
	trigR->SetButtonOnlyTrigger(-1, WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT, PAD_BUTTON_RIGHT);
	trigPlus = new GuiTrigger;
	trigPlus->SetButtonOnlyTrigger(-1, WPAD_BUTTON_PLUS | WPAD_CLASSIC_BUTTON_PLUS, PAD_TRIGGER_R);
	trigMinus = new GuiTrigger;
	trigMinus->SetButtonOnlyTrigger(-1, WPAD_BUTTON_MINUS | WPAD_CLASSIC_BUTTON_MINUS, PAD_TRIGGER_L);

	playcntTxt = new GuiText((char*) NULL, 18, thColor("r=0 g=0 b=0 a=255 - banner window playcount text color"));
	playcntTxt->SetAlignment(ALIGN_CENTER, ALIGN_MIDDLE);
	playcntTxt->SetPosition(thInt("0 - banner window play count pos x"),
							thInt("215 - banner window play count pos y") - Settings.AdjustOverscanY / 2);

	settingsBtn = new GuiButton(215, 75);
	settingsBtn->SetAlignment(ALIGN_CENTER, ALIGN_MIDDLE);
	settingsBtn->SetSoundOver(btnSoundOver);
	settingsBtn->SetSoundClick(btnSoundAccept);
	settingsBtn->SetPosition(-120, 175);
	settingsBtn->SetTrigger(trigA);

	startBtn = new GuiButton(215, 75);
	startBtn->SetAlignment(ALIGN_CENTER, ALIGN_MIDDLE);
	startBtn->SetSoundOver(btnSoundOver);
	startBtn->SetSoundClick(btnSoundClick3);
	startBtn->SetPosition(110, 175);
	startBtn->SetTrigger(trigA);

	backBtn = new GuiButton(215, 75);
	backBtn->SetAlignment(ALIGN_CENTER, ALIGN_MIDDLE);
	backBtn->SetSoundOver(btnSoundOver);
	backBtn->SetSoundClick(btnSoundBack);
	backBtn->SetPosition(-screenwidth, -screenheight); // set out of screen
	backBtn->SetTrigger(0, trigA);
	backBtn->SetTrigger(1, trigB);

	btnLeftImg = new GuiImage(imgLeft);
	if (Settings.wsprompt) btnLeftImg->SetWidescreen(Settings.widescreen);
	btnLeft = new GuiButton(btnLeftImg, btnLeftImg, ALIGN_LEFT, ALIGN_MIDDLE, 20, -50, trigA, btnSoundOver, btnSoundClick2, 1);
	btnLeft->SetTrigger(trigL);
	btnLeft->SetTrigger(trigMinus);

	btnRightImg = new GuiImage(imgRight);
	if (Settings.wsprompt) btnRightImg->SetWidescreen(Settings.widescreen);
	btnRight = new GuiButton(btnRightImg, btnRightImg, ALIGN_RIGHT, ALIGN_MIDDLE, -20, -50, trigA, btnSoundOver, btnSoundClick2, 1);
	btnRight->SetTrigger(trigR);
	btnRight->SetTrigger(trigPlus);

	if (Settings.ShowPlayCount)
		Append(playcntTxt);
	Append(backBtn);

	if (!dvdheader) //stuff we don't show if it is a DVD mounted
	{
		Append(btnLeft);
		Append(btnRight);
	}

	bannerFrame.SetButtonBText(tr("Start"));

	//check if unlocked
	if (Settings.godmode || !(Settings.ParentalBlocks & BLOCK_GAME_SETTINGS))
	{
		bannerFrame.SetButtonAText(tr("Settings"));
		Append(settingsBtn);
	}
	else
	{
		bannerFrame.SetButtonAText(tr("Back"));
		backBtn->SetPosition(-120, 175);
	}

	Append(startBtn); //! Appending the disc on top of all

	ChangeGame(false);
}
Exemplo n.º 3
0
int BannerWindow::MainLoop()
{
	if (startBtn->GetState() == STATE_CLICKED)
	{
		// If this function was left then the game start was canceled
		GameWindow::BootGame(dvdheader ? dvdheader : gameList[gameSelected]);
		// If it returns from that function reload the list
		gameList.FilterList();
		startBtn->ResetState();
	}

	else if (backBtn->GetState() == STATE_CLICKED) //back
	{
		GuiBannerGrid *bannerBrowser = dynamic_cast<GuiBannerGrid *>(browserMenu->GetGameBrowser());
		if(bannerBrowser)
		{
			bannerBrowser->GetIconCoordinates(gameSelected, &AnimPosX, &AnimPosY);
			bannerBrowser->SetPage(gameSelected / 12);
		}
		// activate rendering again
		browserMenu->GetGameBrowser()->SetVisible(true);

		// finish on going animations first
		while(AnimStep < MaxAnimSteps)
			usleep(1000);

		// set new animation for zoom out
		AnimZoomIn = false;
		AnimStep = 0;

		// finish animation
		while(AnimStep < MaxAnimSteps)
			usleep(1000);

		mainWindow->SetState(STATE_DEFAULT);
		returnVal = 0;
	}

	else if(settingsBtn->GetState() == STATE_CLICKED) //settings
	{
		this->SetState(STATE_DISABLED);

		wiilight(0);
		int settret = GameSettingsMenu::Execute(browserMenu, dvdheader ? dvdheader : gameList[gameSelected]);

		this->SetState(STATE_DEFAULT);
		settingsBtn->ResetState();

		// Show the window again or return to browser on uninstall
		if (settret == MENU_DISCLIST)
			returnVal = 1;
	}

	else if (btnRight->GetState() == STATE_CLICKED) //next game
	{
		if(Settings.xflip == XFLIP_YES)
		{
			gameSelected = (gameSelected - 1 + gameList.size()) % gameList.size();
			ChangeGame(true);
		}
		else if(Settings.xflip == XFLIP_SYSMENU)
		{
			gameSelected = (gameSelected + 1) % gameList.size();
			ChangeGame(true);
		}
		else if(Settings.xflip == XFLIP_WTF)
		{
			gameSelected = (gameSelected - 1 + gameList.size()) % gameList.size();
			ChangeGame(true);
		}
		else
		{
			gameSelected = (gameSelected + 1) % gameList.size();
			ChangeGame(true);
		}

		btnRight->ResetState();
	}

	else if (btnLeft->GetState() == STATE_CLICKED) //previous game
	{
		if(Settings.xflip == XFLIP_YES)
		{
			gameSelected = (gameSelected + 1) % gameList.size();
			ChangeGame(true);
		}
		else if(Settings.xflip == XFLIP_SYSMENU)
		{
			gameSelected = (gameSelected - 1 + gameList.size()) % gameList.size();
			ChangeGame(true);
		}
		else if(Settings.xflip == XFLIP_WTF)
		{
			gameSelected = (gameSelected + 1) % gameList.size();
			ChangeGame(true);
		}
		else
		{
			gameSelected = (gameSelected - 1 + gameList.size()) % gameList.size();
			ChangeGame(true);
		}

		btnLeft->ResetState();
	}

	if (reducedVol)
	{
		if (gameSound)
		{
			if (Settings.gamesound == 1 && !gameSound->IsPlaying())
			{
				bgMusic->SetVolume(Settings.volume);
				reducedVol = false;
			}
		}
		else
		{
			bgMusic->SetVolume(Settings.volume);
			reducedVol = false;
		}
	}

	return returnVal;
}
Exemplo n.º 4
0
int BannerWindow::MainLoop()
{
	if (startBtn->GetState() == STATE_CLICKED)
	{
		debughelper_printf("Started : %.6s\n", gameList[gameSelected]->id);
		// If this function was left then the game start was canceled
		GameWindow::BootGame(dvdheader ? dvdheader : gameList[gameSelected]);
		// If it returns from that function reload the list
		gameList.FilterList();
		startBtn->ResetState();
	}

	else if (backBtn->GetState() == STATE_CLICKED) //back
	{
		GuiBannerGrid *bannerBrowser = dynamic_cast<GuiBannerGrid *>(browserMenu->GetGameBrowser());
		if(bannerBrowser)
		{
			bannerBrowser->GetIconCoordinates(gameSelected, &AnimPosX, &AnimPosY);
			bannerBrowser->SetPage(gameSelected / 12);
		}
		// activate rendering again
		browserMenu->GetGameBrowser()->SetVisible(true);

		// finish on going animations first
		while(AnimStep < MaxAnimSteps)
			usleep(1000);

		// set new animation for zoom out
		AnimZoomIn = false;
		AnimStep = 0;

		// finish animation
		while(AnimStep < MaxAnimSteps)
			usleep(1000);

		mainWindow->SetState(STATE_DEFAULT);
		returnVal = 0;
	}

	else if(settingsBtn->GetState() == STATE_CLICKED) //settings
	{
		this->SetState(STATE_DISABLED);

		wiilight(0);
		int settret = GameSettingsMenu::Execute(browserMenu, dvdheader ? dvdheader : gameList[gameSelected]);

		this->SetState(STATE_DEFAULT);
		settingsBtn->ResetState();

		// Show the window again or return to browser on uninstall
		if (settret == MENU_DISCLIST)
			returnVal = 1;
	}

	else if (btnRight->GetState() == STATE_CLICKED) //next game
	{
		if(Settings.xflip == XFLIP_YES)
		{
			gameSelected = (gameSelected - 1 + gameList.size()) % gameList.size();
			ChangeGame(true);
		}
		else if(Settings.xflip == XFLIP_SYSMENU)
		{
			gameSelected = (gameSelected + 1) % gameList.size();
			ChangeGame(true);
		}
		else if(Settings.xflip == XFLIP_WTF)
		{
			gameSelected = (gameSelected - 1 + gameList.size()) % gameList.size();
			ChangeGame(true);
		}
		else
		{
			gameSelected = (gameSelected + 1) % gameList.size();
			ChangeGame(true);
		}

		btnRight->ResetState();
	}

	else if (btnLeft->GetState() == STATE_CLICKED) //previous game
	{
		if(Settings.xflip == XFLIP_YES)
		{
			gameSelected = (gameSelected + 1) % gameList.size();
			ChangeGame(true);
		}
		else if(Settings.xflip == XFLIP_SYSMENU)
		{
			gameSelected = (gameSelected - 1 + gameList.size()) % gameList.size();
			ChangeGame(true);
		}
		else if(Settings.xflip == XFLIP_WTF)
		{
			gameSelected = (gameSelected + 1) % gameList.size();
			ChangeGame(true);
		}
		else
		{
			gameSelected = (gameSelected - 1 + gameList.size()) % gameList.size();
			ChangeGame(true);
		}

		btnLeft->ResetState();
	}

	if (reducedVol)
	{
		if (gameSound)
		{
			if (Settings.gamesound == 1 && !gameSound->IsPlaying())
			{
				bgMusic->SetVolume(Settings.volume);
				reducedVol = false;
			}
		}
		else
		{
			bgMusic->SetVolume(Settings.volume);
			reducedVol = false;
		}
	}

	for(int i = 0; i < FAVORITE_STARS; ++i)
	{
		if(FavoriteBtn[i]->GetState() == STATE_CLICKED)
		{
			// This button can only be clicked when this is not a dvd header
			struct discHdr * header = gameList[gameSelected];
			int FavoriteRank = (i+1 == GameStatistics.GetFavoriteRank(header->id)) ? 0 : i+1; // Press the current rank to reset the rank

			GameStatistics.SetFavoriteRank(header->id, FavoriteRank);
			GameStatistics.Save();
			for(int j = 0; j < FAVORITE_STARS; ++j)
				FavoriteBtnImg[j]->SetImage(FavoriteRank >= j+1 ? imgFavorite : imgNotFavorite);

			FavoriteBtn[i]->ResetState();
		}
	}

	return returnVal;
}
Exemplo n.º 5
0
BannerWindow::BannerWindow(GameBrowseMenu *m, struct discHdr *header)
	: GuiWindow(screenwidth, screenheight)
	, browserMenu(m)
	, MaxAnimSteps(Settings.BannerZoomDuration)
{
	ScreenProps.x = screenwidth;
	ScreenProps.y = screenheight;

	f32 xOffset = Settings.BannerProjectionOffsetX;
	f32 yOffset = Settings.BannerProjectionOffsetY;

	guMtxIdentity(modelview);
	guMtxTransApply (modelview, modelview, xOffset, yOffset, 0.0F);

	memcpy(&originalProjection, &FSProjection2D, sizeof(Mtx44));

	returnVal = -1;
	gameSelected = 0;
	gameSound = NULL;
	dvdheader = NULL;
	reducedVol = false;

	if(!bannerFrame.IsLoaded())
		bannerFrame.Load(U8Archive(SystemMenuResources::Instance()->GetChanTtlAsh(),
								   SystemMenuResources::Instance()->GetChanTtlAshSize()));

	AnimStep = 0;
	AnimPosX = 0.5f * (ScreenProps.x - fIconWidth);
	AnimPosY = 0.5f * (ScreenProps.y - fIconHeight);
	AnimZoomIn = true;
	AnimationRunning = false;

	int gameIdx;

	//! get the game index to this header
	for(gameIdx = 0; gameIdx < gameList.size(); ++gameIdx)
	{
		if(gameList[gameIdx] == header)
		{
			gameSelected = gameIdx;
			break;
		}
	}

	//! Set dvd header if the header does not match any of the list games
	if(gameIdx == gameList.size())
		dvdheader = header;

	GuiBannerGrid *bannerBrowser = dynamic_cast<GuiBannerGrid *>(browserMenu->GetGameBrowser());
	if(bannerBrowser)
		bannerBrowser->GetIconCoordinates(gameSelected, &AnimPosX, &AnimPosY);

	gameBanner = new Banner;

	imgFavorite = Resources::GetImageData("favorite.png");
	imgNotFavorite = Resources::GetImageData("not_favorite.png");
	imgLeft = Resources::GetImageData("startgame_arrow_left.png");
	imgRight = Resources::GetImageData("startgame_arrow_right.png");

	trigA = new GuiTrigger;
	trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
	trigB = new GuiTrigger;
	trigB->SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
	trigL = new GuiTrigger;
	trigL->SetButtonOnlyTrigger(-1, WPAD_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_LEFT, PAD_BUTTON_LEFT);
	trigR = new GuiTrigger;
	trigR->SetButtonOnlyTrigger(-1, WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT, PAD_BUTTON_RIGHT);
	trigPlus = new GuiTrigger;
	trigPlus->SetButtonOnlyTrigger(-1, WPAD_BUTTON_PLUS | WPAD_CLASSIC_BUTTON_PLUS, PAD_TRIGGER_R);
	trigMinus = new GuiTrigger;
	trigMinus->SetButtonOnlyTrigger(-1, WPAD_BUTTON_MINUS | WPAD_CLASSIC_BUTTON_MINUS, PAD_TRIGGER_L);

	playcntTxt = new GuiText((char*) NULL, 18, thColor("r=0 g=0 b=0 a=255 - banner window playcount text color"));
	playcntTxt->SetAlignment(ALIGN_CENTER, ALIGN_MIDDLE);
	playcntTxt->SetPosition(thInt("0 - banner window play count pos x"),
							thInt("215 - banner window play count pos y") - Settings.AdjustOverscanY / 2);

	settingsBtn = new GuiButton(215, 75);
	settingsBtn->SetAlignment(ALIGN_CENTER, ALIGN_MIDDLE);
	settingsBtn->SetSoundOver(btnSoundOver);
	settingsBtn->SetSoundClick(btnSoundClick2);
	settingsBtn->SetPosition(-120, 175);
	settingsBtn->SetTrigger(trigA);

	startBtn = new GuiButton(215, 75);
	startBtn->SetAlignment(ALIGN_CENTER, ALIGN_MIDDLE);
	startBtn->SetSoundOver(btnSoundOver);
	startBtn->SetSoundClick(btnSoundClick2);
	startBtn->SetPosition(110, 175);
	startBtn->SetTrigger(trigA);

	backBtn = new GuiButton(215, 75);
	backBtn->SetAlignment(ALIGN_CENTER, ALIGN_MIDDLE);
	backBtn->SetSoundOver(btnSoundOver);
	backBtn->SetSoundClick(btnSoundClick2);
	backBtn->SetPosition(-screenwidth, -screenheight); // set out of screen
	backBtn->SetTrigger(0, trigA);
	backBtn->SetTrigger(1, trigB);

	// Set favorite button position
	int xPos = -198-(3*27)-14;
	if(Settings.bannerFavIcon == BANNER_FAVICON_SINGLE_LINEA) // push more to the screen border
		xPos += -14;
	int yPos = 175-27;
	float angle = 3*M_PI/2;	
	for(int i = 0; i < FAVORITE_STARS; ++i)
	{
		
		if(Settings.bannerFavIcon == BANNER_FAVICON_CIRC)
		{
			/*
			Arrangement:
			   0
			  1
			 2
			  3
			   4
			*/
			
			if (i==0 || i == 4){
				xPos = (-180-70 - 40*cos(angle)); //litte adjustment, image looks too far
			}
			else{
				xPos = (-180-65 - 40*cos(angle));
			}
			yPos = (169 + 40*sin(angle));
			angle += M_PI/4;
			
			/*
			if (i == 0){
				xPos += 27+14;
			}else if (i < 3){
				xPos += -14;
				yPos += 27;
			} else if (i >= 3){
				xPos += 14;
				yPos += 27;
			}
			*/
		}
		else if(Settings.bannerFavIcon == BANNER_FAVICON_SIN)
		{
			/*
			Arrangement:
			0 2 4
			 1 3
			*/
			
			xPos += 27;
			xPos += -14;
			if ((i&1)==0)
			{
				yPos += 27;
			}
			else
			{
				yPos -= 27;
			}
		}
		else if(Settings.bannerFavIcon == BANNER_FAVICON_MULTI_LINE)
		{
			/*
			Sequential arrangement, 3 on top, 2 at bottom:
			1 2 3
			 4 5
			*/
			
			xPos += 27;
			if (i==2){
				xPos += -27-27-14;
				yPos += 27;
			}
		
		}
		else if(Settings.bannerFavIcon == BANNER_FAVICON_SINGLE_LINEA)
		{
			/* Arrangement : inline above the settings */
			xPos += 27;
			yPos = 95;
		}
		else if(Settings.bannerFavIcon == BANNER_FAVICON_SINGLE_LINEB)
		{
			/* Arrangement : inline below the settings */
			xPos += 27;
			yPos = 210;
		}
		
		FavoriteBtnImg[i] = new GuiImage;
		FavoriteBtnImg[i]->SetWidescreen(Settings.widescreen);
		FavoriteBtn[i] = new GuiButton(imgFavorite->GetWidth(), imgFavorite->GetHeight());
		FavoriteBtn[i]->SetAlignment(ALIGN_CENTER, ALIGN_MIDDLE);
		FavoriteBtn[i]->SetPosition(xPos, yPos);
		FavoriteBtn[i]->SetImage(FavoriteBtnImg[i]);
		FavoriteBtn[i]->SetSoundOver(btnSoundOver);
		FavoriteBtn[i]->SetSoundClick(btnSoundClick2);
		FavoriteBtn[i]->SetTrigger(trigA);
		FavoriteBtn[i]->SetEffectGrow();
	}

	btnLeftImg = new GuiImage(imgLeft);
	if (Settings.wsprompt) btnLeftImg->SetWidescreen(Settings.widescreen);
	btnLeft = new GuiButton(btnLeftImg, btnLeftImg, ALIGN_LEFT, ALIGN_MIDDLE, 20, -50, trigA, btnSoundOver, btnSoundClick2, 1);
	btnLeft->SetTrigger(trigL);
	btnLeft->SetTrigger(trigMinus);

	btnRightImg = new GuiImage(imgRight);
	if (Settings.wsprompt) btnRightImg->SetWidescreen(Settings.widescreen);
	btnRight = new GuiButton(btnRightImg, btnRightImg, ALIGN_RIGHT, ALIGN_MIDDLE, -20, -50, trigA, btnSoundOver, btnSoundClick2, 1);
	btnRight->SetTrigger(trigR);
	btnRight->SetTrigger(trigPlus);

	if (Settings.ShowPlayCount)
		Append(playcntTxt);
	Append(backBtn);

	if (!dvdheader) //stuff we don't show if it is a DVD mounted
	{
		Append(btnLeft);
		Append(btnRight);
	}

	bannerFrame.SetButtonBText(tr("Start"));

	//check if unlocked
	if (Settings.godmode || !(Settings.ParentalBlocks & BLOCK_GAME_SETTINGS))
	{
		bannerFrame.SetButtonAText(tr("Settings"));
		Append(settingsBtn);
		if(Settings.bannerFavIcon != BANNER_FAVICON_OFF)
			for(int i = 0; i < FAVORITE_STARS; ++i)
				Append(FavoriteBtn[i]);
	}
	else
	{
		bannerFrame.SetButtonAText(tr("Back"));
		backBtn->SetPosition(-120, 175);
	}

	Append(startBtn); //! Appending the disc on top of all

	ChangeGame(false);
}
Exemplo n.º 6
0
static void
MoveListRolloutClicked(GtkWidget * pw, hintdata * phd)
{
    cubeinfo ci;
    int i, c, res;
    move *m;
    int *ai;
    void *p;
    GList *pl, *plSelList = MoveListGetSelectionList(phd);
    if (!plSelList)
        return;

    GetMatchStateCubeInfo(&ci, &ms);

    c = g_list_length(plSelList);

    /* setup rollout dialog */
    {
        move **ppm = (move **) malloc(c * sizeof(move *));
        cubeinfo **ppci = (cubeinfo **) malloc(c * sizeof(cubeinfo *));
        char (*asz)[40] = (char (*)[40]) malloc(40 * c);

        for (i = 0, pl = plSelList; i < c; pl = pl->next, i++) {
            m = ppm[i] = MoveListGetMove(phd, pl);
            ppci[i] = &ci;
            FormatMove(asz[i], msBoard(), m->anMove);
        }
        MoveListFreeSelectionList(plSelList);

        GTKSetCurrentParent(pw);
        RolloutProgressStart(&ci, c, NULL, &rcRollout, asz, FALSE, &p);

        res = ScoreMoveRollout(ppm, (const cubeinfo **) ppci, c, RolloutProgress, p);

        RolloutProgressEnd(&p, FALSE);

        free(asz);
        free(ppm);
        free(ppci);

        if (res < 0)
            return;

        /* If the source widget parent has been destroyed do not attempt
         * to update the hint window */
        if (!GDK_IS_WINDOW(gtk_widget_get_parent_window(pw)))
            return;

        /* Calling RefreshMoveList here requires some extra work, as
         * it may reorder moves */
        MoveListUpdate(phd);
    }

    MoveListClearSelection(0, 0, phd);

    ai = (int *) malloc(phd->pml->cMoves * sizeof(int));
    RefreshMoveList(phd->pml, ai);

    if (phd->piHighlight && phd->pml->cMoves)
        *phd->piHighlight = ai[*phd->piHighlight];

    free(ai);

    find_skills(phd->pmr, &ms, -1, -1);
    MoveListUpdate(phd);
    if (phd->hist) {
        SetAnnotation(pmrCurAnn);
        ChangeGame(NULL);
    }
}