Exemplo n.º 1
0
void RenderManager::StartUp()
{
	CreateGlutWindow(800,600,"OpenUniverse");
	CheckOpenGLVersion();

	firstPersonCamera.Init(0,0,1000);
	clk_instance=ProgramClock::get();

	objects.Init(clk_instance.CurrentTime());

	Star temp;
	for(int i=0;i<1000;i++)
	{
		objects.CreateRandomModelMatrix(2,100,-1000,1000,temp);
		objects.Add(temp);
	}
	objects.CreateInstancedArray(objects.base,objects.listofMatrices);

	InitTextResources();

	//glutFullScreen();

	glEnable(GL_DEPTH_TEST);
	glDepthFunc(GL_LESS);

	Render::ChangeSize(boost::bind(&RenderManager::ChangeSize,this,_1,_2));
	Render::Render(boost::bind(&RenderManager::Render,this));
	Render::SetEvents();

}
Exemplo n.º 2
0
CWindowClient::CWindowClient(CWindow &window)
    : CAbstractWindowClient(window)
    , m_quadObj(QUAD_TOPLEFT, QUAD_SIZE)
{
    const glm::vec4 GREEN = { 0.15f, 0.4f, 0.15f, 1.f };
    GetWindow().SetBackgroundColor(GREEN);
    CheckOpenGLVersion();
    SetupOpenGLState();

    const std::string vertexShader = CFilesystemUtils::LoadFileAsString("res/copytexture.vert");
    const std::string checkersShader = CFilesystemUtils::LoadFileAsString("res/checkers.frag");
    const std::string pictureShader = CFilesystemUtils::LoadFileAsString("res/checkers-and-triangle.frag");

    m_programCheckers.CompileShader(vertexShader, ShaderType::Vertex);
    m_programCheckers.CompileShader(checkersShader, ShaderType::Fragment);
    m_programCheckers.Link();

    m_programPicture.CompileShader(vertexShader, ShaderType::Vertex);
    m_programPicture.CompileShader(pictureShader, ShaderType::Fragment);
    m_programPicture.Link();

    m_programQueue = { &m_programPicture, &m_programCheckers };
}