Exemplo n.º 1
0
void CMUSHclientDoc::CheckTimerList (CTimerMap & TimerMap)
  {
CTimer * timer_item;
CString strTimerName;
CmcDateTime tNow = CmcDateTime::GetTimeNow();
CmcDateTimeSpan tsOneDay (1, 0, 0, 0);

// check for deleted chat sessions

  for (POSITION chatpos = m_ChatList.GetHeadPosition (); chatpos; )
    {
    POSITION oldpos = chatpos;
    CChatSocket * pSocket = m_ChatList.GetNext (chatpos);
    if (pSocket->m_bDeleteMe)
      {
      m_ChatList.RemoveAt (oldpos);
      delete pSocket;
      break;    // list is no longer valid
      }
    }

  set <string> firedTimersList;
  POSITION pos;

// iterate through all timers for this document - first build list of them

  for (pos = TimerMap.GetStartPosition(); pos; )
    {


    TimerMap.GetNextAssoc (pos, strTimerName, timer_item);

    if (!timer_item->bEnabled)    // ignore un-enabled timers
      continue;

    // no timer activity whilst closed or in the middle of connecting, or if not enabled

    if (!timer_item->bActiveWhenClosed)
      if (m_iConnectPhase != eConnectConnectedToMud)
        continue;

    // if not ready to fire yet, ignore it

    if (timer_item->tFireTime > tNow)
      continue;

    firedTimersList.insert ((LPCTSTR) strTimerName);       // add to list of fired timers
    }


  // now process list, checking timer still exists in case a script deleted one
  // see: http://www.gammon.com.au/forum/?id=10358

  for (set <string>::iterator it = firedTimersList.begin ();
       it != firedTimersList.end ();
       it++)
    {
    // get next fired timer from list
    strTimerName = it->c_str ();

    // check still exists, get pointer if so
    if (!TimerMap.Lookup (strTimerName, timer_item))
      continue;

    timer_item->nMatched++;   // count timer matches
    timer_item->tWhenFired = tNow;  // when it fired

    m_iTimersFiredCount++;
    m_iTimersFiredThisSessionCount++;

//    TRACE1 ("Fired at = %10.8f\n", timer_item->tWhenFired.m_dt);

    if (timer_item->strLabel.IsEmpty ())
      Trace ("Fired unlabelled timer ");
    else
      Trace ("Fired timer %s", (LPCTSTR) timer_item->strLabel);

//    TRACE1 ("Fire time = %10.8f\n", timer_item->tFireTime.m_dt);

// update fire time - before calling the script, in case it takes a long time

    if (timer_item->iType == CTimer::eAtTime)
      timer_item->tFireTime += tsOneDay;
    else
      timer_item->tFireTime += CmcDateTimeSpan (0,    // add the interval
                                          timer_item->iEveryHour, 
                                          timer_item->iEveryMinute, 
                                          timer_item->fEverySecond);

    // in case clock changes or some such thing, make sure timer will be due to
    // fire in the future, not the past, or it might go mad and keep firing

    if (timer_item->tFireTime <= tNow)
      ResetOneTimer (timer_item);

    // if one-shot, disable it, so if the timer routine finds it again while
    // it is still executing (eg. due to a syntax error dialog box) then
    // it won't fire again.

    if (timer_item->bOneShot)
      timer_item->bEnabled = false;


// send timer message, if this timer list is "active"

    CString strExtraOutput;

    timer_item->bExecutingScript = true;     // cannot be deleted now
    m_iCurrentActionSource = eTimerFired;
    SendTo (timer_item->iSendTo, 
            timer_item->strContents, 
            timer_item->bOmitFromOutput, // omit from output
            timer_item->bOmitFromLog,    // omit from log
            TFormat ("Timer: %s", (LPCTSTR) timer_item->strLabel),
            timer_item->strVariable,
            strExtraOutput
            );
    m_iCurrentActionSource = eUnknownActionSource;
    timer_item->bExecutingScript = false;     // can be deleted now

    // display any stuff sent to output window

    if (!strExtraOutput.IsEmpty ())
       DisplayMsg (strExtraOutput, strExtraOutput.GetLength (), COMMENT);

// invoke script subroutine, if any

    if (!timer_item->strProcedure.IsEmpty ())
      if (CheckScriptingAvailable ("Timer", timer_item->dispid, timer_item->strProcedure))
         continue;

    if (timer_item->dispid != DISPID_UNKNOWN)        // if we have a dispatch id
      {
      
      CString strType = "timer";
      CString strReason =  TFormat ("processing timer \"%s\"", 
                                    (LPCTSTR) timer_item->strLabel);

      // get unlabelled timer's internal name
      const char * pLabel = timer_item->strLabel;
      if (pLabel [0] == 0)
        pLabel = GetTimerRevMap () [timer_item].c_str ();

      if (GetScriptEngine () && GetScriptEngine ()->IsLua ())
        {
        list<double> nparams;
        list<string> sparams;
        sparams.push_back (pLabel);
        timer_item->bExecutingScript = true;     // cannot be deleted now
        GetScriptEngine ()->ExecuteLua (timer_item->dispid, 
                                       timer_item->strProcedure, 
                                       eTimerFired,
                                       strType, 
                                       strReason,
                                       nparams,
                                       sparams, 
                                       timer_item->nInvocationCount);
        timer_item->bExecutingScript = false;     // can be deleted now
        }   // end of Lua
      else
        {
        // prepare for the arguments (so far, 1 which is the timer name)
  
        // WARNING - arguments should appear in REVERSE order to what the sub expects them!

        enum
          {
          eTimerName,
          eArgCount,     // this MUST be last
          };    

        COleVariant args [eArgCount];
        DISPPARAMS params = { args, NULL, eArgCount, 0 };

  //      args [eTimerName] = strTimerName;
        args [eTimerName] = pLabel;
        timer_item->bExecutingScript = true;     // cannot be deleted now
        ExecuteScript (timer_item->dispid,  
                       timer_item->strProcedure,
                       eTimerFired,
                       strType, 
                       strReason,
                       params, 
                       timer_item->nInvocationCount);
        timer_item->bExecutingScript = false;     // can be deleted now

        } // not Lua
      }     // end of having a dispatch ID


    // If they passed the wrong arguments to the timer routine, the dialog box
    // might appear, and the timer be deleted, before we get a chance to
    // do this code, in which case the timer has gone.
    // Just get it again to be sure ...  [#430]

    if (!TimerMap.Lookup (strTimerName, timer_item))
      return;

// if one-shot timer, delete from list

    if (timer_item->bOneShot)
      {
      TimerMap.RemoveKey (strTimerName);
      delete timer_item;
      SortTimers ();
      }
    }   // end of processing each timer

  } // end of CMUSHclientDoc::CheckTimerMap
Exemplo n.º 2
0
bool CMUSHclientDoc::ExecuteAliasScript (CAlias * alias_item,
                             const CString strCurrentLine)
  {

  if (CheckScriptingAvailable ("Alias", alias_item->dispid, alias_item->strProcedure))
     return false;

  if (alias_item->dispid != DISPID_UNKNOWN)        // if we have a dispatch id
    {

    CString strType = "alias";
    CString strReason =  TFormat ("processing alias \"%s\"", 
                                  (LPCTSTR) alias_item->strLabel);

    // get unlabelled alias's internal name
    const char * pLabel = alias_item->strLabel;
    if (pLabel [0] == 0)
       pLabel = GetAliasRevMap () [alias_item].c_str ();

    if (GetScriptEngine () && GetScriptEngine ()->IsLua ())
      {
      list<double> nparams;
      list<string> sparams;
      sparams.push_back (pLabel);
      sparams.push_back ((LPCTSTR) strCurrentLine);
      alias_item->bExecutingScript = true;     // cannot be deleted now
      GetScriptEngine ()->ExecuteLua (alias_item->dispid, 
                                     alias_item->strProcedure, 
                                     eDontChangeAction,
                                     strType, 
                                     strReason, 
                                     nparams,
                                     sparams, 
                                     alias_item->nInvocationCount,
                                     alias_item->regexp); 
      alias_item->bExecutingScript = false;     // can be deleted now
      return true;
      }   // end of Lua

    // prepare for the arguments, so far, 3 which are: 
    //  1. alias name, 
    //  2. expanded line 
    //  3. replacement string

    // WARNING - arguments should appear in REVERSE order to what the sub expects them!

    enum
      {
      eWildcards,
      eInputLine,
      eAliasName,
      eArgCount,     // this MUST be last
      };    

    COleSafeArray sa;   // for wildcard list
    COleVariant args [eArgCount];
    DISPPARAMS params = { args, NULL, eArgCount, 0 };

    args [eAliasName] = pLabel;
    args [eInputLine] = strCurrentLine;

    // --------------- set up wildcards array ---------------------------
    sa.Clear ();
    // nb - to be consistent with %1, %2 etc. we will make array 1-relative
    sa.CreateOneDim (VT_VARIANT, MAX_WILDCARDS, NULL, 1);
    long i;
    for (i = 1; i < MAX_WILDCARDS; i++)
      {
      COleVariant v (alias_item->wildcards [i].c_str ());
      sa.PutElement (&i, &v);
      }
    // i should be MAX_WILDCARDS (10) now ;)
    COleVariant v (alias_item->wildcards [0].c_str ()); // the whole matching line
    sa.PutElement (&i, &v);
    args [eWildcards] = sa;
    
    alias_item->bExecutingScript = true;     // cannot be deleted now
    ExecuteScript (alias_item->dispid,  
                   alias_item->strProcedure,
                   eDontChangeAction,     // don't change current action
                   strType, 
                   strReason,
                   params, 
                   alias_item->nInvocationCount); 
    alias_item->bExecutingScript = false;     // can be deleted now

    return true;
    }     // end of having a dispatch ID

  return false;
  } // end of CMUSHclientDoc::ExecuteAliasScript