Exemplo n.º 1
0
    bool OnGossipSelect(Player* pPlayer, Creature* _creature, uint32 uiSender, uint32 SKILL)
    { 
        pPlayer->PlayerTalkClass->ClearMenus();

        if (uiSender == GOSSIP_SENDER_MAIN)
        {
            if(pPlayer->HasSkill(SKILL))
                pPlayer->GetSession()->SendNotification("You already have that skill");
            else
                CompleteLearnProfession(pPlayer, (SkillType)SKILL);
        }
        OnGossipHello(pPlayer, _creature);
        return true;
    }
Exemplo n.º 2
0
                bool OnGossipSelect(Player* pPlayer, Creature* _creature, uint32 uiSender, uint32 uiAction)
                { 
                        pPlayer->PlayerTalkClass->ClearMenus();
        
                        if (uiSender == GOSSIP_SENDER_MAIN)
                        {
                
                                switch (uiAction)
                                {
                                        case 196:
                                                pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Alchemy", GOSSIP_SENDER_MAIN, 1);
                                                pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Blacksmithing", GOSSIP_SENDER_MAIN, 2);
                                                pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Leatherworking", GOSSIP_SENDER_MAIN, 3);
                                                pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Tailoring", GOSSIP_SENDER_MAIN, 4);
                                                pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Engineering", GOSSIP_SENDER_MAIN, 5);
                                                pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Enchanting", GOSSIP_SENDER_MAIN, 6);
                                                pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Jewelcrafting", GOSSIP_SENDER_MAIN, 7);
                                                pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Inscription", GOSSIP_SENDER_MAIN, 8);
                                                pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Cooking", GOSSIP_SENDER_MAIN, 9);
                                                pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "First Aid", GOSSIP_SENDER_MAIN, 10);
												pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Herbalism", GOSSIP_SENDER_MAIN, 11);
												pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Skinning", GOSSIP_SENDER_MAIN, 12);
												pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Mining", GOSSIP_SENDER_MAIN, 13);

                                                pPlayer->PlayerTalkClass->SendGossipMenu(907, _creature->GetGUID());
                                                break;
                                        case 1:
                                                if(pPlayer->HasSkill(SKILL_ALCHEMY))
                                                {
                                                        pPlayer->PlayerTalkClass->SendCloseGossip();
                                                        break;
                                                }

                                                CompleteLearnProfession(pPlayer, _creature, SKILL_ALCHEMY);

                                                pPlayer->PlayerTalkClass->SendCloseGossip();
                                                break;
                                        case 2:
                                                if(pPlayer->HasSkill(SKILL_BLACKSMITHING))
                                                {
                                                        pPlayer->PlayerTalkClass->SendCloseGossip();
                                                        break;
                                                }
                                                CompleteLearnProfession(pPlayer, _creature, SKILL_BLACKSMITHING);

                                                pPlayer->PlayerTalkClass->SendCloseGossip();
                                                break;
                                        case 3:
                                                if(pPlayer->HasSkill(SKILL_LEATHERWORKING))
                                                {
                                                        pPlayer->PlayerTalkClass->SendCloseGossip();
                                                        break;
                                                }
                                                CompleteLearnProfession(pPlayer, _creature, SKILL_LEATHERWORKING);

                                                pPlayer->PlayerTalkClass->SendCloseGossip();
                                                break;
                                        case 4:
                                                if(pPlayer->HasSkill(SKILL_TAILORING))
                                                {
                                                        pPlayer->PlayerTalkClass->SendCloseGossip();
                                                        break;
                                                }
                                                CompleteLearnProfession(pPlayer, _creature, SKILL_TAILORING);

                                                pPlayer->PlayerTalkClass->SendCloseGossip();
                                                break;
                                        case 5:
                                                if(pPlayer->HasSkill(SKILL_ENGINEERING))
                                                {
                                                        pPlayer->PlayerTalkClass->SendCloseGossip();
                                                        break;
                                                }
                                                CompleteLearnProfession(pPlayer, _creature, SKILL_ENGINEERING);

                                                pPlayer->PlayerTalkClass->SendCloseGossip();
                                                break;
                                        case 6:
                                                if(pPlayer->HasSkill(SKILL_ENCHANTING))
                                                {
                                                        pPlayer->PlayerTalkClass->SendCloseGossip();
                                                        break;
                                                }
                                                CompleteLearnProfession(pPlayer, _creature, SKILL_ENCHANTING);

                                                pPlayer->PlayerTalkClass->SendCloseGossip();
                                                break;
                                        case 7:
                                                if(pPlayer->HasSkill(SKILL_JEWELCRAFTING))
                                                {
                                                        pPlayer->PlayerTalkClass->SendCloseGossip();
                                                        break;
                                                }
                                                CompleteLearnProfession(pPlayer, _creature, SKILL_JEWELCRAFTING);

                                                pPlayer->PlayerTalkClass->SendCloseGossip();
                                                break;
                                        case 8:
                                                if(pPlayer->HasSkill(SKILL_INSCRIPTION))
                                                {
                                                        pPlayer->PlayerTalkClass->SendCloseGossip();
                                                        break;
                                                }
                                                CompleteLearnProfession(pPlayer, _creature, SKILL_INSCRIPTION);

                                                pPlayer->PlayerTalkClass->SendCloseGossip();
                                                break;
                                        case 9:
                                                if(pPlayer->HasSkill(SKILL_COOKING))
                                                {
                                                        pPlayer->PlayerTalkClass->SendCloseGossip();
                                                        break;
                                                }
                                                CompleteLearnProfession(pPlayer, _creature, SKILL_COOKING);

                                                pPlayer->PlayerTalkClass->SendCloseGossip();
                                                break;
                                        case 10:
                                                if(pPlayer->HasSkill(SKILL_FIRST_AID))
                                                {
                                                        pPlayer->PlayerTalkClass->SendCloseGossip();
                                                        break;
                                                }
                                                CompleteLearnProfession(pPlayer, _creature, SKILL_FIRST_AID);

                                                pPlayer->PlayerTalkClass->SendCloseGossip();
                                                break;
										case 11:
											if(pPlayer->HasSkill(SKILL_HERBALISM))
											{
												pPlayer->PlayerTalkClass->SendCloseGossip();
												break;
											}
											
											CompleteLearnProfession(pPlayer, _creature, SKILL_HERBALISM);
											pPlayer->PlayerTalkClass->SendCloseGossip();
											break;
										case 12:
											if(pPlayer->HasSkill(SKILL_SKINNING))
											{
												pPlayer->PlayerTalkClass->SendCloseGossip();
												break;
											}
											
											CompleteLearnProfession(pPlayer, _creature, SKILL_SKINNING);
											pPlayer->PlayerTalkClass->SendCloseGossip();
											break;
										case 13:
											if(pPlayer->HasSkill(SKILL_MINING))
											{
												pPlayer->PlayerTalkClass->SendCloseGossip();
												break;
											}
											
											CompleteLearnProfession(pPlayer, _creature, SKILL_MINING);
											pPlayer->PlayerTalkClass->SendCloseGossip();
											break;
                                }

        
                        }
                        return true;
                }
Exemplo n.º 3
0
	bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
	{
		switch (action)
		{
            case 2:
				CompleteLearnProfession(player, creature, SKILL_ALCHEMY);
				player->CastSpell(player, SPELL_BLESSING_VISUAL, true);
				player->CLOSE_GOSSIP_MENU();
				break;
			case 3:
				CompleteLearnProfession(player, creature, SKILL_BLACKSMITHING);
				player->learnSpell(17040, false);
				player->CastSpell(player, SPELL_BLESSING_VISUAL, true);
				player->CLOSE_GOSSIP_MENU();
				break;
			case 4:
				CompleteLearnProfession(player, creature,  SKILL_ENCHANTING);
				player->CastSpell(player, SPELL_BLESSING_VISUAL, true);
				player->CLOSE_GOSSIP_MENU();
				break;
			case 5:
				CompleteLearnProfession(player, creature, SKILL_ENGINEERING);
				player->CastSpell(player, SPELL_BLESSING_VISUAL, true);
				player->CLOSE_GOSSIP_MENU();
				break;
			case 6:
				CompleteLearnProfession(player, creature, SKILL_HERBALISM);
				player->CastSpell(player, SPELL_BLESSING_VISUAL, true);
				player->CLOSE_GOSSIP_MENU();
				break;
        case 7:
			CompleteLearnProfession(player, creature, SKILL_INSCRIPTION);
			player->CastSpell(player, SPELL_BLESSING_VISUAL, true);
			player->CLOSE_GOSSIP_MENU();
			break;
        case 8:
			CompleteLearnProfession(player, creature, SKILL_JEWELCRAFTING);
			player->CastSpell(player, SPELL_BLESSING_VISUAL, true);
			player->CLOSE_GOSSIP_MENU();
			break;
        case 9:
			CompleteLearnProfession(player, creature, SKILL_LEATHERWORKING);
			player->CastSpell(player, SPELL_BLESSING_VISUAL, true);
			player->CLOSE_GOSSIP_MENU();
			break;
        case 10:
			CompleteLearnProfession(player, creature, SKILL_MINING);
			player->CastSpell(player, SPELL_BLESSING_VISUAL, true);
			player->CLOSE_GOSSIP_MENU();
			break;
        case 11:
			CompleteLearnProfession(player, creature, SKILL_SKINNING);
			player->CastSpell(player, SPELL_BLESSING_VISUAL, true);
			player->CLOSE_GOSSIP_MENU();
			break;
        case 12:
			CompleteLearnProfession(player, creature, SKILL_TAILORING);
			player->CastSpell(player, SPELL_BLESSING_VISUAL, true);
			player->CLOSE_GOSSIP_MENU();
			break;
        case 13:
			player->PlayerTalkClass->ClearMenus();
			player->ADD_GOSSIP_ITEM(GOSSIP_ICON_TRAINER, sObjectMgr->GetQuantumSystemTextForDBCLocale(TEXT_ID_COOKING), GOSSIP_SENDER_MAIN, 14);
			player->ADD_GOSSIP_ITEM(GOSSIP_ICON_TRAINER, sObjectMgr->GetQuantumSystemTextForDBCLocale(TEXT_ID_FIRST_AID), GOSSIP_SENDER_MAIN, 15);
			player->ADD_GOSSIP_ITEM(GOSSIP_ICON_TRAINER, sObjectMgr->GetQuantumSystemTextForDBCLocale(TEXT_ID_FISHING), GOSSIP_SENDER_MAIN, 16);
			player->ADD_GOSSIP_ITEM(GOSSIP_ICON_TALK, sObjectMgr->GetQuantumSystemTextForDBCLocale(TEXT_ID_MAIN_MENU), GOSSIP_SENDER_MAIN, 17);
			player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, creature->GetGUID());
			break;
        case 14:
			CompleteLearnProfession(player, creature, SKILL_COOKING);
			player->CastSpell(player, SPELL_BLESSING_VISUAL, true);
			player->CLOSE_GOSSIP_MENU();
			break;
        case 15:
			CompleteLearnProfession(player, creature, SKILL_FIRST_AID);
			player->CastSpell(player, SPELL_BLESSING_VISUAL, true);
			player->CLOSE_GOSSIP_MENU();
			break;
        case 16:
			CompleteLearnProfession(player, creature, SKILL_FISHING);
			player->CastSpell(player, SPELL_BLESSING_VISUAL, true);
			player->CLOSE_GOSSIP_MENU();
			break;
		case 17:
			OnGossipHello(player, creature);
			break;
		}
		return true;
	}
Exemplo n.º 4
0
	bool OnGossipSelect(Player* pPlayer, Creature* _creature, uint32 uiSender, uint32 SKILL)
	{ 
		pPlayer->PlayerTalkClass->ClearMenus();

		if (uiSender == GOSSIP_SENDER_MAIN)
		{
			switch (SKILL)
			{
			case 1: // Primary Proffs
				/*if (pPlayer->HasItemCount(40752, 5)) // Emblem of Wrathful
				{
				pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Alchemy (|cff00FF66Unlocked|r)", GOSSIP_SENDER_MAIN, SKILL_ALCHEMY);
				pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Blacksmithing (|cff00FF66Unlocked|r)", GOSSIP_SENDER_MAIN, SKILL_BLACKSMITHING);
				pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Enchanting (|cff00FF66Unlocked|r)", GOSSIP_SENDER_MAIN, SKILL_ENCHANTING);
				pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Engineering (|cff00FF66Unlocked|r)", GOSSIP_SENDER_MAIN, SKILL_ENGINEERING);
				pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Herbalism (|cff00FF66Unlocked|r)", GOSSIP_SENDER_MAIN, SKILL_HERBALISM);
				pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Inscription (|cff00FF66Unlocked|r)", GOSSIP_SENDER_MAIN, SKILL_INSCRIPTION);
				pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Jewelcrafting (|cff00FF66Unlocked|r)", GOSSIP_SENDER_MAIN, SKILL_JEWELCRAFTING);
				pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Leatherworking (|cff00FF66Unlocked|r)", GOSSIP_SENDER_MAIN, SKILL_LEATHERWORKING);
				pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Mining (|cff00FF66Unlocked|r)", GOSSIP_SENDER_MAIN, SKILL_MINING);
				pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Skinning (|cff00FF66Unlocked|r)", GOSSIP_SENDER_MAIN, SKILL_SKINNING);
				pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Tailoring (|cff00FF66Unlocked|r)", GOSSIP_SENDER_MAIN, SKILL_TAILORING);
				pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_TALK, "Back to Main Page", GOSSIP_SENDER_MAIN, 5);
				pPlayer->PlayerTalkClass->SendGossipMenu(60030, _creature->GetGUID());
				}
				else
				{
				pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Alchemy (5 EoW - |cffD80000Locked|r)", GOSSIP_SENDER_MAIN, 3);
				pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Blacksmithing (5 EoW - |cffD80000Locked|r)", GOSSIP_SENDER_MAIN, 3);
				pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Enchanting (5 EoW - |cffD80000Locked|r)", GOSSIP_SENDER_MAIN, 3);
				pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Engineering (5 EoW - |cffD80000Locked|r)", GOSSIP_SENDER_MAIN, 3);
				pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Herbalism (5 EoW - |cffD80000Locked|r)", GOSSIP_SENDER_MAIN, 3);
				pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Inscription (5 EoW - |cffD80000Locked|r)", GOSSIP_SENDER_MAIN, 3);
				pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Jewelcrafting (5 EoW - |cffD80000Locked|r)", GOSSIP_SENDER_MAIN, 3);
				pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Leatherworking (5 EoW - |cffD80000Locked|r)", GOSSIP_SENDER_MAIN, 3);
				pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Mining (5 EoW - |cffD80000Locked|r)", GOSSIP_SENDER_MAIN, 3);
				pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Skinning (5 EoW - |cffD80000Locked|r)", GOSSIP_SENDER_MAIN, 3);
				pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Tailoring (5 EoW - |cffD80000Locked|r)", GOSSIP_SENDER_MAIN, 3);
				pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_TALK, "Back to Main Page", GOSSIP_SENDER_MAIN, 5);
				pPlayer->PlayerTalkClass->SendGossipMenu(60030, _creature->GetGUID());
				}
				else
				{*/
				pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Alchemy", GOSSIP_SENDER_MAIN, SKILL_ALCHEMY);
				pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Blacksmithing", GOSSIP_SENDER_MAIN, SKILL_BLACKSMITHING);
				pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Enchanting", GOSSIP_SENDER_MAIN, SKILL_ENCHANTING);
				pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Engineering", GOSSIP_SENDER_MAIN, SKILL_ENGINEERING);
				pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Herbalism", GOSSIP_SENDER_MAIN, SKILL_HERBALISM);
				pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Inscription", GOSSIP_SENDER_MAIN, SKILL_INSCRIPTION);
				pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Jewelcrafting", GOSSIP_SENDER_MAIN, SKILL_JEWELCRAFTING);
				pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Leatherworking", GOSSIP_SENDER_MAIN, SKILL_LEATHERWORKING);
				pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Mining", GOSSIP_SENDER_MAIN, SKILL_MINING);
				pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Skinning", GOSSIP_SENDER_MAIN, SKILL_SKINNING);
				pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Tailoring", GOSSIP_SENDER_MAIN, SKILL_TAILORING);
				pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_TALK, "Back to Main Page", GOSSIP_SENDER_MAIN, 5);
				pPlayer->PlayerTalkClass->SendGossipMenu(60030, _creature->GetGUID());
				/*}*/
				break;
			case 2: // Secondary Proffs
				/*if (pPlayer->HasItemCount(40752, 5))
				{
				pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Cooking (|cff00FF66Unlocked|r)", GOSSIP_SENDER_MAIN, SKILL_COOKING);
				pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "First Aid (|cff00FF66Unlocked|r)", GOSSIP_SENDER_MAIN, SKILL_FIRST_AID);
				pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Fishing (|cff00FF66Unlocked|r)", GOSSIP_SENDER_MAIN, SKILL_FISHING);
				pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_TALK, "Back to Main Page", GOSSIP_SENDER_MAIN, 5);
				pPlayer->PlayerTalkClass->SendGossipMenu(60030, _creature->GetGUID());
				}
				else
				{
				pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Cooking (5 EoW - |cffD80000Locked|r)", GOSSIP_SENDER_MAIN, 3);
				pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "First Aid (5 EoW - |cffD80000Locked|r)", GOSSIP_SENDER_MAIN, 3);
				pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Fishing (5 EoW - |cffD80000Locked|r)", GOSSIP_SENDER_MAIN, 3);
				pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_TALK, "Back to Main Page", GOSSIP_SENDER_MAIN, 5);
				pPlayer->PlayerTalkClass->SendGossipMenu(60030, _creature->GetGUID());
				}
				}
				else
				{*/
				pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Cooking", GOSSIP_SENDER_MAIN, SKILL_COOKING);
				pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "First Aid", GOSSIP_SENDER_MAIN, SKILL_FIRST_AID);
				pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_1, "Fishing", GOSSIP_SENDER_MAIN, SKILL_FISHING);
				pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_TALK, "Back to Main Page", GOSSIP_SENDER_MAIN, 5);
				pPlayer->PlayerTalkClass->SendGossipMenu(60030, _creature->GetGUID());
				/*}*/
				break;
				/*case 3: // No enought EoW
				pPlayer->GetSession()->SendAreaTriggerMessage("You need at least 5 Emblems of Wrathful to purchase a profession.");
				pPlayer->CLOSE_GOSSIP_MENU();
				break;*/
			case 5: // Main Page
				OnGossipHello(pPlayer, _creature);
				break;
			default:
				{
					if (pPlayer->HasSkill(SKILL))
						pPlayer->GetSession()->SendNotification("You already have that skill");
					else
					{
						CompleteLearnProfession(pPlayer, (SkillType)SKILL);
						/*if (sWorld->getBoolConfig(REALM_IS_TOURNAMENT_ENABLED))
						    pPlayer->DestroyItemCount(40752, 5, true); // Emblem of Wrathful*/
						pPlayer->CLOSE_GOSSIP_MENU();
					}
				}
			}
		}
		return true;
	}
Exemplo n.º 5
0
     bool OnGossipSelect(Player* pPlayer, Creature* _creature, uint32 uiSender, uint32 uiAction)
{ 
        pPlayer->PlayerTalkClass->ClearMenus();
        
        if (uiSender == GOSSIP_SENDER_MAIN)
        {
                
		switch (uiAction)
		{
				case 196:
				pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|TInterface\\icons\\trade_alchemy:30|t  Alchemy", GOSSIP_SENDER_MAIN, 1);
				pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|TInterface\\icons\\trade_blacksmithing:30|t  Blacksmithing", GOSSIP_SENDER_MAIN, 2);
				pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|TInterface\\icons\\inv_misc_armorkit_17:30|t  Leatherworking", GOSSIP_SENDER_MAIN, 3);
				pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|TInterface\\icons\\trade_tailoring:30|t  Tailoring", GOSSIP_SENDER_MAIN, 4);
				pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|TInterface\\icons\\trade_engineering:30|t  Engineering", GOSSIP_SENDER_MAIN, 5);
				pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|TInterface\\icons\\trade_engraving:30|t  Enchanting", GOSSIP_SENDER_MAIN, 6);
				pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|TInterface\\icons\\inv_misc_gem_01:30|t  Jewelcrafting", GOSSIP_SENDER_MAIN, 7);
				pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|TInterface\\icons\\inv_inscription_tradeskill01:30|t  Inscription", GOSSIP_SENDER_MAIN, 8);
				pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|TInterface\\icons\\inv_misc_food_15:30|t  Cooking", GOSSIP_SENDER_MAIN, 9);
				pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|TInterface\\icons\\spell_holy_sealofsacrifice:30|t  First Aid", GOSSIP_SENDER_MAIN, 10);

				pPlayer->PlayerTalkClass->SendGossipMenu(907, _creature->GetGUID());
				break;
			case 1:
				CompleteLearnProfession(pPlayer, _creature, SKILL_ALCHEMY);

				pPlayer->CLOSE_GOSSIP_MENU();
				break;
			case 2:
				CompleteLearnProfession(pPlayer, _creature, SKILL_BLACKSMITHING);

				pPlayer->CLOSE_GOSSIP_MENU();
				break;
			case 3:
				CompleteLearnProfession(pPlayer, _creature, SKILL_LEATHERWORKING);

				pPlayer->CLOSE_GOSSIP_MENU();
				break;
			case 4:
				CompleteLearnProfession(pPlayer, _creature, SKILL_TAILORING);

				pPlayer->CLOSE_GOSSIP_MENU();
				break;
			case 5:
				CompleteLearnProfession(pPlayer, _creature, SKILL_ENGINEERING);

				pPlayer->CLOSE_GOSSIP_MENU();
				break;
			case 6:
				CompleteLearnProfession(pPlayer, _creature, SKILL_ENCHANTING);

				pPlayer->CLOSE_GOSSIP_MENU();
				break;
			case 7:
				CompleteLearnProfession(pPlayer, _creature, SKILL_JEWELCRAFTING);

				pPlayer->CLOSE_GOSSIP_MENU();
				break;
			case 8:
				CompleteLearnProfession(pPlayer, _creature, SKILL_INSCRIPTION);

				pPlayer->CLOSE_GOSSIP_MENU();
				break;
			case 9:
				CompleteLearnProfession(pPlayer, _creature, SKILL_COOKING);

				pPlayer->CLOSE_GOSSIP_MENU();
				break;
			case 10:
				CompleteLearnProfession(pPlayer, _creature, SKILL_FIRST_AID);

				pPlayer->CLOSE_GOSSIP_MENU();
				break;
		}

        
	}
	 return true;
	 }
Exemplo n.º 6
0
                bool OnGossipSelect(Player* pPlayer, Creature* _creature, uint32 uiSender, uint32 uiAction)
                {
                        pPlayer->PlayerTalkClass->ClearMenus();
       
                        if (uiSender == GOSSIP_SENDER_MAIN)
                        {
               
                                switch (uiAction)
                                {
                                        case 196:
                                                pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_2, "|TInterface\\icons\\trade_alchemy:30|t Alchemy.", GOSSIP_SENDER_MAIN, 1);
                                                pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_2, "|TInterface\\icons\\INV_Ingot_05:30|t Blacksmithing.", GOSSIP_SENDER_MAIN, 2);
                                                pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_2, "|TInterface\\icons\\INV_Misc_LeatherScrap_02:30|t Leatherworking.", GOSSIP_SENDER_MAIN, 3);
                                                pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_2, "|TInterface\\icons\\INV_Fabric_Felcloth_Ebon:30|t Tailoring.", GOSSIP_SENDER_MAIN, 4);
                                                pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_2, "|TInterface\\icons\\inv_misc_wrench_01:30|t Engineering.", GOSSIP_SENDER_MAIN, 5);
                                                pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_2, "|TInterface\\icons\\trade_engraving:30|t Enchanting.", GOSSIP_SENDER_MAIN, 6);
                                                pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_2, "|TInterface\\icons\\inv_misc_gem_01:30|t Jewelcrafting.", GOSSIP_SENDER_MAIN, 7);
                                                pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_2, "|TInterface\\icons\\INV_Scroll_08:30|t Inscription.", GOSSIP_SENDER_MAIN, 8);
                                                pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_2, "|TInterface\\icons\\INV_Misc_Herb_07:30|t Herbalism.", GOSSIP_SENDER_MAIN, 9);
                                                pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_2, "|TInterface\\icons\\inv_misc_pelt_wolf_01:30|t Skinning.", GOSSIP_SENDER_MAIN, 10);
                                                pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_2, "|TInterface\\icons\\trade_mining:30|t Mining.", GOSSIP_SENDER_MAIN, 11);
                                                pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_TALK, "|TInterface/ICONS/Thrown_1H_Harpoon_D_01Blue:30|t Nevermind!", GOSSIP_SENDER_MAIN, 12);
                                                pPlayer->PlayerTalkClass->SendGossipMenu(1, _creature->GetGUID());
                                                break;
                                        case 1:
                                                if(pPlayer->HasSkill(SKILL_ALCHEMY))
                                                {
                                                        pPlayer->PlayerTalkClass->SendCloseGossip();
                                                        break;
                                                }
 
                                                CompleteLearnProfession(pPlayer, _creature, SKILL_ALCHEMY);
 
                                                pPlayer->PlayerTalkClass->SendCloseGossip();
                                                break;
                                        case 2:
                                                if(pPlayer->HasSkill(SKILL_BLACKSMITHING))
                                                {
                                                        pPlayer->PlayerTalkClass->SendCloseGossip();
                                                        break;
                                                }
                                                CompleteLearnProfession(pPlayer, _creature, SKILL_BLACKSMITHING);
 
                                                pPlayer->PlayerTalkClass->SendCloseGossip();
                                                break;
                                        case 3:
                                                if(pPlayer->HasSkill(SKILL_LEATHERWORKING))
                                                {
                                                        pPlayer->PlayerTalkClass->SendCloseGossip();
                                                        break;
                                                }
                                                CompleteLearnProfession(pPlayer, _creature, SKILL_LEATHERWORKING);
 
                                                pPlayer->PlayerTalkClass->SendCloseGossip();
                                                break;
                                        case 4:
                                                if(pPlayer->HasSkill(SKILL_TAILORING))
                                                {
                                                        pPlayer->PlayerTalkClass->SendCloseGossip();
                                                        break;
                                                }
                                                CompleteLearnProfession(pPlayer, _creature, SKILL_TAILORING);
 
                                                pPlayer->PlayerTalkClass->SendCloseGossip();
                                                break;
                                        case 5:
                                                if(pPlayer->HasSkill(SKILL_ENGINEERING))
                                                {
                                                        pPlayer->PlayerTalkClass->SendCloseGossip();
                                                        break;
                                                }
                                                CompleteLearnProfession(pPlayer, _creature, SKILL_ENGINEERING);
 
                                                pPlayer->PlayerTalkClass->SendCloseGossip();
                                                break;
                                        case 6:
                                                if(pPlayer->HasSkill(SKILL_ENCHANTING))
                                                {
                                                        pPlayer->PlayerTalkClass->SendCloseGossip();
                                                        break;
                                                }
                                                CompleteLearnProfession(pPlayer, _creature, SKILL_ENCHANTING);
 
                                                pPlayer->PlayerTalkClass->SendCloseGossip();
                                                break;
                                        case 7:
                                                if(pPlayer->HasSkill(SKILL_JEWELCRAFTING))
                                                {
                                                        pPlayer->PlayerTalkClass->SendCloseGossip();
                                                        break;
                                                }
                                                CompleteLearnProfession(pPlayer, _creature, SKILL_JEWELCRAFTING);
 
                                                pPlayer->PlayerTalkClass->SendCloseGossip();
                                                break;
                                        case 8:
                                                if(pPlayer->HasSkill(SKILL_INSCRIPTION))
                                                {
                                                        pPlayer->PlayerTalkClass->SendCloseGossip();
                                                        break;
                                                }
                                                CompleteLearnProfession(pPlayer, _creature, SKILL_INSCRIPTION);
 
                                                pPlayer->PlayerTalkClass->SendCloseGossip();
                                                break;
                                                                                case 9:
                                                                                        if(pPlayer->HasSkill(SKILL_HERBALISM))
                                                                                        {
                                                                                                pPlayer->PlayerTalkClass->SendCloseGossip();
                                                                                                break;
                                                                                        }
                                                                                       
                                                                                        CompleteLearnProfession(pPlayer, _creature, SKILL_HERBALISM);
                                                                                        pPlayer->PlayerTalkClass->SendCloseGossip();
                                                                                        break;
                                                                                case 10:
                                                                                        if(pPlayer->HasSkill(SKILL_SKINNING))
                                                                                        {
                                                                                                pPlayer->PlayerTalkClass->SendCloseGossip();
                                                                                                break;
                                                                                        }
                                                                                       
                                                                                        CompleteLearnProfession(pPlayer, _creature, SKILL_SKINNING);
                                                                                        pPlayer->PlayerTalkClass->SendCloseGossip();
                                                                                        break;
                                                                                case 11:
                                                                                        if(pPlayer->HasSkill(SKILL_MINING))
                                                                                        {
                                                                                                pPlayer->PlayerTalkClass->SendCloseGossip();
                                                                                                break;
                                                                                        }
                                                                                       
                                                                                        CompleteLearnProfession(pPlayer, _creature, SKILL_MINING);
                                                                                        pPlayer->PlayerTalkClass->SendCloseGossip();
                                                                                        break;
                                                                                case 12:
                                                                                        pPlayer->PlayerTalkClass->SendCloseGossip();
                                                                                        break;
                                }
 
       
                        }
                        return true;
                }
		bool OnGossipSelect(Player* player, Creature* creature, uint32 uiSender, uint32 uiAction)
		{
			player->PlayerTalkClass->ClearMenus();

			if (uiSender == GOSSIP_SENDER_MAIN)
			{
				switch (uiAction)
				{
				case 0:
					OnGossipHello(player, creature);
					break;

				case 1:
					player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|TInterface/icons/Spell_ChargeNegative:30|t Назад.|r", GOSSIP_SENDER_MAIN, 0);
					player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_2, "|TInterface/ICONS/Trade_Alchemy:30|t Алхимия: Мастер трансмутации.|r", GOSSIP_SENDER_MAIN, 10);
					player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_2, "|TInterface/ICONS/Trade_Alchemy:30|t Алхимия: Мастер эликсиров.|r", GOSSIP_SENDER_MAIN, 11);
					player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_2, "|TInterface/ICONS/Trade_Alchemy:30|t Алхимия: Мастер Зелья.|r", GOSSIP_SENDER_MAIN, 12);
					player->PlayerTalkClass->SendGossipMenu(907, creature->GetGUID());
					break;
				case 10:
					CompleteLearnProfession(player, creature, SKILL_ALCHEMY);
					player->removeSpell(28677, false);
					player->removeSpell(28675, false);
					player->CLOSE_GOSSIP_MENU();
					break;
				case 11:
					CompleteLearnProfession(player, creature, SKILL_ALCHEMY);
					player->removeSpell(28672, false);
					player->removeSpell(28675, false);
					player->CLOSE_GOSSIP_MENU();
					break;
				case 12:
					CompleteLearnProfession(player, creature, SKILL_ALCHEMY);
					player->removeSpell(28677, false);
					player->removeSpell(28672, false);
					player->CLOSE_GOSSIP_MENU();
					break;

				case 2:
					CompleteLearnProfession(player, creature, SKILL_BLACKSMITHING);
					player->CLOSE_GOSSIP_MENU();
					break;

				case 3:
					CompleteLearnProfession(player, creature, SKILL_LEATHERWORKING);
					player->CLOSE_GOSSIP_MENU();
					break;

				case 4:
					CompleteLearnProfession(player, creature, SKILL_TAILORING);
					player->CLOSE_GOSSIP_MENU();
					break;

				case 5:
					player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|TInterface/icons/Spell_ChargeNegative:30|t Назад!|r", GOSSIP_SENDER_MAIN, 0);
					player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_2, "|TInterface/ICONS/Trade_Engineering:30|t Гномская инженерия.|r", GOSSIP_SENDER_MAIN, 13);
					player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_2, "|TInterface/ICONS/Trade_Engineering:30|t Гоблинская инженерия.|r", GOSSIP_SENDER_MAIN, 14);
					player->PlayerTalkClass->SendGossipMenu(907, creature->GetGUID());
					break;
				case 13:
					CompleteLearnProfession(player, creature, SKILL_ENGINEERING);
					player->removeSpell(20222, false);
					player->removeSpell(82207, false);
					player->removeSpell(105518, false);
					player->CLOSE_GOSSIP_MENU();
					break;
				case 14:
					CompleteLearnProfession(player, creature, SKILL_ENGINEERING);
					player->removeSpell(20219, false);
					player->removeSpell(82207, false);
					player->removeSpell(105518, false);
					player->CLOSE_GOSSIP_MENU();
					break;

				case 6:
					CompleteLearnProfession(player, creature, SKILL_ENCHANTING);
					player->CLOSE_GOSSIP_MENU();
					break;

				case 7:
					CompleteLearnProfession(player, creature, SKILL_JEWELCRAFTING);
					player->CLOSE_GOSSIP_MENU();
					break;

				case 8:
					CompleteLearnProfession(player, creature, SKILL_INSCRIPTION);
					player->CLOSE_GOSSIP_MENU();
					break;

				case 9:
					player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "|TInterface/icons/Spell_ChargeNegative:30|t Назад!|r", GOSSIP_SENDER_MAIN, 0);
					if (!player->HasSkill(SKILL_FIRST_AID)/* || player->GetClass() == CLASS_DEATH_KNIGHT*/)
						player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_2, "|TInterface/ICONS/Spell_Holy_SealOfSacrifice:30|t Первая помощь.|r", GOSSIP_SENDER_MAIN, 15);
					if (!player->HasSkill(SKILL_FISHING))
						player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_2, "|TInterface/ICONS/Trade_Fishing:30|t Рыбная ловля.|r", GOSSIP_SENDER_MAIN, 16);
					if (!player->HasSkill(SKILL_COOKING))
						player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_2, "|TInterface/ICONS/INV_Misc_Food_15:30|t Кулинария.|r", GOSSIP_SENDER_MAIN, 17);
					if (!player->HasSkill(SKILL_ARCHAEOLOGY))
						player->ADD_GOSSIP_ITEM(GOSSIP_ICON_INTERACT_2, "|TInterface/ICONS/INV_Misc_Food_15:30|t Археология.|r", GOSSIP_SENDER_MAIN, 18);
					player->PlayerTalkClass->SendGossipMenu(907, creature->GetGUID());
					break;
				case 15:
					CompleteLearnProfession(player, creature, SKILL_FIRST_AID);
					player->CLOSE_GOSSIP_MENU();
					break;
				case 16:
					CompleteLearnProfession(player, creature, SKILL_FISHING);
					player->CLOSE_GOSSIP_MENU();
					break;
				case 17:
					CompleteLearnProfession(player, creature, SKILL_COOKING);
					player->CLOSE_GOSSIP_MENU();
					break;
				case 18:
					CompleteLearnProfession(player, creature, SKILL_ARCHAEOLOGY);
					player->CLOSE_GOSSIP_MENU();
					break;
				case 19:
					CompleteLearnProfession(player, creature, SKILL_HERBALISM);
					player->CLOSE_GOSSIP_MENU();
					break;
				case 20:
					CompleteLearnProfession(player, creature, SKILL_MINING);
					player->CLOSE_GOSSIP_MENU();
					break;
				case 21:
					CompleteLearnProfession(player, creature, SKILL_SKINNING);
					player->CLOSE_GOSSIP_MENU();
					break;
				}
			}
			return true;
		}