void Toolbox::ComputeMD5(std::string& result, const std::string& data) { if (data.size() > 0) { ComputeMD5(result, &data[0], data.size()); } else { ComputeMD5(result, NULL, 0); } }
/* Compute key used by AES The key is the MD5 hash of the following 0x56 bytes: <first 0x20 bytes of sector 0> <1-byte block index> <0x35-byte constant> */ void Crypt::ComputeEncryptionKey(unsigned char keyOut[16], unsigned char const* tagBlocks0and1, unsigned int blockIndex) { // <0x35-byte constant> unsigned char hashConst[] = { 0x20, 0x43, 0x6F, 0x70, 0x79, 0x72, 0x69, 0x67, 0x68, 0x74, 0x20, 0x28, 0x43, 0x29, 0x20, 0x32, // Copyright (C) 2 0x30, 0x31, 0x30, 0x20, 0x41, 0x63, 0x74, 0x69, 0x76, 0x69, 0x73, 0x69, 0x6F, 0x6E, 0x2E, 0x20, // 010 Activision. 0x41, 0x6C, 0x6C, 0x20, 0x52, 0x69, 0x67, 0x68, 0x74, 0x73, 0x20, 0x52, 0x65, 0x73, 0x65, 0x72, // All Rights Reser 0x76, 0x65, 0x64, 0x2E, 0x20}; // ved. const int hashLen = 0x56; unsigned char hashBuf[hashLen]; unsigned char *numPtr = hashBuf; memcpy(numPtr, tagBlocks0and1, 0x20); numPtr += 0x20; numPtr[0] = (unsigned char)blockIndex; numPtr += 1; memcpy(numPtr, hashConst, 0x35); //fprinthex(stdout,hashBuf, 0x56); ComputeMD5(keyOut, hashBuf, 0x56); }
// called from ---NETPLAY--- thread unsigned int NetPlayClient::OnData(sf::Packet& packet) { MessageId mid; packet >> mid; switch (mid) { case NP_MSG_PLAYER_JOIN: { Player player; packet >> player.pid; packet >> player.name; packet >> player.revision; { std::lock_guard<std::recursive_mutex> lkp(m_crit.players); m_players[player.pid] = player; } m_dialog->Update(); } break; case NP_MSG_PLAYER_LEAVE: { PlayerId pid; packet >> pid; { std::lock_guard<std::recursive_mutex> lkp(m_crit.players); m_players.erase(m_players.find(pid)); } m_dialog->Update(); } break; case NP_MSG_CHAT_MESSAGE: { PlayerId pid; packet >> pid; std::string msg; packet >> msg; // don't need lock to read in this thread const Player& player = m_players[pid]; // add to gui std::ostringstream ss; ss << player.name << '[' << (char)(pid + '0') << "]: " << msg; m_dialog->AppendChat(ss.str()); } break; case NP_MSG_PAD_MAPPING: { for (PadMapping& mapping : m_pad_map) { packet >> mapping; } UpdateDevices(); m_dialog->Update(); } break; case NP_MSG_WIIMOTE_MAPPING: { for (PadMapping& mapping : m_wiimote_map) { packet >> mapping; } m_dialog->Update(); } break; case NP_MSG_PAD_DATA: { PadMapping map = 0; GCPadStatus pad; packet >> map >> pad.button >> pad.analogA >> pad.analogB >> pad.stickX >> pad.stickY >> pad.substickX >> pad.substickY >> pad.triggerLeft >> pad.triggerRight; // Trusting server for good map value (>=0 && <4) // add to pad buffer m_pad_buffer.at(map).Push(pad); m_gc_pad_event.Set(); } break; case NP_MSG_WIIMOTE_DATA: { PadMapping map = 0; NetWiimote nw; u8 size; packet >> map >> size; nw.resize(size); for (unsigned int i = 0; i < size; ++i) packet >> nw[i]; // Trusting server for good map value (>=0 && <4) // add to Wiimote buffer m_wiimote_buffer.at(map).Push(nw); m_wii_pad_event.Set(); } break; case NP_MSG_PAD_BUFFER: { u32 size = 0; packet >> size; m_target_buffer_size = size; m_dialog->OnPadBufferChanged(size); } break; case NP_MSG_CHANGE_GAME: { { std::lock_guard<std::recursive_mutex> lkg(m_crit.game); packet >> m_selected_game; } // update gui m_dialog->OnMsgChangeGame(m_selected_game); sf::Packet spac; spac << static_cast<MessageId>(NP_MSG_GAME_STATUS); PlayerGameStatus status = m_dialog->FindGame(m_selected_game).empty() ? PlayerGameStatus::NotFound : PlayerGameStatus::Ok; spac << static_cast<u32>(status); Send(spac); } break; case NP_MSG_GAME_STATUS: { PlayerId pid; packet >> pid; { std::lock_guard<std::recursive_mutex> lkp(m_crit.players); Player& player = m_players[pid]; u32 status; packet >> status; player.game_status = static_cast<PlayerGameStatus>(status); } m_dialog->Update(); } break; case NP_MSG_START_GAME: { { std::lock_guard<std::recursive_mutex> lkg(m_crit.game); packet >> m_current_game; packet >> g_NetPlaySettings.m_CPUthread; packet >> g_NetPlaySettings.m_CPUcore; packet >> g_NetPlaySettings.m_EnableCheats; packet >> g_NetPlaySettings.m_SelectedLanguage; packet >> g_NetPlaySettings.m_OverrideGCLanguage; packet >> g_NetPlaySettings.m_ProgressiveScan; packet >> g_NetPlaySettings.m_PAL60; packet >> g_NetPlaySettings.m_DSPEnableJIT; packet >> g_NetPlaySettings.m_DSPHLE; packet >> g_NetPlaySettings.m_WriteToMemcard; packet >> g_NetPlaySettings.m_OCEnable; packet >> g_NetPlaySettings.m_OCFactor; int tmp; packet >> tmp; g_NetPlaySettings.m_EXIDevice[0] = (TEXIDevices)tmp; packet >> tmp; g_NetPlaySettings.m_EXIDevice[1] = (TEXIDevices)tmp; u32 time_low, time_high; packet >> time_low; packet >> time_high; g_netplay_initial_rtc = time_low | ((u64)time_high << 32); } m_dialog->OnMsgStartGame(); } break; case NP_MSG_STOP_GAME: case NP_MSG_DISABLE_GAME: { StopGame(); m_dialog->OnMsgStopGame(); } break; case NP_MSG_PING: { u32 ping_key = 0; packet >> ping_key; sf::Packet spac; spac << (MessageId)NP_MSG_PONG; spac << ping_key; Send(spac); } break; case NP_MSG_PLAYER_PING_DATA: { PlayerId pid; packet >> pid; { std::lock_guard<std::recursive_mutex> lkp(m_crit.players); Player& player = m_players[pid]; packet >> player.ping; } DisplayPlayersPing(); m_dialog->Update(); } break; case NP_MSG_DESYNC_DETECTED: { int pid_to_blame; u32 frame; packet >> pid_to_blame; packet >> frame; std::string player = "??"; std::lock_guard<std::recursive_mutex> lkp(m_crit.players); { auto it = m_players.find(pid_to_blame); if (it != m_players.end()) player = it->second.name; } m_dialog->OnDesync(frame, player); } break; case NP_MSG_SYNC_GC_SRAM: { u8 sram[sizeof(g_SRAM.p_SRAM)]; for (size_t i = 0; i < sizeof(g_SRAM.p_SRAM); ++i) { packet >> sram[i]; } { std::lock_guard<std::recursive_mutex> lkg(m_crit.game); memcpy(g_SRAM.p_SRAM, sram, sizeof(g_SRAM.p_SRAM)); g_SRAM_netplay_initialized = true; } } break; case NP_MSG_COMPUTE_MD5: { std::string file_identifier; packet >> file_identifier; ComputeMD5(file_identifier); } break; case NP_MSG_MD5_PROGRESS: { PlayerId pid; int progress; packet >> pid; packet >> progress; m_dialog->SetMD5Progress(pid, progress); } break; case NP_MSG_MD5_RESULT: { PlayerId pid; std::string result; packet >> pid; packet >> result; m_dialog->SetMD5Result(pid, result); } break; case NP_MSG_MD5_ERROR: { PlayerId pid; std::string error; packet >> pid; packet >> error; m_dialog->SetMD5Result(pid, error); } break; case NP_MSG_MD5_ABORT: { m_should_compute_MD5 = false; m_dialog->AbortMD5(); } break; default: PanicAlertT("Unknown message received with id : %d", mid); break; } return 0; }