void veValueCurved::processControlPoints() { if (_cpList.empty() || _iType != InterpolationType::IT_SPLINE) return; std::sort(_cpList.begin(), _cpList.end(), ControlPointSorter()); _range = (*getLastValidIterator()).x() - (*getFirstValidIterator()).x(); if (_iType == InterpolationType::IT_SPLINE) { // Add all sorted control points to the spline veValueCurved::ControlPointList::iterator it; _spline.clear(); for (it = _cpList.begin(); it != _cpList.end(); ++it) _spline.addPoint(veVec3((*it).x(), (*it).y(), 0.0f)); } }
//----------------------------------------------------------------------- void DynamicAttributeCurved::processControlPoints(void) { if (mControlPoints.empty()) return; std::sort(mControlPoints.begin(), mControlPoints.end(), ControlPointSorter()); mRange = (*_getLastValidIterator()).x - (*_getFirstValidIterator()).x; if (mInterpolationType == IT_SPLINE) { // Add all sorted control points to the spline DynamicAttributeCurved::ControlPointList::iterator it; mSpline.clear(); for (it = mControlPoints.begin(); it != mControlPoints.end(); ++it) mSpline.addPoint(Vector3((*it).x, (*it).y, 0)); } }