//----------------------------------------------------------------------------
void QuadraticFreeForm2D::OnDisplay ()
{
    ClearScreen();

    int dim0 = mTexture->GetDimension(0, 0);
    int dim1 = mTexture->GetDimension(1, 0);
    unsigned char* data = (unsigned char*)mTexture->GetData(0);

    const int numSamples = 2*mSize;
    const float invNumSamples = 1.0f/(float)numSamples;
    Vector2f param;
    for (int s = 0; s < numSamples; ++s)
    {
        int u = s*dim0/numSamples;
        param.X() = invNumSamples*s;
        for (int t = 0; t < numSamples; ++t)
        {
            int v = t*dim1/numSamples;
            param.Y() = invNumSamples*t;
            Vector2f result = Evaluate(param);

            int x = ControlToScreen(result.X());
            int y = ControlToScreen(result.Y());
            int index = 4*(u + dim0*v);
            unsigned char b = data[index++];
            unsigned char g = data[index++];
            unsigned char r = data[index++];
            ++index;

            SetPixel(x, y, ColorRGB(r, g, b));
        }
    }

    // Draw the control points.
    ColorRGB green(0, 255, 0);
    for (int row = 0; row <= 2; ++row)
    {
        for (int col = 0; col <= 2; ++col)
        {
            SetThickPixel(mCtrlX[row][col], mCtrlY[row][col], 2, green);
        }
    }

    WindowApplication2::OnDisplay();
}
Exemplo n.º 2
0
void cUIMenuSubMenu::ShowSubMenu() {
	mSubMenu->Parent( Parent()->Parent() );

	eeVector2i Pos = this->Pos();
	ControlToScreen( Pos );
	Pos.x += mSize.Width() + reinterpret_cast<cUIMenu*> ( Parent() )->Padding().Right;

	cUIMenu::FixMenuPos( Pos, mSubMenu, reinterpret_cast<cUIMenu*> ( Parent() ), this );

	mSubMenu->Parent()->WorldToControl( Pos );
	mSubMenu->Pos( Pos );

	if ( !mSubMenu->Visible() ) {
		mSubMenu->Show();
	}
}