Exemplo n.º 1
0
// Create CPU Mode menus
void CCodeWindow::CreateMenu(const SCoreStartupParameter& _LocalCoreStartupParameter, wxMenuBar *pMenuBar)
{
	// CPU Mode
	wxMenu* pCoreMenu = new wxMenu;

	wxMenuItem* interpreter = pCoreMenu->Append(IDM_INTERPRETER, _("&Interpreter core"),
		StrToWxStr("This is necessary to get break points"
		" and stepping to work as explained in the Developer Documentation. But it can be very"
		" slow, perhaps slower than 1 fps."),
		wxITEM_CHECK);
	interpreter->Check(_LocalCoreStartupParameter.iCPUCore == 0);
	pCoreMenu->AppendSeparator();

	pCoreMenu->Append(IDM_JITBLOCKLINKING, _("&JIT Block Linking off"),
		_("Provide safer execution by not linking the JIT blocks."),
		wxITEM_CHECK);

	pCoreMenu->Append(IDM_JITNOBLOCKCACHE, _("&Disable JIT Cache"),
		_("Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from crashing.\n[This option must be selected before a game is started.]"),
		wxITEM_CHECK);
	pCoreMenu->Append(IDM_CLEARCODECACHE, _("&Clear JIT cache"));

	pCoreMenu->AppendSeparator();
	pCoreMenu->Append(IDM_LOGINSTRUCTIONS, _("&Log JIT instruction coverage"));
	pCoreMenu->Append(IDM_SEARCHINSTRUCTION, _("&Search for an op"));

	pCoreMenu->AppendSeparator();
	pCoreMenu->Append(IDM_JITOFF, _("&JIT off (JIT core)"),
		_("Turn off all JIT functions, but still use the JIT core from Jit.cpp"),
		wxITEM_CHECK);
	pCoreMenu->Append(IDM_JITLSOFF, _("&JIT LoadStore off"),
			wxEmptyString, wxITEM_CHECK);
	pCoreMenu->Append(IDM_JITLSLBZXOFF, _("    &JIT LoadStore lbzx off"),
			wxEmptyString, wxITEM_CHECK);
	pCoreMenu->Append(IDM_JITLSLXZOFF, _("    &JIT LoadStore lXz off"),
			wxEmptyString, wxITEM_CHECK);
	pCoreMenu->Append(IDM_JITLSLWZOFF, _("&JIT LoadStore lwz off"),
			wxEmptyString, wxITEM_CHECK);
	pCoreMenu->Append(IDM_JITLSFOFF, _("&JIT LoadStore Floating off"),
			wxEmptyString, wxITEM_CHECK);
	pCoreMenu->Append(IDM_JITLSPOFF, _("&JIT LoadStore Paired off"),
			wxEmptyString, wxITEM_CHECK);
	pCoreMenu->Append(IDM_JITFPOFF, _("&JIT FloatingPoint off"),
			wxEmptyString, wxITEM_CHECK);
	pCoreMenu->Append(IDM_JITIOFF, _("&JIT Integer off"),
			wxEmptyString, wxITEM_CHECK);
	pCoreMenu->Append(IDM_JITPOFF, _("&JIT Paired off"),
			wxEmptyString, wxITEM_CHECK);
	pCoreMenu->Append(IDM_JITSROFF, _("&JIT SystemRegisters off"),
			wxEmptyString, wxITEM_CHECK);

	pMenuBar->Append(pCoreMenu, _("&JIT"));


	// Debug Menu
	wxMenu* pDebugMenu = new wxMenu;

	pDebugMenu->Append(IDM_STEP, _("Step &Into\tF11"));
	pDebugMenu->Append(IDM_STEPOVER, _("Step &Over\tF10"));
	pDebugMenu->Append(IDM_TOGGLE_BREAKPOINT, _("Toggle &Breakpoint\tF9"));

	pMenuBar->Append(pDebugMenu, _("&Debug"));

	CreateMenuSymbols(pMenuBar);
}
Exemplo n.º 2
0
// Create CPU Mode menus
void CCodeWindow::CreateMenu(const SConfig& core_startup_parameter, wxMenuBar *pMenuBar)
{
	// CPU Mode
	wxMenu* pCoreMenu = new wxMenu;

	wxMenuItem* interpreter = pCoreMenu->Append(IDM_INTERPRETER, _("&Interpreter core"),
		_("This is necessary to get break points"
		" and stepping to work as explained in the Developer Documentation. But it can be very"
		" slow, perhaps slower than 1 fps."),
		wxITEM_CHECK);
	interpreter->Check(core_startup_parameter.iCPUCore == PowerPC::CORE_INTERPRETER);
	pCoreMenu->AppendSeparator();

	pCoreMenu->Append(IDM_JIT_NO_BLOCK_LINKING, _("&JIT Block Linking off"),
		_("Provide safer execution by not linking the JIT blocks."),
		wxITEM_CHECK);

	pCoreMenu->Append(IDM_JIT_NO_BLOCK_CACHE, _("&Disable JIT Cache"),
		_("Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from crashing.\n[This option must be selected before a game is started.]"),
		wxITEM_CHECK);
	pCoreMenu->Append(IDM_CLEAR_CODE_CACHE, _("&Clear JIT cache"));

	pCoreMenu->AppendSeparator();
	pCoreMenu->Append(IDM_LOG_INSTRUCTIONS, _("&Log JIT instruction coverage"));
	pCoreMenu->Append(IDM_SEARCH_INSTRUCTION, _("&Search for an op"));

	pCoreMenu->AppendSeparator();
	pCoreMenu->Append(IDM_JIT_OFF, _("&JIT off (JIT core)"),
		_("Turn off all JIT functions, but still use the JIT core from Jit.cpp"),
		wxITEM_CHECK);
	pCoreMenu->Append(IDM_JIT_LS_OFF, _("&JIT LoadStore off"),
			wxEmptyString, wxITEM_CHECK);
	pCoreMenu->Append(IDM_JIT_LSLBZX_OFF, _("    &JIT LoadStore lbzx off"),
			wxEmptyString, wxITEM_CHECK);
	pCoreMenu->Append(IDM_JIT_LSLXZ_OFF, _("    &JIT LoadStore lXz off"),
			wxEmptyString, wxITEM_CHECK);
	pCoreMenu->Append(IDM_JIT_LSLWZ_OFF, _("&JIT LoadStore lwz off"),
			wxEmptyString, wxITEM_CHECK);
	pCoreMenu->Append(IDM_JIT_LSF_OFF, _("&JIT LoadStore Floating off"),
			wxEmptyString, wxITEM_CHECK);
	pCoreMenu->Append(IDM_JIT_LSP_OFF, _("&JIT LoadStore Paired off"),
			wxEmptyString, wxITEM_CHECK);
	pCoreMenu->Append(IDM_JIT_FP_OFF, _("&JIT FloatingPoint off"),
			wxEmptyString, wxITEM_CHECK);
	pCoreMenu->Append(IDM_JIT_I_OFF, _("&JIT Integer off"),
			wxEmptyString, wxITEM_CHECK);
	pCoreMenu->Append(IDM_JIT_P_OFF, _("&JIT Paired off"),
			wxEmptyString, wxITEM_CHECK);
	pCoreMenu->Append(IDM_JIT_SR_OFF, _("&JIT SystemRegisters off"),
			wxEmptyString, wxITEM_CHECK);

	pMenuBar->Append(pCoreMenu, _("&JIT"));


	// Debug Menu
	wxMenu* pDebugMenu = new wxMenu;

	pDebugMenu->Append(IDM_STEP, _("Step &Into\tF11"));
	pDebugMenu->Append(IDM_STEPOVER, _("Step &Over\tF10"));
	pDebugMenu->Append(IDM_STEPOUT, _("Step O&ut\tSHIFT+F11"));
	pDebugMenu->Append(IDM_TOGGLE_BREAKPOINT, _("Toggle &Breakpoint\tF9"));
	pDebugMenu->AppendSeparator();

	wxMenu* pPerspectives = new wxMenu;
	Parent->m_SavedPerspectives = new wxMenu;
	pDebugMenu->AppendSubMenu(pPerspectives, _("Perspectives"), _("Edit Perspectives"));
	pPerspectives->Append(IDM_SAVE_PERSPECTIVE, _("Save perspectives"), _("Save currently-toggled perspectives"));
	pPerspectives->Append(IDM_EDIT_PERSPECTIVES, _("Edit perspectives"), _("Toggle editing of perspectives"), wxITEM_CHECK);
	pPerspectives->AppendSeparator();
	pPerspectives->Append(IDM_ADD_PERSPECTIVE, _("Create new perspective"));
	pPerspectives->AppendSubMenu(Parent->m_SavedPerspectives, _("Saved perspectives"));
	Parent->PopulateSavedPerspectives();
	pPerspectives->AppendSeparator();
	wxMenu* pAddPane = new wxMenu;
	pPerspectives->AppendSubMenu(pAddPane, _("Add new pane to"));
	pAddPane->Append(IDM_PERSPECTIVES_ADD_PANE_TOP, _("Top"));
	pAddPane->Append(IDM_PERSPECTIVES_ADD_PANE_BOTTOM, _("Bottom"));
	pAddPane->Append(IDM_PERSPECTIVES_ADD_PANE_LEFT, _("Left"));
	pAddPane->Append(IDM_PERSPECTIVES_ADD_PANE_RIGHT, _("Right"));
	pAddPane->Append(IDM_PERSPECTIVES_ADD_PANE_CENTER, _("Center"));
	pPerspectives->Append(IDM_TAB_SPLIT, _("Tab split"), "", wxITEM_CHECK);
	pPerspectives->Append(IDM_NO_DOCKING, _("Disable docking"), "Disable docking of perspective panes to main window", wxITEM_CHECK);


	pMenuBar->Append(pDebugMenu, _("&Debug"));

	CreateMenuSymbols(pMenuBar);
}