EID EntityManager::CreateNPC(PID npcID, bool updateProxList, bool alwaysWatching)
{
    psCharacter *chardata=psServer::CharacterLoader.LoadCharacterData(npcID,false);
    if (chardata==NULL)
    {
        CPrintf(CON_ERROR, "Couldn't load character for NPC %s.", ShowID(npcID));
        return 0;
    }

    return CreateNPC(chardata, updateProxList, alwaysWatching);
}
Exemplo n.º 2
0
EID EntityManager::CreateNPC(psCharacter *chardata, bool updateProxList, bool alwaysWatching)
{
    csVector3 pos;
    float yrot;
    psSectorInfo *sectorinfo;
    iSector *sector;
    InstanceID instance;

    chardata->GetLocationInWorld(instance, sectorinfo,pos.x,pos.y,pos.z,yrot);
    sector = FindSector(sectorinfo->name);

    if (sector == NULL)
    {
        Error3("Could not resolve sector >%s< for NPC %s.", sectorinfo->name.GetData(), ShowID(chardata->GetPID()));
        delete chardata;
        return false;
    }

    return CreateNPC(chardata, instance, pos, sector, yrot, updateProxList, alwaysWatching);
}
Exemplo n.º 3
0
void EntityManager::RemoveRideRelation(gemActor *rider)
{
    csVector3 pos;
    float yrot;
    psSectorInfo *sectorinfo;
    InstanceID instance;

    float movMod = rider->GetMount()->GetRaceInfo()->GetSpeedModifier();

    rider->GetCharacterData()->GetLocationInWorld(instance, sectorinfo,pos.x,pos.y,pos.z,yrot);
    rider->GetMount()->SetLocationInWorld(instance, sectorinfo,pos.x,pos.y,pos.z,yrot);
    CreateNPC(rider->GetMount());
    rider->SetMount(NULL);
    
    rider->UpdateProxList( true );

    if( movMod != rider->GetCharacterData()->GetRaceInfo()->GetSpeedModifier())
    {
        psMoveModMsg modMsg(rider->GetClientID(), psMoveModMsg::NONE,
                            csVector3(0), 0);
        modMsg.SendMessage();
    }
}
Exemplo n.º 4
0
CChar * CChar::Use_Figurine( CItem * pItem, bool bCheckFollowerSlots )
{
	ADDTOCALLSTACK("CChar::Use_Figurine");
	// NOTE: The figurine is NOT destroyed.
	bool bCreatedNewNpc = false;
	if ( !pItem )
		return NULL;

	if ( pItem->m_uidLink.IsValidUID() && pItem->m_uidLink.IsChar() && pItem->m_uidLink != GetUID() && !IsPriv(PRIV_GM) )
	{
		SysMessageDefault(DEFMSG_MSG_FIGURINE_NOTYOURS);
		return NULL;
	}

	// Create a new NPC if there's no one linked to this figurine 
	CChar *pPet = pItem->m_itFigurine.m_UID.CharFind();
	if ( !pPet )
	{
		CREID_TYPE id = pItem->m_itFigurine.m_ID;
		if ( !id )
		{
			id = CItemBase::FindCharTrack(pItem->GetID());
			if ( !id )
			{
				DEBUG_ERR(("FIGURINE id 0%x, no creature\n", pItem->GetDispID()));
				return NULL;
			}
		}
		bCreatedNewNpc = true;
		pPet = CreateNPC(id);
		ASSERT(pPet);
		pPet->SetName(pItem->GetName());
		if ( pItem->GetHue() )
		{
			pPet->m_prev_Hue = pItem->GetHue();
			pPet->SetHue(pItem->GetHue());
		}
	}

	if ( bCheckFollowerSlots && IsSetOF(OF_PetSlots) )
	{
		if ( !FollowersUpdate(pPet, static_cast<short>(maximum(1, pPet->GetDefNum("FOLLOWERSLOTS", true, true))), true) )
		{
			SysMessageDefault(DEFMSG_PETSLOTS_TRY_CONTROL);
			if ( bCreatedNewNpc )
				pPet->Delete();
			return NULL;
		}
	}

	if ( pPet->IsDisconnected() )
		pPet->StatFlag_Clear(STATF_Ridden);		// pull the creature out of IDLE space

	pItem->m_itFigurine.m_UID.InitUID();
	pPet->m_dirFace = m_dirFace;
	pPet->NPC_PetSetOwner(this);
	pPet->MoveToChar(pItem->GetTopLevelObj()->GetTopPoint());
	pPet->Update();
	pPet->Skill_Start(SKILL_NONE);	// was NPCACT_RIDDEN
	pPet->SoundChar(CRESND_RAND1);
	return pPet;
}