LONG CutBlock(struct InstData *data, BOOL Clipboard, BOOL NoCut, BOOL update) { struct marking newblock; LONG result; ENTER(); //D(DBF_STARTUP, "CutBlock: %ld %ld %ld", Clipboard, NoCut, update); NiceBlock(&data->blockinfo, &newblock); if(!NoCut) AddToUndoBuffer(ET_DELETEBLOCK, (char *)&newblock, data); result = CutBlock2(data, Clipboard, NoCut, &newblock, update); RETURN(result); return(result); }
long Undo(struct InstData *data) { ENTER(); D(DBF_UNDO, "undolevel: %ld undocur: %ld undofill: %ld", data->undolevel, data->undocur, data->undofill); // check if there is something in the undo // buffer available if(data->undolevel > 0 && data->undocur > 0) { struct UserAction *buffer; BOOL crsr_move = TRUE; if(Enabled(data)) { data->blockinfo.enabled = FALSE; MarkText(data->blockinfo.startx, data->blockinfo.startline, data->blockinfo.stopx, data->blockinfo.stopline, data); } // as the redo operation automatically // becomes available when undo is used we just // check here if we didn't yet set RedoAvailable // as we only want to set it once if(data->undocur == data->undofill) set(data->object, MUIA_TextEditor_RedoAvailable, TRUE); data->undopointer = (APTR)((char *)data->undopointer - sizeof(struct UserAction)); data->undocur--; buffer = (struct UserAction *)data->undopointer; // if(data->actualline != LineNode(buffer->y, data) || data->CPos_X != buffer->x) SetCursor(data->CPos_X, data->actualline, FALSE, data); data->CPos_X = buffer->x; data->actualline = LineNode(buffer->y, data); ScrollIntoDisplay(data); switch(buffer->type) { case ET_PASTECHAR: { buffer->del.character = *(data->actualline->line.Contents+data->CPos_X); buffer->del.style = GetStyle(data->CPos_X, data->actualline); buffer->del.flow = data->actualline->line.Flow; buffer->del.separator = data->actualline->line.Separator; RemoveChars(data->CPos_X, data->actualline, 1, data); } break; case ET_BACKSPACECHAR: { PasteChars(data->CPos_X++, data->actualline, 1, (char *)&buffer->del.character, buffer, data); } break; case ET_DELETECHAR: { PasteChars(data->CPos_X, data->actualline, 1, (char *)&buffer->del.character, buffer, data); } break; case ET_SPLITLINE: { MergeLines(data->actualline, data); } break; case ET_MERGELINES: { SplitLine(data->CPos_X, data->actualline, FALSE, buffer, data); } break; case ET_BACKSPACEMERGE: { SplitLine(data->CPos_X, data->actualline, TRUE, buffer, data); } break; case ET_PASTEBLOCK: { struct marking block = { TRUE, LineNode(buffer->y, data), buffer->x, LineNode(buffer->blk.y, data), buffer->blk.x }; char *clip = GetBlock(&block, data); CutBlock2(data, FALSE, FALSE, &block, TRUE); buffer->clip = (unsigned char *)clip; } break; case ET_DELETEBLOCK_NOMOVE: crsr_move = FALSE; // continue case ET_DELETEBLOCK: { struct Hook *oldhook = data->ImportHook; char *clip = (char *)buffer->clip; data->ImportHook = &ImPlainHook; InsertText(data, clip, crsr_move); data->ImportHook = oldhook; MyFreePooled(data->mypool, clip); buffer->blk.x = data->CPos_X; buffer->blk.y = LineNr(data->actualline, data); if(!crsr_move) { data->CPos_X = buffer->x; data->actualline = LineNode(buffer->y, data); } } break; default: // nothing to do break; } ScrollIntoDisplay(data); if(data->flags & FLG_Active) SetCursor(data->CPos_X, data->actualline, TRUE, data); // if there are no further undo levels we // have to set UndoAvailable to FALSE if(data->undocur == 0) { set(data->object, MUIA_TextEditor_UndoAvailable, FALSE); if(!(data->flags & FLG_UndoLost)) data->HasChanged = FALSE; } RETURN(TRUE); return(TRUE); } else { DoMethod(data->object, MUIM_TextEditor_HandleError, Error_NothingToUndo); RETURN(FALSE); return(FALSE); } }
long Redo(struct InstData *data) { ENTER(); D(DBF_UNDO, "undolevel: %ld undocur: %ld undofill: %ld", data->undolevel, data->undocur, data->undofill); // check if there something to redo at all if(data->undofill > 0 && data->undocur < data->undofill) { struct UserAction *buffer = (struct UserAction *)data->undopointer; if(Enabled(data)) { data->blockinfo.enabled = FALSE; MarkText(data->blockinfo.startx, data->blockinfo.startline, data->blockinfo.stopx, data->blockinfo.stopline, data); } // in case undocur is equal zero then we have to // set the undoavailable attribute to true to signal // others that undo is available if(data->undocur == 0) set(data->object, MUIA_TextEditor_UndoAvailable, TRUE); data->undopointer = (APTR)((char *)data->undopointer + sizeof(struct UserAction)); data->undocur++; // if(data->actualline != LineNode(buffer->y, data) || data->CPos_X != buffer->x) SetCursor(data->CPos_X, data->actualline, FALSE, data); data->CPos_X = buffer->x; data->actualline = LineNode(buffer->y, data); ScrollIntoDisplay(data); switch(buffer->type) { case ET_PASTECHAR: PasteChars(data->CPos_X++, data->actualline, 1, (char *)&buffer->del.character, buffer, data); break; case ET_BACKSPACECHAR: case ET_DELETECHAR: RemoveChars(data->CPos_X, data->actualline, 1, data); break; case ET_SPLITLINE: SplitLine(data->CPos_X, data->actualline, TRUE, NULL, data); break; case ET_MERGELINES: case ET_BACKSPACEMERGE: MergeLines(data->actualline, data); break; case ET_PASTEBLOCK: { struct Hook *oldhook = data->ImportHook; data->ImportHook = &ImPlainHook; InsertText(data, (char *)buffer->clip, TRUE); data->ImportHook = oldhook; MyFreePooled(data->mypool, buffer->clip); buffer->blk.x = data->CPos_X; buffer->blk.y = LineNr(data->actualline, data); } break; case ET_DELETEBLOCK_NOMOVE: case ET_DELETEBLOCK: { struct marking block = { TRUE, LineNode(buffer->y, data), buffer->x, LineNode(buffer->blk.y, data), buffer->blk.x }; char *clip = GetBlock(&block, data); CutBlock2(data, FALSE, FALSE, &block, TRUE); buffer->clip = (unsigned char *)clip; } break; default: // nothing to do break; } ScrollIntoDisplay(data); if(data->flags & FLG_Active) SetCursor(data->CPos_X, data->actualline, TRUE, data); // if undocur == undofill this signals that we // don't have any things to redo anymore. if(data->undocur == data->undofill) set(data->object, MUIA_TextEditor_RedoAvailable, FALSE); RETURN(TRUE); return(TRUE); } else { DoMethod(data->object, MUIM_TextEditor_HandleError, Error_NothingToRedo); RETURN(FALSE); return(FALSE); } }