Exemplo n.º 1
0
#include "driver.h"
#include "core.h"
#include "wmssnd.h"
#include "s7.h"

const core_tLCDLayout s7_dispS7[] = {
  DISP_SEG_7(1,0,CORE_SEG87),DISP_SEG_7(1,1,CORE_SEG87),
  DISP_SEG_7(0,0,CORE_SEG87),DISP_SEG_7(0,1,CORE_SEG87),
  DISP_SEG_BALLS(0,8,CORE_SEG7S),DISP_SEG_CREDIT(20,28,CORE_SEG7S),{0}
};
const struct core_dispLayout s7_6digit_disp[] = {
  // Player 1            Player 2
  {0, 0, 0,6,CORE_SEG7}, {0,18, 8,6,CORE_SEG7},
  // Player 3            Player 4
  {2, 0,20,6,CORE_SEG7}, {2,18,28,6,CORE_SEG7},
  // Right Side          Left Side
  {4, 9,14,2,CORE_SEG7}, {4,14, 6,2,CORE_SEG7}, {0}
};

#define INITGAME(name, disp) \
static core_tGameData name##GameData = { GEN_S7, disp }; \
static void init_##name(void) { core_gameData = &name##GameData; }

#define INITGAMEFULL(name, disp,lflip,rflip,ss17,ss18,ss19,ss20,ss21,ss22) \
static core_tGameData name##GameData = { GEN_S7, disp, {FLIP_SWNO(lflip,rflip)}, \
 NULL, {{0}},{0,{ss17,ss18,ss19,ss20,ss21,ss22}}}; \
static void init_##name(void) { core_gameData = &name##GameData; }

S7_INPUT_PORTS_START(s7, 1) S7_INPUT_PORTS_END

/*-------------------------------
Exemplo n.º 2
0
Arquivo: s11.c Projeto: Bremma/pinmame
#define S11_SOLSMOOTH       2 /* Smooth the Solenoids over this numer of VBLANKS */
#define S11_LAMPSMOOTH      2 /* Smooth the lamps over this number of VBLANKS */
#define S11_DISPLAYSMOOTH   2 /* Smooth the display over this number of VBLANKS */

static MACHINE_STOP(s11);
static NVRAM_HANDLER(s11);
static NVRAM_HANDLER(de);

const struct core_dispLayout s11_dispS9[] = {
  {4, 0, 1,7, CORE_SEG87}, {4,16, 9,7, CORE_SEG87},
  {0, 0,21,7, CORE_SEG87}, {0,16,29,7, CORE_SEG87},
  DISP_SEG_CREDIT(0,8,CORE_SEG7S),DISP_SEG_BALLS(20,28,CORE_SEG7S),{0}
};
const struct core_dispLayout s11_dispS11[] = {
  DISP_SEG_7(0,0,CORE_SEG16),DISP_SEG_7(0,1,CORE_SEG16),
  DISP_SEG_7(1,0,CORE_SEG8), DISP_SEG_7(1,1,CORE_SEG8),
  {2,8,0,1,CORE_SEG7S},{2,10,8,1,CORE_SEG7S}, {2,2,20,1,CORE_SEG7S},{2,4,28,1,CORE_SEG7S}, {0}
};
const struct core_dispLayout s11_dispS11a[] = {
  DISP_SEG_7(0,0,CORE_SEG16),DISP_SEG_7(0,1,CORE_SEG16),
  DISP_SEG_7(1,0,CORE_SEG8), DISP_SEG_7(1,1,CORE_SEG8) ,{0}
};
const struct core_dispLayout s11_dispS11b2[] = {
  DISP_SEG_16(0,CORE_SEG16),DISP_SEG_16(1,CORE_SEG16),{0}
};

/*----------------
/  Local variables
/-----------------*/
static struct {