Exemplo n.º 1
0
static void r200RegainedLock(r200ContextPtr r200)
{
	__DRIdrawablePrivate *dPriv = r200->radeon.dri.drawable;
	int i;

	if (r200->radeon.lastStamp != dPriv->lastStamp) {
		radeonUpdatePageFlipping(&r200->radeon);
		R200_STATECHANGE(r200, ctx);
		r200->hw.ctx.cmd[CTX_RB3D_COLOROFFSET] =
			r200->radeon.state.color.drawOffset
			+ r200->radeon.radeonScreen->fbLocation;
		r200->hw.ctx.cmd[CTX_RB3D_COLORPITCH] =
			r200->radeon.state.color.drawPitch;

		if (r200->radeon.glCtx->DrawBuffer->_ColorDrawBufferMask[0] == BUFFER_BIT_BACK_LEFT)
			radeonSetCliprects(&r200->radeon, GL_BACK_LEFT);
		else
			radeonSetCliprects(&r200->radeon, GL_FRONT_LEFT);
		r200UpdateViewportOffset(r200->radeon.glCtx);
		r200->radeon.lastStamp = dPriv->lastStamp;
	}

	for (i = 0; i < r200->nr_heaps; i++) {
		DRI_AGE_TEXTURES(r200->texture_heaps[i]);
	}
}
Exemplo n.º 2
0
static void r300RegainedLock(radeonContextPtr radeon)
{
	__DRIdrawablePrivate *dPriv = radeon->dri.drawable;

	if (radeon->lastStamp != dPriv->lastStamp) {
		_mesa_resize_framebuffer(radeon->glCtx,
			(GLframebuffer*)dPriv->driverPrivate,
			dPriv->w, dPriv->h);

		radeonUpdatePageFlipping(radeon);

		if (radeon->glCtx->DrawBuffer->_ColorDrawBufferMask[0] == BUFFER_BIT_BACK_LEFT)
			radeonSetCliprects(radeon, GL_BACK_LEFT);
		else
			radeonSetCliprects(radeon, GL_FRONT_LEFT);

		radeonUpdateScissor(radeon->glCtx);
		radeon->lastStamp = dPriv->lastStamp;
	}

#if R200_MERGED
	for (i = 0; i < r200->nr_heaps; i++) {
		DRI_AGE_TEXTURES(r200->texture_heaps[i]);
	}
#endif
}
Exemplo n.º 3
0
/* Update the hardware state.  This is called if another context has
 * grabbed the hardware lock, which includes the X server.  This
 * function also updates the driver's window state after the X server
 * moves, resizes or restacks a window -- the change will be reflected
 * in the drawable position and clip rects.  Since the X server grabs
 * the hardware lock when it changes the window state, this routine will
 * automatically be called after such a change.
 */
void mach64GetLock( mach64ContextPtr mmesa, GLuint flags )
{
   __DRIdrawablePrivate *dPriv = mmesa->driDrawable;
   __DRIscreenPrivate *sPriv = mmesa->driScreen;
   drm_mach64_sarea_t *sarea = mmesa->sarea;
   int i;

   drmGetLock( mmesa->driFd, mmesa->hHWContext, flags );

   /* The window might have moved, so we might need to get new clip
    * rects.
    *
    * NOTE: This releases and regrabs the hw lock to allow the X server
    * to respond to the DRI protocol request for new drawable info.
    * Since the hardware state depends on having the latest drawable
    * clip rects, all state checking must be done _after_ this call.
    */
   DRI_VALIDATE_DRAWABLE_INFO( sPriv, dPriv ); 

   if ( mmesa->lastStamp != dPriv->lastStamp ) {
      mmesa->lastStamp = dPriv->lastStamp;
      if (mmesa->glCtx->DrawBuffer->_ColorDrawBufferIndexes[0] == BUFFER_BACK_LEFT)
         mach64SetCliprects( mmesa->glCtx, GL_BACK_LEFT );
      else
         mach64SetCliprects( mmesa->glCtx, GL_FRONT_LEFT );
      driUpdateFramebufferSize( mmesa->glCtx, dPriv );
      mach64CalcViewport( mmesa->glCtx );
   }

   mmesa->dirty |= (MACH64_UPLOAD_CONTEXT
		    | MACH64_UPLOAD_MISC
		    | MACH64_UPLOAD_CLIPRECTS);

   /* EXA render acceleration uses the texture engine, so restore it */
   mmesa->dirty |= (MACH64_UPLOAD_TEXTURE);

   if ( sarea->ctx_owner != mmesa->hHWContext ) {
      sarea->ctx_owner = mmesa->hHWContext;
      mmesa->dirty = MACH64_UPLOAD_ALL;
   }

   for ( i = mmesa->firstTexHeap ; i < mmesa->lastTexHeap ; i++ ) {
      DRI_AGE_TEXTURES( mmesa->texture_heaps[i] );
   }
}
Exemplo n.º 4
0
/* Update the hardware state.  This is called if another context has
 * grabbed the hardware lock, which includes the X server.  This
 * function also updates the driver's window state after the X server
 * moves, resizes or restacks a window -- the change will be reflected
 * in the drawable position and clip rects.  Since the X server grabs
 * the hardware lock when it changes the window state, this routine will
 * automatically be called after such a change.
 */
void r200GetLock( r200ContextPtr rmesa, GLuint flags )
{
   __DRIdrawablePrivate *dPriv = rmesa->dri.drawable;
   __DRIscreenPrivate *sPriv = rmesa->dri.screen;
   drm_radeon_sarea_t *sarea = rmesa->sarea;
   int i;

   drmGetLock( rmesa->dri.fd, rmesa->dri.hwContext, flags );

   /* The window might have moved, so we might need to get new clip
    * rects.
    *
    * NOTE: This releases and regrabs the hw lock to allow the X server
    * to respond to the DRI protocol request for new drawable info.
    * Since the hardware state depends on having the latest drawable
    * clip rects, all state checking must be done _after_ this call.
    */
   DRI_VALIDATE_DRAWABLE_INFO( sPriv, dPriv );

   if ( rmesa->lastStamp != dPriv->lastStamp ) {
      r200UpdatePageFlipping( rmesa );
      if (rmesa->glCtx->DrawBuffer->_ColorDrawBufferMask[0] == BUFFER_BIT_BACK_LEFT)
         r200SetCliprects( rmesa, GL_BACK_LEFT );
      else
         r200SetCliprects( rmesa, GL_FRONT_LEFT );
      r200UpdateViewportOffset( rmesa->glCtx );
      rmesa->lastStamp = dPriv->lastStamp;
   }

   R200_STATECHANGE( rmesa, ctx );
   if (rmesa->sarea->tiling_enabled) {
      rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] |= R200_COLOR_TILE_ENABLE;
   }
   else rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] &= ~R200_COLOR_TILE_ENABLE;

   if ( sarea->ctx_owner != rmesa->dri.hwContext ) {
      sarea->ctx_owner = rmesa->dri.hwContext;
   }

   for ( i = 0 ; i < rmesa->nr_heaps ; i++ ) {
      DRI_AGE_TEXTURES( rmesa->texture_heaps[ i ] );
   }

   rmesa->lost_context = GL_TRUE;
}
Exemplo n.º 5
0
/* Update the hardware state.  This is called if another context has
 * grabbed the hardware lock, which includes the X server.  This
 * function also updates the driver's window state after the X server
 * moves, resizes or restacks a window -- the change will be reflected
 * in the drawable position and clip rects.  Since the X server grabs
 * the hardware lock when it changes the window state, this routine will
 * automatically be called after such a change.
 */
void radeonGetLock(radeonContextPtr rmesa, GLuint flags)
{
    __DRIdrawablePrivate *const drawable = rmesa->dri.drawable;
    __DRIdrawablePrivate *const readable = rmesa->dri.readable;
    __DRIscreenPrivate *sPriv = rmesa->dri.screen;
    drm_radeon_sarea_t *sarea = rmesa->sarea;
    r300ContextPtr r300 = (r300ContextPtr) rmesa;

    assert(drawable != NULL);

    drmGetLock(rmesa->dri.fd, rmesa->dri.hwContext, flags);

    /* The window might have moved, so we might need to get new clip
     * rects.
     *
     * NOTE: This releases and regrabs the hw lock to allow the X server
     * to respond to the DRI protocol request for new drawable info.
     * Since the hardware state depends on having the latest drawable
     * clip rects, all state checking must be done _after_ this call.
     */
    DRI_VALIDATE_DRAWABLE_INFO(sPriv, drawable);
    if (drawable != readable) {
        DRI_VALIDATE_DRAWABLE_INFO(sPriv, readable);
    }

    if (rmesa->lastStamp != drawable->lastStamp) {
        radeonUpdatePageFlipping(rmesa);
        radeonSetCliprects(rmesa);
        r300UpdateViewportOffset(rmesa->glCtx);
        driUpdateFramebufferSize(rmesa->glCtx, drawable);
    }

    if (sarea->ctx_owner != rmesa->dri.hwContext) {
        int i;

        sarea->ctx_owner = rmesa->dri.hwContext;
        for (i = 0; i < r300->nr_heaps; i++) {
            DRI_AGE_TEXTURES(r300->texture_heaps[i]);
        }
    }

    rmesa->lost_context = GL_TRUE;
}
Exemplo n.º 6
0
/* Update the hardware state.  This is called if another main/context.has
 * grabbed the hardware lock, which includes the X server.  This
 * function also updates the driver's window state after the X server
 * moves, resizes or restacks a window -- the change will be reflected
 * in the drawable position and clip rects.  Since the X server grabs
 * the hardware lock when it changes the window state, this routine will
 * automatically be called after such a change.
 */
void r128GetLock( r128ContextPtr rmesa, GLuint flags )
{
   __DRIdrawable *dPriv = rmesa->driDrawable;
   __DRIscreen *sPriv = rmesa->driScreen;
   drm_r128_sarea_t *sarea = rmesa->sarea;
   int i;

   drmGetLock( rmesa->driFd, rmesa->hHWContext, flags );

   /* The window might have moved, so we might need to get new clip
    * rects.
    *
    * NOTE: This releases and regrabs the hw lock to allow the X server
    * to respond to the DRI protocol request for new drawable info.
    * Since the hardware state depends on having the latest drawable
    * clip rects, all state checking must be done _after_ this call.
    */
   DRI_VALIDATE_DRAWABLE_INFO( sPriv, dPriv );

   if ( rmesa->lastStamp != dPriv->lastStamp ) {
      r128UpdatePageFlipping( rmesa );
      driUpdateFramebufferSize(rmesa->glCtx, dPriv);
      rmesa->lastStamp = dPriv->lastStamp;
      rmesa->new_state |= R128_NEW_CLIP;
      RENDERINPUTS_ONES( rmesa->tnl_state_bitset );
   }

   rmesa->dirty |= R128_UPLOAD_CONTEXT | R128_UPLOAD_CLIPRECTS;

   rmesa->numClipRects = dPriv->numClipRects;
   rmesa->pClipRects = dPriv->pClipRects;

   if ( sarea->ctx_owner != rmesa->hHWContext ) {
      sarea->ctx_owner = rmesa->hHWContext;
      rmesa->dirty = R128_UPLOAD_ALL;
   }

   for ( i = 0 ; i < rmesa->nr_heaps ; i++ ) {
      DRI_AGE_TEXTURES( rmesa->texture_heaps[i] );
   }
}