Exemplo n.º 1
0
static HRESULT WINAPI PrimaryBufferImpl_GetCurrentPosition(
	LPDIRECTSOUNDBUFFER iface,LPDWORD playpos,LPDWORD writepos
) {
	HRESULT	hres;
        IDirectSoundBufferImpl *This = impl_from_IDirectSoundBuffer(iface);
        DirectSoundDevice *device = This->device;
	TRACE("(%p,%p,%p)\n", iface, playpos, writepos);

	/* **** */
	EnterCriticalSection(&(device->mixlock));

	hres = DSOUND_PrimaryGetPosition(device, playpos, writepos);
	if (hres != DS_OK) {
		WARN("DSOUND_PrimaryGetPosition failed\n");
		LeaveCriticalSection(&(device->mixlock));
		return hres;
	}
	if (writepos) {
		if (device->state != STATE_STOPPED)
			/* apply the documented 10ms lead to writepos */
			*writepos += device->writelead;
		while (*writepos >= device->buflen) *writepos -= device->buflen;
	}

	LeaveCriticalSection(&(device->mixlock));
	/* **** */

	TRACE("playpos = %d, writepos = %d (%p, time=%d)\n", playpos?*playpos:0, writepos?*writepos:0, device, GetTickCount());
	return DS_OK;
}
Exemplo n.º 2
0
Arquivo: mixer.c Projeto: behda/wine
/**
 * Perform mixing for a Direct Sound device. That is, go through all the
 * secondary buffers (the sound bites currently playing) and mix them in
 * to the primary buffer (the device buffer).
 *
 * The mixing procedure goes:
 *
 * secondary->buffer (secondary format)
 *   =[Resample]=> device->tmp_buffer (float format)
 *   =[Volume]=> device->tmp_buffer (float format)
 *   =[Mix]=> device->mix_buffer (float format)
 *   =[Reformat]=> device->buffer (device format)
 */
static void DSOUND_PerformMix(DirectSoundDevice *device)
{
	UINT32 pad, to_mix_frags, to_mix_bytes;
	HRESULT hr;

	TRACE("(%p)\n", device);

	/* **** */
	EnterCriticalSection(&device->mixlock);

	hr = IAudioClient_GetCurrentPadding(device->client, &pad);
	if(FAILED(hr)){
		WARN("GetCurrentPadding failed: %08x\n", hr);
		LeaveCriticalSection(&device->mixlock);
		return;
	}

	to_mix_frags = device->prebuf - (pad * device->pwfx->nBlockAlign + device->fraglen - 1) / device->fraglen;

	to_mix_bytes = to_mix_frags * device->fraglen;

	if(device->in_mmdev_bytes > 0){
		DWORD delta_bytes = min(to_mix_bytes, device->in_mmdev_bytes);
		device->in_mmdev_bytes -= delta_bytes;
		device->playing_offs_bytes += delta_bytes;
		device->playing_offs_bytes %= device->buflen;
	}

	if (device->priolevel != DSSCL_WRITEPRIMARY) {
		BOOL recover = FALSE, all_stopped = FALSE;
		DWORD playpos, writepos, writelead, maxq, prebuff_max, prebuff_left, size1, size2;
		LPVOID buf1, buf2;
		int nfiller;

		/* the sound of silence */
		nfiller = device->pwfx->wBitsPerSample == 8 ? 128 : 0;

		/* get the position in the primary buffer */
		if (DSOUND_PrimaryGetPosition(device, &playpos, &writepos) != 0){
			LeaveCriticalSection(&(device->mixlock));
			return;
		}

		TRACE("primary playpos=%d, writepos=%d, clrpos=%d, mixpos=%d, buflen=%d\n",
			playpos,writepos,device->playpos,device->mixpos,device->buflen);
		assert(device->playpos < device->buflen);

		/* calc maximum prebuff */
		prebuff_max = (device->prebuf * device->fraglen);

		/* check how close we are to an underrun. It occurs when the writepos overtakes the mixpos */
		prebuff_left = DSOUND_BufPtrDiff(device->buflen, device->mixpos, playpos);
		writelead = DSOUND_BufPtrDiff(device->buflen, writepos, playpos);

		/* check for underrun. underrun occurs when the write position passes the mix position
		 * also wipe out just-played sound data */
		if((prebuff_left > prebuff_max) || (device->state == STATE_STOPPED) || (device->state == STATE_STARTING)){
			if (device->state == STATE_STOPPING || device->state == STATE_PLAYING)
				WARN("Probable buffer underrun\n");
			else TRACE("Buffer starting or buffer underrun\n");

			/* recover mixing for all buffers */
			recover = TRUE;

			/* reset mix position to write position */
			device->mixpos = writepos;

			ZeroMemory(device->buffer, device->buflen);
		} else if (playpos < device->playpos) {
			buf1 = device->buffer + device->playpos;
			buf2 = device->buffer;
			size1 = device->buflen - device->playpos;
			size2 = playpos;
			FillMemory(buf1, size1, nfiller);
			if (playpos && (!buf2 || !size2))
				FIXME("%d: (%d, %d)=>(%d, %d) There should be an additional buffer here!!\n", __LINE__, device->playpos, device->mixpos, playpos, writepos);
			FillMemory(buf2, size2, nfiller);
		} else {
			buf1 = device->buffer + device->playpos;
			buf2 = NULL;
			size1 = playpos - device->playpos;
			size2 = 0;
			FillMemory(buf1, size1, nfiller);
		}
		device->playpos = playpos;

		/* find the maximum we can prebuffer from current write position */
		maxq = (writelead < prebuff_max) ? (prebuff_max - writelead) : 0;

		TRACE("prebuff_left = %d, prebuff_max = %dx%d=%d, writelead=%d\n",
			prebuff_left, device->prebuf, device->fraglen, prebuff_max, writelead);

		ZeroMemory(device->mix_buffer, device->mix_buffer_len);

		/* do the mixing */
		DSOUND_MixToPrimary(device, writepos, maxq, recover, &all_stopped);

		if (maxq + writepos > device->buflen)
		{
			DWORD todo = device->buflen - writepos;
			DWORD offs_float = (todo / device->pwfx->nBlockAlign) * device->pwfx->nChannels;
			device->normfunction(device->mix_buffer, device->buffer + writepos, todo);
			device->normfunction(device->mix_buffer + offs_float, device->buffer, maxq - todo);
		}
		else
			device->normfunction(device->mix_buffer, device->buffer + writepos, maxq);

		/* update the mix position, taking wrap-around into account */
		device->mixpos = writepos + maxq;
		device->mixpos %= device->buflen;

		/* update prebuff left */
		prebuff_left = DSOUND_BufPtrDiff(device->buflen, device->mixpos, playpos);

		/* check if have a whole fragment */
		if (prebuff_left >= device->fraglen){

			/* update the wave queue */
			DSOUND_WaveQueue(device, FALSE);

			/* buffers are full. start playing if applicable */
			if(device->state == STATE_STARTING){
				TRACE("started primary buffer\n");
				if(DSOUND_PrimaryPlay(device) != DS_OK){
					WARN("DSOUND_PrimaryPlay failed\n");
				}
				else{
					/* we are playing now */
					device->state = STATE_PLAYING;
				}
			}

			/* buffers are full. start stopping if applicable */
			if(device->state == STATE_STOPPED){
				TRACE("restarting primary buffer\n");
				if(DSOUND_PrimaryPlay(device) != DS_OK){
					WARN("DSOUND_PrimaryPlay failed\n");
				}
				else{
					/* start stopping again. as soon as there is no more data, it will stop */
					device->state = STATE_STOPPING;
				}
			}
		}

		/* if device was stopping, its for sure stopped when all buffers have stopped */
		else if((all_stopped == TRUE) && (device->state == STATE_STOPPING)){
			TRACE("All buffers have stopped. Stopping primary buffer\n");
			device->state = STATE_STOPPED;

			/* stop the primary buffer now */
			DSOUND_PrimaryStop(device);
		}

	} else if (device->state != STATE_STOPPED) {

		DSOUND_WaveQueue(device, TRUE);

		/* in the DSSCL_WRITEPRIMARY mode, the app is totally in charge... */
		if (device->state == STATE_STARTING) {
			if (DSOUND_PrimaryPlay(device) != DS_OK)
				WARN("DSOUND_PrimaryPlay failed\n");
			else
				device->state = STATE_PLAYING;
		}
		else if (device->state == STATE_STOPPING) {
			if (DSOUND_PrimaryStop(device) != DS_OK)
				WARN("DSOUND_PrimaryStop failed\n");
			else
				device->state = STATE_STOPPED;
		}
	}

	LeaveCriticalSection(&(device->mixlock));
	/* **** */
}
Exemplo n.º 3
0
Arquivo: mixer.c Projeto: dvdhoo/wine
/**
 * Perform mixing for a Direct Sound device. That is, go through all the
 * secondary buffers (the sound bites currently playing) and mix them in
 * to the primary buffer (the device buffer).
 */
static void DSOUND_PerformMix(DirectSoundDevice *device)
{
	TRACE("(%p)\n", device);

	/* **** */
	EnterCriticalSection(&(device->mixlock));

	if (device->priolevel != DSSCL_WRITEPRIMARY) {
		BOOL recover = FALSE, all_stopped = FALSE;
		DWORD playpos, writepos, writelead, maxq, frag, prebuff_max, prebuff_left, size1, size2, mixplaypos, mixplaypos2;
		LPVOID buf1, buf2;
		BOOL lock = (device->hwbuf && !(device->drvdesc.dwFlags & DSDDESC_DONTNEEDPRIMARYLOCK));
		int nfiller;

		/* the sound of silence */
		nfiller = device->pwfx->wBitsPerSample == 8 ? 128 : 0;

		/* get the position in the primary buffer */
		if (DSOUND_PrimaryGetPosition(device, &playpos, &writepos) != 0){
			LeaveCriticalSection(&(device->mixlock));
			return;
		}

		TRACE("primary playpos=%d, writepos=%d, clrpos=%d, mixpos=%d, buflen=%d\n",
		      playpos,writepos,device->playpos,device->mixpos,device->buflen);
		assert(device->playpos < device->buflen);

		mixplaypos = DSOUND_bufpos_to_mixpos(device, device->playpos);
		mixplaypos2 = DSOUND_bufpos_to_mixpos(device, playpos);

		/* calc maximum prebuff */
		prebuff_max = (device->prebuf * device->fraglen);
		if (!device->hwbuf && playpos + prebuff_max >= device->helfrags * device->fraglen)
			prebuff_max += device->buflen - device->helfrags * device->fraglen;

		/* check how close we are to an underrun. It occurs when the writepos overtakes the mixpos */
		prebuff_left = DSOUND_BufPtrDiff(device->buflen, device->mixpos, playpos);
		writelead = DSOUND_BufPtrDiff(device->buflen, writepos, playpos);

		/* check for underrun. underrun occurs when the write position passes the mix position
		 * also wipe out just-played sound data */
		if((prebuff_left > prebuff_max) || (device->state == STATE_STOPPED) || (device->state == STATE_STARTING)){
			if (device->state == STATE_STOPPING || device->state == STATE_PLAYING)
				WARN("Probable buffer underrun\n");
			else TRACE("Buffer starting or buffer underrun\n");

			/* recover mixing for all buffers */
			recover = TRUE;

			/* reset mix position to write position */
			device->mixpos = writepos;

			ZeroMemory(device->mix_buffer, device->mix_buffer_len);
			ZeroMemory(device->buffer, device->buflen);
		} else if (playpos < device->playpos) {
			buf1 = device->buffer + device->playpos;
			buf2 = device->buffer;
			size1 = device->buflen - device->playpos;
			size2 = playpos;
			FillMemory(device->mix_buffer + mixplaypos, device->mix_buffer_len - mixplaypos, 0);
			FillMemory(device->mix_buffer, mixplaypos2, 0);
			if (lock)
				IDsDriverBuffer_Lock(device->hwbuf, &buf1, &size1, &buf2, &size2, device->playpos, size1+size2, 0);
			FillMemory(buf1, size1, nfiller);
			if (playpos && (!buf2 || !size2))
				FIXME("%d: (%d, %d)=>(%d, %d) There should be an additional buffer here!!\n", __LINE__, device->playpos, device->mixpos, playpos, writepos);
			FillMemory(buf2, size2, nfiller);
			if (lock)
				IDsDriverBuffer_Unlock(device->hwbuf, buf1, size1, buf2, size2);
		} else {
			buf1 = device->buffer + device->playpos;
			buf2 = NULL;
			size1 = playpos - device->playpos;
			size2 = 0;
			FillMemory(device->mix_buffer + mixplaypos, mixplaypos2 - mixplaypos, 0);
			if (lock)
				IDsDriverBuffer_Lock(device->hwbuf, &buf1, &size1, &buf2, &size2, device->playpos, size1+size2, 0);
			FillMemory(buf1, size1, nfiller);
			if (buf2 && size2)
			{
				FIXME("%d: There should be no additional buffer here!!\n", __LINE__);
				FillMemory(buf2, size2, nfiller);
			}
			if (lock)
				IDsDriverBuffer_Unlock(device->hwbuf, buf1, size1, buf2, size2);
		}
		device->playpos = playpos;

		/* find the maximum we can prebuffer from current write position */
		maxq = (writelead < prebuff_max) ? (prebuff_max - writelead) : 0;

		TRACE("prebuff_left = %d, prebuff_max = %dx%d=%d, writelead=%d\n",
			prebuff_left, device->prebuf, device->fraglen, prebuff_max, writelead);

		if (lock)
			IDsDriverBuffer_Lock(device->hwbuf, &buf1, &size1, &buf2, &size2, writepos, maxq, 0);

		/* do the mixing */
		frag = DSOUND_MixToPrimary(device, writepos, maxq, recover, &all_stopped);

		if (frag + writepos > device->buflen)
		{
			DWORD todo = device->buflen - writepos;
			device->normfunction(device->mix_buffer + DSOUND_bufpos_to_mixpos(device, writepos), device->buffer + writepos, todo);
			device->normfunction(device->mix_buffer, device->buffer, frag - todo);
		}
		else
			device->normfunction(device->mix_buffer + DSOUND_bufpos_to_mixpos(device, writepos), device->buffer + writepos, frag);

		/* update the mix position, taking wrap-around into account */
		device->mixpos = writepos + frag;
		device->mixpos %= device->buflen;

		if (lock)
		{
			DWORD frag2 = (frag > size1 ? frag - size1 : 0);
			frag -= frag2;
			if (frag2 > size2)
			{
				FIXME("Buffering too much! (%d, %d, %d, %d)\n", maxq, frag, size2, frag2 - size2);
				frag2 = size2;
			}
			IDsDriverBuffer_Unlock(device->hwbuf, buf1, frag, buf2, frag2);
		}

		/* update prebuff left */
		prebuff_left = DSOUND_BufPtrDiff(device->buflen, device->mixpos, playpos);

		/* check if have a whole fragment */
		if (prebuff_left >= device->fraglen){

			/* update the wave queue if using wave system */
			if (!device->hwbuf)
				DSOUND_WaveQueue(device, FALSE);

			/* buffers are full. start playing if applicable */
			if(device->state == STATE_STARTING){
				TRACE("started primary buffer\n");
				if(DSOUND_PrimaryPlay(device) != DS_OK){
					WARN("DSOUND_PrimaryPlay failed\n");
				}
				else{
					/* we are playing now */
					device->state = STATE_PLAYING;
				}
			}

			/* buffers are full. start stopping if applicable */
			if(device->state == STATE_STOPPED){
				TRACE("restarting primary buffer\n");
				if(DSOUND_PrimaryPlay(device) != DS_OK){
					WARN("DSOUND_PrimaryPlay failed\n");
				}
				else{
					/* start stopping again. as soon as there is no more data, it will stop */
					device->state = STATE_STOPPING;
				}
			}
		}

		/* if device was stopping, its for sure stopped when all buffers have stopped */
		else if((all_stopped == TRUE) && (device->state == STATE_STOPPING)){
			TRACE("All buffers have stopped. Stopping primary buffer\n");
			device->state = STATE_STOPPED;

			/* stop the primary buffer now */
			DSOUND_PrimaryStop(device);
		}

	} else {

		/* update the wave queue if using wave system */
		if (!device->hwbuf)
			DSOUND_WaveQueue(device, TRUE);
		else
			/* Keep alsa happy, which needs GetPosition called once every 10 ms */
			IDsDriverBuffer_GetPosition(device->hwbuf, NULL, NULL);

		/* in the DSSCL_WRITEPRIMARY mode, the app is totally in charge... */
		if (device->state == STATE_STARTING) {
			if (DSOUND_PrimaryPlay(device) != DS_OK)
				WARN("DSOUND_PrimaryPlay failed\n");
			else
				device->state = STATE_PLAYING;
		}
		else if (device->state == STATE_STOPPING) {
			if (DSOUND_PrimaryStop(device) != DS_OK)
				WARN("DSOUND_PrimaryStop failed\n");
			else
				device->state = STATE_STOPPED;
		}
	}

	LeaveCriticalSection(&(device->mixlock));
	/* **** */
}