Result execute(Context & context) { std::string inout = context.getWord(); const PlatformDuration duration = PlatformDurationMs(context.getFloat()); if(inout == "out") { Color3f color; color.r = context.getFloat(); color.g = context.getFloat(); color.b = context.getFloat(); fadeSetColor(color); fadeRequestStart(FadeType_Out, duration); DebugScript(" out " << toMs(duration) << ' ' << color.r << ' ' << color.g << ' ' << color.b); } else if(inout == "in") { fadeRequestStart(FadeType_In, duration); DebugScript(" in " << toMs(duration)); } else { ScriptWarning << "unexpected fade direction: " << inout; return Failed; } return Success; }
Result execute(Context & context) { float focal = glm::clamp(context.getFloat(), 100.f, 800.f); DebugScript(' ' << focal); context.getEntity()->_camdata->cam.focal = focal; return Success; }
Result execute(Context & context) { float intensity = context.getFloat(); float duration = context.getFloat(); float period = context.getFloat(); DebugScript(' ' << intensity << ' ' << duration << ' ' << period); AddQuakeFX(intensity, duration, period, true); return Success; }
Result execute(Context & context) { float x = context.getFloat(); float y = context.getFloat(); float z = context.getFloat(); DebugScript(' ' << x << ' ' << y << ' ' << z); context.getEntity()->_camdata->cam.translatetarget = Vec3f(x, y, z); return Success; }
Result execute(Context & context) { res::path sample = res::path::load(context.getWord()); DebugScript(' ' << sample); Entity * io = context.getEntity(); audio::SampleId num = ARX_SOUND_PlaySpeech(sample, io && io->show == 1 ? io : NULL); if(num == audio::INVALID_ID) { ScriptWarning << "unable to load sound file " << sample; return Failed; } return Success; }