void EventSheetEditor::OnToolbarPaste()
{
    if(m_pInlineScintilla.GetSafeHwnd())
    {
        m_pInlineScintilla.Paste();
        return;
    }

    CString csF = m_pDDMgr->AvailableDataType(NULL);

    if (m_pDDMgr->OkToPaste())
    {
        CreateUndo();
        if (csF == "Construct Events") m_Drag.dragtype = EVENT;
        if (csF == "Construct Conditions") m_Drag.dragtype = CONDITION;
        if (csF == "Construct Actions") m_Drag.dragtype = ACTION;

        switch (m_Drag.dragtype)
        {
        case EVENT:
        {
            m_Drag.dragtype = -1;

            CEditorEvent* tmpEvent = m_FocusEvent;


            EventVector* tempList = m_pEventList;
            CEditorDragEvents Events;
            int index = -1;
            if(tmpEvent)
            {
                tempList = FindEventListEventExistsIn(tmpEvent,&(*m_pEventList),index);
            }
            if(tempList == 0 )
                return ; // eeppp...the event doesn't have a parent!?!?!?!?

            Events.m_pEventListPart		= tempList;
            Events.index				= index;
            Events.GoingUp				= false;
            Events.pEd = (EventSheetEditor*)this;

            DeselectActions();
            DeselectConditions();
            DeselectEvents();

            m_pDDMgr->DoDrop(&Events,
                             NULL,
                             "Construct Events");
        }
        break;

        case CONDITION:
        {
            m_Drag.dragtype = -1;

            // Get selected events and add condition to them
            SelectedEventVector SelectedEvents;
            CreateEventSelectionVector(SelectedEvents, (*m_pEventList));

            if(SelectedEvents.size() == 0)
            {
                CEditorCondition* tmpCondition = m_FocusCondition;
                CEditorEvent* tmpEvent = 0;
                int index = 0;
                tmpEvent = FindEventConditionExistsIn(tmpCondition,m_pEventList,index);
                if(!tmpEvent)
                {
                    tmpEvent = m_FocusEvent;
                }

                CEditorDragConditions Conditions;
                Conditions.m_pConditions		= &tmpEvent->m_Conditions;
                Conditions.index				= index;
                Conditions.GoingUp				= false;
                Conditions.pEd = (EventSheetEditor*)this;

                DeselectActions();
                DeselectConditions();
                DeselectEvents();

                if(tmpEvent)
                {
                    m_pDDMgr->DoDrop(&Conditions,
                                     DROPEFFECT_NONE,
                                     "Construct Conditions");
                }
            }
            else
            {
                for(int a = 0; a < SelectedEvents.size(); a ++)
                {
                    CEditorDragConditions Conditions;
                    Conditions.m_pConditions		= &SelectedEvents[a]->m_Conditions;
                    Conditions.index				= 0;
                    Conditions.GoingUp				= false;
                    Conditions.pEd = (EventSheetEditor*)this;

                    m_pDDMgr->DoDrop(&Conditions,
                                     DROPEFFECT_NONE,
                                     "Construct Conditions");

                    InvalidateRect(SelectedEvents[a]->m_rect(this));
                }
            }
        }
        break;

        case ACTION:
        {
            m_Drag.dragtype = -1;

            // Get selected events and add condition to them
            SelectedEventVector SelectedEvents;
            CreateEventSelectionVector(SelectedEvents,(*m_pEventList));

            if(SelectedEvents.size() == 0)
            {
                CEditorAction* tmpAction = m_FocusAction;
                CEditorEvent* tmpEvent = 0;
                int index = 0;
                tmpEvent = FindEventActionExistsIn(tmpAction,m_pEventList,index);

                if(!tmpEvent)
                {
                    tmpEvent = m_FocusEvent;
                }

                CEditorDragActions Actions;
                Actions.m_pActions		= &tmpEvent->m_Actions;
                Actions.index				= index;
                Actions.GoingUp				= false;
                Actions.pEd = (EventSheetEditor*)this;

                DeselectActions();
                DeselectConditions();
                DeselectEvents();
                if(tmpEvent)
                {
                    m_pDDMgr->DoDrop(&Actions,
                                     DROPEFFECT_NONE,
                                     "Construct Actions");
                }
            }
            else
            {
                for(int a = 0; a < SelectedEvents.size(); a ++)
                {
                    CEditorDragActions Actions;
                    Actions.m_pActions			= &SelectedEvents[a]->m_Actions;
                    Actions.index				= 0;
                    Actions.GoingUp				= false;
                    Actions.pEd = (EventSheetEditor*)this;

                    m_pDDMgr->DoDrop(&Actions,
                                     DROPEFFECT_NONE,
                                     "Construct Actions");

                    InvalidateRect(SelectedEvents[a]->m_rect(this));
                }
            }
        }
        break;
        }
    }

    Invalidate();
}
BOOL EventSheetEditor::OnDrop(COleDataObject* pDataObject, DROPEFFECT dropEffect, CPoint point)
{
    m_Drag.IsDragging = false;
    m_ClickedSelectedAction = false;
    m_ClickedSelectedCondition = false;
    m_ClickedSelectedEvent = false;

    // DRAG INFO
    m_Drag.dragtype = -1;
    m_Drag.IsDragging = false;
    CString csF = m_pDDMgr->AvailableDataType(pDataObject);
    if (csF == "Construct Events") m_Drag.dragtype = EVENT;
    if (csF == "Construct Conditions") m_Drag.dragtype = CONDITION;
    if (csF == "Construct Actions") m_Drag.dragtype = ACTION;
    if (csF == "Construct Object") m_Drag.dragtype = OBJECT;
    if(m_Drag.dragtype != -1)
        m_Drag.IsDragging = true;
    // DRAG INFO END

    switch (m_Drag.dragtype)
    {
    case EVENT:
    {
        CreateUndo();
        //First if we are moving...delete the old stuff
        if(dropEffect == DROPEFFECT_MOVE)
        {
            //We need to delete the old ones....
            for(int a = 0; a < (*m_pEventList).size() ; a ++ )
            {
                if((*m_pEventList)[a]->InstantDeleteSelectedEvents((*m_pEventList),a, this))
                {
                    (*m_pEventList)[a]->Remove(false, this);
                }
            }

        }
        // At this point we have a new event list...but remember we
        // haven't rendered so even though the events have moved there
        // rectangles are old...meaning we can still 'select' our new
        // rectangle
        ////

        m_Drag.dragtype = -1;

        CEditorEvent* tmpEvent = EventAt(m_Mouse);
        if(tmpEvent == 0 ) return false; // eep we lost our selected events! Might want to do something here!

        EventVector* tempList;
        CEditorDragEvents Events;
        int index;
        tempList = FindEventListEventExistsIn(tmpEvent,&(*m_pEventList),index);
        if(tempList == 0 ) return false; // eeppp...the event doesn't have a parent...

        Events.m_pEventListPart		= tempList;
        Events.index				= index;
        Events.GoingUp				= m_Drag.GoingUp;

        if(point.x > tmpEvent->m_handle(this).left +32 && tmpEvent->canAddEvents())
        {
            Events.m_pEventListPart = &tmpEvent->m_EventList;
            Events.index = 0;
            Events.GoingUp = true;

        }

        Events.pEd					= (EventSheetEditor*)this;

        DeselectEvents();

        m_pDDMgr->DoDrop(&Events,
                         pDataObject,
                         "Construct Events");
    }
    break;

    case CONDITION:
    {
        CreateUndo();

        if(dropEffect == DROPEFFECT_MOVE)
        {
            SelectedConditionVector m_SelectedConditions;
            CreateConditionSelectionVector(m_SelectedConditions, (*m_pEventList));
            for(int c = 0; c < m_SelectedConditions.size(); c++)
                m_SelectedConditions[c]->Remove(false, this);

            m_SelectedConditions.clear();
        }

        m_Drag.dragtype = -1;

        CEditorEvent* tmpEvent = EventAt(m_Mouse);

        if(tmpEvent == 0 )
            return false;
        if(!tmpEvent->canAddConditions())
            return false;

        CEditorCondition* tmpCondition = tmpEvent->conditionAt(m_Mouse, this);

        int index = 0;
        if(tmpCondition != 0)
        {
            for(int c = 0; c < tmpEvent->m_Conditions.size() ; c ++ )
            {
                if (tmpEvent->m_Conditions[c] == tmpCondition)
                    index = c;
            }
        }

        DeselectConditions();

        CEditorDragConditions Conditions;
        Conditions.m_pConditions		= &tmpEvent->m_Conditions;
        Conditions.index				= index;
        Conditions.GoingUp				= m_Drag.GoingUp;
        Conditions.pEd					= (EventSheetEditor*)this;
        m_pDDMgr->DoDrop(&Conditions,
                         pDataObject,
                         "Construct Conditions");
    }
    break;

    case ACTION:
    {
        CreateUndo();

        //First if we are moving...delete the old stuff
        if(dropEffect == DROPEFFECT_MOVE)
        {
            SelectedActionVector m_SelectedActions;
            CreateActionSelectionVector(m_SelectedActions,(*m_pEventList));
            for(int a=0; a < m_SelectedActions.size(); a ++)
                m_SelectedActions[a]->Remove(false, this);

            m_SelectedActions.clear();
        }


        m_Drag.dragtype = -1;

        CEditorEvent* tmpEvent = EventAt(m_Mouse);

        if(tmpEvent == 0 )
            return false; // eep we lost our event that held the condition our mouse is over!!!
        if(!tmpEvent->canAddActions())
            return false; // type doesn't accept droppin of actions
        CEditorAction* tmpAction = tmpEvent->actionAt(m_Mouse, this);

        int index = 0;
        if(tmpAction != 0)
        {
            for(int a = 0; a < tmpEvent->m_Actions.size() ; a ++ )
            {
                if (tmpEvent->m_Actions[a] == tmpAction)
                    index = a;
            }
        }

        DeselectActions();

        CEditorDragActions Actions;
        Actions.m_pActions		= &tmpEvent->m_Actions;
        Actions.index				= index;
        Actions.GoingUp				= m_Drag.GoingUp;
        Actions.pEd					= (EventSheetEditor*)this;
        m_pDDMgr->DoDrop(&Actions, pDataObject, "Construct Actions");
    }
    break;
    case OBJECT:
    {
        CEditorDragObject Object;
        Object.pEd = (EventSheetEditor*)this;
        m_pDDMgr->DoDrop(&Object, pDataObject, "Construct Object");
        int obj = Object.ObjectIdentifier;

        int newindex = -1;
        int oldindex = -1;

        for(int a = 0; a < this->m_pHeader->m_Objects.size(); a++)
        {
            if(m_pHeader->m_Objects.at(a).oid == Object.ObjectIdentifier)
                oldindex = a;

            if(m_pHeader->m_Objects.at(a).m_rect.PtInRect(point))
            {
                newindex = a;
            }
        }

        if(oldindex == -1)
            return false;
        if(newindex == -1)
            return false;

        CEditorObject o = m_pHeader->m_Objects.at(oldindex);
        m_pHeader->m_Objects.erase( m_pHeader->m_Objects.begin() + oldindex);

        if(newindex >= m_pHeader->m_Objects.size())
            m_pHeader->m_Objects.push_back(o);
        else
            m_pHeader->m_Objects.insert(m_pHeader->m_Objects.begin() + newindex, o);

        Invalidate();
    }

    break;
    }

    OnTimer(0); // update the time

    return true;
}
void EventSheetEditor::OnLButtonDown(UINT nFlags, CPoint pt) 
{
	if (!(pt.x >= m_pHeader->m_Split - 2 && pt.x <= m_pHeader->m_Split + 5))
	{
		CEditorEvent* pEvent = EventAt(pt);
		if(pEvent)
		{
			if(pEvent->canAddActions())
			{
				if(pEvent->mouseOverNewAction)
				{
					AddAction(pEvent, -1);
					return;
				}
				if(pEvent->mouseOverFooter)
				{
					AddCondition(false, NULL, true, pEvent);
					return;
				}		
			}
		}
	}

	if(KillFocusOnInlineEditor())
		return;
	m_ActionTooltip.Hide();

	CEditorEvent* pMyEventParent = NULL;
	CEditorEvent* pMyEvent = EventAt(pt, &pMyEventParent);
	m_leftDown = true;
	
	//if(m_pHeader->m_rect.PtInRect(pt))
	if(pt.x >= m_pHeader->m_Split - 2 && pt.x <= m_pHeader->m_Split + 5)
	{
		m_InsertAfter.Hide();
		m_InsertBefore.Hide();
		m_InsertSub.Hide();
		m_ActionTooltip.Hide();
		m_pHeader->OnLeftClick(pt);
		if(m_pHeader->m_isDrag)
		{
			SetCapture();
		}
		else // basically just if we arn't doing something interesting in the header...
		{
			if(!m_CtrlDown)
			{
				DeselectEvents();
				DeselectActions();
				DeselectConditions();
			}
		}



		for(int a = 0; a < m_pHeader->m_Objects.size(); a ++ )
		{
			if(m_pHeader->m_Objects.at(a).m_rect.PtInRect(pt))
			{
				m_Drag.dragtype = OBJECT;
				m_Drag.StoredPos = pt;
				m_Drag.CtrlDown = false;
			}
		}
	}
	else if(pMyEvent)
	{
		if(pMyEvent->PtInOnOffButton(pt, this))
		{
			// The user is clicked the + button
			pMyEvent->m_open(this) = pMyEvent->m_open(this) ? false:true;
			Invalidate();
			
		}

		else
		{
			///////////////
			// Select Condition
			
			CEditorCondition* pMyCondition = pMyEvent->conditionAt(pt, this);
			if(pMyCondition)
			{
				// find index
				int index = 0;
				for(int a = 0; a < pMyEvent->m_Conditions.size() ; a ++ )
					if(pMyEvent->m_Conditions[a] == pMyCondition)
						index = a;

				//Deselect selected events or actions
				DeselectEvents();
				DeselectActions();
				

				// Now the conditions
	
				if(pMyCondition->m_select(this)) // if we clicked on something already selected...wait till release
					m_ClickedSelectedCondition = true;
				else
				{
					if(!m_CtrlDown)
					{
						DeselectConditions();
					}
					pMyCondition->m_select(this) = true;
					InvalidateRect(pMyCondition->m_rect(this));
				}

				if( m_ShiftDown && m_FocusCondition)
				{
					bool b1 = false, b2 = false, b3 = false;
					RecursiveSelect(NULL, m_FocusCondition,NULL ,NULL ,pMyCondition ,NULL,b1,b2,b3, this->m_pEventList);
				}

				m_FocusCondition = pMyCondition;
				m_FocusEvent = pMyEvent;

				if(m_CtrlDown)
				{
					m_InsertAfter.Hide();
					m_InsertBefore.Hide();
					m_InsertSub.Hide();
				}
				else
				{	
					if(m_ClickedSelectedCondition)
					{
						CPoint point  = pMyCondition->m_rect(this).TopLeft();
						point.x = pt.x - 50;
						point.y -= 19;
						if(pMyEvent->m_displayConditionType(this) == 1)
						{
							point.y += 19;
							point.x = pMyCondition->m_rect(this).TopLeft().x - 100;
						}
						m_InsertBefore.ShowAt(point, pMyCondition, *this);
						m_InsertBefore.pEventEditor = (EventSheetEditor*)(this);


						point.y += 19 + pMyCondition->m_rect(this).Height();
						if(pMyEvent->m_displayConditionType(this) == 1)
						{
							point.y -= 19 + pMyCondition->m_rect(this).Height();
							point.x = pMyCondition->m_rect(this).right;
						}

						m_InsertAfter.ShowAt(point, pMyCondition, *this);
						m_InsertAfter.pEventEditor = (EventSheetEditor*)(this);

						m_InsertAfter.m_pInsertEventSpot = m_InsertBefore.m_pInsertEventSpot = pMyEvent;

						m_InsertAfter.m_InsertType       = m_InsertBefore.m_InsertType       = CONDITION;
						m_InsertAfter.m_InsertIndex      = m_InsertBefore.m_InsertIndex      = index;
						m_InsertAfter.m_IsAfter = true;
						m_InsertBefore.m_IsAfter = false;
						m_ActionTooltip.Hide();
					}
				}


				// We may be wanting to drag these conditions...
				m_Drag.dragtype = CONDITION;
				m_Drag.StoredPos = pt;
				m_Drag.IsDragging = false;
			}
			else
			{
				/////////////////////
				// Select Action

				SelectedActionVector actions;
				
				CEditorAction* pMyAction = pMyEvent->actionAt(pt, actions, this);

				if(pMyAction)
				{
					int index = 0;
					for(int a = 0; a < pMyEvent->m_Actions.size() ; a ++ )
						if (pMyEvent->m_Actions[a] == pMyAction)
							index = a;
			

					//Deselect selected events or conditions
					DeselectEvents();
					DeselectConditions();

					if(pMyAction->m_select(this)) // if we clicked on something already selected...wait till release
						m_ClickedSelectedAction = true;

					else
					{
						if(!m_CtrlDown)
						{
							DeselectActions();
						}
						pMyAction->m_select(this) = true;
						InvalidateRect(pMyAction->m_rect(this));						
					}
					if( m_ShiftDown && m_FocusAction)
					{
						bool b1 = false, b2 = false, b3 = false;
						RecursiveSelect(m_FocusAction,NULL ,NULL ,pMyAction , NULL ,NULL,b1,b2,b3, this->m_pEventList);
					}
					m_FocusAction = pMyAction;
					m_FocusEvent = pMyEvent;
					
					// We may be wanting to drag these conditions...
					m_Drag.dragtype = ACTION;
					m_Drag.StoredPos = pt;
					m_Drag.IsDragging = false;

		
					if(m_CtrlDown)
					{
						m_InsertAfter.Hide();
						m_InsertBefore.Hide();
						m_InsertSub.Hide();
					}
					else
					{

						if(m_ClickedSelectedAction)
						{
							CPoint point = pMyAction->m_rect(this).TopLeft();
							point.x = pt.x - 50;
							point.y -= 19;

							if(pMyEvent->m_displayActionType(this) == 1)
							{
								point.y += 19;
								point.x = pMyAction->m_rect(this).TopLeft().x - 100;
							}

							m_InsertBefore.ShowAt(point, pMyAction, *this);
							m_InsertBefore.pEventEditor = (EventSheetEditor*)(this);

							point.y += 19 + pMyAction->m_rect(this).Height();
						
							if(pMyEvent->m_displayActionType(this) == 1)
							{
								point.y -= 19 + pMyAction->m_rect(this).Height();
								point.x = pMyAction->m_rect(this).right;
							}

							m_InsertAfter.ShowAt(point, pMyCondition, *this);
							m_InsertAfter.pEventEditor = (EventSheetEditor*)(this);

							m_InsertAfter.m_pInsertEventSpot = m_InsertBefore.m_pInsertEventSpot = pMyEvent;
							m_InsertAfter.m_InsertType       = m_InsertBefore.m_InsertType       = ACTION;
							m_InsertAfter.m_InsertIndex      = m_InsertBefore.m_InsertIndex      = index;
							m_InsertAfter.m_IsAfter = true;
							m_InsertBefore.m_IsAfter = false;

							m_ActionTooltip.Hide();
						}


					}	
				}

				/////////////////////
				// Select Event

				else if(pMyEvent->m_handle(this).PtInRect(pt)) 
				{
					//Deselect selected actions or conditions
					DeselectActions();
					DeselectConditions();

					m_InsertAfter.Hide();
					m_InsertBefore.Hide();
					m_InsertSub.Hide();
					m_ActionTooltip.Hide();


					// Now select the events
					
					if(pMyEvent->m_select(this)) // if we clicked on something already selected...wait till release
						m_ClickedSelectedEvent = true;
					else
					{
					// User is clicking on an event
						if(!m_CtrlDown)
						{
							DeselectEvents();
						}
						
						pMyEvent->Select(true, this);
						InvalidateRect(pMyEvent->m_rect(this));
						
					}
					if( m_ShiftDown && m_FocusEvent)
					{
						bool b1 = false, b2 = false, b3 = false;
						RecursiveSelect(NULL, NULL, m_FocusEvent, NULL,NULL, pMyEvent,b1,b2,b3, this->m_pEventList);
					}
					m_FocusEvent = pMyEvent;
					// We may be wanting to drag these events...
					m_Drag.dragtype = EVENT;
					m_Drag.StoredPos = pt;
					m_Drag.IsDragging = false;

					if(pt.x > this->m_pHeader->m_Split) //prevent dragging events unless the mouse is in condition column
						m_Drag.dragtype = -1;

					if(m_CtrlDown)
					{
						m_InsertAfter.Hide();
						m_InsertBefore.Hide();
						m_InsertSub.Hide();
					}
					else
					{	
						if(m_ClickedSelectedEvent)
						{
							// find index
							int index = 0;
							FindEventListEventExistsIn(pMyEvent, m_pEventList, index);
						
							CPoint point  = pMyEvent->m_rect(this).TopLeft();
							point.x += 24;
							point.y -= 20;

							m_InsertBefore.ShowAt(point, pMyEvent, *this);
							m_InsertBefore.pEventEditor = (EventSheetEditor*)(this);


							point.y += 20 + pMyEvent->m_rect(this).Height();
							
							m_InsertAfter.ShowAt(point, pMyEvent, *this);
							m_InsertAfter.pEventEditor = (EventSheetEditor*)(this);

							point.x += 101;
							
							if(pMyEvent->canAddEvents())
							{
								m_InsertSub.ShowAt(point, pMyEvent, *this);
								m_InsertSub.pEventEditor = (EventSheetEditor*)(this);
							}

							m_InsertAfter.m_pInsertEventSpot = m_InsertBefore.m_pInsertEventSpot = pMyEventParent;
							m_InsertSub.m_pInsertEventSpot = pMyEvent;
							m_InsertAfter.m_InsertType       = m_InsertBefore.m_InsertType       = m_InsertSub.m_InsertType       = EVENT;
							m_InsertAfter.m_InsertIndex      = m_InsertBefore.m_InsertIndex      = m_InsertSub.m_InsertIndex      = index;

							m_InsertAfter.m_IsAfter = true;
							m_InsertBefore.m_IsAfter = false;

							m_InsertSub.m_IsAfter = true;
							m_InsertSub.m_IsSub = true;


							m_ActionTooltip.Hide();
						}
					}
					
				}
				else
				{
					if(!m_CtrlDown)
					{
						DeselectEvents();
						DeselectActions();
						DeselectConditions();
					}


				}
			}
		}
	}
	else
	{
		if(!m_CtrlDown)
		{
			DeselectActions();
			DeselectConditions();
			DeselectEvents();

			m_InsertAfter.Hide();
			m_InsertBefore.Hide();
			m_InsertSub.Hide();
			m_ActionTooltip.Hide();
		}
	}
	CScrollView::OnLButtonDown(nFlags, pt);
}