Exemplo n.º 1
0
void
AudioNode::DisconnectFromGraph()
{
  // Addref this temporarily so the refcount bumping below doesn't destroy us
  // prematurely
  nsRefPtr<AudioNode> kungFuDeathGrip = this;

  // The idea here is that we remove connections one by one, and at each step
  // the graph is in a valid state.

  // Disconnect inputs. We don't need them anymore.
  while (!mInputNodes.IsEmpty()) {
    size_t i = mInputNodes.Length() - 1;
    nsRefPtr<AudioNode> input = mInputNodes[i].mInputNode;
    mInputNodes.RemoveElementAt(i);
    input->mOutputNodes.RemoveElement(this);
  }

  while (!mOutputNodes.IsEmpty()) {
    size_t i = mOutputNodes.Length() - 1;
    nsRefPtr<AudioNode> output = mOutputNodes[i].forget();
    mOutputNodes.RemoveElementAt(i);
    size_t inputIndex = FindIndexOfNode(output->mInputNodes, this);
    // It doesn't matter which one we remove, since we're going to remove all
    // entries for this node anyway.
    output->mInputNodes.RemoveElementAt(inputIndex);
    // This effects of this connection will remain.
    output->NotifyHasPhantomInput();
  }

  while (!mOutputParams.IsEmpty()) {
    size_t i = mOutputParams.Length() - 1;
    nsRefPtr<AudioParam> output = mOutputParams[i].forget();
    mOutputParams.RemoveElementAt(i);
    size_t inputIndex = FindIndexOfNode(output->InputNodes(), this);
    // It doesn't matter which one we remove, since we're going to remove all
    // entries for this node anyway.
    output->RemoveInputNode(inputIndex);
  }

  DestroyMediaStream();
}
Exemplo n.º 2
0
void
AudioNode::DisconnectFromGraph()
{
  MOZ_ASSERT(mRefCnt.get() > mInputNodes.Length(),
             "Caller should be holding a reference");

  // The idea here is that we remove connections one by one, and at each step
  // the graph is in a valid state.

  // Disconnect inputs. We don't need them anymore.
  while (!mInputNodes.IsEmpty()) {
    size_t i = mInputNodes.Length() - 1;
    RefPtr<AudioNode> input = mInputNodes[i].mInputNode;
    mInputNodes.RemoveElementAt(i);
    input->mOutputNodes.RemoveElement(this);
  }

  while (!mOutputNodes.IsEmpty()) {
    size_t i = mOutputNodes.Length() - 1;
    RefPtr<AudioNode> output = mOutputNodes[i].forget();
    mOutputNodes.RemoveElementAt(i);
    size_t inputIndex = FindIndexOfNode(output->mInputNodes, this);
    // It doesn't matter which one we remove, since we're going to remove all
    // entries for this node anyway.
    output->mInputNodes.RemoveElementAt(inputIndex);
    // This effects of this connection will remain.
    output->NotifyHasPhantomInput();
  }

  while (!mOutputParams.IsEmpty()) {
    size_t i = mOutputParams.Length() - 1;
    RefPtr<AudioParam> output = mOutputParams[i].forget();
    mOutputParams.RemoveElementAt(i);
    size_t inputIndex = FindIndexOfNode(output->InputNodes(), this);
    // It doesn't matter which one we remove, since we're going to remove all
    // entries for this node anyway.
    output->RemoveInputNode(inputIndex);
  }

  DestroyMediaStream();
}
Exemplo n.º 3
0
GainNode::~GainNode()
{
  DestroyMediaStream();
}
BiquadFilterNode::~BiquadFilterNode()
{
  DestroyMediaStream();
}