Exemplo n.º 1
0
void CASW_Rocket::Explode( void )
{
	// Don't explode against the skybox. Just pretend that 
	// the missile flies off into the distance.
	Vector forward;

	GetVectors( &forward, NULL, NULL );

	trace_t tr;
	UTIL_TraceLine( GetAbsOrigin(), GetAbsOrigin() + forward * 16, MASK_SHOT, this, COLLISION_GROUP_NONE, &tr );

	m_takedamage = DAMAGE_NO;
	SetSolid( SOLID_NONE );
	if( tr.fraction == 1.0 || !(tr.surface.flags & SURF_SKY) )
	{
		bool bHitCreature = tr.m_pEnt && tr.m_pEnt->IsNPC();
		DoExplosion(!bHitCreature);
	}

	//UTIL_Remove( this );
	
	SetTouch( NULL );
	SetMoveType( MOVETYPE_NONE );
	SetSolid( SOLID_NONE );
	SetNextThink( gpGlobals->curtime + 0.2f );
	SetThink( &CASW_Rocket::SUB_Remove );
}
Exemplo n.º 2
0
//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
void CDODBaseRocket::Explode( void )
{
	// Don't explode against the skybox. Just pretend that 
	// the missile flies off into the distance.
	Vector vecForward = GetAbsVelocity();

	trace_t tr;
	UTIL_TraceLine( GetAbsOrigin(), GetAbsOrigin() + 60*vecForward, MASK_SHOT, this, COLLISION_GROUP_NONE, &tr );

	m_takedamage = DAMAGE_NO;
	if( tr.fraction == 1.0 || !(tr.surface.flags & SURF_SKY) )
	{
		DoExplosion();

		if ( !tr.m_pEnt->IsPlayer() )
			UTIL_DecalTrace( &tr, "Scorch" );
	}

	if( m_hRocketTrail )
	{
		m_hRocketTrail->SetLifetime(0.1f);
		m_hRocketTrail = NULL;
	}

	StopSound( "Weapon_Bazooka.Shoot" );
	UTIL_Remove( this );
}
Exemplo n.º 3
0
void CASW_Boomer_Blob::Detonate( )
{
	m_takedamage = DAMAGE_NO;

	DoExplosion();

	while ( m_iClusters > 0 )
	{
		float fYaw = random->RandomFloat( 0.0f, 360.0f );
		QAngle ang( 0.0f, fYaw, 0.0f );
		Vector newVel;
		AngleVectors( ang, &newVel );
		newVel *= random->RandomFloat( 150.0f, 200.0f );
		newVel.z = random->RandomFloat( 200.0f, 400.0f );
		CASW_Boomer_Blob *pGrenade = CASW_Boomer_Blob::Boomer_Blob_Create( m_flDamage, m_DmgRadius, 0,
			GetAbsOrigin(), ang, newVel, AngularImpulse( 0.0f, 0.0f, 0.0f ), m_hFirer.Get() );
		if (pGrenade)
		{
			pGrenade->m_fEarliestAOEDetonationTime = 0;	// children can go whenever they want
			pGrenade->m_fEarliestTouchDetonationTime = 0;
			pGrenade->m_takedamage = DAMAGE_NO;
			pGrenade->SetFuseLength( random->RandomFloat( asw_boomer_blob_child_fuse_min.GetFloat(), asw_boomer_blob_child_fuse_max.GetFloat() ) );
			pGrenade->SetClusters( 0, false );	
			pGrenade->m_bKicked = m_bKicked;
		}
		m_iClusters--;
	}

	UTIL_Remove( this );
}
//------------------------------------------------------------------------------
// Contact grenade, explode when it touches something
//------------------------------------------------------------------------------
void CQUAGrenadeHelicopter::ExplodeConcussion( CBaseEntity *pOther )
{
	if ( !pOther->IsSolid() )
		return;

	if ( pOther->IsWorld() )
		return;

	Vector vecVelocity;
	GetVelocity( &vecVelocity, NULL );
	DoExplosion( GetAbsOrigin(), vecVelocity );
}
Exemplo n.º 5
0
void CRocketMissile::Explode( void )
{
	// Don't explode against the skybox. Just pretend that 
	// the missile flies off into the distance.
	Vector forward;

	GetVectors( &forward, NULL, NULL );

	trace_t tr;
	UTIL_TraceLine( GetAbsOrigin(), GetAbsOrigin() + forward * 16, MASK_SHOT, this, COLLISION_GROUP_NONE, &tr );

	m_takedamage = DAMAGE_NO;
	SetSolid( SOLID_NONE );
	if( tr.fraction == 1.0 || !(tr.surface.flags & SURF_SKY) )
	{
		DoExplosion();
	}

	if( m_hRocketTrail )
	{
		m_hRocketTrail->SetLifetime(0.1f);
		m_hRocketTrail = NULL;
	}

	if( m_pGlowTrail )
	{
		//m_pGlowTrail->SetLifetime(0.1f);
		m_pGlowTrail->StopFollowingEntity();
		m_pGlowTrail->Remove();
		m_pGlowTrail = NULL;
	}

	if ( m_hOwner != NULL )
	{
		m_hOwner->NotifyRocketDied();
		m_hOwner = NULL;
	}

	StopSound( "Missile.Ignite" );
	UTIL_Remove( this );
}
Exemplo n.º 6
0
uint32 CDestructibleModel::ObjectMessageFn(LPBASECLASS pObject, HOBJECT hSender, ILTMessage_Read *pMsg)
{
	uint32 dwRet = CDestructible::ObjectMessageFn(pObject, hSender, pMsg);

	pMsg->SeekTo(0);
	uint32 messageID = pMsg->Readuint32();
	switch(messageID)
	{
		case MID_DAMAGE:
		{
			if (IsDead() && !m_bCreatedDebris)
			{
                ILTServer* pServerDE = BaseClass::GetServerDE();
				if (!pServerDE) break;

				SpawnItem();
				CreateDebris();
				CreateWorldModelDebris();

				if (m_bCreateExplosion)
				{
					DoExplosion();
				}

				RegisterDestroyedStimulus();

				m_bCreatedDebris = LTTRUE;

				if (m_bRemoveOnDeath)
				{
					pServerDE->RemoveObject(m_hObject);
				}
			}
		}
		break;

		case MID_TRIGGER:
		{
			const char* szMsg = (const char*)pMsg->Readuint32();

			// ConParse does not destroy szMsg, so this is safe
			ConParse parse;
			parse.Init((char*)szMsg);

			while (g_pCommonLT->Parse(&parse) == LT_OK)
			{
				if (parse.m_nArgs > 0 && parse.m_Args[0])
				{
					if (!IsDead())
					{
						if (_stricmp(parse.m_Args[0], "FIRE") == 0)
						{
							char* pTargetName = parse.m_nArgs > 1 ? parse.m_Args[1] : LTNULL;
							DoExplosion(pTargetName);
						}
						else if (_stricmp(parse.m_Args[0], "HIDDEN") == 0)
						{
							// Game Base will take care of the solid and visible flags for us...

							if (parse.m_nArgs > 1 && parse.m_Args[1])
							{
								if ((_stricmp(parse.m_Args[1], "1") == 0) ||
									(_stricmp(parse.m_Args[1], "TRUE") == 0))
								{
									m_bSaveCanDamage = GetCanDamage();
									m_bSaveNeverDestroy = GetNeverDestroy();

									SetCanDamage(LTFALSE);
									SetNeverDestroy(LTTRUE);
								}
								else
								{
									if ((_stricmp(parse.m_Args[1], "0") == 0) ||
										(_stricmp(parse.m_Args[1], "FALSE") == 0))
									{
										SetCanDamage(m_bSaveCanDamage);
										SetNeverDestroy(m_bSaveNeverDestroy);
									}
								}
							}
						}

					}
				}
			}
		}
		break;

		default : break;
	}

	return dwRet;
}
Exemplo n.º 7
0
uint32 CDestructibleModel::ObjectMessageFn(LPBASECLASS pObject, HOBJECT hSender, uint32 messageID, HMESSAGEREAD hRead)
{
	uint32 dwRet = CDestructible::ObjectMessageFn(pObject, hSender, messageID, hRead);

	switch(messageID)
	{
		case MID_DAMAGE:
		{
			if (IsDead() && !m_bCreatedDebris)
			{
                ILTServer* pServerDE = BaseClass::GetServerDE();
				if (!pServerDE) break;

				SpawnItem();
				CreateDebris();
				CreateWorldModelDebris();

				if (m_bCreateExplosion)
				{
					DoExplosion();
				}

				m_bCreatedDebris = LTTRUE;

				if (m_bRemoveOnDeath)
				{
					pServerDE->RemoveObject(m_hObject);
				}
			}
		}
		break;

		case MID_TRIGGER:
		{
			const char* szMsg = (const char*)g_pLTServer->ReadFromMessageDWord(hRead);

			// ConParse does not destroy szMsg, so this is safe
			ConParse parse;
			parse.Init((char*)szMsg);

			while (g_pLTServer->Common()->Parse(&parse) == LT_OK)
			{
				if (parse.m_nArgs > 0 && parse.m_Args[0])
				{
					if (!IsDead())
					{
						if (_stricmp(parse.m_Args[0], "FIRE") == 0)
						{
							char* pTargetName = parse.m_nArgs > 1 ? parse.m_Args[1] : LTNULL;
							DoExplosion(pTargetName);
						}
						else if (_stricmp(parse.m_Args[0], "HIDDEN") == 0)
						{
							uint32 dwFlags = g_pLTServer->GetObjectFlags(m_hObject);

							if (parse.m_nArgs > 1 && parse.m_Args[1])
							{
								if ((_stricmp(parse.m_Args[1], "1") == 0) ||
									(_stricmp(parse.m_Args[1], "TRUE") == 0))
								{
									dwFlags = 0;

									m_bSaveCanDamage = GetCanDamage();
									m_bSaveNeverDestroy = GetNeverDestroy();

									SetCanDamage(LTFALSE);
									SetNeverDestroy(LTTRUE);
								}
								else
								{
									if ((_stricmp(parse.m_Args[1], "0") == 0) ||
										(_stricmp(parse.m_Args[1], "FALSE") == 0))
									{
										dwFlags = m_dwOriginalFlags;
										dwFlags |= FLAG_VISIBLE;

										SetCanDamage(m_bSaveCanDamage);
										SetNeverDestroy(m_bSaveNeverDestroy);
									}
								}

								g_pLTServer->SetObjectFlags(m_hObject, dwFlags);
							}
						}
					}
				}
			}
		}
		break;

		default : break;
	}

	return dwRet;
}
void CASW_Barrel_Explosive::ExplodeNow( const CTakeDamageInfo &info )
{
	Break( info.GetInflictor(), info );
	DoExplosion();
}
//------------------------------------------------------------------------------
// I think I Pow!
//------------------------------------------------------------------------------
void CQUAGrenadeHelicopter::ExplodeThink(void)
{
	Vector vecVelocity;
	GetVelocity( &vecVelocity, NULL );
	DoExplosion( GetAbsOrigin(), vecVelocity );
}