Exemplo n.º 1
0
PUBLIC void INTRO_DoIntro(void) {
    LLK_LastScan = 0;
    LLS_Init(LLSM_DIRECT, LLSVM_MODE13);
    VGA_ZeroPalette();

    Intro1("wwsplash", 320, 200);
    if (Wait(200)) goto bye;
    FadeOut(0, 0, 0, 6);
    VGA_ZeroPalette();

    Intro1("friend", 320, 200);
    if (Wait(200)) goto bye;
    FadeOut(0, 0, 0, 6);
    VGA_ZeroPalette();
/*
    LLS_Init(LLSM_DIRECT, LLSVM_MODEZ);
    VGA_ZeroPalette();
    Intro1("ivtl360", 224, 414);
    if (Wait(200)) goto bye;
    FadeOut(0, 0, 0, 6);
    VGA_ZeroPalette();
    LLS_Init(LLSM_DIRECT, LLSVM_MODE13);
    VGA_ZeroPalette();
*/
    Intro1("noria", 320, 200);
    if (Wait(200)) goto bye;
    FadeOut(0, 0, 0, 6);
    if (DoFire()) goto bye;
    FadeOut(0, 0, 0, 6);
  bye:
    LLS_Init(LLSM_DIRECT, LLSVM_MODE13);
    VGA_ZeroPalette();
}
Exemplo n.º 2
0
void AWeaponBase::StartFire(){
	if(CurrentAmmo > 0){
		//UE_LOG(LogTemp, Warning, TEXT("StartedFire!"));
		bIsFiring = true;
		DoFire();
		float TimerDelay = FireRate > 0 ? 1/(FireRate*0.01667) : FApp::GetDeltaTime();

		if(!FireRateHandle.IsValid())
			GetWorld()->GetTimerManager().SetTimer(FireRateHandle, this, &AWeaponBase::StartFire, TimerDelay, true);
	}
	else {
		StopFire();
	}
}
Exemplo n.º 3
0
int main (int argc, char *argv[])
{

	void *mod_data;
	FILE *mod_fd;
	size_t mod_size;

	mod_fd = fopen("GLOS-pope.xm","r");
	fseek(mod_fd, 0, SEEK_END);
	mod_size = ftell(mod_fd);
	fseek(mod_fd, 0, SEEK_SET);
	mod_data = malloc(mod_size);
	fread(mod_data, 1, mod_size, mod_fd);
	fclose(mod_fd);

	ModPlug_Settings cfg;
	ModPlug_GetSettings(&cfg);
	cfg.mChannels = 2;
	cfg.mBits = 16;
	cfg.mFrequency = 48000;
	cfg.mResamplingMode = MODPLUG_RESAMPLE_SPLINE;
	cfg.mFlags = MODPLUG_ENABLE_OVERSAMPLING;
	ModPlug_SetSettings(&cfg);

	module = ModPlug_Load(mod_data, mod_size);

	srandom(0);

	memset(&params, 0, sizeof params);
	params.rate = 48000;
	params.on_speed = 2.0/100.0;
	params.off_speed = 2.0/30.0;
	params.start_wait = 8;
	params.start_dwell = 2;
	params.curve_dwell = 0;
	params.corner_dwell = 2;
	params.curve_angle = cosf(30.0*(M_PI/180.0)); // 30 deg
	params.end_dwell = 2;
	params.end_wait = 1;
	params.snap = 1/100000.0;
	params.flatness = 0.000005;
	params.max_framelen = params.rate / 24;
	params.render_flags = RENDER_GRAYSCALE;

	if(olInit(10, 30000) < 0)
		return 1;
	olSetRenderParams(&params);

	olSetAudioCallback(gen_audio);

	float time = 0;
	float ftime;
	int i,j;

	int frames = 0;

	memset(mbuf, 0, sizeof mbuf);

	font = olGetDefaultFont();

	float xpos = 1.0;

	DoStars(96);
	DoTitle(111);

	DoMetaballs(143);
	DoFire(174);

	DoTunnel(175+32);
	DoCubes(175+32+64);


	DoEuskal();

#if 0

	while(1) {
		int obj;
		float w;

		points_left = cur_draw;
		olPushColor();
		//olMultColor(C_GREY((int)(255.0f * cur_draw / count)));
		olSetVertexShader(cutoff);
		olDrawIlda(ild);
		olSetVertexShader(NULL);
		olPopColor();
/*
		olSetVertexShader(sinescroller);

		w = olDrawString(font, xpos, 0.35, 0.4, C_WHITE, "Hello, World! This is a test message displayed using the OpenLase text functions. Sine scrollers FTW!");
		if (xpos < (-w-1.5))
			xpos = 1.0;

		olSetVertexShader(NULL);*/

/*
		olDrawString(font, -1, 0.35, 0.4, C_WHITE, "Hello, World!");
		olDrawString(font, -1, -0, 0.4, C_WHITE, "How are you?");
		olDrawString(font, -1, -0.35, 0.4, C_WHITE, "    (-;   :-)");*/

		//render_cubes(time);
		//render_metaballs(time);
		//ender_fire();
		/*
		olBegin(OL_BEZIERSTRIP);
		olVertex(0,1,C_WHITE);
		olVertex(1,1,C_WHITE);
		olVertex(1,1,C_WHITE);
		olVertex(1,0,C_WHITE);

		olVertex(1,-1,C_WHITE);
		olVertex(1,-1,C_WHITE);
		olVertex(0,-1,C_WHITE);
		olEnd();*/

		ftime = olRenderFrame(150);
		frames++;
		gbl_time += ftime;
		xpos -= ftime;
		cur_draw += ftime * count / 5.0;
		if (cur_draw > count)
			cur_draw = count;
		printf("Frame time: %f, FPS:%f\n", ftime, frames/time);
	}

#endif

	olShutdown();
	exit (0);
}