/* checks if object has property, returns 1 if it has the property */ int has_property_strict(int descr, dbref player, dbref what, const char *type, const char *pclass, int value) { PropPtr p; const char *str; char *ptr; char buf[BUFFER_LEN]; p = get_property(what, type); if (p) { #ifdef DISKBASE propfetch(what, p); #endif if (PropType(p) == PROP_STRTYP) { #ifdef COMPRESS str = uncompress(DoNull(PropDataStr(p))); #else /* !COMPRESS */ str = DoNull(PropDataStr(p)); #endif /* COMPRESS */ ptr = do_parse_mesg(descr, player, what, str, "(Lock)", buf, (MPI_ISPRIVATE | MPI_ISLOCK)); return (equalstr((char *) pclass, ptr)); } else if (PropType(p) == PROP_LOKTYP) { return 0; } else { return (value == PropDataVal(p)); } } return 0; }
/* list --- if no argument, redisplay the current line if 1 argument, display that line if 2 arguments, display all in between */ void do_list(dbref player, dbref program, int *oarg, int argc) { struct line *curr; int i, count; int arg[2]; char buf[BUFFER_LEN]; if (oarg) { arg[0] = oarg[0]; arg[1] = oarg[1]; } else arg[0] = arg[1] = 0; switch (argc) { case 0: arg[0] = PROGRAM_CURR_LINE(program); case 1: arg[1] = arg[0]; case 2: if ((arg[0] > arg[1]) && (arg[1] != -1)) { notify_nolisten(player, "Arguments don't make sense!", 1); return; } i = arg[0] - 1; for (curr = PROGRAM_FIRST(program); i && curr; i--) curr = curr->next; if (curr) { i = arg[1] - arg[0] + 1; /* display n lines */ for (count = arg[0]; curr && (i || (arg[1] == -1)); i--) { if (FLAGS(player) & INTERNAL) snprintf(buf, sizeof(buf), "%3d: %s", count, DoNull(curr->this_line)); else snprintf(buf, sizeof(buf), "%s", DoNull(curr->this_line)); notify_nolisten(player, buf, 1); count++; curr = curr->next; } if (count - arg[0] > 1) { snprintf(buf, sizeof(buf), "%d lines displayed.", count - arg[0]); notify_nolisten(player, buf, 1); } } else notify_nolisten(player, "Line not available for display.", 1); break; default: notify_nolisten(player, "Too many arguments!", 1); break; } }
void mcpedit_program(int descr, dbref player, dbref prog, const char *name, McpFrame *mfr) { char namestr[BUFFER_LEN]; char refstr[BUFFER_LEN]; struct line *curr; McpMesg msg; McpVer supp; supp = mcp_frame_package_supported(mfr, "dns-org-mud-moo-simpleedit"); if (supp.verminor == 0 && supp.vermajor == 0) { do_prog(descr, player, name); return; } FLAGS(prog) |= INTERNAL; snprintf(refstr, sizeof(refstr), "%d.prog.", prog); snprintf(namestr, sizeof(namestr), "a program named %s(%d)", NAME(prog), prog); mcp_mesg_init(&msg, "dns-org-mud-moo-simpleedit", "content"); mcp_mesg_arg_append(&msg, "reference", refstr); mcp_mesg_arg_append(&msg, "type", "muf-code"); mcp_mesg_arg_append(&msg, "name", namestr); for (curr = DBFETCH(prog)->sp.program.first; curr; curr = curr->next) mcp_mesg_arg_append(&msg, "content", DoNull(curr->this_line)); mcp_frame_output_mesg(mfr, &msg); mcp_mesg_clear(&msg); free_prog_text(DBFETCH(prog)->sp.program.first); DBFETCH(prog)->sp.program.first = NULL; }
static int negascout(struct SearchData *sd, int alpha, int beta, const int depth, int node_type #if MP ,int exclusiveP #endif /* MP */ ) { struct Position *p = sd->position; struct SearchStatus *st; int best = -INF; int bestm = M_NONE; int tmp; int talpha; int incheck; int lmove; int move; int extend = 0; int threat = FALSE; int reduce_extensions; int next_type; int was_futile = FALSE; #if FUTILITY int is_futile; int optimistic = 0; #endif #if MP int deferred_cnt = 0; int deferred_list[MAX_DEFERRED]; int deferred_depth[MAX_DEFERRED]; #endif EnterNode(sd); Nodes++; /* check for search termination */ if (sd->master && TerminateSearch(sd)) { AbortSearch = TRUE; goto EXIT; } /* max search depth reached */ if (sd->ply >= MaxDepth) goto EXIT; /* * Check for insufficent material or theoretical draw. */ if ( /* InsufMat(p) || CheckDraw(p) || */ Repeated(p, FALSE)) { best = 0; goto EXIT; } /* * check extension */ incheck = InCheck(p, p->turn); if (incheck && p->material[p->turn] > 0) { extend += CheckExtend(p); ChkExt++; } /* * Check the hashtable */ st = sd->current; HTry++; #if MP switch (ProbeHT(p->hkey, &tmp, depth, &(st->st_hashmove), &threat, sd->ply, exclusiveP, sd->localHashTable)) #else switch (ProbeHT(p->hkey, &tmp, depth, &(st->st_hashmove), &threat, sd->ply)) #endif /* MP */ { case ExactScore: HHit++; best = tmp; goto EXIT; case UpperBound: if (tmp <= alpha) { HHit++; best = tmp; goto EXIT; } break; case LowerBound: if (tmp >= beta) { HHit++; best = tmp; goto EXIT; } break; case Useless: threat = !incheck && MateThreat(p, OPP(p->turn)); break; #if MP case OnEvaluation: best = -ON_EVALUATION; goto EXIT; #endif } /* * Probe EGTB */ if (depth > EGTBDepth && ProbeEGTB(p, &tmp, sd->ply)) { best = tmp; goto EXIT; } /* * Probe recognizers */ switch (ProbeRecognizer(p, &tmp)) { case ExactScore: best = tmp; goto EXIT; case LowerBound: if (tmp >= beta) { best = tmp; goto EXIT; } break; case UpperBound: if (tmp <= alpha) { best = tmp; goto EXIT; } break; } #if NULLMOVE /* * Null move search. * See Christian Donninger, "Null Move and Deep Search" * ICCA Journal Volume 16, No. 3, pp. 137-143 */ if (!incheck && node_type == CutNode && !threat) { int next_depth; int nms; next_depth = depth - ReduceNullMove; if (next_depth > 0) { next_depth = depth - ReduceNullMoveDeep; } DoNull(p); if (next_depth < 0) { nms = -quies(sd, -beta, -beta+1, 0); } else { #if MP nms = -negascout(sd, -beta, -beta+1, next_depth, AllNode, 0); #else nms = -negascout(sd, -beta, -beta+1, next_depth, AllNode); #endif } UndoNull(p); if (AbortSearch) goto EXIT; if (nms >= beta) { if (p->nonPawn[p->turn] >= Value[Queen]) { best = nms; goto EXIT; } else { if (next_depth < 0) { nms = quies(sd, beta-1, beta, 0); } else { #if MP nms = negascout(sd, beta-1, beta, next_depth, CutNodeNoNull, 0); #else nms = negascout(sd, beta-1, beta, next_depth, CutNodeNoNull); #endif } if (nms >= beta) { best = nms; goto EXIT; } else { extend += ExtendZugzwang; ZZExt++; } } } else if (nms <= -CMLIMIT) { threat = TRUE; } } #endif /* NULLMOVE */ lmove = (p->actLog-1)->gl_Move; reduce_extensions = (sd->ply > 2*sd->depth); talpha = alpha; switch (node_type) { case AllNode: next_type = CutNode; break; case CutNode: case CutNodeNoNull: next_type = AllNode; break; default: next_type = PVNode; break; } #if FUTILITY is_futile = !incheck && !threat && alpha < CMLIMIT && alpha > -CMLIMIT; if (is_futile) { if (p->turn == White) { optimistic = MaterialBalance(p) + MaxPos; } else { optimistic = -MaterialBalance(p) + MaxPos; } } #endif /* FUTILITY */ /* * Internal iterative deepening. If we do not have a move, we try * a shallow search to find a good candidate. */ if (depth > 2*OnePly && ((alpha + 1) != beta) && !LegalMove(p, st->st_hashmove)) { int useless; #if MP useless = negascout(sd, alpha, beta, depth-2*OnePly, PVNode, 0); #else useless = negascout(sd, alpha, beta, depth-2*OnePly, PVNode); #endif st->st_hashmove = sd->pv_save[sd->ply+1]; } /* * Search all legal moves */ while ((move = incheck ? NextEvasion(sd) : NextMove(sd)) != M_NONE) { int next_depth = extend; if (move & M_CANY && !MayCastle(p, move)) continue; /* * recapture extension */ if ((move & M_CAPTURE) && (lmove & M_CAPTURE) && M_TO(move) == M_TO(lmove) && IsRecapture(p->piece[M_TO(move)], (p->actLog-1)->gl_Piece)) { RCExt += 1; next_depth += ExtendRecapture[TYPE(p->piece[M_TO(move)])]; } /* * passed pawn push extension */ if (TYPE(p->piece[M_FROM(move)]) == Pawn && p->nonPawn[OPP(p->turn)] <= Value[Queen]) { int to = M_TO(move); if (((p->turn == White && to >= a7) || (p->turn == Black && to <= h2)) && IsPassed(p, to, p->turn) && SwapOff(p, move) >= 0) { next_depth += ExtendPassedPawn; PPExt += 1; } } /* * limit extensions to sensible range. */ if (reduce_extensions) next_depth /= 2; next_depth += depth - OnePly; #if FUTILITY /* * Futility cutoffs */ if (is_futile) { if (next_depth < 0 && !IsCheckingMove(p, move)) { tmp = optimistic + ScoreMove(p, move); if (tmp <= alpha) { if (tmp > best) { best = tmp; bestm = move; was_futile = TRUE; } continue; } } #if EXTENDED_FUTILITY /* * Extended futility cutoffs and limited razoring. * See Ernst A. Heinz, "Extended Futility Pruning" * ICCA Journal Volume 21, No. 2, pp 75-83 */ else if (next_depth >= 0 && next_depth < OnePly && !IsCheckingMove(p, move)) { tmp = optimistic + ScoreMove(p, move) + (3*Value[Pawn]); if (tmp <= alpha) { if (tmp > best) { best = tmp; bestm = move; was_futile = TRUE; } continue; } } #if RAZORING else if (next_depth >= OnePly && next_depth < 2*OnePly && !IsCheckingMove(p, move)) { tmp = optimistic + ScoreMove(p, move) + (6*Value[Pawn]); if (tmp <= alpha) { next_depth -= OnePly; } } #endif /* RAZORING */ #endif /* EXTENDED_FUTILITY */ } #endif /* FUTILITY */ DoMove(p, move); if (InCheck(p, OPP(p->turn))) { UndoMove(p, move); } else { /* * Check extension */ if (p->material[p->turn] > 0 && InCheck(p, p->turn)) { next_depth += (reduce_extensions) ? ExtendInCheck>>1 : ExtendInCheck; } /* * Recursively search this position. If depth is exhausted, use * quies, otherwise use negascout. */ if (next_depth < 0) { tmp = -quies(sd, -beta, -talpha, 0); } else if (bestm != M_NONE && !was_futile) { #if MP tmp = -negascout(sd, -talpha-1, -talpha, next_depth, next_type, bestm != M_NONE); if (tmp != ON_EVALUATION && tmp > talpha && tmp < beta) { tmp = -negascout(sd, -beta, -tmp, next_depth, node_type == PVNode ? PVNode : AllNode, bestm != M_NONE); } #else tmp = -negascout(sd, -talpha-1, -talpha, next_depth, next_type); if (tmp > talpha && tmp < beta) { tmp = -negascout(sd, -beta, -tmp, next_depth, node_type == PVNode ? PVNode : AllNode); } #endif /* MP */ } else { #if MP tmp = -negascout(sd, -beta, -talpha, next_depth, next_type, bestm != M_NONE); #else tmp = -negascout(sd, -beta, -talpha, next_depth, next_type); #endif /* MP */ } UndoMove(p, move); if (AbortSearch) goto EXIT; #if MP if (tmp == ON_EVALUATION) { /* * This child is ON_EVALUATION. Remember move and * depth. */ deferred_list[deferred_cnt] = move; deferred_depth[deferred_cnt] = next_depth; deferred_cnt++; } else { #endif /* MP */ /* * beta cutoff, enter move in Killer/Countermove table */ if (tmp >= beta) { if (!(move & M_TACTICAL)) { PutKiller(sd, move); sd->counterTab[p->turn][lmove & 4095] = move; } StoreResult(sd, tmp, alpha, beta, move, depth, threat); best = tmp; goto EXIT; } /* * Improvement on best move to date */ if (tmp > best) { best = tmp; bestm = move; was_futile = FALSE; if (best > talpha) { talpha = best; } } next_type = CutNode; #if MP } #endif /* MP */ } }