void UGUI() { int i; UpdatePads(); mainWindow->Draw(); #ifdef HW_RVL for (i = 3; i >= 0; i--) // so that player 1's cursor appears on top! { if (userInput[i].wpad->ir.valid) Menu_DrawImg(userInput[i].wpad->ir.x - 48, userInput[i].wpad->ir.y - 48, 96, 96, pointer[i]->GetImage(), userInput[i].wpad->ir.angle, 1, 1, 255); DoRumble(i); } #endif Menu_Render(); for (i = 0; i < 4; i++) mainWindow->Update(&userInput[i]); if (ExitRequested) { for (i = 0; i <= 255; i += 15) { mainWindow->Draw(); Menu_DrawRectangle(0, 0, screenwidth, screenheight, (GXColor) { 0, 0, 0, i }, 1); Menu_Render(); } ExitApp(); } }
static void * UpdateGUI (void *arg) { int i; while(1) { if(guiHalt) { LWP_SuspendThread(guithread); } else { UpdatePads(); mainWindow->Draw(); #ifdef HW_RVL for(i=3; i >= 0; i--) // so that player 1's cursor appears on top! { if(userInput[i].wpad->ir.valid) Menu_DrawImg(userInput[i].wpad->ir.x-48, userInput[i].wpad->ir.y-48, 96, 96, pointer[i]->GetImage(), userInput[i].wpad->ir.angle, 1, 1, 255); DoRumble(i); } #endif Menu_Render(); for(i=0; i < 4; i++) mainWindow->Update(&userInput[i]); if(ExitRequested) { for(i = 0; i < 255; i += 15) { mainWindow->Draw(); Menu_DrawRectangle(0,0,screenwidth,screenheight,(GXColor){0, 0, 0, i},1); Menu_Render(); } ExitApp(); } } } return NULL; }