Exemplo n.º 1
0
void MyCanvas::OnPaint( wxPaintEvent &WXUNUSED(event) )
{
    wxPaintDC dc( this );
    PrepareDC( dc );

    DrawShapes(dc);
}
Exemplo n.º 2
0
// Save drawing to file
void PaintModel::SaveImage(wxString filename, wxSize size) {
	wxBitmap bitmap;
	// Create the bitmap of the specified wxSize
	bitmap.Create(size);
	// Create a memory DC to draw to the bitmap
	wxMemoryDC dc(bitmap);
	// Clear the background color
	dc.SetBackground(*wxWHITE_BRUSH);
	dc.Clear();
	// Draw all the shapes
	DrawShapes(dc, false);
	
	// Get the type of image file
	wxBitmapType type = wxBITMAP_TYPE_JPEG;
	if (filename.substr(filename.size() - PNG_EXT.length()) == PNG_EXT) {
		std::cout << "Saving PNG image: " << filename << std::endl;
		type = wxBITMAP_TYPE_PNG;
	} else if (filename.substr(filename.size() - BMP_EXT.length()) == BMP_EXT) {
		std::cout << "Saving BMP image: " << filename << std::endl;
		type = wxBITMAP_TYPE_BMP;
	} else {
		std::cout << "Saving JPG/JPEG image: " << filename << std::endl;
	}
	
	// Write the bitmap with the specified file name and wxBitmapType
	bitmap.SaveFile(filename, type);
}
Exemplo n.º 3
0
void cDrawSimCharacter::Draw(const cSimCharacter& character, const tVector& fill_tint, const tVector& line_col, bool enable_draw_shape)
{
	bool has_draw_shapes = character.HasDrawShapes();
	if (has_draw_shapes && enable_draw_shape)
	{
		DrawShapes(character, fill_tint, line_col);
	}
	else
	{
		DrawSimBody(character, fill_tint, line_col);
	}
}
Exemplo n.º 4
0
static void
DrawShapes(R3Scene *scene, R3SceneNode *node, RNFlags draw_flags = R3_DEFAULT_DRAW_FLAGS)
{
  // Push transformation
  node->Transformation().Push();

  // Draw elements
  for (int i = 0; i < node->NElements(); i++) {
    R3SceneElement *element = node->Element(i);
    element->Draw(draw_flags);
  }

  // Draw children
  for (int i = 0; i < node->NChildren(); i++) {
    R3SceneNode *child = node->Child(i);
    DrawShapes(scene, child, draw_flags);
  }

  // Pop transformation
  node->Transformation().Pop();
}
Exemplo n.º 5
0
void MyCanvas::OnMouseEvent(wxMouseEvent& event)
{
    if (event.LeftDown())
    {
        DragShape* shape = FindShape(event.GetPosition());
        if (shape)
        {
            // We tentatively start dragging, but wait for
            // mouse movement before dragging properly.

            m_dragMode = TEST_DRAG_START;
            m_dragStartPos = event.GetPosition();
            m_draggedShape = shape;
        }
    }
    else if (event.LeftUp() && m_dragMode != TEST_DRAG_NONE)
    {
        // Finish dragging

        m_dragMode = TEST_DRAG_NONE;

        if (!m_draggedShape || !m_dragImage)
            return;

        m_draggedShape->SetPosition(m_draggedShape->GetPosition()
                                    + event.GetPosition() - m_dragStartPos);

        m_dragImage->Hide();
        m_dragImage->EndDrag();
        delete m_dragImage;
        m_dragImage = NULL;

        wxClientDC dc(this);
        if (m_currentlyHighlighted)
        {
            m_currentlyHighlighted->Draw(dc);
        }
        m_draggedShape->SetShow(true);
        m_draggedShape->Draw(dc);

        m_currentlyHighlighted = (DragShape*) NULL;

        m_draggedShape = (DragShape*) NULL;
    }
    else if (event.Dragging() && m_dragMode != TEST_DRAG_NONE)
    {
        if (m_dragMode == TEST_DRAG_START)
        {
            // We will start dragging if we've moved beyond a couple of pixels

            int tolerance = 2;
            int dx = abs(event.GetPosition().x - m_dragStartPos.x);
            int dy = abs(event.GetPosition().y - m_dragStartPos.y);
            if (dx <= tolerance && dy <= tolerance)
                return;

            // Start the drag.
            m_dragMode = TEST_DRAG_DRAGGING;

            if (m_dragImage)
                delete m_dragImage;

            // Erase the dragged shape from the canvas
            m_draggedShape->SetShow(false);
            wxClientDC dc(this);
            EraseShape(m_draggedShape, dc);
            DrawShapes(dc);

            switch (m_draggedShape->GetDragMethod())
            {
                case SHAPE_DRAG_BITMAP:
                {
                    m_dragImage = new wxDragImage(m_draggedShape->GetBitmap(), wxCursor(wxCURSOR_HAND));
                    break;
                }
                case SHAPE_DRAG_TEXT:
                {
                    m_dragImage = new wxDragImage(wxString(_T("Dragging some test text")), wxCursor(wxCURSOR_HAND));
                    break;
                }
                case SHAPE_DRAG_ICON:
                {
                    m_dragImage = new wxDragImage(wxICON(dragicon), wxCursor(wxCURSOR_HAND));
                    break;
                }
            }

            bool fullScreen = wxGetApp().GetUseScreen();

            // The offset between the top-left of the shape image and the current shape position
            wxPoint beginDragHotSpot = m_dragStartPos - m_draggedShape->GetPosition();

            // Now we do this inside the implementation: always assume
            // coordinates relative to the capture window (client coordinates)

            //if (fullScreen)
            //    beginDragHotSpot -= ClientToScreen(wxPoint(0, 0));

            if (!m_dragImage->BeginDrag(beginDragHotSpot, this, fullScreen))
            {
                delete m_dragImage;
                m_dragImage = (wxDragImage*) NULL;
                m_dragMode = TEST_DRAG_NONE;

            } else
            {
                m_dragImage->Move(event.GetPosition());
                m_dragImage->Show();
            }
        }
        else if (m_dragMode == TEST_DRAG_DRAGGING)
        {
            // We're currently dragging. See if we're over another shape.
            DragShape* onShape = FindShape(event.GetPosition());

            bool mustUnhighlightOld = false;
            bool mustHighlightNew = false;

            if (m_currentlyHighlighted)
            {
                if ((onShape == (DragShape*) NULL) || (m_currentlyHighlighted != onShape))
                    mustUnhighlightOld = true;
            }

            if (onShape && (onShape != m_currentlyHighlighted) && onShape->IsShown())
                mustHighlightNew = true;

            if (mustUnhighlightOld || mustHighlightNew)
                m_dragImage->Hide();

            // Now with the drag image switched off, we can change the window contents.

            if (mustUnhighlightOld)
            {
                wxClientDC clientDC(this);
                m_currentlyHighlighted->Draw(clientDC);
                m_currentlyHighlighted = (DragShape*) NULL;
            }
            if (mustHighlightNew)
            {
                wxClientDC clientDC(this);
                m_currentlyHighlighted = onShape;
                m_currentlyHighlighted->Draw(clientDC, wxINVERT);
            }

            // Move and show the image again
            m_dragImage->Move(event.GetPosition());

            if (mustUnhighlightOld || mustHighlightNew)
                 m_dragImage->Show();
        }
    }
}
Exemplo n.º 6
0
void GLUTRedraw(void)
{
  // Check scene
  if (!scene) return;

  // Set viewing transformation
  viewer->Camera().Load();

  // Clear window
  RNRgb background = scene->Background();
  glClearColor(background.R(), background.G(), background.B(), 1.0);
  glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

  // Load lights
  LoadLights(scene);

  // Draw camera
  if (show_camera) {
    glDisable(GL_LIGHTING);
    glColor3d(1.0, 1.0, 1.0);
    glLineWidth(5);
    DrawCamera(scene);
    glLineWidth(1);
  }

  // Draw lights
  if (show_lights) {
    glDisable(GL_LIGHTING);
    glColor3d(1.0, 1.0, 1.0);
    glLineWidth(5);
    DrawLights(scene);
    glLineWidth(1);
  }

  // Draw rays
  if (show_rays) {
    glDisable(GL_LIGHTING);
    glColor3d(0.0, 1.0, 0.0);
    glLineWidth(3);
    DrawRays(scene);
    glLineWidth(1);
  }

  // Draw rays
  if (show_photons) {
    glDisable(GL_LIGHTING);
    glColor3d(1.0, 1.0, 1.0);
    glLineWidth(1);
    DrawPhotonPaths(scene);
    glLineWidth(1);
  }

  // Draw rays
  if (show_global_samples) {
    glDisable(GL_LIGHTING);
    glColor3d(1.0, 1.0, 1.0);
    glLineWidth(1);
    DrawGlobalSamples(scene);
    glLineWidth(1);
  }

  // Draw rays
  if (show_caustic_samples) {
    glDisable(GL_LIGHTING);
    glColor3d(1.0, 1.0, 1.0);
    glLineWidth(1);
    DrawCausticSamples(scene);
    glLineWidth(1);
  }

  // Draw scene nodes
  if (show_shapes) {
    glEnable(GL_LIGHTING);
    R3null_material.Draw();
    DrawShapes(scene, scene->Root());
    R3null_material.Draw();
  }

  // Draw bboxes
  if (show_bboxes) {
    glDisable(GL_LIGHTING);
    glColor3d(1.0, 0.0, 0.0);
    DrawBBoxes(scene, scene->Root());
  }

  // Draw frame time
  if (show_frame_rate) {
    char buffer[128];
    static RNTime last_time;
    double frame_time = last_time.Elapsed();
    last_time.Read();
    if ((frame_time > 0) && (frame_time < 10)) {
      glDisable(GL_LIGHTING);
      glColor3d(1.0, 1.0, 1.0);
      sprintf(buffer, "%.1f fps", 1.0 / frame_time);
      DrawText(R2Point(100, 100), buffer);
    }
  }

  // Capture screenshot image
  if (screenshot_image_name) {
    if (print_verbose) printf("Creating image %s\n", screenshot_image_name);
    R2Image image(GLUTwindow_width, GLUTwindow_height, 3);
    image.Capture();
    image.Write(screenshot_image_name);
    screenshot_image_name = NULL;
  }

  // Swap buffers
  glutSwapBuffers();
}