Exemplo n.º 1
0
//Functions as a sort of internal renderScene, add all drawing code for this object here
void Player::Render()
{
	gluLookAt(objCam.mPos.x,  objCam.mPos.y,  objCam.mPos.z,	
			  objCam.mView.x, objCam.mView.y, objCam.mView.z,	
			  objCam.mUp.x,   objCam.mUp.y,   objCam.mUp.z);	

	glPushMatrix();
		glTranslatef(objCam.mView.x,0.85f,objCam.mView.z);
		glRotatef(angle,0,1,0); //  rotate around center
		glTranslatef(-objCam.mView.x, 0, -objCam.mView.z); //move object to center
		glTranslatef(objCam.mView.x,0,objCam.mView.z);
		glScaled(0.3,0.3,0.3);
		glBindTexture(GL_TEXTURE_2D, currentTexture);
		squishy->draw();
	glPopMatrix();

	glPushMatrix();
		glTranslatef(objCam.mView.x,0.50f,objCam.mView.z);
		glRotatef(angle-165.0f,0,1,0); 
		glTranslatef(inkDis*2, 0.0f, inkDis);
		glPushAttrib( GL_CURRENT_BIT );
		glColor4f(0,0,0,0.9f);
		glutSolidSphere(0.2f, 15,15);
		glPopAttrib();
	glPopMatrix();

	glPushMatrix();
		glTranslated(skybox, 0, skybox);
		Draw_Skybox(0,0,0,500, 15, 500);	
	glPopMatrix();
}
Exemplo n.º 2
0
void Display() {

	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
	glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
	setupLights();
	setupCamera(); 
	drawBanana(30,cameraY+90,0);


	if (coins >= 5) {
		win = true;
		//sound for winning
	}
		
    if (cinematic)
		rotateCamera();
	glColor3f(1,1,1);
	Draw_Skybox(cameraX, cameraY, cameraZ, 400, 800, 400);
	if (Levels.size() > 0) {
		if (Levels[0].y <cameraY - 100) {
			printf("deleting level");
			Levels.erase(Levels.begin());
			//	for (int j = 0; j<Levels.size() - 1; j++) {
			//		Levels[j] = Levels[j + 1];
			//	}
			//	Levels.pop_back();
			if (Levels.size()>0) {
				Levels[0].levelBefore = NULL;
			}

		}
	}
	char result[10];
	sprintf(result, "%i", coins);
	//std::string name = "Score: ", result;
	displayText(50, cameraY + 110, 0, 1, 1, 1, result);

	if (!lost&!win) {
		createScene();
		character.drawCharacter();
		//std::string name = "Score: ";
	//	char numstr[2];
	///	result = name + numstr;
	}
	else {
		    if (lost)
			displayText(-20, cameraY + 100, 0, 1, 1, 1, "GAME OVER!");
		
			if (win)
				displayText(-20, cameraY + 100, 0, 1, 1, 1, "YOU WON :)");
			
	}
	
	glFlush();
}
Exemplo n.º 3
0
void ofxSkyBox::draw() {

    glPixelStorei(GL_UNPACK_ALIGNMENT, 1);


		glEnable(GL_TEXTURE_CUBE_MAP_ARB);

		glDepthFunc(GL_LEQUAL);
		glEnable(GL_DEPTH_TEST);
		cubeshader.begin();
		//glDisable(GL_DEPTH_TEST);
		glActiveTexture(GL_TEXTURE0);
		cubeMap.bind();



		glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
	   	glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
	   	glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);





        cubeshader.setUniform1i("EnvMap", 0);
    	glMatrixMode(GL_MODELVIEW);
    	glPushMatrix();


	 Draw_Skybox(0, 0, 0, 100, 100, 100);



	cubeshader.end();

	glDisable(GL_TEXTURE_CUBE_MAP_ARB);

	glDisable(GL_DEPTH_TEST);
   	glPopMatrix();










}