Exemplo n.º 1
0
static int object_delete_exec(bContext *C, wmOperator *op)
{
	Scene *scene= CTX_data_scene(C);
	int islamp= 0;
	
	if(CTX_data_edit_object(C)) 
		return OPERATOR_CANCELLED;
	
	CTX_DATA_BEGIN(C, Base*, base, selected_editable_bases) {

		if(base->object->type==OB_LAMP) islamp= 1;
		
		/* remove from current scene only */
		ED_base_object_free_and_unlink(scene, base);
	}
	CTX_DATA_END;

	if(islamp) reshadeall_displist(scene);	/* only frees displist */
	
	DAG_scene_sort(scene);
	ED_anim_dag_flush_update(C);
	
	WM_event_add_notifier(C, NC_SCENE|ND_OB_ACTIVE, CTX_data_scene(C));
	
	return OPERATOR_FINISHED;
}
Exemplo n.º 2
0
static int object_delete_exec(bContext *C, wmOperator *UNUSED(op))
{
	Main *bmain= CTX_data_main(C);
	Scene *scene= CTX_data_scene(C);
	int islamp= 0;
	
	if(CTX_data_edit_object(C)) 
		return OPERATOR_CANCELLED;
	
	CTX_DATA_BEGIN(C, Base*, base, selected_bases) {

		if(base->object->type==OB_LAMP) islamp= 1;

		/* deselect object -- it could be used in other scenes */
		base->object->flag &= ~SELECT;

		/* remove from current scene only */
		ED_base_object_free_and_unlink(bmain, scene, base);
	}
	CTX_DATA_END;

	if(islamp) reshadeall_displist(scene);	/* only frees displist */

	DAG_scene_sort(bmain, scene);
	DAG_ids_flush_update(bmain, 0);
	
	WM_event_add_notifier(C, NC_SCENE|ND_OB_ACTIVE, scene);
	WM_event_add_notifier(C, NC_SCENE|ND_LAYER_CONTENT, scene);
	
	return OPERATOR_FINISHED;
}
Exemplo n.º 3
0
static void object_delete_cb(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *UNUSED(tsep), TreeStoreElem *tselem)
{
	Base *base= (Base *)te->directdata;
	
	if (base==NULL)
		base= object_in_scene((Object *)tselem->id, scene);
	if (base) {
		// check also library later
		if (scene->obedit==base->object)
			ED_object_exit_editmode(C, EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR|EM_DO_UNDO);
		
		ED_base_object_free_and_unlink(CTX_data_main(C), scene, base);
		te->directdata= NULL;
		tselem->id= NULL;
	}
}
Exemplo n.º 4
0
static Base *outline_delete_hierarchy(bContext *C, Scene *scene, Base *base)
{
	Base *child_base, *base_next;
	Object *parent;

	if (!base) {
	    return NULL;
	}

	for (child_base = scene->base.first; child_base; child_base = base_next) {
		base_next = child_base->next;
		for (parent = child_base->object->parent; parent && (parent != base->object); parent = parent->parent);
		if (parent) {
			base_next = outline_delete_hierarchy(C, scene, child_base);
		}
	}

	base_next = base->next;
	ED_base_object_free_and_unlink(CTX_data_main(C), scene, base);
	return base_next;
}
Exemplo n.º 5
0
/* join armature exec is exported for use in object->join objects operator... */
int join_armature_exec(bContext *C, wmOperator *UNUSED(op))
{
	Main *bmain = CTX_data_main(C);
	Scene *scene = CTX_data_scene(C);
	Object  *ob = CTX_data_active_object(C);
	bArmature *arm = (ob) ? ob->data : NULL;
	bPose *pose, *opose;
	bPoseChannel *pchan, *pchann;
	EditBone *curbone;
	float mat[4][4], oimat[4][4];
	
	/*	Ensure we're not in editmode and that the active object is an armature*/
	if (!ob || ob->type != OB_ARMATURE)
		return OPERATOR_CANCELLED;
	if (!arm || arm->edbo)
		return OPERATOR_CANCELLED;
	
	/* Get editbones of active armature to add editbones to */
	ED_armature_to_edit(ob);
	
	/* get pose of active object and move it out of posemode */
	pose = ob->pose;
	ob->mode &= ~OB_MODE_POSE;

	CTX_DATA_BEGIN(C, Base *, base, selected_editable_bases)
	{
		if ((base->object->type == OB_ARMATURE) && (base->object != ob)) {
			bArmature *curarm = base->object->data;
			
			/* Make a list of editbones in current armature */
			ED_armature_to_edit(base->object);
			
			/* Get Pose of current armature */
			opose = base->object->pose;
			base->object->mode &= ~OB_MODE_POSE;
			//BASACT->flag &= ~OB_MODE_POSE;
			
			/* Find the difference matrix */
			invert_m4_m4(oimat, ob->obmat);
			mult_m4_m4m4(mat, oimat, base->object->obmat);
			
			/* Copy bones and posechannels from the object to the edit armature */
			for (pchan = opose->chanbase.first; pchan; pchan = pchann) {
				pchann = pchan->next;
				curbone = editbone_name_exists(curarm->edbo, pchan->name);
				
				/* Get new name */
				unique_editbone_name(arm->edbo, curbone->name, NULL);
				
				/* Transform the bone */
				{
					float premat[4][4];
					float postmat[4][4];
					float difmat[4][4];
					float imat[4][4];
					float temp[3][3];
					float delta[3];
					
					/* Get the premat */
					sub_v3_v3v3(delta, curbone->tail, curbone->head);
					vec_roll_to_mat3(delta, curbone->roll, temp);
					
					unit_m4(premat); /* Mat4MulMat34 only sets 3x3 part */
					mul_m4_m3m4(premat, temp, mat);
					
					mul_m4_v3(mat, curbone->head);
					mul_m4_v3(mat, curbone->tail);
					
					/* Get the postmat */
					sub_v3_v3v3(delta, curbone->tail, curbone->head);
					vec_roll_to_mat3(delta, curbone->roll, temp);
					copy_m4_m3(postmat, temp);
					
					/* Find the roll */
					invert_m4_m4(imat, premat);
					mult_m4_m4m4(difmat, imat, postmat);
					
					curbone->roll -= (float)atan2(difmat[2][0], difmat[2][2]);
				}
				
				/* Fix Constraints and Other Links to this Bone and Armature */
				joined_armature_fix_links(ob, base->object, pchan, curbone);
				
				/* Rename pchan */
				BLI_strncpy(pchan->name, curbone->name, sizeof(pchan->name));
				
				/* Jump Ship! */
				BLI_remlink(curarm->edbo, curbone);
				BLI_addtail(arm->edbo, curbone);
				
				BLI_remlink(&opose->chanbase, pchan);
				BLI_addtail(&pose->chanbase, pchan);
				BKE_pose_channels_hash_free(opose);
				BKE_pose_channels_hash_free(pose);
			}
			
			ED_base_object_free_and_unlink(bmain, scene, base);
		}
	}
	CTX_DATA_END;
	
	DAG_relations_tag_update(bmain);  /* because we removed object(s) */

	ED_armature_from_edit(ob);
	ED_armature_edit_free(ob);

	WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, scene);
	
	return OPERATOR_FINISHED;
}
Exemplo n.º 6
0
int join_mesh_exec(bContext *C, wmOperator *op)
{
	Main *bmain= CTX_data_main(C);
	Scene *scene= CTX_data_scene(C);
	Object *ob= CTX_data_active_object(C);
	Material **matar, *ma;
	Mesh *me;
	MVert *mvert, *mv;
	MEdge *medge = NULL;
	MFace *mface = NULL;
	Key *key, *nkey=NULL;
	KeyBlock *kb, *okb, *kbn;
	float imat[4][4], cmat[4][4], *fp1, *fp2, curpos;
	int a, b, totcol, totmat=0, totedge=0, totvert=0, totface=0, ok=0;
	int vertofs, *matmap=NULL;
	int	i, j, index, haskey=0, edgeofs, faceofs;
	bDeformGroup *dg, *odg;
	MDeformVert *dvert;
	CustomData vdata, edata, fdata;

	if(scene->obedit) {
		BKE_report(op->reports, RPT_WARNING, "Cant join while in editmode");
		return OPERATOR_CANCELLED;
	}
	
	/* ob is the object we are adding geometry to */
	if(!ob || ob->type!=OB_MESH) {
		BKE_report(op->reports, RPT_WARNING, "Active object is not a mesh");
		return OPERATOR_CANCELLED;
	}
	
	/* count & check */
	CTX_DATA_BEGIN(C, Base*, base, selected_editable_bases) {
		if(base->object->type==OB_MESH) {
			me= base->object->data;
			
			totvert+= me->totvert;
			totedge+= me->totedge;
			totface+= me->totface;
			totmat+= base->object->totcol;
			
			if(base->object == ob)
				ok= 1;
			
			/* check for shapekeys */
			if(me->key)
				haskey++;
		}
	}
	CTX_DATA_END;
	
	/* that way the active object is always selected */ 
	if(ok==0) {
		BKE_report(op->reports, RPT_WARNING, "Active object is not a selected mesh");
		return OPERATOR_CANCELLED;
	}
	
	/* only join meshes if there are verts to join, there aren't too many, and we only had one mesh selected */
	me= (Mesh *)ob->data;
	key= me->key;

	if(totvert==0 || totvert==me->totvert) {
		BKE_report(op->reports, RPT_WARNING, "No mesh data to join");
		return OPERATOR_CANCELLED;
	}
	
	if(totvert > MESH_MAX_VERTS) {
		BKE_reportf(op->reports, RPT_WARNING, "Joining results in %d vertices, limit is " STRINGIFY(MESH_MAX_VERTS), totvert);
		return OPERATOR_CANCELLED;		
	}

	/* new material indices and material array */
	matar= MEM_callocN(sizeof(void*)*totmat, "join_mesh matar");
	if (totmat) matmap= MEM_callocN(sizeof(int)*totmat, "join_mesh matmap");
	totcol= ob->totcol;
	
	/* obact materials in new main array, is nicer start! */
	for(a=0; a<ob->totcol; a++) {
		matar[a]= give_current_material(ob, a+1);
		id_us_plus((ID *)matar[a]);
		/* increase id->us : will be lowered later */
	}
	
	/* - if destination mesh had shapekeys, move them somewhere safe, and set up placeholders
	 * 	with arrays that are large enough to hold shapekey data for all meshes
	 * -	if destination mesh didn't have shapekeys, but we encountered some in the meshes we're 
	 *	joining, set up a new keyblock and assign to the mesh
	 */
	if(key) {
		/* make a duplicate copy that will only be used here... (must remember to free it!) */
		nkey= copy_key(key);
		
		/* for all keys in old block, clear data-arrays */
		for(kb= key->block.first; kb; kb= kb->next) {
			if(kb->data) MEM_freeN(kb->data);
			kb->data= MEM_callocN(sizeof(float)*3*totvert, "join_shapekey");
			kb->totelem= totvert;
			kb->weights= NULL;
		}
	}
	else if(haskey) {
		/* add a new key-block and add to the mesh */
		key= me->key= add_key((ID *)me);
		key->type = KEY_RELATIVE;
	}
	
	/* first pass over objects - copying materials and vertexgroups across */
	CTX_DATA_BEGIN(C, Base*, base, selected_editable_bases) {
		/* only act if a mesh, and not the one we're joining to */
		if((ob!=base->object) && (base->object->type==OB_MESH)) {
			me= base->object->data;
			
			/* Join this object's vertex groups to the base one's */
			for(dg=base->object->defbase.first; dg; dg=dg->next) {
				/* See if this group exists in the object (if it doesn't, add it to the end) */
				if(!defgroup_find_name(ob, dg->name)) {
					odg = MEM_callocN(sizeof(bDeformGroup), "join deformGroup");
					memcpy(odg, dg, sizeof(bDeformGroup));
					BLI_addtail(&ob->defbase, odg);
				}
			}
			if(ob->defbase.first && ob->actdef==0)
				ob->actdef=1;
			
			
			if(me->totvert) {
				/* Add this object's materials to the base one's if they don't exist already (but only if limits not exceeded yet) */
				if(totcol < MAXMAT) {
					for(a=1; a<=base->object->totcol; a++) {
						ma= give_current_material(base->object, a);

						for(b=0; b<totcol; b++) {
							if(ma == matar[b]) break;
						}
						if(b==totcol) {
							matar[b]= ma;
							if(ma) {
								id_us_plus(&ma->id);
							}
							totcol++;
						}
						if(totcol >= MAXMAT)
							break;
					}
				}
				
				/* if this mesh has shapekeys, check if destination mesh already has matching entries too */
				if(me->key && key) {
					for(kb= me->key->block.first; kb; kb= kb->next) {
						/* if key doesn't exist in destination mesh, add it */
						if(key_get_named_keyblock(key, kb->name) == NULL) {
							/* copy this existing one over to the new shapekey block */
							kbn= MEM_dupallocN(kb);
							kbn->prev= kbn->next= NULL;
							
							/* adjust adrcode and other settings to fit (allocate a new data-array) */
							kbn->data= MEM_callocN(sizeof(float)*3*totvert, "joined_shapekey");
							kbn->totelem= totvert;
							kbn->weights= NULL;
							
							okb= key->block.last;
							curpos= (okb) ? okb->pos : -0.1f;
							if(key->type == KEY_RELATIVE)
								kbn->pos= curpos + 0.1f;
							else
								kbn->pos= curpos;
							
							BLI_addtail(&key->block, kbn);
							kbn->adrcode= key->totkey;
							key->totkey++;
							if(key->totkey==1) key->refkey= kbn;
							
							// XXX 2.5 Animato
#if 0
							/* also, copy corresponding ipo-curve to ipo-block if applicable */
							if(me->key->ipo && key->ipo) {
								// FIXME... this is a luxury item!
								puts("FIXME: ignoring IPO's when joining shapekeys on Meshes for now...");
							}
#endif
						}
					}
				}
			}
		}
	}
	CTX_DATA_END;
	
	/* setup new data for destination mesh */
	memset(&vdata, 0, sizeof(vdata));
	memset(&edata, 0, sizeof(edata));
	memset(&fdata, 0, sizeof(fdata));
	
	mvert= CustomData_add_layer(&vdata, CD_MVERT, CD_CALLOC, NULL, totvert);
	medge= CustomData_add_layer(&edata, CD_MEDGE, CD_CALLOC, NULL, totedge);
	mface= CustomData_add_layer(&fdata, CD_MFACE, CD_CALLOC, NULL, totface);

	vertofs= 0;
	edgeofs= 0;
	faceofs= 0;
	
	/* inverse transform for all selected meshes in this object */
	invert_m4_m4(imat, ob->obmat);
	
	CTX_DATA_BEGIN(C, Base*, base, selected_editable_bases) {
		/* only join if this is a mesh */
		if(base->object->type==OB_MESH) {
			me= base->object->data;
			
			if(me->totvert) {
				/* standard data */
				CustomData_merge(&me->vdata, &vdata, CD_MASK_MESH, CD_DEFAULT, totvert);
				CustomData_copy_data(&me->vdata, &vdata, 0, vertofs, me->totvert);
				
				/* vertex groups */
				dvert= CustomData_get(&vdata, vertofs, CD_MDEFORMVERT);
				
				/* NB: vertex groups here are new version */
				if(dvert) {
					for(i=0; i<me->totvert; i++) {
						for(j=0; j<dvert[i].totweight; j++) {
							/*	Find the old vertex group */
							odg = BLI_findlink(&base->object->defbase, dvert[i].dw[j].def_nr);
							if(odg) {
								/*	Search for a match in the new object, and set new index */
								for(dg=ob->defbase.first, index=0; dg; dg=dg->next, index++) {
									if(!strcmp(dg->name, odg->name)) {
										dvert[i].dw[j].def_nr = index;
										break;
									}
								}
							}
						}
					}
				}
				
				/* if this is the object we're merging into, no need to do anything */
				if(base->object != ob) {
					/* watch this: switch matmul order really goes wrong */
					mul_m4_m4m4(cmat, base->object->obmat, imat);
					
					/* transform vertex coordinates into new space */
					for(a=0, mv=mvert; a < me->totvert; a++, mv++) {
						mul_m4_v3(cmat, mv->co);
					}
					
					/* for each shapekey in destination mesh:
					 *	- if there's a matching one, copy it across (will need to transform vertices into new space...)
					 *	- otherwise, just copy own coordinates of mesh (no need to transform vertex coordinates into new space)
					 */
					if(key) {
						/* if this mesh has any shapekeys, check first, otherwise just copy coordinates */
						for(kb= key->block.first; kb; kb= kb->next) {
							/* get pointer to where to write data for this mesh in shapekey's data array */
							fp1= ((float *)kb->data) + (vertofs*3);	
							
							/* check if this mesh has such a shapekey */
							okb= key_get_named_keyblock(me->key, kb->name);
							if(okb) {
								/* copy this mesh's shapekey to the destination shapekey (need to transform first) */
								fp2= ((float *)(okb->data));
								for(a=0; a < me->totvert; a++, fp1+=3, fp2+=3) {
									VECCOPY(fp1, fp2);
									mul_m4_v3(cmat, fp1);
								}
							}
							else {
								/* copy this mesh's vertex coordinates to the destination shapekey */
								mv= mvert;
								for(a=0; a < me->totvert; a++, fp1+=3, mv++) {
									VECCOPY(fp1, mv->co);
								}
							}
						}
					}
				}
				else {
					/* for each shapekey in destination mesh:
					 *	- if it was an 'original', copy the appropriate data from nkey
					 *	- otherwise, copy across plain coordinates (no need to transform coordinates)
					 */
					if(key) {
						for(kb= key->block.first; kb; kb= kb->next) {
							/* get pointer to where to write data for this mesh in shapekey's data array */
							fp1= ((float *)kb->data) + (vertofs*3);	
							
							/* check if this was one of the original shapekeys */
							okb= key_get_named_keyblock(nkey, kb->name);
							if(okb) {
								/* copy this mesh's shapekey to the destination shapekey */
								fp2= ((float *)(okb->data));
								for(a=0; a < me->totvert; a++, fp1+=3, fp2+=3) {
									VECCOPY(fp1, fp2);
								}
							}
							else {
								/* copy base-coordinates to the destination shapekey */
								mv= mvert;
								for(a=0; a < me->totvert; a++, fp1+=3, mv++) {
									VECCOPY(fp1, mv->co);
								}
							}
						}
					}
				}
				
				/* advance mvert pointer to end of base mesh's data */
				mvert+= me->totvert;
			}
			
			if(me->totface) {
				/* make mapping for materials */
				for(a=1; a<=base->object->totcol; a++) {
					ma= give_current_material(base->object, a);

					for(b=0; b<totcol; b++) {
						if(ma == matar[b]) {
							matmap[a-1]= b;
							break;
						}
					}
				}
				
				if(base->object!=ob)
					multiresModifier_prepare_join(scene, base->object, ob);

				CustomData_merge(&me->fdata, &fdata, CD_MASK_MESH, CD_DEFAULT, totface);
				CustomData_copy_data(&me->fdata, &fdata, 0, faceofs, me->totface);
				
				for(a=0; a<me->totface; a++, mface++) {
					mface->v1+= vertofs;
					mface->v2+= vertofs;
					mface->v3+= vertofs;
					if(mface->v4) mface->v4+= vertofs;
					
					if (matmap)
						mface->mat_nr= matmap[(int)mface->mat_nr];
					else 
						mface->mat_nr= 0;
				}
				
				faceofs += me->totface;
			}
			
			if(me->totedge) {
				CustomData_merge(&me->edata, &edata, CD_MASK_MESH, CD_DEFAULT, totedge);
				CustomData_copy_data(&me->edata, &edata, 0, edgeofs, me->totedge);
				
				for(a=0; a<me->totedge; a++, medge++) {
					medge->v1+= vertofs;
					medge->v2+= vertofs;
				}
				
				edgeofs += me->totedge;
			}
			
			/* vertofs is used to help newly added verts be reattached to their edge/face 
			 * (cannot be set earlier, or else reattaching goes wrong)
			 */
			vertofs += me->totvert;
			
			/* free base, now that data is merged */
			if(base->object != ob)
				ED_base_object_free_and_unlink(bmain, scene, base);
		}
	}
	CTX_DATA_END;
	
	/* return to mesh we're merging to */
	me= ob->data;
	
	CustomData_free(&me->vdata, me->totvert);
	CustomData_free(&me->edata, me->totedge);
	CustomData_free(&me->fdata, me->totface);

	me->totvert= totvert;
	me->totedge= totedge;
	me->totface= totface;
	
	me->vdata= vdata;
	me->edata= edata;
	me->fdata= fdata;

	mesh_update_customdata_pointers(me);
	
	/* old material array */
	for(a=1; a<=ob->totcol; a++) {
		ma= ob->mat[a-1];
		if(ma) ma->id.us--;
	}
	for(a=1; a<=me->totcol; a++) {
		ma= me->mat[a-1];
		if(ma) ma->id.us--;
	}
	if(ob->mat) MEM_freeN(ob->mat);
	if(ob->matbits) MEM_freeN(ob->matbits);
	if(me->mat) MEM_freeN(me->mat);
	ob->mat= me->mat= NULL;
	ob->matbits= NULL;
	
	if(totcol) {
		me->mat= matar;
		ob->mat= MEM_callocN(sizeof(void *)*totcol, "join obmatar");
		ob->matbits= MEM_callocN(sizeof(char)*totcol, "join obmatbits");
	}
	else
		MEM_freeN(matar);
	
	ob->totcol= me->totcol= totcol;
	ob->colbits= 0;

	if (matmap) MEM_freeN(matmap);
	
	/* other mesh users */
	test_object_materials((ID *)me);
	
	/* free temp copy of destination shapekeys (if applicable) */
	if(nkey) {
		// XXX 2.5 Animato
#if 0
		/* free it's ipo too - both are not actually freed from memory yet as ID-blocks */
		if(nkey->ipo) {
			free_ipo(nkey->ipo);
			BLI_remlink(&bmain->ipo, nkey->ipo);
			MEM_freeN(nkey->ipo);
		}
#endif
		
		free_key(nkey);
		BLI_remlink(&bmain->key, nkey);
		MEM_freeN(nkey);
	}
	
	DAG_scene_sort(bmain, scene);	// removed objects, need to rebuild dag before editmode call

#if 0
	ED_object_enter_editmode(C, EM_WAITCURSOR);
	ED_object_exit_editmode(C, EM_FREEDATA|EM_WAITCURSOR|EM_DO_UNDO);
#else
	/* toggle editmode using lower level functions so this can be called from python */
	make_editMesh(scene, ob);
	load_editMesh(scene, ob);
	free_editMesh(me->edit_mesh);
	MEM_freeN(me->edit_mesh);
	me->edit_mesh= NULL;
	DAG_id_tag_update(&ob->id, OB_RECALC_OB|OB_RECALC_DATA);
#endif
	WM_event_add_notifier(C, NC_SCENE|ND_OB_ACTIVE, scene);

	return OPERATOR_FINISHED;
}