void shkdead(struct monst *mtmp) /* called in mon.c */ { struct eshk *eshk = ESHK(mtmp); if(eshk->shoplevel == dlevel) rooms[eshk->shoproom].rtype = 0; if(mtmp == shopkeeper) { setpaid(); shopkeeper = 0; bill = (struct bill_x *) -1000; /* dump core when referenced */ } }
/* called in mon.c */ void shkdead(monst_t *mtmp) { eshk_t *eshk = ESHK(mtmp); if (eshk->shoplevel == dlevel) rooms[eshk->shoproom].rtype = 0; if (mtmp == shopkeeper) { setpaid(); shopkeeper = NULL; //bill = (bill_t *) -1000; /* dump core when referenced */ // XXXXX !!! bill = NULL; // this seems like a better idea to me } }
static struct bill_x * onbill(struct obj *obj) { struct bill_x *bp; if(!shopkeeper) return(NULL); for(bp = bill; bp < &bill[ESHK(shopkeeper)->billct]; bp++) if(bp->bo_id == obj->o_id) { if(!obj->unpaid) pline("onbill: paid obj on bill?"); return(bp); } if(obj->unpaid) pline("onbill: unpaid obj not on bill?"); return(NULL); }
/* called in hack.c (or whatever) when we pickup an object */ void addtobill(obj_t *obj) { bill_t *bp; eshk_t *eshk = (shopkeeper ? ESHK(shopkeeper) : NULL); if (!inshop() || (you.ux == eshk->shk.x && you.uy == eshk->shk.y) || (you.ux == eshk->shd.x && you.uy == eshk->shd.y) || onbill(obj)) /* perhaps we threw it away earlier */ return; eshk = ESHK(shopkeeper); if (eshk->billct == BILLSZ) { // Well, I guess that's one way to address predefined limitations message("You got that for free!"); return; } bp = &bill[eshk->billct]; bp->bo_id = obj->o_id; bp->bquantity = obj->quantity; bp->useup = false; bp->price = getprice(obj); eshk->billct++; obj->bitflags |= O_IS_UNPAID; }
static bill_t * onbill(obj_t *obj) { bill_t *bp; if (!shopkeeper) return NULL; for (bp = bill ; bp < &bill[ESHK(shopkeeper)->billct] ; bp++) if (bp->bo_id == obj->o_id) { if (!(obj->bitflags & O_IS_UNPAID)) message("BUG: onbill: paid obj on bill?"); return bp; } if (obj->bitflags & O_IS_UNPAID) message("BUG: onbill: unpaid obj not on bill?"); return NULL; }
/* does shkp's shop stock this item type? */ boolean saleable(struct monst *shkp, struct obj *obj) { int i, shp_indx = ESHK(shkp)->shoptype - SHOPBASE; const struct shclass *shp = &shtypes[shp_indx]; if (shp->symb == RANDOM_CLASS) return TRUE; else for (i = 0; i < SIZE(shtypes[0].iprobs) && shp->iprobs[i].iprob; i++) if (shp->iprobs[i].itype < 0 ? shp->iprobs[i].itype == -obj->otyp : shp->iprobs[i].itype == obj->oclass) return TRUE; /* not found */ return FALSE; }
/* routine called after dying (or quitting) with nonempty bill */ void paybill(void) { if (shlevel == dlevel && shopkeeper && ESHK(shopkeeper)->billct) { addupbill(); if (total > u.ugold) { shopkeeper->mgold += u.ugold; u.ugold = 0; pline("%s comes and takes all your possessions.", Monnam(shopkeeper)); } else { u.ugold -= total; shopkeeper->mgold += total; pline("%s comes and takes the %ld zorkmids you owed him.", Monnam(shopkeeper), total); } setpaid(); /* in case we create bones */ } }
/* routine called after dying (or quitting) with nonempty bill */ void paybill() { if (shlevel == dlevel && shopkeeper && ESHK(shopkeeper)->billct) { addupbill(); if (total > you.ugold){ shopkeeper->mgold += you.ugold; you.ugold = 0; StrPrintF(ScratchBuffer, "%s comes and takes all your possessions.", Monnam(shopkeeper)); message(ScratchBuffer); } else { you.ugold -= total; shopkeeper->mgold += total; StrPrintF(ScratchBuffer, "%s comes and takes the %ld zorkmids you owed him.", Monnam(shopkeeper), total); message(ScratchBuffer); } setpaid(); /* in case we create bones */ } }
/* either we paid or left the shop or he just died */ static void setpaid() { obj_t *obj; monst_t *mtmp; for (obj = invent ; obj ; obj = obj->nobj) obj->bitflags &= ~O_IS_UNPAID; for (obj = fobj ; obj ; obj = obj->nobj) obj->bitflags &= ~O_IS_UNPAID; for (obj = fcobj ; obj ; obj = obj->nobj) obj->bitflags &= ~O_IS_UNPAID; for (mtmp = fmon ; mtmp ; mtmp = mtmp->nmon) for (obj = mtmp->minvent ; obj ; obj = obj->nobj) obj->bitflags &= ~O_IS_UNPAID; for (mtmp = fallen_down ; mtmp ; mtmp = mtmp->nmon) for (obj = mtmp->minvent ; obj ; obj = obj->nobj) obj->bitflags &= ~O_IS_UNPAID; while ((obj = billobjs)) { billobjs = obj->nobj; free_me((VoidPtr) obj); // hmmmm. } ESHK(shopkeeper)->billct = 0; }
/* called in hack.c when we pickup an object */ void addtobill(struct obj *obj) { struct bill_x *bp; if(!inshop() || (u.ux == ESHK(shopkeeper)->shk.x && u.uy == ESHK(shopkeeper)->shk.y) || (u.ux == ESHK(shopkeeper)->shd.x && u.uy == ESHK(shopkeeper)->shd.y) || onbill(obj) /* perhaps we threw it away earlier */ ) return; if(ESHK(shopkeeper)->billct == BILLSZ){ pline("You got that for free!"); return; } bp = &bill[ESHK(shopkeeper)->billct]; bp->bo_id = obj->o_id; bp->bquan = obj->quan; bp->useup = 0; bp->price = getprice(obj); ESHK(shopkeeper)->billct++; obj->unpaid = 1; }
/* either we paid or left the shop or he just died */ static void setpaid() { struct obj *obj; struct monst *mtmp; for(obj = invent; obj; obj = obj->nobj) obj->unpaid = 0; for(obj = fobj; obj; obj = obj->nobj) obj->unpaid = 0; for(obj = fcobj; obj; obj = obj->nobj) obj->unpaid = 0; for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) for(obj = mtmp->minvent; obj; obj = obj->nobj) obj->unpaid = 0; for(mtmp = fallen_down; mtmp; mtmp = mtmp->nmon) for(obj = mtmp->minvent; obj; obj = obj->nobj) obj->unpaid = 0; while ((obj = billobjs)) { billobjs = obj->nobj; free(obj); } ESHK(shopkeeper)->billct = 0; }
/* * Move for priests and shopkeepers. Called from shk_move() and pri_move(). * Valid returns are 1: moved 0: didn't -1: let m_move do it -2: died. */ int move_special(struct monst *mtmp, boolean in_his_shop, schar appr, boolean uondoor, boolean avoid, xchar omx, xchar omy, xchar gx, xchar gy) { xchar nx, ny, nix, niy; schar i; schar chcnt, cnt; coord poss[9]; long info[9]; long allowflags; struct obj *ib = NULL; if (omx == gx && omy == gy) return 0; if (mtmp->mconf) { avoid = FALSE; appr = 0; } nix = omx; niy = omy; if (mtmp->isshk) allowflags = ALLOW_SSM; else allowflags = ALLOW_SSM | ALLOW_SANCT; if (passes_walls(mtmp->data)) allowflags |= (ALLOW_ROCK | ALLOW_WALL); if (throws_rocks(mtmp->data)) allowflags |= ALLOW_ROCK; if (tunnels(mtmp->data)) allowflags |= ALLOW_DIG; if (!nohands(mtmp->data) && !verysmall(mtmp->data)) { allowflags |= OPENDOOR; if (m_carrying(mtmp, SKELETON_KEY)) allowflags |= BUSTDOOR; } if (is_giant(mtmp->data)) allowflags |= BUSTDOOR; cnt = mfndpos(mtmp, poss, info, allowflags); if (mtmp->isshk && avoid && uondoor) { /* perhaps we cannot avoid him */ for (i = 0; i < cnt; i++) if (!(info[i] & NOTONL)) goto pick_move; avoid = FALSE; } #define GDIST(x,y) (dist2(x,y,gx,gy)) pick_move: chcnt = 0; for (i = 0; i < cnt; i++) { nx = poss[i].x; ny = poss[i].y; if (IS_ROOM(level->locations[nx][ny].typ) || (mtmp->isshk && (!in_his_shop || ESHK(mtmp)->following))) { if (avoid && (info[i] & NOTONL)) continue; if ((!appr && !rn2(++chcnt)) || (appr && GDIST(nx, ny) < GDIST(nix, niy))) { nix = nx; niy = ny; } } } if (mtmp->ispriest && avoid && nix == omx && niy == omy && onlineu(omx, omy)) { /* might as well move closer as long it's going to stay lined up */ avoid = FALSE; goto pick_move; } if (nix != omx || niy != omy) { remove_monster(level, omx, omy); place_monster(mtmp, nix, niy); newsym(nix, niy); if (mtmp->isshk && !in_his_shop && inhishop(mtmp)) check_special_room(FALSE); if (ib) { if (cansee(mtmp->mx, mtmp->my)) pline("%s picks up %s.", Monnam(mtmp), distant_name(ib, doname)); obj_extract_self(ib); mpickobj(mtmp, ib); } return 1; } return 0; }
/* extract a shopkeeper name for the given shop type */ static void nameshk(struct monst *shk, const char *const *nlp, struct level *lev) { int i, trycnt, names_avail; const char *shname = 0; struct monst *mtmp; int name_wanted; s_level *sptr; if (nlp == shklight && In_mines(&lev->z) && (sptr = Is_special(&lev->z)) != 0 && sptr->flags.town) { /* special-case minetown lighting shk */ shname = "Izchak"; shk->female = FALSE; } else { /* We want variation from game to game, without needing the save and restore support which would be necessary for randomization; thus use ubirthday for deterministic random numbers, and use ledger_no rather than depth to keep mine town distinct. */ int nseed = ((unsigned)u.ubirthday / 257U); name_wanted = ledger_no(&lev->z) + (nseed % 13) - (nseed % 5); if (name_wanted < 0) name_wanted += (13 + 5); shk->female = name_wanted & 1; for (names_avail = 0; nlp[names_avail]; names_avail++) continue; for (trycnt = 0; trycnt < 50; trycnt++) { if (nlp == shktools) { shname = shktools[rn2(names_avail)]; shk->female = (*shname == '_'); if (shk->female) shname++; } else if (name_wanted < names_avail) { shname = nlp[name_wanted]; } else if ((i = rn2(names_avail)) != 0) { shname = nlp[i - 1]; } else if (nlp != shkgeneral) { nlp = shkgeneral; /* try general names */ for (names_avail = 0; nlp[names_avail]; names_avail++) continue; continue; /* next `trycnt' iteration */ } else { shname = shk->female ? "Lucrezia" : "Dirk"; } /* is name already in use on this level? */ for (mtmp = lev->monlist; mtmp; mtmp = mtmp->nmon) { if (DEADMONSTER(mtmp) || (mtmp == shk) || !mtmp->isshk) continue; if (strcmp(ESHK(mtmp)->shknam, shname)) continue; break; } if (!mtmp) break; /* new name */ } } strncpy(ESHK(shk)->shknam, shname, PL_NSIZ); ESHK(shk)->shknam[PL_NSIZ - 1] = 0; }
int doinvbill(int mode) /* 0: deliver count 1: paged */ { struct bill_x *bp; struct obj *obj; long totused, thisused; char buf[BUFSZ]; if (mode == 0) { int cnt = 0; if (shopkeeper) for (bp = bill; bp - bill < ESHK(shopkeeper)->billct; bp++) if (bp->useup || ((obj = bp_to_obj(bp)) && obj->quan < bp->bquan)) cnt++; return (cnt); } if (!shopkeeper) { impossible("doinvbill: no shopkeeper?"); return (0); } set_pager(0); if (page_line("Unpaid articles already used up:") || page_line("")) goto quit; totused = 0; for (bp = bill; bp - bill < ESHK(shopkeeper)->billct; bp++) { obj = bp_to_obj(bp); if (!obj) { impossible("Bad shopkeeper administration."); goto quit; } if (bp->useup || bp->bquan > obj->quan) { int cnt, oquan, uquan; oquan = obj->quan; uquan = (bp->useup ? bp->bquan : bp->bquan - oquan); thisused = bp->price * uquan; totused += thisused; obj->quan = uquan; /* cheat doname */ sprintf(buf, "x - %s", doname(obj)); obj->quan = oquan; /* restore value */ for (cnt = 0; buf[cnt]; cnt++) ; /* nothing */ while (cnt < 50) buf[cnt++] = ' '; sprintf(&buf[cnt], " %5ld zorkmids", thisused); if (page_line(buf)) goto quit; } } sprintf(buf, "Total:%50ld zorkmids", totused); if (page_line("") || page_line(buf)) goto quit; set_pager(1); return (0); quit: set_pager(2); return (0); }
/* * shk_move: return 1: he moved 0: he didnt -1: let m_move do it */ int shk_move(struct monst *shkp) { struct monst *mtmp; struct permonst *mdat = shkp->data; xchar gx, gy, omx, omy, nx, ny, nix, niy; schar appr, i; int udist; int z; schar shkroom, chi, chcnt, cnt; boolean uondoor = 0, satdoor, avoid = 0, badinv; coord poss[9]; int info[9]; struct obj *ib = NULL; omx = shkp->mx; omy = shkp->my; if ((udist = dist(omx, omy)) < 3) { if (ANGRY(shkp)) { hitu(shkp, d(mdat->damn, mdat->damd) + 1); return (0); } if (ESHK(shkp)->following) { if (strncmp(ESHK(shkp)->customer, plname, PL_NSIZ)) { pline("Hello %s! I was looking for %s.", plname, ESHK(shkp)->customer); ESHK(shkp)->following = 0; return (0); } if (!ESHK(shkp)->robbed) { /* impossible? */ ESHK(shkp)->following = 0; return (0); } if (moves > followmsg + 4) { pline("Hello %s! Didn't you forget to pay?", plname); followmsg = moves; } if (udist < 2) return (0); } } shkroom = inroom(omx, omy); appr = 1; gx = ESHK(shkp)->shk.x; gy = ESHK(shkp)->shk.y; satdoor = (gx == omx && gy == omy); if (ESHK(shkp)->following || ((z = holetime()) >= 0 && z * z <= udist)) { gx = u.ux; gy = u.uy; if (shkroom < 0 || shkroom != inroom(u.ux, u.uy)) if (udist > 4) return (-1); /* leave it to m_move */ } else if (ANGRY(shkp)) { long saveBlind = Blind; Blind = 0; if (shkp->mcansee && !Invis && cansee(omx, omy)) { gx = u.ux; gy = u.uy; } Blind = saveBlind; avoid = FALSE; } else { #define GDIST(x, y) ((x - gx) * (x - gx) + (y - gy) * (y - gy)) if (Invis) avoid = FALSE; else { uondoor = (u.ux == ESHK(shkp)->shd.x && u.uy == ESHK(shkp)->shd.y); if (uondoor) { if (ESHK(shkp)->billct) pline("Hello %s! Will you please pay before leaving?", plname); badinv = (carrying(PICK_AXE) || carrying(ICE_BOX)); if (satdoor && badinv) return (0); avoid = !badinv; } else { avoid = (u.uinshop && dist(gx, gy) > 8); badinv = FALSE; } if (((!ESHK(shkp)->robbed && !ESHK(shkp)->billct) || avoid) && GDIST(omx, omy) < 3) { if (!badinv && !online(omx, omy)) return (0); if (satdoor) appr = gx = gy = 0; } } } if (omx == gx && omy == gy) return (0); if (shkp->mconf) { avoid = FALSE; appr = 0; } nix = omx; niy = omy; cnt = mfndpos(shkp, poss, info, ALLOW_SSM); if (avoid && uondoor) { /* perhaps we cannot avoid him */ for (i = 0; i < cnt; i++) if (!(info[i] & NOTONL)) goto notonl_ok; avoid = FALSE; notonl_ok: ; } chi = -1; chcnt = 0; for (i = 0; i < cnt; i++) { nx = poss[i].x; ny = poss[i].y; if (levl[nx][ny].typ == ROOM || shkroom != ESHK(shkp)->shoproom || ESHK(shkp)->following) { #ifdef STUPID /* cater for stupid compilers */ int zz; #endif /* STUPID */ if (uondoor && (ib = sobj_at(ICE_BOX, nx, ny))) { nix = nx; niy = ny; chi = i; break; } if (avoid && (info[i] & NOTONL)) continue; if ((!appr && !rn2(++chcnt)) || #ifdef STUPID (appr && (zz = GDIST(nix, niy)) && zz > GDIST(nx, ny)) #else (appr && GDIST(nx, ny) < GDIST(nix, niy)) #endif /* STUPID */ ) { nix = nx; niy = ny; chi = i; } } } if (nix != omx || niy != omy) { if (info[chi] & ALLOW_M) { mtmp = m_at(nix, niy); if (hitmm(shkp, mtmp) == 1 && rn2(3) && hitmm(mtmp, shkp) == 2) return (2); return (0); } else if (info[chi] & ALLOW_U) { hitu(shkp, d(mdat->damn, mdat->damd) + 1); return (0); } shkp->mx = nix; shkp->my = niy; pmon(shkp); if (ib) { freeobj(ib); mpickobj(shkp, ib); } return (1); } return (0); }
// What does the return value indicate?? Boolean dopay() { Long ltmp; bill_t *bp; monst_t *shkp; Short pass, tmp; multi = 0; inshop(); for (shkp = fmon ; shkp ; shkp = shkp->nmon) if ((shkp->bitflags & M_IS_SHOPKEEPER) && dist(shkp->mx,shkp->my) < 3) break; if (!shkp && you.uinshop && inroom(shopkeeper->mx,shopkeeper->my) == ESHK(shopkeeper)->shoproom) shkp = shopkeeper; if (!shkp) { message("There is nobody here to receive your payment."); return false; } ltmp = ESHK(shkp)->robbed; if (shkp != shopkeeper && NOTANGRY(shkp)) { if (!ltmp) { StrPrintF(ScratchBuffer, "You do not owe %s anything.", monnam(shkp)); message(ScratchBuffer); } else if (!you.ugold) { message("You have no money."); } else { Long ugold = you.ugold; if (you.ugold > ltmp) { StrPrintF(ScratchBuffer, "You give %s the %ld gold pieces he asked for.", monnam(shkp), ltmp); message(ScratchBuffer); pay(ltmp, shkp); } else { StrPrintF(ScratchBuffer, "You give %s all your gold.", monnam(shkp)); message(ScratchBuffer); pay(you.ugold, shkp); } if (ugold < ltmp/2) { message("Unfortunately, he doesn't look satisfied."); } else { ESHK(shkp)->robbed = 0; ESHK(shkp)->following = false; if (ESHK(shkp)->shoplevel != dlevel) { /* For convenience's sake, let him disappear */ shkp->minvent = NULL; /* %% */ // xxx leak? shkp->mgold = 0; mondead(shkp); } } } return true; } if (!ESHK(shkp)->billct) { StrPrintF(ScratchBuffer, "You do not owe %s anything.", monnam(shkp)); message(ScratchBuffer); if (!you.ugold) { message("Moreover, you have no money."); return true; } if (ESHK(shkp)->robbed) { message("But since his shop has been robbed recently,"); StrPrintF(ScratchBuffer, "you%srepay %s's expenses.", (you.ugold < ESHK(shkp)->robbed) ? " partially " : " ", monnam(shkp)); message(ScratchBuffer); pay(min(you.ugold, ESHK(shkp)->robbed), shkp); ESHK(shkp)->robbed = 0; return true; } if (ANGRY(shkp)) { StrPrintF(ScratchBuffer, "But in order to appease %s,", amonnam(shkp, "angry")); message(ScratchBuffer); if (you.ugold >= 1000) { ltmp = 1000; message(" you give him 1000 gold pieces."); } else { ltmp = you.ugold; message(" you give him all your money."); } pay(ltmp, shkp); if (StrNCompare(ESHK(shkp)->customer, plname, PL_NSIZ) || rund(3)){ StrPrintF(ScratchBuffer, "%s calms down.", Monnam(shkp)); message(ScratchBuffer); shkp->bitflags |= M_IS_PEACEFUL; // NOTANGRY(shopkeeper) = 1; } else { StrPrintF(ScratchBuffer, "%s is as angry as ever.", Monnam(shkp)); message(ScratchBuffer); } } return true; } if (shkp != shopkeeper) { message("BUG: dopay: not to shopkeeper?"); if (shopkeeper) setpaid(); return false; } for (pass = 0 ; pass <= 1 ; pass++) { tmp = 0; while (tmp < ESHK(shopkeeper)->billct) { bp = &bill[tmp]; if (!pass && !bp->useup) { tmp++; continue; } if (!dopayobj(bp)) return true; bill[tmp] = bill[--ESHK(shopkeeper)->billct]; } } StrPrintF(ScratchBuffer, "Thank you for shopping in %s's %s store!", shkname(shopkeeper), shopnam[rooms[ESHK(shopkeeper)->shoproom].rtype - 8]); shopkeeper->bitflags |= M_IS_PEACEFUL; // NOTANGRY(shopkeeper) = 1; return true; }
void subfrombill(struct obj *obj) { long ltmp; int tmp; struct obj *otmp; struct bill_x *bp; if (!inshop() || (u.ux == ESHK(shopkeeper)->shk.x && u.uy == ESHK(shopkeeper)->shk.y) || (u.ux == ESHK(shopkeeper)->shd.x && u.uy == ESHK(shopkeeper)->shd.y)) return; if ((bp = onbill(obj)) != NULL) { obj->unpaid = 0; if (bp->bquan > obj->quan) { otmp = newobj(0); *otmp = *obj; bp->bo_id = otmp->o_id = flags.ident++; otmp->quan = (bp->bquan -= obj->quan); otmp->owt = 0; /* superfluous */ otmp->onamelth = 0; bp->useup = 1; otmp->nobj = billobjs; billobjs = otmp; return; } ESHK(shopkeeper)->billct--; *bp = bill[ESHK(shopkeeper)->billct]; return; } if (obj->unpaid) { pline("%s didn't notice.", Monnam(shopkeeper)); obj->unpaid = 0; return; /* %% */ } /* he dropped something of his own - probably wants to sell it */ if (shopkeeper->msleep || shopkeeper->mfroz || inroom(shopkeeper->mx, shopkeeper->my) != ESHK(shopkeeper)->shoproom) return; if (ESHK(shopkeeper)->billct == BILLSZ || ((tmp = shtypes[rooms[ESHK(shopkeeper)->shoproom].rtype - 8]) && tmp != obj->olet) || strchr("_0", obj->olet)) { pline("%s seems not interested.", Monnam(shopkeeper)); return; } ltmp = getprice(obj) * obj->quan; if (ANGRY(shopkeeper)) { ltmp /= 3; NOTANGRY(shopkeeper) = 1; } else ltmp /= 2; if (ESHK(shopkeeper)->robbed) { if ((ESHK(shopkeeper)->robbed -= ltmp) < 0) ESHK(shopkeeper)->robbed = 0; pline("Thank you for your contribution to restock this recently plundered shop."); return; } if (ltmp > shopkeeper->mgold) ltmp = shopkeeper->mgold; pay(-ltmp, shopkeeper); if (!ltmp) pline("%s gladly accepts %s but cannot pay you at present.", Monnam(shopkeeper), doname(obj)); else pline("You sold %s and got %ld gold piece%s.", doname(obj), ltmp, plur(ltmp)); }
int inshop(void) { int roomno = inroom(u.ux, u.uy); /* Did we just leave a shop? */ if (u.uinshop && (u.uinshop != roomno + 1 || shlevel != dlevel || !shopkeeper)) { if (shopkeeper) { if (ESHK(shopkeeper)->billct) { if (inroom(shopkeeper->mx, shopkeeper->my) == u.uinshop - 1) /* ab@unido */ pline("Somehow you escaped the shop without paying!"); addupbill(); pline("You stole for a total worth of %ld zorkmids.", total); ESHK(shopkeeper)->robbed += total; setpaid(); if ((rooms[ESHK(shopkeeper)->shoproom].rtype == GENERAL) == (rn2(3) == 0)) ESHK(shopkeeper)->following = 1; } shopkeeper = NULL; shlevel = 0; } u.uinshop = 0; } /* Did we just enter a zoo of some kind? */ if (roomno >= 0) { int rt = rooms[roomno].rtype; struct monst *mtmp; if (rt == ZOO) pline("Welcome to David's treasure zoo!"); else if (rt == SWAMP) pline("It looks rather muddy down here."); else if (rt == MORGUE) { if (midnight()) pline("Go away! Go away!"); else pline("You get an uncanny feeling ..."); } else rt = 0; if (rt != 0) { rooms[roomno].rtype = 0; for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) if (rt != ZOO || !rn2(3)) mtmp->msleep = 0; } } /* Did we just enter a shop? */ if (roomno >= 0 && rooms[roomno].rtype >= 8) { if (shlevel != dlevel || !shopkeeper || ESHK(shopkeeper)->shoproom != roomno) findshk(roomno); if (!shopkeeper) { rooms[roomno].rtype = 0; u.uinshop = 0; } else if (!u.uinshop) { if (!ESHK(shopkeeper)->visitct || strncmp(ESHK(shopkeeper)->customer, plname, PL_NSIZ)) { /* He seems to be new here */ ESHK(shopkeeper)->visitct = 0; ESHK(shopkeeper)->following = 0; strncpy(ESHK(shopkeeper)->customer, plname, PL_NSIZ); NOTANGRY(shopkeeper) = 1; } if (!ESHK(shopkeeper)->following) { boolean box, pick; pline("Hello %s! Welcome%s to %s's %s shop!", plname, ESHK(shopkeeper)->visitct++ ? " again" : "", shkname(shopkeeper), shopnam[rooms[ESHK(shopkeeper)->shoproom].rtype - 8]); box = carrying(ICE_BOX); pick = carrying(PICK_AXE); if (box || pick) { if (dochug(shopkeeper)) { u.uinshop = 0; /* he died moving */ return (0); } pline("Will you please leave your %s outside?", (box && pick) ? "box and pick-axe" : box ? "box" : "pick-axe"); } } u.uinshop = roomno + 1; } } return (u.uinshop); }
Short doinvbill(Short mode) /* 0: deliver count 1: paged */ { bill_t *bp; obj_t *obj; // Long totused, thisused; // Char buf[BUFSZ]; if (mode == 0) { Short cnt = 0; if (shopkeeper) for (bp = bill ; bp - bill < ESHK(shopkeeper)->billct ; bp++) if (bp->useup || ((obj = bp_to_obj(bp)) && obj->quantity < bp->bquantity)) cnt++; return cnt; } if (!shopkeeper) { message("BUG: doinvbill: no shopkeeper?"); return 0; } // XXXXX What one really ought to do is to pop up a form or something. /* set_pager(0); if (page_line("Unpaid articles already used up:") || page_line("")) goto quit; totused = 0; for (bp = bill; bp - bill < ESHK(shopkeeper)->billct; bp++) { obj = bp_to_obj(bp); if (!obj) { message("BUG: Bad shopkeeper administration."); return 0; } if (bp->useup || bp->bquantity > obj->quantity) { Short cnt, oquan, uquan; oquan = obj->quantity; uquan = (bp->useup ? bp->bquantity : bp->bquantity - oquan); thisused = bp->price * uquan; totused += thisused; obj->quantity = uquan; // / * cheat doname * / (void) sprintf(buf, "x - %s", doname(obj)); obj->quantity = oquan; // / * restore value * / for (cnt = 0; buf[cnt]; cnt++); while (cnt < 50) buf[cnt++] = ' '; (void) sprintf(&buf[cnt], " %5ld zorkmids", thisused); if (page_line(buf)) goto quit; } } (void) sprintf(buf, "Total:%50ld zorkmids", totused); if (page_line("") || page_line(buf)) goto quit; set_pager(1); return(0); quit: set_pager(2); */ return(0); }
/* called in do_name.c */ Char * shkname(monst_t *mtmp) { return ESHK(mtmp)->shknam; }
char * shkname(struct monst *mtmp) /* called in do_name.c */ { return (ESHK(mtmp)->shknam); }
void subfrombill(struct obj *obj) { Long ltmp; Short tmp; obj_t *otmp; bill_t *bp; eshk_t *eshk = (shopkeeper ? ESHK(shopkeeper) : NULL); if (!inshop() || (you.ux == eshk->shk.x && you.uy == eshk->shk.y) || (you.ux == eshk->shd.x && you.uy == eshk->shd.y)) return; if ((bp = onbill(obj)) != 0) { obj->bitflags &= ~O_IS_UNPAID; if (bp->bquantity > obj->quantity) { otmp = (obj_t *) md_malloc(sizeof(obj_t));// newobj(0); *otmp = *obj; bp->bo_id = otmp->o_id = flags.ident++; otmp->quantity = (bp->bquantity -= obj->quantity); otmp->owt = 0; /* superfluous */ do_name(otmp, NULL); // otmp->onamelth = 0; // Undo name (if any) bp->useup = true; otmp->nobj = billobjs; billobjs = otmp; return; } eshk->billct--; *bp = bill[eshk->billct]; return; } if (obj->bitflags & O_IS_UNPAID) { StrPrintF(ScratchBuffer, "%s didn't notice.", Monnam(shopkeeper)); message(ScratchBuffer); obj->bitflags &= ~O_IS_UNPAID; return; /* %% */ } /* he dropped something of his own - probably wants to sell it */ if ((shopkeeper->bitflags & (M_IS_ASLEEP | M_IS_FROZEN)) || inroom(shopkeeper->mx,shopkeeper->my) != eshk->shoproom) return; if (eshk->billct == BILLSZ || ((tmp = shtypes[rooms[eshk->shoproom].rtype-8]) && tmp != obj->olet) || StrChr("_0", obj->olet)) { StrPrintF(ScratchBuffer, "%s seems not interested.", Monnam(shopkeeper)); message(ScratchBuffer); return; } ltmp = getprice(obj) * obj->quantity; if (ANGRY(shopkeeper)) { ltmp /= 3; shopkeeper->bitflags |= M_IS_PEACEFUL; // NOTANGRY(shopkeeper) = 1; } else ltmp /= 2; if (eshk->robbed) { if ((eshk->robbed -= ltmp) < 0) eshk->robbed = 0; message("Thank you for your contribution to restock this recently plundered shop."); return; } if (ltmp > shopkeeper->mgold) ltmp = shopkeeper->mgold; pay(-ltmp, shopkeeper); if (!ltmp) StrPrintF(ScratchBuffer, "%s gladly accepts %s but cannot pay you at present.", Monnam(shopkeeper), doname(obj)); else StrPrintF(ScratchBuffer, "You sold %s and got %ld gold piece%s", doname(obj), ltmp, (ltmp == 1 ? "." : "s.")); message(ScratchBuffer); }
UInt inshop() { Short roomno = inroom(you.ux,you.uy); /* Did we just leave a shop? */ if (you.uinshop && (you.uinshop != roomno + 1 || shlevel != dlevel || !shopkeeper)) { if (shopkeeper) { if (ESHK(shopkeeper)->billct) { if (inroom(shopkeeper->mx, shopkeeper->my) == you.uinshop - 1) /* ab@unido */ message("Somehow you escaped the shop without paying!"); addupbill(); StrPrintF(ScratchBuffer,"You stole for a total worth of %ld zorkmids.", total); message(ScratchBuffer); ESHK(shopkeeper)->robbed += total; setpaid(); if ((rooms[ESHK(shopkeeper)->shoproom].rtype == GENERAL) == (rund(3) == 0)) ESHK(shopkeeper)->following = true; } shopkeeper = NULL; shlevel = 0; } you.uinshop = 0; } /* Did we just enter a zoo of some kind? */ if (roomno >= 0) { Short rt = rooms[roomno].rtype; monst_t *mtmp; if (rt == ZOO) { message("Welcome to David's treasure zoo!"); } else if (rt == SWAMP) { message("It looks rather muddy down here."); } else if (rt == MORGUE) { if (midnight()) message("Go away! Go away!"); else message("You get an uncanny feeling ..."); } else rt = 0; if (rt != 0) { rooms[roomno].rtype = 0; for (mtmp = fmon ; mtmp ; mtmp = mtmp->nmon) if (rt != ZOO || !rund(3)) mtmp->bitflags &= ~M_IS_ASLEEP; } } /* Did we just enter a shop? */ if (roomno >= 0 && rooms[roomno].rtype >= 8) { if (shlevel != dlevel || !shopkeeper || ESHK(shopkeeper)->shoproom != roomno) findshk(roomno); if (!shopkeeper) { rooms[roomno].rtype = 0; you.uinshop = 0; } else if (!you.uinshop) { if (!ESHK(shopkeeper)->visitct || StrNCompare(ESHK(shopkeeper)->customer, plname, PL_NSIZ)) { /* He seems to be new here */ ESHK(shopkeeper)->visitct = 0; ESHK(shopkeeper)->following = false; StrNCopy(ESHK(shopkeeper)->customer, plname, PL_NSIZ); shopkeeper->bitflags |= M_IS_PEACEFUL; // NOTANGRY(shopkeeper) = 1; } if (!ESHK(shopkeeper)->following) { Boolean box, pick; StrPrintF(ScratchBuffer, "Hello %s! Welcome%sto %s's %s shop!", plname, ESHK(shopkeeper)->visitct++ ? " again " : " ", shkname(shopkeeper), shopnam[rooms[ESHK(shopkeeper)->shoproom].rtype - 8] ); message(ScratchBuffer); box = carrying(ICE_BOX); pick = carrying(PICK_AXE); if (box || pick) { if (do_chug(shopkeeper)) { you.uinshop = 0; /* he died moving */ return 0; } StrPrintF(ScratchBuffer, "Will you please leave your %s outside?", (box && pick) ? "box and pick-axe" : box ? "box" : "pick-axe"); message(ScratchBuffer); } } you.uinshop = roomno + 1; // (0 is "not in shop") } } return you.uinshop; }
/* called in do_name.c */ char * shkname(struct monst *mtmp) { return(ESHK(mtmp)->shknam); }
/* create a new shopkeeper in the given room; uses level creation RNG */ static int shkinit(const struct shclass *shp, struct level *lev, struct mkroom *sroom) { int sh, sx, sy; struct monst *shk; /* place the shopkeeper in the given room */ sh = sroom->fdoor; sx = lev->doors[sh].x; sy = lev->doors[sh].y; /* check that the shopkeeper placement is sane */ if (sroom->irregular) { int rmno = (sroom - lev->rooms) + ROOMOFFSET; if (isok(sx - 1, sy) && !lev->locations[sx - 1][sy].edge && (int)lev->locations[sx - 1][sy].roomno == rmno) sx--; else if (isok(sx + 1, sy) && !lev->locations[sx + 1][sy].edge && (int)lev->locations[sx + 1][sy].roomno == rmno) sx++; else if (isok(sx, sy - 1) && !lev->locations[sx][sy - 1].edge && (int)lev->locations[sx][sy - 1].roomno == rmno) sy--; else if (isok(sx, sy + 1) && !lev->locations[sx][sy + 1].edge && (int)lev->locations[sx][sy + 1].roomno == rmno) sx++; else goto shk_failed; } else if (sx == sroom->lx - 1) sx++; else if (sx == sroom->hx + 1) sx--; else if (sy == sroom->ly - 1) sy++; else if (sy == sroom->hy + 1) sy--; else { shk_failed: return -1; } if (MON_AT(lev, sx, sy)) rloc(m_at(lev, sx, sy), FALSE); /* insurance */ /* now initialize the shopkeeper monster structure */ if (!(shk = makemon(&mons[PM_SHOPKEEPER], lev, sx, sy, MM_ALLLEVRNG))) return -1; shk->isshk = 1; msethostility(shk, FALSE, TRUE); shk->msleeping = 0; shk->mtrapseen = ~0; /* we know all the traps already */ ESHK(shk)->shoproom = (sroom - lev->rooms) + ROOMOFFSET; sroom->resident = shk; ESHK(shk)->shoptype = sroom->rtype; assign_level(&(ESHK(shk)->shoplevel), &lev->z); ESHK(shk)->shd = lev->doors[sh]; ESHK(shk)->shk.x = sx; ESHK(shk)->shk.y = sy; ESHK(shk)->robbed = 0L; ESHK(shk)->credit = 0L; ESHK(shk)->debit = 0L; ESHK(shk)->loan = 0L; ESHK(shk)->visitct = 0; ESHK(shk)->following = 0; ESHK(shk)->billct = 0; ESHK(shk)->bill_inactive = FALSE; /* initial capital */ mkmonmoney(shk, 1030L + 30L * mklev_rn2(100, lev), rng_for_level(&lev->z)); if (shp->shknms == shkrings) mongets(shk, TOUCHSTONE, rng_for_level(&lev->z)); nameshk(shk, shp->shknms, lev); return sh; }
int dopay(void) { long ltmp; struct bill_x *bp; struct monst *shkp; int pass, tmp; multi = 0; inshop(); for (shkp = fmon; shkp; shkp = shkp->nmon) if (shkp->isshk && dist(shkp->mx, shkp->my) < 3) break; if (!shkp && u.uinshop && inroom(shopkeeper->mx, shopkeeper->my) == ESHK(shopkeeper)->shoproom) shkp = shopkeeper; if (!shkp) { pline("There is nobody here to receive your payment."); return (0); } ltmp = ESHK(shkp)->robbed; if (shkp != shopkeeper && NOTANGRY(shkp)) { if (!ltmp) pline("You do not owe %s anything.", monnam(shkp)); else if (!u.ugold) pline("You have no money."); else { long ugold = u.ugold; if (u.ugold > ltmp) { pline("You give %s the %ld gold pieces he asked for.", monnam(shkp), ltmp); pay(ltmp, shkp); } else { pline("You give %s all your gold.", monnam(shkp)); pay(u.ugold, shkp); } if (ugold < ltmp / 2) pline("Unfortunately, he doesn't look satisfied."); else { ESHK(shkp)->robbed = 0; ESHK(shkp)->following = 0; if (ESHK(shkp)->shoplevel != dlevel) { /* For convenience's sake, let him disappear */ shkp->minvent = 0; /* %% */ shkp->mgold = 0; mondead(shkp); } } } return (1); } if (!ESHK(shkp)->billct) { pline("You do not owe %s anything.", monnam(shkp)); if (!u.ugold) { pline("Moreover, you have no money."); return (1); } if (ESHK(shkp)->robbed) { #define min(a, b) ((a < b) ? a : b) pline("But since his shop has been robbed recently,"); pline("you %srepay %s's expenses.", (u.ugold < ESHK(shkp)->robbed) ? "partially " : "", monnam(shkp)); pay(min(u.ugold, ESHK(shkp)->robbed), shkp); ESHK(shkp)->robbed = 0; return (1); } if (ANGRY(shkp)) { pline("But in order to appease %s,", amonnam(shkp, "angry")); if (u.ugold >= 1000) { ltmp = 1000; pline(" you give him 1000 gold pieces."); } else { ltmp = u.ugold; pline(" you give him all your money."); } pay(ltmp, shkp); if (strncmp(ESHK(shkp)->customer, plname, PL_NSIZ) || rn2(3)) { pline("%s calms down.", Monnam(shkp)); NOTANGRY(shkp) = 1; } else pline("%s is as angry as ever.", Monnam(shkp)); } return (1); } if (shkp != shopkeeper) { impossible("dopay: not to shopkeeper?"); if (shopkeeper) setpaid(); return (0); } for (pass = 0; pass <= 1; pass++) { tmp = 0; while (tmp < ESHK(shopkeeper)->billct) { bp = &bill[tmp]; if (!pass && !bp->useup) { tmp++; continue; } if (!dopayobj(bp)) return (1); bill[tmp] = bill[--ESHK(shopkeeper)->billct]; } } pline("Thank you for shopping in %s's %s store!", shkname(shopkeeper), shopnam[rooms[ESHK(shopkeeper)->shoproom].rtype - 8]); NOTANGRY(shopkeeper) = 1; return (1); }
/* create a new shopkeeper in the given room */ static int shkinit ( const struct shclass *shp, struct mkroom *sroom) { int sh, sx, sy; struct monst *shk; /* place the shopkeeper in the given room */ sh = sroom->fdoor; sx = doors[sh].x; sy = doors[sh].y; /* check that the shopkeeper placement is sane */ if(sroom->irregular) { int rmno = (sroom - rooms) + ROOMOFFSET; if (isok(sx-1,sy) && !levl[sx-1][sy].edge && (int) levl[sx-1][sy].roomno == rmno) sx--; else if (isok(sx+1,sy) && !levl[sx+1][sy].edge && (int) levl[sx+1][sy].roomno == rmno) sx++; else if (isok(sx,sy-1) && !levl[sx][sy-1].edge && (int) levl[sx][sy-1].roomno == rmno) sy--; else if (isok(sx,sy+1) && !levl[sx][sy+1].edge && (int) levl[sx][sy+1].roomno == rmno) sx++; else goto shk_failed; } else if(sx == sroom->lx-1) sx++; else if(sx == sroom->hx+1) sx--; else if(sy == sroom->ly-1) sy++; else if(sy == sroom->hy+1) sy--; else { shk_failed: return(-1); } if(MON_AT(sx, sy)) (void) rloc(m_at(sx, sy), false); /* insurance */ /* now initialize the shopkeeper monster structure */ if(!(shk = makemon(&mons[PM_SHOPKEEPER], sx, sy, NO_MM_FLAGS))) return(-1); shk->isshk = shk->mpeaceful = 1; set_malign(shk); shk->msleeping = 0; shk->mtrapseen = ~0; /* we know all the traps already */ ESHK(shk)->shoproom = (sroom - rooms) + ROOMOFFSET; sroom->resident = shk; ESHK(shk)->shoptype = sroom->rtype; assign_level(&(ESHK(shk)->shoplevel), &u.uz); ESHK(shk)->shd = doors[sh]; ESHK(shk)->shk.x = sx; ESHK(shk)->shk.y = sy; ESHK(shk)->robbed = 0L; ESHK(shk)->credit = 0L; ESHK(shk)->debit = 0L; ESHK(shk)->loan = 0L; ESHK(shk)->visitct = 0; ESHK(shk)->following = 0; ESHK(shk)->billct = 0; shk->mgold = 1000L + 30L*(long)rnd(100); /* initial capital */ if (shp->shknms == shkrings) (void) mongets(shk, TOUCHSTONE); nameshk(shk, shp->shknms); return(sh); }
/* * shk_move: return 1: he moved 0: he didnt -1: let m_move do it * (what about "return 2" ??? */ Short shk_move(monst_t *shkp) { monst_t *mtmp; permonst_t *mdat = shkp->data; UChar gx,gy,omx,omy,nx,ny,nix,niy; Int8 appr,i; Short udist; Short z; Int8 shkroom,chi,chcnt,cnt; Boolean uondoor=false, satdoor, avoid=false, badinv; coord poss[9]; Short info[9]; obj_t *ib = NULL; omx = shkp->mx; omy = shkp->my; if ((udist = dist(omx,omy)) < 3) { if (ANGRY(shkp)) { hit_you(shkp, dice(mdat->damn, mdat->damd)+1); return 0; } if (ESHK(shkp)->following) { if (StrNCompare(ESHK(shkp)->customer, plname, PL_NSIZ)) { StrPrintF(ScratchBuffer, "Hello %s! I was looking for %s.", plname, ESHK(shkp)->customer); message(ScratchBuffer); ESHK(shkp)->following = false; return 0; } if (!ESHK(shkp)->robbed) { /* impossible? */ ESHK(shkp)->following = false; return 0; } if (moves > followmsg+4) { StrPrintF(ScratchBuffer, "Hello %s! Didn't you forget to pay?", plname); message(ScratchBuffer); followmsg = moves; } if (udist < 2) return 0; } } shkroom = inroom(omx,omy); appr = 1; gx = ESHK(shkp)->shk.x; gy = ESHK(shkp)->shk.y; satdoor = (gx == omx && gy == omy); if (ESHK(shkp)->following || ((z = holetime()) >= 0 && z*z <= udist)){ gx = you.ux; gy = you.uy; if (shkroom < 0 || shkroom != inroom(you.ux,you.uy)) if (udist > 4) return -1; /* leave it to m_move */ } else if (ANGRY(shkp)) { Long saveBlind = Blind; Blind = 0; if ((shkp->mcansee_and_blinded & M_CAN_SEE) && !Invis && cansee(omx,omy)) { gx = you.ux; gy = you.uy; } Blind = saveBlind; avoid = false; } else { #define GDIST(x,y) ((x-gx)*(x-gx)+(y-gy)*(y-gy)) if (Invis) avoid = false; else { uondoor = (you.ux == ESHK(shkp)->shd.x && you.uy == ESHK(shkp)->shd.y); if (uondoor) { if (ESHK(shkp)->billct) { StrPrintF(ScratchBuffer, "Hello %s! Will you please pay before leaving?", plname); message(ScratchBuffer); } badinv = (carrying(PICK_AXE) || carrying(ICE_BOX)); if (satdoor && badinv) return 0; avoid = !badinv; } else { avoid = (you.uinshop && dist(gx,gy) > 8); badinv = false; } if (((!ESHK(shkp)->robbed && !ESHK(shkp)->billct) || avoid) && GDIST(omx,omy) < 3) { if (!badinv && !online(omx,omy)) return 0; if (satdoor) appr = gx = gy = 0; } } } if (omx == gx && omy == gy) return 0; if (shkp->bitflags & M_IS_CONFUSED) { avoid = false; appr = 0; } nix = omx; niy = omy; cnt = mfindpos(shkp,poss,info,ALLOW_SSM); if (avoid && uondoor) { /* perhaps we cannot avoid him */ for (i=0; i<cnt; i++) if (!(info[i] & NOTONL)) goto notonl_ok; avoid = false; notonl_ok: ; } chi = -1; chcnt = 0; for (i = 0 ; i < cnt ; i++) { nx = poss[i].x; ny = poss[i].y; if (get_cell_type(floor_info[nx][ny]) == ROOM || shkroom != ESHK(shkp)->shoproom || ESHK(shkp)->following) { #ifdef STUPID /* cater for stupid compilers */ Short zz; #endif STUPID if (uondoor && (ib = sobj_at(ICE_BOX, nx, ny))) { nix = nx; niy = ny; chi = i; break; } if (avoid && (info[i] & NOTONL)) continue; if ((!appr && !rund(++chcnt)) || #ifdef STUPID (appr && (zz = GDIST(nix,niy)) && zz > GDIST(nx,ny)) #else (appr && GDIST(nx,ny) < GDIST(nix,niy)) #endif STUPID ) { nix = nx; niy = ny; chi = i; } } } if (nix != omx || niy != omy) { if (info[chi] & ALLOW_M){ mtmp = mon_at(nix,niy); if (hitmm(shkp,mtmp) == 1 && rund(3) && hitmm(mtmp,shkp) == 2) return 2; return 0; } else if (info[chi] & ALLOW_U){ hit_you(shkp, dice(mdat->damn, mdat->damd)+1); return 0; } shkp->mx = nix; shkp->my = niy; pmon(shkp); if (ib) { unlink_obj(ib);//freeobj mpickobj(shkp, ib); } return 1; } return 0; }