Exemplo n.º 1
0
/*
 * DisplayServerMessage:  Display message from server, extracting any style or color codes.
 *   color and style give default style and color values.
 */
void DisplayServerMessage(char *message, COLORREF start_color, BYTE start_style)
{
   EditBoxStartAdd();

   DisplayMessage(message, start_color, start_style);
   
   EditBoxEndAdd();
}
Exemplo n.º 2
0
/*
 * GroupPrint:  Display the members of the group with the given name.
 */
void GroupPrint(char *group_name)
{
   UserGroup g;
   int i, index;
   COLORREF color;
   BYTE style;
   ID id;
   char buf[MAX_CHARNAME + 10];

   index = FindGroupByName(group_name);
   switch (index)
   {
   case GROUP_NOMATCH:
      GameMessage(GetString(hInst, IDS_BADGROUPNAME));
      break;
      
   case GROUP_AMBIGUOUS:
      GameMessage(GetString(hInst, IDS_DUPLICATEGROUPNAME));
      break;

   default:
      group_name = groups[index];
      GroupLoad(group_name, &g);

      GameMessagePrintf(GetString(hInst, IDS_GROUPMEMBERS), MAX_GROUPNAME, group_name);

      color = RGB(0, 0, 0);
      style = STYLE_NORMAL;
      EditBoxStartAdd();
      for (i=0; i < g.num_users; i++)
      {
	 if (i != 0)
	    DisplayMessage(", ", color, style);
	 id = FindPlayerByNameExact(g.names[i]);
	 
	 // Show player in red if logged on
	 if (id == 0 || id == INVALID_ID)
	    DisplayMessage(g.names[i], color, style);
	 else
	 {
	    sprintf(buf, "~r%s~n", g.names[i]);
	    DisplayMessage(buf, color, style);
	 }
      }
      EditBoxEndAdd();
      break;
   }
}
Exemplo n.º 3
0
/*
 * GroupsPrint:  Display a list of all defined groups.
 */
void GroupsPrint(void)
{
   int i;
   COLORREF color;
   BYTE style;

   if (num_groups == 0)
   {
      GameMessage(GetString(hInst, IDS_NOGROUPS));
      return;
   }

   GameMessage(GetString(hInst, IDS_GROUPLIST));
   color = RGB(0, 0, 0);
   style = STYLE_NORMAL;
   EditBoxStartAdd();
   for (i=0; i < num_groups; i++)
   {
      if (i != 0)
	 DisplayMessage(", ", color, style);
      DisplayMessage(groups[i], color, style);
   }
   EditBoxEndAdd();
}