Exemplo n.º 1
0
	static void								ModuleDoSimpleCommand	(int cmd)
	{
		if(cmd == MDFN_MSC_RESET)
		{
			EmuReset();
		}
		else if(cmd == MDFN_MSC_POWER)
		{
			EmuReset();
		}
	}
Exemplo n.º 2
0
int main(int argc, char *argv[])
{
	xenon_make_it_faster(XENON_SPEED_FULL);
	InitVideo();
	
	usb_init();
	usb_do_poll();
	xenon_ata_init();
	
	xenon_sound_init();
	
	SetupPads();
	mount_all_devices();
	// Set defaults
	DefaultSettings(); 
	// Initialize font system
	InitFreeType((u8*)font_ttf, font_ttf_size); 
	
	browserList = (BROWSERENTRY *)malloc(sizeof(BROWSERENTRY)*MAX_BROWSER_SIZE);
		
	while (1) // main loop
	{
		MainMenu(MENU_GAMESELECTION);
		EmuLaunch();
		
		if(EmuRunning)
			MainMenu(MENU_GAME);
		else
			MainMenu(MENU_GAMESELECTION);		

		if(EmuRunning)
			EmuResume();
		else
			EmuLaunch();
		
		if(EmuConfigRequested) {				
			EmuConfigRequested = 0;
			break;
		}
		if(EmuResetRequested) {
			EmuResetRequested = 0;
			EmuReset();
		}
	}
	
	return 0;
}
Exemplo n.º 3
0
void SysReset() {
	// rearmed hack: EmuReset() runs some code when real BIOS is used,
	// but we usually do reset from menu while GPU is not open yet,
	// so we need to prevent updateLace() call..
	void *real_lace = GPU_updateLace;
	GPU_updateLace = dummy_lace;
	g_emu_resetting = 1;

	// reset can run code, timing must be set
	pl_timing_prepare(Config.PsxType);

	EmuReset();

	// hmh core forgets this
	CDR_stop();

	GPU_updateLace = real_lace;
	g_emu_resetting = 0;
}
Exemplo n.º 4
0
void SysReset( void )
{
    LOG_ENTER();

    // rearmed hack: EmuReset() runs some code when real BIOS is used,
    // but we usually do reset from menu while GPU is not open yet,
    // so we need to prevent updateLace() call..
    void*   real_lace = GPUupdateLace;
    GPU_updateLace = dummy_lace;

    LOG_STEP();
    EmuReset();

    LOG_STEP();

    // hmh core forgets this
    CDR_stop();

    GPU_updateLace = real_lace;

    LOG_LEAVE();
}
Exemplo n.º 5
0
	static int								ModuleLoad				()
	{
		//Load the BIOS
		MDFNFILE biosFile;
		if(biosFile.Open(MDFN_MakeFName(MDFNMKF_FIRMWARE, 0, MDFN_GetSettingS("pcsxr.bios").c_str()).c_str(), 0))
		{
			if(biosFile.size == 512 * 1024)
			{
				memcpy(BiosBuffer, biosFile.data, 512 * 1024);
			}
			else
			{
				MDFN_printf("pcsxr: BIOS file size incorrect\n");
			}
		}
		else
		{
			MDFN_printf("pcsxr: Failed to load bios\n");
			return 0;
		}
	
		//Setup the config structure
		memset(&Config, 0, sizeof(Config));
		Config.PsxAuto = 1;
		Config.Cpu = MDFN_GetSettingB("pcsxr.recompiler") ? CPU_DYNAREC : CPU_INTERPRETER;
		Config.SlowBoot = MDFN_GetSettingB("pcsxr.slowboot");
		strcpy(Config.PluginsDir, "builtin");
		strcpy(Config.Gpu, "builtin");
		strcpy(Config.Spu, "builtin");
		strcpy(Config.Pad1, "builtin");
		strcpy(Config.Pad2, "builtin");
		strcpy(Config.Cdr, "builtin");
		strcpy(Config.Net, "Disabled");
		strncpy(Config.Mcd1, MDFN_MakeFName(MDFNMKF_SAV, 0, "sav").c_str(), MAXPATHLEN);
		strncpy(Config.Mcd2, MDFN_MakeFName(MDFNMKF_SAV, 0, "sav2").c_str(), MAXPATHLEN);

		//Init psx cpu emulator and memory mapping
		EmuInit();

		//Open and initialize all of the plugins
		OpenPlugins();

		//Load memory cards
		LoadMcds(Config.Mcd1, Config.Mcd2);

		//Get cdrom ID and init PPF support...
		CheckCdrom();

		//Reset the emulated CPU and Memory
		EmuReset();

		//Prepares the game to run, either runs the CPU thru the bios or finds and loads the game EXE if using the emulated bios
		LoadCdrom();

		//TODO: Set the clock if the machine is PAL

		//Just say two 1M pages, for fun not profit
		MDFNMP_Init(1024 * 1024, 2);
		MDFNMP_AddRAM(1024 * 1024 * 2, 0, (uint8_t*)psxM);

		return 1;
	}
Exemplo n.º 6
0
void SysReset() {
	EmuReset();
}
Exemplo n.º 7
0
/*
	PCIInitDev
*/
static PVRSRV_ERROR PCIInitDev(PLAT_DATA *psPlatData)
{
	PVRSRV_DEVICE_CONFIG *psDevice = &sSysConfig.pasDevices[0];
	PVRSRV_ERROR eError;
#if defined (LMA)
	IMG_UINT32 uiLMACpuPAddr;
	IMG_UINT32 uiLMASize;
#endif

	psPlatData->hRGXPCI = OSPCIAcquireDev(SYS_RGX_DEV_VENDOR_ID,
										  SYS_RGX_DEV_DEVICE_ID,
										  HOST_PCI_INIT_FLAG_BUS_MASTER | HOST_PCI_INIT_FLAG_MSI);

	if (!psPlatData->hRGXPCI)
	{
		psPlatData->hRGXPCI = OSPCIAcquireDev(SYS_RGX_DEV_VENDOR_ID,
											  SYS_RGX_DEV1_DEVICE_ID,
											  HOST_PCI_INIT_FLAG_BUS_MASTER | HOST_PCI_INIT_FLAG_MSI);
	}

	if (!psPlatData->hRGXPCI)
	{
		PVR_DPF((PVR_DBG_ERROR,"PCIInitDev: Failed to acquire PCI device"));
		eError =  PVRSRV_ERROR_PCI_DEVICE_NOT_FOUND;
		goto e0;
	}

	psPlatData->uiICRCpuPAddr = OSPCIAddrRangeStart(psPlatData->hRGXPCI, EMULATOR_RGX_ICR_PCI_BASENUM);
	psPlatData->uiICRSize = OSPCIAddrRangeLen(psPlatData->hRGXPCI, EMULATOR_RGX_ICR_PCI_BASENUM);

	/* Check the address range is large enough. */
	if (psPlatData->uiICRSize < EMULATOR_RGX_ICR_PCI_REGION_SIZE)
	{
		PVR_DPF((PVR_DBG_ERROR,"PCIInitDev: Device memory region isn't big enough (Emu reg) (was 0x%08x, required 0x%08x)",
									psPlatData->uiICRSize, EMULATOR_RGX_ICR_PCI_REGION_SIZE));
		eError =  PVRSRV_ERROR_PCI_REGION_TOO_SMALL;
		goto e1;
	}

	/* Reserve the address range */
	if (OSPCIRequestAddrRange(psPlatData->hRGXPCI, EMULATOR_RGX_ICR_PCI_BASENUM)
								!= PVRSRV_OK)
	{
		PVR_DPF((PVR_DBG_ERROR,"PCIInitDev: Device memory region not available (Emu reg)"));
		eError = PVRSRV_ERROR_PCI_REGION_UNAVAILABLE;
		goto e1;
	}

	psDevice->sRegsCpuPBase.uiAddr = OSPCIAddrRangeStart(psPlatData->hRGXPCI, EMULATOR_RGX_REG_PCI_BASENUM);
	psDevice->ui32RegsSize = OSPCIAddrRangeLen(psPlatData->hRGXPCI, EMULATOR_RGX_REG_PCI_BASENUM);

	/* Check the address range is large enough. */
	if (psDevice->ui32RegsSize < EMULATOR_RGX_REG_SIZE)
	{
		PVR_DPF((PVR_DBG_ERROR,"PCIInitDev: Device memory region isn't big enough (RGX reg) (was 0x%08x, required 0x%08x)",
									psDevice->ui32RegsSize, EMULATOR_RGX_REG_SIZE));
		eError = PVRSRV_ERROR_PCI_REGION_TOO_SMALL;
		goto e2;
	}

	/* Reserve the address range */
	if (OSPCIRequestAddrRange(psPlatData->hRGXPCI, EMULATOR_RGX_REG_PCI_BASENUM) != PVRSRV_OK)
	{
		PVR_DPF((PVR_DBG_ERROR,"PCIInitDev: Device memory region not available (RGX reg) "));
		eError = PVRSRV_ERROR_PCI_REGION_UNAVAILABLE;
		goto e2;
	}

#if defined (LMA)
	uiLMACpuPAddr = OSPCIAddrRangeStart(psPlatData->hRGXPCI, EMULATOR_RGX_MEM_PCI_BASENUM);
	uiLMASize = OSPCIAddrRangeLen(psPlatData->hRGXPCI, EMULATOR_RGX_MEM_PCI_BASENUM);

	/* Setup the RGX heap */
	gsPhysHeapConfig[0].sStartAddr.uiAddr = uiLMACpuPAddr;
	gsPhysHeapConfig[0].uiSize = uiLMASize - RESERVE_DC_MEM_SIZE;

	/* Setup the DC heap */
	gsPhysHeapConfig[1].sStartAddr.uiAddr = uiLMACpuPAddr + gsPhysHeapConfig[0].uiSize;
	gsPhysHeapConfig[1].uiSize = RESERVE_DC_MEM_SIZE;

	/* Check the address range is large enough. */
	if (uiLMASize < EMULATOR_RGX_MEM_REGION_SIZE)
	{
		PVR_DPF((PVR_DBG_ERROR,"PCIInitDev: Device memory region isn't big enough (was 0x%08x, required 0x%08x)",
									uiLMASize, EMULATOR_RGX_MEM_REGION_SIZE));
		eError = PVRSRV_ERROR_PCI_REGION_TOO_SMALL;
		goto e3;
	}

	/* Reserve the address range */
	if (OSPCIRequestAddrRange(psPlatData->hRGXPCI, EMULATOR_RGX_MEM_PCI_BASENUM) != PVRSRV_OK)
	{
		PVR_DPF((PVR_DBG_ERROR,"PCIInitDev: Device memory region not available"));
		eError = PVRSRV_ERROR_PCI_REGION_UNAVAILABLE;
		goto e3;
	}
#endif

	if (OSPCIIRQ(psPlatData->hRGXPCI, &psDevice->ui32IRQ) != PVRSRV_OK)
	{
		PVR_DPF((PVR_DBG_ERROR,"PCIInitDev: Couldn't get IRQ"));
		eError = PVRSRV_ERROR_INVALID_DEVICE;
		goto e4;
	}

#if defined (LMA)
	/* Save this info for later use */
	psPlatData->uiLMACpuPAddr = uiLMACpuPAddr;
	psPlatData->uiLMASize = uiLMASize;
#endif

	/*
		Reset the emulator design
	*/
	eError = EmuReset(psDevice->sRegsCpuPBase);
	if (eError != PVRSRV_OK)
	{
		PVR_DPF((PVR_DBG_ERROR,"PCIInitDev: Couldn't reset emulator"));
		goto e4;
	}	

	/*
	 	 Init IRC IRQ_CTRL register
	 */
	Init_IRQ_CTRL(psPlatData);


	return PVRSRV_OK;

e4:
#if defined (LMA)
	OSPCIReleaseAddrRange(psPlatData->hRGXPCI, EMULATOR_RGX_MEM_PCI_BASENUM);
e3:
#endif
	OSPCIReleaseAddrRange(psPlatData->hRGXPCI, EMULATOR_RGX_REG_PCI_BASENUM);
e2:
	OSPCIReleaseAddrRange(psPlatData->hRGXPCI, EMULATOR_RGX_ICR_PCI_BASENUM);
e1:
	OSPCIReleaseDev(psPlatData->hRGXPCI);
e0:
	return eError;
}
Exemplo n.º 8
0
void cpuReset() {
	EmuReset();
}