Exemplo n.º 1
0
HRESULT IDXGIFactory1New::EnumAdapters1(UINT Adapter, IDXGIAdapter1 **ppAdapter)
{
  dbg("dxgif: EnumAdapters1 %d", Adapter);
  return EnumAdapters(Adapter, (IDXGIAdapter**)ppAdapter);  // EnumAdapters will handle this just fine - it creates Adapter1 anyway
}
Exemplo n.º 2
0
//--------------------------------------------------------------------------------------
// Enumerate for each adapter all of the supported display modes, 
// device types, adapter formats, back buffer formats, window/full screen support, 
// depth stencil formats, multisampling types/qualities, and presentations intervals.
//
// For each combination of device type (HAL/REF), adapter format, back buffer format, and
// IsWindowed it will call the app's ConfirmDevice callback.  This allows the app
// to reject or allow that combination based on its caps/etc.  It also allows the 
// app to change the BehaviorFlags.  The BehaviorFlags defaults non-pure HWVP 
// if supported otherwise it will default to SWVP, however the app can change this 
// through the ConfirmDevice callback.
//--------------------------------------------------------------------------------------
_Use_decl_annotations_
HRESULT CD3D11Enumeration::Enumerate( LPDXUTCALLBACKISD3D11DEVICEACCEPTABLE IsD3D11DeviceAcceptableFunc,
                                      void* pIsD3D11DeviceAcceptableFuncUserContext )
{
    CDXUTPerfEventGenerator eventGenerator( DXUT_PERFEVENTCOLOR, L"DXUT D3D11 Enumeration" );
    HRESULT hr;
    auto pFactory = DXUTGetDXGIFactory();
    if( !pFactory )
        return E_FAIL;

    m_bHasEnumerated = true;
    m_IsD3D11DeviceAcceptableFunc = IsD3D11DeviceAcceptableFunc;
    m_pIsD3D11DeviceAcceptableFuncUserContext = pIsD3D11DeviceAcceptableFuncUserContext;

    ClearAdapterInfoList();

    for( int index = 0; ; ++index )
    {
        IDXGIAdapter* pAdapter = nullptr;
        hr = pFactory->EnumAdapters( index, &pAdapter );
        if( FAILED( hr ) ) // DXGIERR_NOT_FOUND is expected when the end of the list is hit
            break;

        IDXGIAdapter2* pAdapter2 = nullptr;
        if ( SUCCEEDED( pAdapter->QueryInterface( __uuidof(IDXGIAdapter2), ( LPVOID* )&pAdapter2 ) ) )
        {
            // Succeeds on DirectX 11.1 Runtime systems
            DXGI_ADAPTER_DESC2 desc;
            hr = pAdapter2->GetDesc2( &desc );
            pAdapter2->Release();

            if ( SUCCEEDED(hr) && ( desc.Flags & DXGI_ADAPTER_FLAG_SOFTWARE ) )
            {
                // Skip "always there" Microsoft Basics Display Driver
                pAdapter->Release();
                continue;
            }
        }

        auto pAdapterInfo = new (std::nothrow) CD3D11EnumAdapterInfo;
        if( !pAdapterInfo )
        {
            SAFE_RELEASE( pAdapter );
            return E_OUTOFMEMORY;
        }
        pAdapterInfo->AdapterOrdinal = index;
        pAdapter->GetDesc( &pAdapterInfo->AdapterDesc );
        pAdapterInfo->m_pAdapter = pAdapter;

        // Enumerate the device driver types on the adapter.
        hr = EnumerateDevices( pAdapterInfo );
        if( FAILED( hr ) )
        {
            delete pAdapterInfo;
            continue;
        }

        hr = EnumerateOutputs( pAdapterInfo );
        if( FAILED( hr ) || pAdapterInfo->outputInfoList.empty() )
        {
            delete pAdapterInfo;
            continue;
        }

        // Get info for each devicecombo on this device
        if( FAILED( hr = EnumerateDeviceCombos( pAdapterInfo ) ) )
        {
            delete pAdapterInfo;
            continue;
        }

        m_AdapterInfoList.push_back( pAdapterInfo );
    }

    //  If we did not get an adapter then we should still enumerate WARP and Ref.
    if (m_AdapterInfoList.size() == 0)
    {
        auto pAdapterInfo = new (std::nothrow) CD3D11EnumAdapterInfo;
        if( !pAdapterInfo )
        {
            return E_OUTOFMEMORY;
        }
        pAdapterInfo->bAdapterUnavailable = true;

        hr = EnumerateDevices( pAdapterInfo );

        // Get info for each devicecombo on this device
        if( FAILED( hr = EnumerateDeviceCombosNoAdapter(  pAdapterInfo ) ) )
        {
            delete pAdapterInfo;
        }

        if (SUCCEEDED(hr)) m_AdapterInfoList.push_back( pAdapterInfo );
    }

    //
    // Check for 2 or more adapters with the same name. Append the name
    // with some instance number if that's the case to help distinguish
    // them.
    //
    bool bUniqueDesc = true;
    for( size_t i = 0; i < m_AdapterInfoList.size(); i++ )
    {
        auto pAdapterInfo1 = m_AdapterInfoList[ i ];

        for( size_t j = i + 1; j < m_AdapterInfoList.size(); j++ )
        {
            auto pAdapterInfo2 = m_AdapterInfoList[ j ];
            if( wcsncmp( pAdapterInfo1->AdapterDesc.Description,
                pAdapterInfo2->AdapterDesc.Description, DXGI_MAX_DEVICE_IDENTIFIER_STRING ) == 0 )
            {
                bUniqueDesc = false;
                break;
            }
        }

        if( !bUniqueDesc )
            break;
    }

    for( auto it = m_AdapterInfoList.begin(); it != m_AdapterInfoList.end(); ++it )
    {
        wcscpy_s((*it)->szUniqueDescription, DXGI_MAX_DEVICE_IDENTIFIER_STRING, (*it)->AdapterDesc.Description);
        if( !bUniqueDesc )
        {
            WCHAR sz[32];
            swprintf_s( sz, 32, L" (#%u)", (*it)->AdapterOrdinal );
            wcscat_s( (*it)->szUniqueDescription, DXGI_MAX_DEVICE_IDENTIFIER_STRING, sz );
        }
    }

    // Check WARP max feature level
    {
        static const D3D_FEATURE_LEVEL fLvlWarp[] =
        {
#ifdef USE_DIRECT3D11_3
            D3D_FEATURE_LEVEL_12_1, D3D_FEATURE_LEVEL_12_0,
#endif
            D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1
        };

        ID3D11Device* pDevice = nullptr;
        hr = DXUT_Dynamic_D3D11CreateDevice( nullptr, D3D_DRIVER_TYPE_WARP, 0, 0, fLvlWarp, _countof(fLvlWarp),
                                             D3D11_SDK_VERSION, &pDevice, &m_warpFL, nullptr );
        if ( hr == E_INVALIDARG )
        {
#ifdef USE_DIRECT3D11_3
            // DirectX 11.1 runtime will not recognize FL 12.x, so try without it
            hr = DXUT_Dynamic_D3D11CreateDevice(nullptr, D3D_DRIVER_TYPE_WARP, 0, 0, &fLvlWarp[2], _countof(fLvlWarp) - 2,
                                                D3D11_SDK_VERSION, &pDevice, &m_warpFL, nullptr);
            if (hr == E_INVALIDARG)
            {
                // DirectX 11.0 runtime will not recognize FL 11.1+, so try without it
                hr = DXUT_Dynamic_D3D11CreateDevice(nullptr, D3D_DRIVER_TYPE_WARP, 0, 0, &fLvlWarp[3], _countof(fLvlWarp) - 3,
                                                    D3D11_SDK_VERSION, &pDevice, &m_warpFL, nullptr);
            }
#else
            // DirectX 11.0 runtime will not recognize FL 11.1, so try without it
            hr = DXUT_Dynamic_D3D11CreateDevice( nullptr, D3D_DRIVER_TYPE_WARP, 0, 0, &fLvlWarp[1], _countof(fLvlWarp) - 1,
                                                 D3D11_SDK_VERSION, &pDevice, &m_warpFL, nullptr );
#endif
        }

        if ( SUCCEEDED(hr) )
        {
            pDevice->Release();
        }
        else
            m_warpFL = D3D_FEATURE_LEVEL_10_1;
    }

    // Check REF max feature level
    {
        static const D3D_FEATURE_LEVEL fLvlRef[] = { D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1 };

        ID3D11Device* pDevice = nullptr;
        hr = DXUT_Dynamic_D3D11CreateDevice( nullptr, D3D_DRIVER_TYPE_REFERENCE, 0, 0, fLvlRef, _countof(fLvlRef),
                                             D3D11_SDK_VERSION, &pDevice, &m_refFL, nullptr );
        if ( hr == E_INVALIDARG )
        {
            // DirectX 11.0 runtime will not recognize FL 11.1, so try without it
            hr = DXUT_Dynamic_D3D11CreateDevice( nullptr, D3D_DRIVER_TYPE_REFERENCE, 0, 0, &fLvlRef[1], _countof(fLvlRef) - 1,
                                                 D3D11_SDK_VERSION, &pDevice, &m_refFL, nullptr );
        }

        if ( SUCCEEDED(hr) )
        {
            pDevice->Release();
        }
        else
            m_refFL = D3D_FEATURE_LEVEL_11_0;
    }

    return S_OK;
}
Exemplo n.º 3
0
/**
 * Enumerates all available display modes and fills the given combo
 * boxes with corresponding values.
 * -> IN: HWND - combobox to receive available adapters
 *        HWND - combobox used for display modes
 *        HWND - combobox used for device types
 *        HWND - combobox used for adapter formats
 *        HWND - combobox used for backbuffer formats
 *        HWND - radiobutton windowed
 *        HWND - radiobutton fullscreen
 *        FILE - already open log file
 */
HRESULT ZFXD3DEnum::Enum(HWND hAdapter, HWND hMode,
                         HWND hDevice,  HWND hAdapterFmt,
                         HWND hBackFmt, HWND hWnd,
                         HWND hFull,    FILE *pLog) {
   HRESULT hr;

   if (pLog) m_pLog = pLog;

   // create main Direct3D object
   m_pD3D = Direct3DCreate9(D3D_SDK_VERSION);
   if(m_pD3D == NULL){
      return ZFX_CREATEAPI;
      }

   // save handles to comboboxes
   m_hADAPTER    = hAdapter;
   m_hMODE       = hMode;
   m_hDEVICE     = hDevice;
   m_hADAPTERFMT = hAdapterFmt;
   m_hBACKFMT    = hBackFmt;
   m_hWND        = hWnd;
   m_hFULL       = hFull;

   // nothing yet
   m_dwNumAdapters = 0;

   // set misc values
   m_nMinWidth  = 800;
   m_nMinHeight = 600;
   m_nMinBits   = 16;
   
   // set allowed bpp formats
   m_fmtAdapter[0] = D3DFMT_X8R8G8B8;  // 32 Bit
   m_fmtAdapter[1] = D3DFMT_X1R5G5B5;  // 15 Bit
   m_fmtAdapter[2] = D3DFMT_R5G6B5;    // 16 Bit
   m_nNumFmt = 3;

   // get current adapters display mode
   if (FAILED(m_pD3D->GetAdapterDisplayMode(D3DADAPTER_DEFAULT, &m_dspmd))) {
      if (m_pLog) {
         fprintf(m_pLog, "Enum: GetAdapterDisplayMode() failed \n");
         fflush(m_pLog);
         }
      }

   // enumerate available adapters
   hr = EnumAdapters();
   
   // we don't need this for now
   m_pD3D->Release();
   m_pD3D = NULL;

   if(FAILED(hr) || !hAdapter)
      return ZFX_FAIL;

   // list the found graphics adapter
   SendMessage(m_hADAPTER,CB_RESETCONTENT,0,0);

   for (UINT a=0; a<m_dwNumAdapters; a++) {
      AddItem(m_hADAPTER, m_xAdapterInfo[a].
              d3dAdapterIdentifier.Description, 
              &m_xAdapterInfo[a]);
      }

   // treat enum like adapter change
   SendMessage(m_hADAPTER, CB_SETCURSEL, (WPARAM)0, 0);
   ChangedAdapter();

   // select first entry from each combo
   SendMessage(m_hADAPTER, CB_SETCURSEL, (WPARAM)0, 0);
   SendMessage(m_hMODE,    CB_SETCURSEL, (WPARAM)0, 0);
   SendMessage(m_hDEVICE,  CB_SETCURSEL, (WPARAM)0, 0);
   SendMessage(m_hBACKFMT, CB_SETCURSEL, (WPARAM)0, 0);
   SendMessage(m_hADAPTERFMT, CB_SETCURSEL, (WPARAM)0, 0);

   return ZFX_OK;
   } // Enum
Exemplo n.º 4
0
int D3DM_InitDevices( HWND hwnd, int w, int h, int full, HMENU menu )
{
	char	buf[256];
	int		i,j;
		LPDIRECTDRAW7 pDD = NULL;	
		HRESULT hr;
		if( FAILED( hr = DirectDrawCreateEx( NULL, (VOID**)&pDD, IID_IDirectDraw7, NULL ) ) )
			return DDENUMRET_CANCEL;

		D3DCapsStruct.m_ddCaps.dwSize = sizeof(DDCAPS);
		pDD->GetCaps( &D3DCapsStruct.m_ddCaps, NULL );
		if(pDD) {
			pDD->Release();
			pDD = NULL;
		}
	ZeroMemory( d3dTexture, sizeof(D3DD_TEXTURE)*D3DD_MAX_TEXTURE_AMOUNT );
	ZeroMemory( d3dText, sizeof(D3DD_TEXT)*D3DD_MAX_TEXT_AMOUNT );
	ZeroMemory( d3dDisp, sizeof(D3DD_DISP)*D3DD_MAX_DISP_AMOUNT );


	
	pD3D = Direct3DCreate8(D3D_SDK_VERSION);
	if(pD3D == NULL){
		MessageBox(NULL,"Direct3Dオブジェクトの生成に失敗しました。[DirectX8.1が入っていない?]","致命的なエラー", MB_OK | MB_ICONSTOP);
		return FALSE;
	}

	
	if( FAILED(pD3D->GetDeviceCaps( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &D3DCapsStruct.m_d3dCaps)) ){
		MessageBox(NULL,"デバイス能力の取得に失敗しました","致命的なエラー", MB_OK | MB_ICONSTOP);
		return FALSE;
	}
	
	EnumAdapters(D3DADAPTER_DEFAULT);

	
	if( (int)D3DCapsStruct.m_d3dCaps.MaxTextureWidth < D3DD_TEXTURE_CONTROL_SIZE ){
		DebugBox( NULL, "このビデオカードは、幅 %d pixel 以上のサイズのテクスチャを生成できません。[%s]", D3DD_TEXTURE_CONTROL_SIZE);
		return FALSE;
	}else if( (int)D3DCapsStruct.m_d3dCaps.MaxTextureHeight < D3DD_TEXTURE_CONTROL_SIZE ){
		DebugBox( NULL, "このビデオカードは、高さ %d pixel 以上のサイズのテクスチャを生成できません。[%s]", D3DD_TEXTURE_CONTROL_SIZE );
		return FALSE;
	}

	if( !(D3DCapsStruct.m_d3dCaps.ShadeCaps&D3DPSHADECAPS_ALPHAGOURAUDBLEND) ){
		MessageBox(NULL,"このビデオデバイスはグーロブレンディングに対応していません。\nゲームの画像が乱れることがあります","警告", MB_OK | MB_ICONSTOP);
	}
	if( !(D3DCapsStruct.m_d3dCaps.ShadeCaps&D3DPSHADECAPS_COLORGOURAUDRGB) ){
		MessageBox(NULL,"このビデオデバイスはグーロシェーディングに対応していません。\nゲームの画像が乱れることがあります","警告", MB_OK | MB_ICONSTOP);
	}

	if( D3DCapsStruct.m_d3dCaps.TextureCaps&D3DPTEXTURECAPS_SQUAREONLY ){
		DebugBox( NULL, "このビデオカードは長方形テクスチャを生成できません。[デバッグ用ダイアログ]" );
	}

	
	if( FAILED(pD3D->GetAdapterDisplayMode(D3DADAPTER_DEFAULT,&D3DCapsStruct.m_NowDisplayMode)) ){	
		MessageBox(NULL,"ディスプレイモードの取得に失敗しました。[なにゆえ?]","致命的なエラー", MB_OK | MB_ICONSTOP);
		return FALSE;
	}
	D3DCapsStruct.m_WindowDisplayMode = D3DCapsStruct.m_NowDisplayMode;
	D3DMain.m_DrawHwnd = hwnd;
	D3DMain.m_MenuHwnd = menu;
	if( GetSystemMetrics(SM_CXFULLSCREEN)<=800 || GetSystemMetrics(SM_CYFULLSCREEN)<=600){
		D3DMain.m_FullScreenOnly = TRUE;
		D3DMain.m_WindowMode = FALSE;
	}else{
		D3DMain.m_FullScreenOnly = FALSE;
		D3DMain.m_WindowMode = !full;
	}


	ZeroMemory(&d3dppApp,sizeof(d3dppApp));
	


	WinWidth  = w;
	WinHeight = h;



	d3dppApp.SwapEffect = D3DSWAPEFFECT_COPY;

	d3dppApp.BackBufferFormat = D3DCapsStruct.m_NowDisplayMode.Format;
	d3dppApp.BackBufferCount = 1;
	d3dppApp.BackBufferWidth  = WinWidth;
	d3dppApp.BackBufferHeight = WinHeight;





	d3dppApp.Windowed = TRUE;							
	d3dppApp.Flags = D3DPRESENTFLAG_LOCKABLE_BACKBUFFER;

	
	HRESULT	ret;
	ret = pD3D->CreateDevice(D3DADAPTER_DEFAULT,D3DDEVTYPE_HAL,hwnd,D3DCREATE_HARDWARE_VERTEXPROCESSING,&d3dppApp,&pD3DDevice);
	if( FAILED(ret) ){	
		ret = pD3D->CreateDevice(D3DADAPTER_DEFAULT,D3DDEVTYPE_HAL,hwnd,D3DCREATE_SOFTWARE_VERTEXPROCESSING,&d3dppApp,&pD3DDevice);
		if( FAILED(ret) ){	
			D3DMain.m_FullScreenOnly = TRUE;
		}
	}
	if(D3DMain.m_FullScreenOnly==TRUE){
		RELEASE_3D(pD3DDevice);

		D3DMain.m_WindowMode = FALSE;
		ZeroMemory(&d3dppApp,sizeof(d3dppApp));
		for(i=0;i<D3DCapsStruct.m_DisplayModeNum;i++){
			if( D3DCapsStruct.m_DisplayMode[i].Width  == 800 && D3DCapsStruct.m_DisplayMode[i].Height == 600 ){
				switch( D3DCapsStruct.m_DisplayMode[i].Format ){
					case D3DFMT_R5G6B5:		case D3DFMT_X1R5G5B5:
					case D3DFMT_A1R5G5B5:	case D3DFMT_A4R4G4B4:
					case D3DFMT_X4R4G4B4:
						D3DCapsStruct.m_FullModeNum=i;

						d3dppApp.Flags = D3DPRESENTFLAG_LOCKABLE_BACKBUFFER;
						d3dppApp.Windowed = D3DMain.m_WindowMode;		
						d3dppApp.SwapEffect = FULL_FLIP;		
						d3dppApp.BackBufferFormat = D3DCapsStruct.m_DisplayMode[i].Format;	
						d3dppApp.BackBufferCount = 1;
						d3dppApp.BackBufferWidth  = WinWidth;
						d3dppApp.BackBufferHeight = WinHeight;



						break;
				}
			}
			if(d3dppApp.SwapEffect) break;
		}
		if(!full){
			wsprintf( buf, "このビデオカードの現在のモードではゲームを実行できません。フルスクリーン化しますか?\n[%d]", D3DCapsStruct.m_DisplayMode[i].RefreshRate );
			if( MessageBox( NULL, buf, "問い合わせ", MB_YESNO )==IDNO ){
				RELEASE_3D(pD3D);
				return FALSE;
			}
		}

		ret = pD3D->CreateDevice(D3DADAPTER_DEFAULT,D3DDEVTYPE_HAL,hwnd,D3DCREATE_HARDWARE_VERTEXPROCESSING,&d3dppApp,&pD3DDevice);
		if( FAILED(ret) ){	
			ret = pD3D->CreateDevice(D3DADAPTER_DEFAULT,D3DDEVTYPE_HAL,hwnd,D3DCREATE_SOFTWARE_VERTEXPROCESSING,&d3dppApp,&pD3DDevice);
			if( FAILED(ret) ){	
				switch(ret){
				default:
				case D3DERR_OUTOFVIDEOMEMORY:
					DebugBox( NULL, "Direct3D が処理を行うのに十分なディスプレイ メモリがありません。" );
					RELEASE_3D(pD3D);
					return FALSE;
				case D3DERR_INVALIDCALL:
					DebugBox( NULL, "Direct3Dの初期化に失敗しました[D3DERR_INVALIDCALL]\nこのグラフィックカードは必要な機能をサポートしていないか、\nあるいはDirectX8に対応したドライバが入っていません。" );
					RELEASE_3D(pD3D);
					return FALSE;
				case D3DERR_NOTAVAILABLE:
					DebugBox( NULL, "Direct3Dの初期化に失敗しました[D3DERR_NOTAVAILABLE]\nこのグラフィックカードは必要な機能をサポートしていないか、\nあるいはDirectX8に対応したドライバが入っていません。" );
					RELEASE_3D(pD3D);
					return FALSE;
				}
			}
		}
	}else{
		if(D3DMain.m_WindowMode){	
		}else{
			RELEASE_3D(pD3DDevice);
			ZeroMemory(&d3dppApp,sizeof(d3dppApp));

	
			d3dppApp.SwapEffect = FULL_FLIP;
	
	
			d3dppApp.BackBufferCount = 1;
			d3dppApp.BackBufferWidth  = WinWidth;
			d3dppApp.BackBufferHeight = WinHeight;

		
			d3dppApp.Windowed = FALSE;							
			d3dppApp.Flags = D3DPRESENTFLAG_LOCKABLE_BACKBUFFER;


			if(DrawSetting.full_16bit){
				d3dppApp.BackBufferFormat=D3DFMT_UNKNOWN;
				for(i=0;i<D3DCapsStruct.m_DisplayModeNum;i++){
					if( D3DCapsStruct.m_DisplayMode[i].Width  == 800 && D3DCapsStruct.m_DisplayMode[i].Height == 600 ){
						switch( D3DCapsStruct.m_DisplayMode[i].Format ){
							case D3DFMT_R5G6B5:		case D3DFMT_X1R5G5B5:
							case D3DFMT_A1R5G5B5:	case D3DFMT_A4R4G4B4:
							case D3DFMT_X4R4G4B4:
								D3DCapsStruct.m_FullModeNum=i;
								d3dppApp.BackBufferFormat = D3DCapsStruct.m_DisplayMode[i].Format;	
								break;
						}
					}
					if(d3dppApp.BackBufferFormat!=D3DFMT_UNKNOWN) break;
				}
			}else{
				d3dppApp.BackBufferFormat = D3DCapsStruct.m_NowDisplayMode.Format;
			}

			ret = pD3D->CreateDevice(D3DADAPTER_DEFAULT,D3DDEVTYPE_HAL,hwnd,D3DCREATE_HARDWARE_VERTEXPROCESSING,&d3dppApp,&pD3DDevice);
			if( FAILED(ret) ){	
				ret = pD3D->CreateDevice(D3DADAPTER_DEFAULT,D3DDEVTYPE_HAL,hwnd,D3DCREATE_SOFTWARE_VERTEXPROCESSING,&d3dppApp,&pD3DDevice);
				if( FAILED(ret) ){	
					switch(ret){
					default:
					case D3DERR_OUTOFVIDEOMEMORY:
						DebugBox( NULL, "Direct3D が処理を行うのに十分なディスプレイ メモリがありません。" );
						RELEASE_3D(pD3D);
						return FALSE;
					case D3DERR_INVALIDCALL:
						DebugBox( NULL, "Direct3Dの初期化に失敗しました[D3DERR_INVALIDCALL]\nこのグラフィックカードは必要な機能をサポートしていないか、\nあるいはDirectX8に対応したドライバが入っていません。" );
						RELEASE_3D(pD3D);
						return FALSE;
					case D3DERR_NOTAVAILABLE:
						DebugBox( NULL, "Direct3Dの初期化に失敗しました[D3DERR_NOTAVAILABLE]\nこのグラフィックカードは必要な機能をサポートしていないか、\nあるいはDirectX8に対応したドライバが入っていません。" );
						RELEASE_3D(pD3D);
						return FALSE;
					}
				}
			}
		}
	}



	if( FAILED(pD3D->GetAdapterDisplayMode(D3DADAPTER_DEFAULT,&D3DCapsStruct.m_NowDisplayMode)) ){	
		MessageBox(NULL,"ディスプレイモードの取得に失敗しました。[なにゆえ?]","致命的なエラー", MB_OK | MB_ICONSTOP);
		RELEASE_3D(pD3D);
		return FALSE;
	}
	D3DCapsStruct.m_ttCaps.m_R8G8B8		= IsTextureFormatOk( D3DFMT_R8G8B8,   D3DCapsStruct.m_NowDisplayMode.Format);
	D3DCapsStruct.m_ttCaps.m_X8R8G8B8	= IsTextureFormatOk( D3DFMT_X8R8G8B8, D3DCapsStruct.m_NowDisplayMode.Format);
	D3DCapsStruct.m_ttCaps.m_A8R8G8B8	= IsTextureFormatOk( D3DFMT_A8R8G8B8, D3DCapsStruct.m_NowDisplayMode.Format);

	D3DCapsStruct.m_ttCaps.m_R5G6B5		= IsTextureFormatOk( D3DFMT_R5G6B5,   D3DCapsStruct.m_NowDisplayMode.Format);
	D3DCapsStruct.m_ttCaps.m_X1R5G5B5	= IsTextureFormatOk( D3DFMT_X1R5G5B5, D3DCapsStruct.m_NowDisplayMode.Format);
	D3DCapsStruct.m_ttCaps.m_A1R5G5B5	= IsTextureFormatOk( D3DFMT_A1R5G5B5, D3DCapsStruct.m_NowDisplayMode.Format);

	D3DCapsStruct.m_ttCaps.m_X4R4G4B4	= IsTextureFormatOk( D3DFMT_X4R4G4B4, D3DCapsStruct.m_NowDisplayMode.Format);
	D3DCapsStruct.m_ttCaps.m_A4R4G4B4	= IsTextureFormatOk( D3DFMT_A4R4G4B4, D3DCapsStruct.m_NowDisplayMode.Format);

	D3DCapsStruct.m_ttCaps.m_A8P8		= IsTextureFormatOk( D3DFMT_A8P8,     D3DCapsStruct.m_NowDisplayMode.Format);
	D3DCapsStruct.m_ttCaps.m_P8			= IsTextureFormatOk( D3DFMT_P8,       D3DCapsStruct.m_NowDisplayMode.Format);
	D3DCapsStruct.m_ttCaps.m_A8			= IsTextureFormatOk( D3DFMT_A8,       D3DCapsStruct.m_NowDisplayMode.Format);
	
	D3DD_SetBackBuffer( WinWidth, WinHeight );
	pD3DDevice->Clear(0,NULL,D3DCLEAR_TARGET,D3DCOLOR_ARGB(0,0,0,0),1.0,0);

	if(0){
		char	buf2[512];

		wsprintf( buf, "実行ディスプレイモード[%s]\n", TxFmtMode[ LIM(d3dppApp.BackBufferFormat,0,D3DFMT_D3DD_MAX-1) ] );
		MBS_CPY(buf2,buf);

		MBS_CAT(buf2,"使用可能テクスチャ列挙\n");
		for(i=1;i<D3DFMT_D3DD_MAX-1;i++){
			if( TxFmtMode[i] ){
				j = IsTextureFormatOk( (D3DFORMAT)i, D3DCapsStruct.m_NowDisplayMode.Format);
				if(j){
					wsprintf(buf,"%-15s[%s]\n", TxFmtMode[i], (j==2)?"OK":"OK(NotRenderTarget)" );
					MBS_CAT(buf2,buf);
				}else{
					wsprintf(buf,"%-15s[%s]\n", TxFmtMode[i], "--Not--" );
					MBS_CAT(buf2,buf);
				}
			}
		}

		
		DebugBox(NULL,buf2);



	}

	D3DD_CreateTable();

	return TRUE;
}