void LunaticExit(void) { MusicExit(); ExitItems(); ExitSound(); ExitDisplay(); ExitTiles(); ExitMonsters(); ExitPlayer(); ExitInterface(); fclose(logFile); }
void Exit_Sound(void) { #if defined(sgi) if (sound_init) sfxEnd(1); #elif !defined(HAVE_SDL) if (sound_init) ExitSound(); #endif sound_init = 0; sound_toggle = 0; }
MainWindow::~MainWindow() { ExitSound(); }