Exemplo n.º 1
0
	FGRAPHICS_INLINE bool FGraphics::clear(void)
	{
		FASSERT(NULL != m_graphicsPrivate);
		return m_graphicsPrivate->clear();
	}
Exemplo n.º 2
0
	FGRAPHICS_INLINE bool FGraphics::clipRect(const Core::FRect& rect, eClipMode mode)
	{
		FASSERT(NULL != m_graphicsPrivate);
		return m_graphicsPrivate->clipRect(rect, mode);
	}
Exemplo n.º 3
0
	FGRAPHICS_INLINE bool FGraphics::popClipRect(void)
	{
		FASSERT(NULL != m_graphicsPrivate);
		return m_graphicsPrivate->restore();
	}
Exemplo n.º 4
0
	FGRAPHICS_INLINE bool FGraphics::restore(int nSave)
	{
		FASSERT(NULL != m_graphicsPrivate);
		return m_graphicsPrivate->restore(nSave);
	}
Exemplo n.º 5
0
	FGRAPHICS_INLINE bool FGraphics::flush(void)
	{
		FASSERT(NULL != m_graphicsPrivate);
		return m_graphicsPrivate->flush();
	}
Exemplo n.º 6
0
	FGRAPHICS_INLINE bool FGraphics::resize(int nWidth, int nHeight)
	{
		FASSERT(NULL != m_graphicsPrivate);
		return m_graphicsPrivate->resize(nWidth, nHeight);
	}
Exemplo n.º 7
0
	FGRAPHICS_INLINE int FGraphics::save(void)
	{
		FASSERT(NULL != m_graphicsPrivate);
		return m_graphicsPrivate->save();
	}
const MatchAnswer&  MatchTask::MatchEntityAnswer(void) const
{
  FASSERT(m_mutableMatchAnswer != NULL, "MatchAnswer object is null");
  return *m_mutableMatchAnswer;
Exemplo n.º 9
0
	FGRAPHICS_INLINE Core::FSize FGraphics::size(void) const
	{
		FASSERT(NULL != m_graphicsPrivate);
		return m_graphicsPrivate->size();
	}
const DataAnswer& MatchTask::DataEntityAnswer(void) const
{
  FASSERT(m_mutableDataAnswer != NULL, "DataAnswer object is null");
  return *m_mutableDataAnswer;
const UserRequest&  MatchTask::Request(void) const
{
  FASSERT(m_mutableUserRequest != NULL, "UserRequest object is null");
  return *m_mutableUserRequest;
Exemplo n.º 12
0
void FApplication::OnAppEnterForeground()
{
	FASSERT(g_pFairyGame);
	g_pFairyGame->OnResume();
}
Exemplo n.º 13
0
void FApplication::OnAppEnterBackground()
{
	FASSERT(g_pFairyGame);
	g_pFairyGame->OnPause();
}
Exemplo n.º 14
0
void FApplication::OnResizeWindow(uint32 nWidth, uint32 nHeight)
{
	FASSERT(g_pFairyGame);
	g_pFairyGame->OnResizeWindow();
}