// Perform whatever action is required to pause emulation. void CausePause() { FCEUI_SetEmulationPaused(true); }
void PLAYBACK::unpauseEmulation() { FCEUI_SetEmulationPaused(0); }
// Perform whatever action is required to unpause emulation. void CauseUnpause() { FCEUI_SetEmulationPaused( false ); }
void PLAYBACK::pauseEmulation() { FCEUI_SetEmulationPaused(EMULATIONPAUSED_PAUSED); }