Exemplo n.º 1
0
	void Client::transmitmore( const void *data, int len )
	{
	  if ( !fpLog.empty() )
	  {
        fmt::Writer tmp;
        tmp << "Server -> Client (" << len << " bytes)\n";
        Clib::fdump( tmp, data, len );
        FLEXLOG( fpLog ) << tmp.c_str() << "\n";
	  }

	  if ( encrypt_server_stream )
	  {
		pause();
		transmit_encrypted( data, len );
	  }
	  else
	  {
		xmit( data, static_cast<unsigned short>( len ) );
		// _xmit( client->csocket, data, len );
	  }
	}
Exemplo n.º 2
0
void Client::transmit( const void* data, int len, bool needslock )
{
  ref_ptr<Core::BPacket> p;
  bool handled = false;
  // see if the outgoing packet has a SendFunction installed. If so call it. It may or may not
  // want us to continue sending the packet. If it does, handled will be false, and data, len, and p
  // will be altered. data has the new packet data to send, len the new length, and p, a ref counted
  // pointer to the packet object.
  //
  // If there is no outgoing packet script, handled will be false, and the passed params will be
  // unchanged.
  {
    PacketHookData* phd = nullptr;
    handled = GetAndCheckPacketHooked( this, data, phd );
    if ( handled )
    {
      if ( needslock )
      {
        Core::PolLock lock;
        std::lock_guard<std::mutex> guard( _SocketMutex );
        CallOutgoingPacketExportedFunction( this, data, len, p, phd, handled );
      }
      else
      {
        std::lock_guard<std::mutex> guard( _SocketMutex );
        CallOutgoingPacketExportedFunction( this, data, len, p, phd, handled );
      }
    }
  }

  if ( handled )
    return;

  unsigned char msgtype = *(const char*)data;

  {
    Clib::SpinLockGuard guard( _fpLog_lock );
    if ( !fpLog.empty() )
    {
      fmt::Writer tmp;
      tmp << "Server -> Client: 0x" << fmt::hexu( msgtype ) << ", " << len << " bytes\n";
      Clib::fdump( tmp, data, len );
      FLEXLOG( fpLog ) << tmp.str() << "\n";
    }
  }

  std::lock_guard<std::mutex> guard( _SocketMutex );
  if ( disconnect )
  {
    POLLOG_INFO << "Warning: Trying to send to a disconnected client! \n";
    fmt::Writer tmp;
    tmp << "Server -> Client: 0x" << fmt::hexu( msgtype ) << ", " << len << " bytes\n";
    Clib::fdump( tmp, data, len );
    POLLOG_INFO << tmp.str() << "\n";
    return;
  }

  if ( last_xmit_buffer )
  {
    Core::networkManager.queuedmode_iostats.sent[msgtype].count++;
    Core::networkManager.queuedmode_iostats.sent[msgtype].bytes += len;
  }
  Core::networkManager.iostats.sent[msgtype].count++;
  Core::networkManager.iostats.sent[msgtype].bytes += len;

  if ( encrypt_server_stream )
  {
    pause();
    transmit_encrypted( data, len );
  }
  else
  {
    xmit( data, static_cast<unsigned short>( len ) );
    // _xmit( client->csocket, data, len );
  }
}
Exemplo n.º 3
0
void MemoryUsage::log()
{
  // std::string footprint is ~ string.capacity()
  // std::vector footprint is ~ 3 * sizeof(T*) + vector.capacity() * sizeof( T );
  // std::set footprint is ~ 3 * sizeof( void* ) + set.size() * ( sizeof(T)+3 * sizeof( void* ) );
  // std::map footprint is ~ ( sizeof(K)+sizeof( V ) + ( sizeof(void*) * 3 + 1 ) / 2 ) * map.size();

  size_t systemstate_size = Plib::systemstate.estimatedSize();
  size_t multibuffer_size = Multi::multidef_buffer.estimateSize();
  auto network_size = networkManager.estimateSize();
  auto object_sizes = objStorageManager.estimateSize();
  auto script_sizes = scriptEngineInternalManager.estimateSize();
  size_t settings_size = settingsManager.estimateSize();
  size_t state_size = stateManager.estimateSize();
  auto config_sizes = configurationbuffer.estimateSize();
  auto gamestate_size = gamestate.estimateSize();
  auto cprop_profiler_size = CPropProfiler::instance().estimateSize();

  std::vector<std::pair<std::string, size_t>> logs;
  logs.push_back( std::make_pair( "ProcessSize",      Clib::getCurrentMemoryUsage() ) );
  logs.push_back( std::make_pair( "CPProfilerSize",   cprop_profiler_size ) );
  logs.push_back( std::make_pair( "GameStateSize",    gamestate_size.misc ) );
  logs.push_back( std::make_pair( "RealmSize",        gamestate_size.realm_size ) );
  logs.push_back( std::make_pair( "SystemStateSize",  systemstate_size ) );
  logs.push_back( std::make_pair( "MultiBufferSize",  multibuffer_size ) );
  logs.push_back( std::make_pair( "SettingsSize",     settings_size ) );
  logs.push_back( std::make_pair( "StateSize",        state_size ) );
  logs.push_back( std::make_pair( "ScriptCount",      script_sizes.script_count ) );
  logs.push_back( std::make_pair( "ScriptSize",       script_sizes.script_size ) );
  logs.push_back( std::make_pair( "ScriptStoreCount", script_sizes.scriptstorage_count ) );
  logs.push_back( std::make_pair( "ScriptStoreSize",  script_sizes.scriptstorage_size ) );
  logs.push_back( std::make_pair( "ConfigCount",      config_sizes.cfg_count ) );
  logs.push_back( std::make_pair( "ConfigSize",       config_sizes.cfg_size ) );
  logs.push_back( std::make_pair( "DataStoreCount",   config_sizes.datastore_count ) );
  logs.push_back( std::make_pair( "DataStoreSize",    config_sizes.datastore_size ) );
  logs.push_back( std::make_pair( "ConfigBufferSize", config_sizes.misc ) );
  logs.push_back( std::make_pair( "AccountCount",     gamestate_size.account_count ) );
  logs.push_back( std::make_pair( "AccountSize",      gamestate_size.account_size ) );
  logs.push_back( std::make_pair( "ClientCount",      network_size.client_count ) );
  logs.push_back( std::make_pair( "ClientSize",       network_size.client_size ) );
  logs.push_back( std::make_pair( "NetworkSize",      network_size.misc ) );
  logs.push_back( std::make_pair( "ObjectStorage",    object_sizes.misc ) );

  logs.push_back( std::make_pair( "ObjItemCount",     object_sizes.obj_item_count ) );
  logs.push_back( std::make_pair( "ObjItemSize",      object_sizes.obj_item_size ) );
  logs.push_back( std::make_pair( "ObjContCount",     object_sizes.obj_cont_count ) );
  logs.push_back( std::make_pair( "ObjContSize",      object_sizes.obj_cont_size ) );
  logs.push_back( std::make_pair( "ObjCharCount",     object_sizes.obj_char_count ) );
  logs.push_back( std::make_pair( "ObjCharSize",      object_sizes.obj_char_size ) );
  logs.push_back( std::make_pair( "ObjNpcCount",      object_sizes.obj_npc_count ) );
  logs.push_back( std::make_pair( "ObjNpcSize",       object_sizes.obj_npc_size ) );
  logs.push_back( std::make_pair( "ObjWeaponCount",   object_sizes.obj_weapon_count ) );
  logs.push_back( std::make_pair( "ObjWeaponSize",    object_sizes.obj_weapon_size ) );
  logs.push_back( std::make_pair( "ObjArmorCount",    object_sizes.obj_armor_count ) );
  logs.push_back( std::make_pair( "ObjArmorSize",     object_sizes.obj_armor_size ) );
  logs.push_back( std::make_pair( "ObjMultiCount",    object_sizes.obj_multi_count ) );
  logs.push_back( std::make_pair( "ObjMultiSize",     object_sizes.obj_multi_size ) );

#ifdef DEBUG_FLYWEIGHT
  for ( size_t i = 0; i < boost_utils::debug_flyweight_queries.size(); ++i )
  {
    auto ptr = boost_utils::debug_flyweight_queries[i];
    if (ptr == nullptr)
      continue;
    auto str = std::to_string(i);
    logs.push_back( std::make_pair( "FlyWeightBucket" + str + "Count", ptr->bucket_count() ) );
    logs.push_back( std::make_pair( "FlyWeightBucket" + str + "Size",  ptr->estimateSize() ) );
  }
#endif
  bool needs_header = !Clib::FileExists( "log/memoryusage.log" );
  auto log = OPEN_FLEXLOG( "log/memoryusage.log", false );
  if ( needs_header )
  {
    fmt::Writer header;
    header << "Time";
    for (const auto& entry : logs)
      header << " ;" << entry.first;
    FLEXLOG( log ) << header.str() << "\n";
  }


  fmt::Writer line;
  line << GET_LOG_FILESTAMP;
  for (const auto& entry : logs)
    line << " ;" << entry.second;
  FLEXLOG( log ) << line.str() << "\n";

  CLOSE_FLEXLOG( log );
}