DECL(int, FSInit, void) { if ((int)bss_ptr == 0x0a000000) { // allocate memory for our stuff void *mem_ptr = memalign(sizeof(struct bss_t), 0x40); if(!mem_ptr) return real_FSInit(); // copy pointer bss_ptr = mem_ptr; memset(bss_ptr, 0, sizeof(struct bss_t)); // setup exceptions setup_os_exceptions(); // create game mount path prefix __os_snprintf(bss.mount_base, sizeof(bss.mount_base), "%s%s/%s%s", CAFE_OS_SD_PATH, SD_GAMES_PATH, GAME_DIR_NAME, CONTENT_PATH); // create game save path prefix __os_snprintf(bss.save_base, sizeof(bss.save_base), "%s%s/%s", CAFE_OS_SD_PATH, SD_SAVES_PATH, GAME_DIR_NAME); logger_connect(&bss.global_sock); // Call real FSInit int result = real_FSInit(); // Mount sdcard FSClient *pClient = (FSClient*) MEMAllocFromDefaultHeap(sizeof(FSClient)); if (!pClient) return 0; FSCmdBlock *pCmd = (FSCmdBlock*) MEMAllocFromDefaultHeap(sizeof(FSCmdBlock)); if (!pCmd) { MEMFreeToDefaultHeap(pClient); return 0; } FSInitCmdBlock(pCmd); FSAddClientEx(pClient, 0, FS_RET_NO_ERROR); fs_mount_sd(bss.global_sock, pClient, pCmd); FSDelClient(pClient); MEMFreeToDefaultHeap(pCmd); MEMFreeToDefaultHeap(pClient); return result; } return real_FSInit(); }
int unmount_sd_fat(const char *path) { void *pClient = 0; void *pCmd = 0; char *mountPath = 0; int result = sd_fat_remove_device(path, &pClient, &pCmd, &mountPath); if(result == 0) { UmountFS(pClient, pCmd, mountPath); FSDelClient(pClient, -1); free(pClient); free(pCmd); free(mountPath); //FSShutdown(); } return result; }
/* ***************************************************************************** * Dynamic RPL loading to memory * ****************************************************************************/ static int LoadRPLToMemory(s_rpx_rpl *rpl_entry) { if ((int)bss_ptr != 0x0a000000) { char buffer[200]; __os_snprintf(buffer, sizeof(buffer), "CheckAndLoadRPL(%s) found and loading", rpl_entry->name); log_string(bss.global_sock, buffer, BYTE_LOG_STR); } // initialize FS FSInit(); FSClient *pClient = (FSClient*) MEMAllocFromDefaultHeap(sizeof(FSClient)); if (!pClient) return 0; FSCmdBlock *pCmd = (FSCmdBlock*) MEMAllocFromDefaultHeap(sizeof(FSCmdBlock)); if (!pCmd) { MEMFreeToDefaultHeap(pClient); return 0; } // calculate path length for SD access of RPL int path_len = strlen(CAFE_OS_SD_PATH) + strlen(SD_GAMES_PATH) + strlen(GAME_DIR_NAME) + strlen(RPX_RPL_PATH) + strlen(rpl_entry->name) + 3; char *path_rpl = MEMAllocFromDefaultHeap(path_len); if(!path_rpl) { MEMFreeToDefaultHeap(pCmd); MEMFreeToDefaultHeap(pClient); return 0; } // create path __os_snprintf(path_rpl, path_len, "%s%s/%s%s/%s", CAFE_OS_SD_PATH, SD_GAMES_PATH, GAME_DIR_NAME, RPX_RPL_PATH, rpl_entry->name); // malloc mem for read file unsigned char* dataBuf = (unsigned char*)MEMAllocFromDefaultHeapEx(0x1000, 0x40); if(!dataBuf) { MEMFreeToDefaultHeap(pCmd); MEMFreeToDefaultHeap(pClient); MEMFreeToDefaultHeap(path_rpl); return 0; } // do more initial FS stuff FSInitCmdBlock(pCmd); FSAddClientEx(pClient, 0, FS_RET_NO_ERROR); // set RPL size to 0 to avoid wrong RPL being loaded when opening file fails rpl_entry->size = 0; rpl_entry->offset = 0; int fd = 0; if (real_FSOpenFile(pClient, pCmd, path_rpl, "r", &fd, FS_RET_ALL_ERROR) == FS_STATUS_OK) { int ret; int rpl_size = 0; // Get current memory area s_mem_area* mem_area = (s_mem_area*)(MEM_AREA_ARRAY); int mem_area_addr_start = mem_area->address; int mem_area_addr_end = mem_area->address + mem_area->size; int mem_area_offset = 0; // Copy rpl in memory while ((ret = FSReadFile(pClient, pCmd, dataBuf, 0x1, 0x1000, fd, 0, FS_RET_ALL_ERROR)) > 0) { // Copy in memory and save offset for (int j = 0; j < ret; j++) { if ((mem_area_addr_start + mem_area_offset) >= mem_area_addr_end) { // Set next memory area mem_area = mem_area->next; mem_area_addr_start = mem_area->address; mem_area_addr_end = mem_area->address + mem_area->size; mem_area_offset = 0; } *(volatile unsigned char*)(mem_area_addr_start + mem_area_offset) = dataBuf[j]; mem_area_offset += 1; } rpl_size += ret; } // Fill rpl entry rpl_entry->area = (s_mem_area*)(MEM_AREA_ARRAY); rpl_entry->offset = 0; rpl_entry->size = rpl_size; // flush memory // DCFlushRange((void*)rpl_entry, sizeof(s_rpx_rpl)); // DCFlushRange((void*)rpl_entry->address, rpl_entry->size); if ((int)bss_ptr != 0x0a000000) { char buffer[200]; __os_snprintf(buffer, sizeof(buffer), "CheckAndLoadRPL(%s) file loaded 0x%08X %i", rpl_entry->name, rpl_entry->area->address, rpl_entry->size); log_string(bss.global_sock, buffer, BYTE_LOG_STR); } FSCloseFile(pClient, pCmd, fd, FS_RET_NO_ERROR); } FSDelClient(pClient); MEMFreeToDefaultHeap(dataBuf); MEMFreeToDefaultHeap(pCmd); MEMFreeToDefaultHeap(pClient); MEMFreeToDefaultHeap(path_rpl); return 1; }