Exemplo n.º 1
0
void CSound::Play3dSound(FSOUND_SAMPLE *sound, int volume, float x, float y)
{
	if (p->Options->sound == 1)
	{
		float xPos = (p->Player[p->Winsock->MyIndex]->X - x) / 2400.0f;
		float yPos = (p->Player[p->Winsock->MyIndex]->Y - y) / 2400.0f;
		if (xPos >= -1.0f && xPos <= 1.0f && yPos >= -1.0f && yPos <= 1.0f) //Within hearing range?
		{
			float soundPos[3] = {xPos, yPos, 0.0f};
			int returnedChannel = FSOUND_PlaySound(FSOUND_FREE, sound);
			FSOUND_SetVolume(returnedChannel, volume);
			FSOUND_3D_SetAttributes(returnedChannel, soundPos, NULL);
			FSOUND_3D_SetMinMaxDistance(returnedChannel, 0.15f, 1.0f);
			FSOUND_Update();
		}
	}
}
void CAudioManager::Update(double timeDifference){
 // CLog *pLog = CLog::Instance();
  if(m_bValidAudio == false)
    return;
 // pLog->Log("audio 1");
  int volume = 0;

  for(int i = 0; i < m_AudioClip.size(); i++){
    
    //fade sound out
    if(m_AudioClip[i].bFadeout == true){// && IsPlaying(id) == true){
      volume = GetVolume(i);
      if(volume > 0){
        volume -= m_AudioClip[i].fadeStep;// 5;
        SetVolume(i, volume);
      }
      else{
        m_AudioClip[i].bFadeout = false;
        StopSoundClip(i);
      }
    }

    //fade sound int
    if(m_AudioClip[i].bFadein == true){// && IsPlaying(i) == false){
      volume = GetVolume(i);
      if(volume < 255){
        volume += m_AudioClip[i].fadeStep;// 5;
        SetVolume(i, volume);
      }
      else
        m_AudioClip[i].bFadein = false;
    }


  }//for
  FSOUND_Update();
}
Exemplo n.º 3
0
//-----------------------------------------------------------------------
void LLListener_FMOD::commitDeferredChanges()
{
	FSOUND_Update();
}
Exemplo n.º 4
0
EXPORT void HWRAPI (BeginFrameUpdate) (void)
{
	FSOUND_Update();
}