PUBLIC void INTRO_DoIntro(void) { LLK_LastScan = 0; LLS_Init(LLSM_DIRECT, LLSVM_MODE13); VGA_ZeroPalette(); Intro1("wwsplash", 320, 200); if (Wait(200)) goto bye; FadeOut(0, 0, 0, 6); VGA_ZeroPalette(); Intro1("friend", 320, 200); if (Wait(200)) goto bye; FadeOut(0, 0, 0, 6); VGA_ZeroPalette(); /* LLS_Init(LLSM_DIRECT, LLSVM_MODEZ); VGA_ZeroPalette(); Intro1("ivtl360", 224, 414); if (Wait(200)) goto bye; FadeOut(0, 0, 0, 6); VGA_ZeroPalette(); LLS_Init(LLSM_DIRECT, LLSVM_MODE13); VGA_ZeroPalette(); */ Intro1("noria", 320, 200); if (Wait(200)) goto bye; FadeOut(0, 0, 0, 6); if (DoFire()) goto bye; FadeOut(0, 0, 0, 6); bye: LLS_Init(LLSM_DIRECT, LLSVM_MODE13); VGA_ZeroPalette(); }
void WinGame(){ while(GetMasterVolume()){ if(GetMasterVolume() > 4) SetMasterVolume(GetMasterVolume()-4); else{ StopSong(); break; } WaitVsync(1); } FadeOut(9,true); SetTileTable(font_tiles); ClearVram(); WaitVsync(45); SetMasterVolume(BB_MASTER_VOLUME); //TriggerNote(4,24,8,255);//StartSong(main_song); FadeIn(2,false); TextWriter(1,0,epilogue_string); while(1){ WaitVsync(1); if(padState & BTN_START && !(oldPadState & BTN_START)) break; } FadeOut(7,true); }
void DrivenFeature::Update(float now, FaceAPIData* data, float adaptiveSmooth) { bool dataExists = data != NULL && data->h_confidence > 0 && data->h_data.find(m_fapiIndex) != data->h_data.end(); float value; if(!dataExists) { value = FadeOut(now); } else { value = data->h_data[m_fapiIndex] * (m_reverse ? -1 : 1); Neutralise(value, data->h_frameNum, data->h_frameDuration); Smooth(value, now, adaptiveSmooth); Scale(value); value = FadeIn(value, now); } if(m_isPose) { m_actor->SetPoseParameter(m_poseIndex, RAD_TO_DEG(value)); } else { value = clamp(value, 0, 1); for(int i = 0; i < m_flexors.size(); i++) m_actor->SetFlexWeight(m_flexors[i], value); } }
void MisOrd(char num) { int i, j = 0; ShBox(63, 19, 257, 173); InBox(74, 36, 246, 163); display::graphics.setForegroundColor(36); draw_string(77, 30, " LAUNCH ORDER"); for (i = 0; i < num; i++) { InBox(78, 39 + 21 * j, 105, 55 + 21 * j); draw_small_flag(Order[i].plr, 79, 40 + 21 * j); display::graphics.setForegroundColor(34); draw_string(110, 45 + 21 * j, "SCHEDULED LAUNCH"); draw_string(110, 52 + 21 * j, "DATE: "); display::graphics.setForegroundColor(1); draw_string(0, 0, Month[Data->P[Order[i].plr].Mission[Order[i].loc].Month]); draw_string(0, 0, " 19"); draw_number(0, 0, Data->Year); j++; }; FadeIn(2, display::graphics.palette(), 10, 0, 0); WaitForMouseUp(); WaitForKeyOrMouseDown(); WaitForMouseUp(); FadeOut(2, display::graphics.palette(), 10, 0, 0); }
void MisOrd(char num) { int i, j = 0; ShBox(63, 19, 257, 173); InBox(74, 36, 246, 163); grSetColor(36); PrintAt(77, 30, " LAUNCH ORDER"); for (i = 0; i < num; i++) { InBox(78, 39 + 21 * j, 105, 55 + 21 * j); FlagSm(Order[i].plr, 79, 40 + 21 * j); grSetColor(34); PrintAt(110, 45 + 21 * j, "SCHEDULED LAUNCH"); PrintAt(110, 52 + 21 * j, "DATE: "); grSetColor(1); PrintAt(0, 0, Month[Data->P[Order[i].plr].Mission[Order[i].loc].Month]); PrintAt(0, 0, " 19"); DispNum(0, 0, Data->Year); j++; }; FadeIn(2, pal, 10, 0, 0); WaitForMouseUp(); WaitForKeyOrMouseDown(); WaitForMouseUp(); FadeOut(2, pal, 10, 0, 0); }
void CSceneManager::SceneUpdate() { if (state != State::Update) return; scene->Update(); FadeOut(); }
void BriefGo(char *MissionName) { SetConstants(); LinksSeq[0] = (char*)memalloc(8); strcpy(LinksSeq[0], MissionName); BriefInit(LinksSeq[0]); DrawOnScreen(1); FadeIn(Palette, 0); int BriefEvent; // -7: Exit, -4: Up, -3: Down, -2: PgUp, -1: PgDown, 1..n: Odkazy HT do { BriefEvent = BriefGetEvent(); BriefHandleEvent(BriefEvent); } while (BriefEvent != -7); BriefDone(); FadeOut(Palette, 0); { TEvent e; do {GetEvent(&e);} while (e.What != evNothing); } }
// 更新 void CSceneManager::Update(){ SceneUpdate(); Transition(); FadeIn(); FadeOut(); }
int scene_ItemMenu(int index) { FadeOut(); scene_BreakBattleScreen(); int i = BattleInventory(); if(items[i].param1 != 1) { scene_BuildBattleScreen(); REG_BG0HOFS = 0; REG_BG0VOFS = 0; scene_BuildPlayerWin(); scene_BuildOpponentWin(); if(fighters[0].mon->Status.CurrentHP) battle_SendOut(0, fighters[0].pokemonIndex, 0); if(fighters[1].mon->Status.CurrentHP) battle_SendOut(1, fighters[1].pokemonIndex, 0); OamBak[2].HPos = 158; OamBak[3].HPos = 190; OamBak[4].HPos = 36; OamBak[5].HPos = 68; OamBak[8].HPos = 126; OamBak[9].HPos = 190; OamBak[10].HPos= 12; OamBak[11].HPos= 76; REG_WIN0V = ((80-(40*2)) << 8) + (80+(40*2)); FadeIn(); } return i; }
int scene_Switch(int index, int lax, int cancancel) { int i; AGBPrintf("scene_Switch(%d,%d,%d)\n",index,lax,cancancel); FadeOut(); scene_BreakBattleScreen(); i = ShowParty(1,0); scene_BuildBattleScreen(); REG_BG0HOFS = 0; REG_BG0VOFS = 0; scene_BuildPlayerWin(); scene_BuildOpponentWin(); if(fighters[0].mon->Status.CurrentHP) battle_SendOut(0, fighters[0].pokemonIndex, 0); if(fighters[1].mon->Status.CurrentHP) battle_SendOut(1, fighters[1].pokemonIndex, 0); OamBak[2].HPos = 158; OamBak[3].HPos = 190; OamBak[4].HPos = 36; OamBak[5].HPos = 68; OamBak[8].HPos = 126; OamBak[9].HPos = 190; OamBak[10].HPos= 12; OamBak[11].HPos= 76; REG_WIN0V = ((80-(40*2)) << 8) + (80+(40*2)); FadeIn(); AGBPrintf("scene_Switch: returning %d\n",i); return i; }
// --------------------------------------------------------------------------- /// 更新 // --------------------------------------------------------------------------- Scene::SCENE Title::Update() { Scene::Update(); // スタート表示の点滅 if(mFadeFlag) { mStartTex.setAlpha(mStartTex.getAlpha() - mFadeSpeed); if(mStartTex.getAlpha() <= 0.0f) mFadeFlag = false; } else { mStartTex.setAlpha(mStartTex.getAlpha() + mFadeSpeed); if(mStartTex.getAlpha() >= 1.0f) mFadeFlag = true; } // スタート if(!mStart && mMouse.IsClickLeftButton()) { mStartSE.PlaySE(); mStart = true; mStartTex.setAlpha(1.0f); mFadeSpeed = 0.1f; FadeOut(2.0f); } // ゲームメインへ if(mFadeOutComp) { ChangeScene(SCENE::GAMEMAIN_SCENE); } return mScene; }
void PauseGame() { bool pause; FadeOut(5, 150); pause = true; ALLEGRO_EVENT evento; ALLEGRO_TIMEOUT timeout; al_init_timeout(&timeout, 0.05); al_draw_text(Fonte, al_map_rgb(255, 255, 255), (cameraPosition[0] + LARGURA_TELA / 2 - al_get_font_ascent(Fonte)), (cameraPosition[1] + ALTURA_TELA / 2 - al_get_font_ascent(Fonte)), ALLEGRO_ALIGN_CENTRE, "Pause Game! Pressione Enter."); al_flip_display(); while (pause) { int tem_eventos = al_wait_for_event_until(Fila_Eventos, &evento, &timeout); if (tem_eventos) { if (evento.keyboard.keycode == ALLEGRO_KEY_ENTER) { pause = false; } } } redraw = true; }
void AI_Done(void) { music_stop(); FadeOut(2, pal, 10, 0, 0); memset(screen, 0x00, 64000); }
void ManagementScene::Loop() { FadeOut(); Init(); UpDate(); }
void CharacterIndication::Update() { uint32_t elapsed_time = vt_system::SystemManager->GetUpdateTime(); // Apply fading if (_fade_out) { _image_alpha -= 0.005f * (float)elapsed_time; if (_image_alpha <= 0.0f) { _image_alpha = 0.0f; _fade_out = false; } } else if (_fade_in) { _image_alpha += 0.005f * (float)elapsed_time; if (_image_alpha >= 1.0f) { _image_alpha = 1.0f; _fade_in = false; } } // Check time limit if (_display_time <= 0) { _display_time = 0; FadeOut(); return; } // Update display time otherwise _display_time -= (int32_t)elapsed_time; }
int cbExitProc(PASSPROCVARS Params){ //cbExit FadeOut(Pass.DDObject, &Pass.DDFront,&ScreenUnhighlighted, 0); Pass.SettingsInfo=SETTINGS_EXIT; Pass.ProgramFlow=PF_EXIT; return 0; }
void CMessageBox::Clear (void) { if (gameStates.app.bClearMessage) { FadeOut (); backgroundManager.Remove (); gameStates.app.bClearMessage = 0; } }
int cbCreditsProc(PASSPROCVARS Params){ //cbCredits FadeOut(Pass.DDObject, &Pass.DDFront, &ScreenUnhighlighted, 0); CreditsMain(); if(Pass.ProgramFlow==PF_EXIT) Pass.SettingsInfo=SETTINGS_EXIT; else FadeIn(Pass.DDObject, &Pass.DDFront, &ScreenUnhighlighted, 0); settingsRedrawScreen(); return 0; }
void ObjectiveIcons::SetObjective(C_ASW_Objective* pObjective) { if (pObjective != m_pObjective && pObjective != m_pQueuedObjective) { m_pQueuedObjective = pObjective; m_bHaveQueued = true; FadeOut(); } }
/// <summary> /// Transición entre dos músicas (LShift + K). /// </summary> ///<param name="MusicName">Nombre de la música a reproducir en el Fade in.</param> void CSoundManager::CrossFade (const std::string &MusicName, DWORD _ulTime) { // Apagar la música que está sonando actualmente FadeOut(_ulTime); // Fade in de la música que va a sonar FadeIn(MusicName, _ulTime); DWORD MusicId = m_Channels[m_iMusicChannels + 1].m_dwSource; }
int cbOptionsProc(PASSPROCVARS Params){ //cbsound FadeOut(Pass.DDObject, &Pass.DDFront, &ScreenUnhighlighted, 0); OptionsMain(); if(Pass.ProgramFlow==PF_EXIT) Pass.SettingsInfo=SETTINGS_EXIT; else FadeIn(Pass.DDObject, &Pass.DDFront, &ScreenUnhighlighted, 0); Blit(Pass.DDBack, ScreenUnhighlighted, 0,0,640,480,0,0); settingsRedrawScreen(); return 0; }
void TunnelPartExec(int time) { int i; int32 dir[3]; CurrentTime = time; TunnelFxDraw((time>>6), sinLerp(time>>1), cosLerp(time>>1)); glEnable(GL_BLEND); DiscoElephant->transform->translation[2] = floattof32(-1) + ABS(sinLerp(time)/2); DiscoElephant->transform->rotation[0] = (DEGREES_IN_CIRCLE/16); DiscoElephant->transform->rotation[1] = sinLerp(time*2) / 2; for(i=0; i<4; i++) { dir[0] = (DiscoElephant->transform->translation[0] - flares[i]->position[0]); dir[1] = (DiscoElephant->transform->translation[1] - flares[i]->position[1]); dir[2] = (DiscoElephant->transform->translation[2] - flares[i]->position[2]); normalizef32(dir); dir[0] *= 0.9; dir[1] *= 0.9; dir[2] *= 0.9; Scene->lights[i]->direction[0] = f32tov10(dir[0]); Scene->lights[i]->direction[1] = f32tov10(dir[1]); Scene->lights[i]->direction[2] = f32tov10(dir[2]); } RenderScene(Scene); for(i=0; i<4; i++) { flares[i]->position[0] = DiscoElephant->transform->translation[0] + (int32)sinLerp((time<<1) + (i+1) * DEGREES_IN_CIRCLE/4)/2; flares[i]->position[1] = DiscoElephant->transform->translation[1] + (int32)cosLerp((time<<2) + (i+1) * DEGREES_IN_CIRCLE/4)/2; flares[i]->position[2] = DiscoElephant->transform->translation[2] + (int32)sinLerp((time<<3) + DEGREES_IN_CIRCLE/(i+1))/2; DrawBillboard(flares[i], false, 0, 0, 0, 0); } if(time < 1000) { FadeIn(time); } else if(time >= 28000) { FadeOut(time); } else { DrawFlash(time); } glFlush(0); swiWaitForVBlank(); }
//============================================================================= //処理 //============================================================================= //[input] // pScene:設定するシーン //============================================================================= void CSceneEffect::Exec( CScene *pScene ) { if( m_eEffect == FADE_IN ) { FadeIn( pScene ); } else if( m_eEffect == FADE_OUT ) { FadeOut( pScene ); } }
void NPCFalando(NPC *NPC) { ALLEGRO_FONT *FonteFala = al_load_font("Arial.ttf", 16, 0); bool Sair; FadeOut(5, 150); Sair = true; int PosFala = 0; bool Redraw = true; ALLEGRO_EVENT evento; ALLEGRO_TIMEOUT timeout; al_init_timeout(&timeout, 0.05); while (Sair) { int tem_eventos = al_wait_for_event_until(Fila_Eventos, &evento, &timeout); if (tem_eventos) { if (evento.type == ALLEGRO_EVENT_KEY_DOWN && evento.keyboard.keycode == ALLEGRO_KEY_S) { if (PosFala >= NPC->QtdFalas) { Redraw = false; Sair = false; break; } else { Redraw = true; } } } if (Redraw) { Redraw = false; /* Desenha a Borda do Retangulo */ al_draw_rectangle(cameraPosition[0], cameraPosition[1] + (ALTURA_TELA - 80), cameraPosition[0] + LARGURA_TELA, cameraPosition[1] + ALTURA_TELA, al_map_rgb(255, 255, 255), 2); al_draw_filled_rectangle(cameraPosition[0], cameraPosition[1] + (ALTURA_TELA - 80), cameraPosition[0] + LARGURA_TELA, cameraPosition[1] + ALTURA_TELA, al_map_rgb(240, 255, 113)); /* Escreve o Texto na Tela */ al_draw_textf(FonteFala, al_map_rgb(0, 0, 0), cameraPosition[0] + 30, cameraPosition[1] + (ALTURA_TELA - 70), 0, "%s", NPC->FalaNPC[PosFala]); al_draw_text(Fonte12, al_map_rgb(0, 0, 0), cameraPosition[0] + (LARGURA_TELA - 80), ((cameraPosition[1] + (ALTURA_TELA - 100) + cameraPosition[1] + ALTURA_TELA) / 2) + 30, 0, "Pressione S"); al_flip_display(); PosFala++; } } redraw = true; al_destroy_font(FonteFala); }
//============================================================================= //シーン状態による処理 //============================================================================= void CScene::SceneStateExec() { if( m_eSceneState == STATE_FADEIN ) { FadeIn(); } if( m_eSceneState == STATE_FADEOUT ) { FadeOut(); } }
ClResult ClSoundDS::ChangeMusic(int &handle,int arcFileNum,int fnum,BOOL bFade,int repeat) { BOOL ret; ClSoundBuffer *lpSoundBuffer; int num; char fn[32]; wsprintf(fn,"BGM_%03d.ogg",fnum); num = readFile->SearchFile(pack_bgmfile,fn); if(num==(-1)){ wsprintf(fn,"BGM_%03d_a.ogg",fnum); num = readFile->SearchFile(pack_bgmfile,fn); } if(num==(-1))return Cl_PCM_NOTFOUND; saveInf.musicNum = fnum; lpSoundBuffer = SelectSoundBuffer(handle); if(lpSoundBuffer){ int status = GetStatus(handle); if(status != PCM_STOP){ if(lpSoundBuffer->orgMusicNum==num && status!=PCM_FADEOUT){ return Cl_OK; } if(FALSE==bFade){ Stop(handle); }else{ if(PCM_FADEOUT==status){ if(lpSoundBuffer->fo_step>25){ lpSoundBuffer->fo_frame = 25*lpSoundBuffer->fo_frame/lpSoundBuffer->fo_step; lpSoundBuffer->fo_step = 25; } } lpSoundBuffer->nextArcFileNum = arcFileNum; lpSoundBuffer->nextMusicNum = num; lpSoundBuffer->nextRepeat = repeat; if(status!=PCM_FADEOUT)FadeOut(handle); return Cl_OK; } } ret = CreateStreamBuffer(handle,arcFileNum,num); if(-1==ret)return Cl_PCM_NOTFOUND; }else{ CreateSoundObj(handle,arcFileNum,num,TRUE); if(-1==handle)return Cl_PCM_NOTFOUND; } int volume = sysInf.bgmVolume*0xff /10; SetVolume(handle,volume); play(handle,repeat); return Cl_OK; } // ClSoundDS::ChangeMusic
void CColorCorrection::InputDisable( inputdata_t &inputdata ) { m_bEnabled = false; if ( m_flFadeOutDuration > 0.0f ) { FadeOut(); } else { m_flCurWeight = 0.0f; } }
void Animation::PlayAnimation( AnimType type, const glm::vec3& from, const glm::vec3& to, float delay ) { switch(type) { case NOMATCH: NoMatch(from, to); break; case MATCH: Matched(from, to); break; case SCALE: FadeOut(delay); break; default: break; } }
void SaveGame(Mapas Mapa, Heroi Heroi) { bool salvando; FadeOut(5, 150); salvando = true; ALLEGRO_EVENT evento; ALLEGRO_TIMEOUT timeout; al_init_timeout(&timeout, 0.05); FILE *save; save = fopen("SaveLoadGame/SaveLoadGame.bin", "w"); fprintf(save, "%d\n", Mapa.ID); fprintf(save, "%d\n", Heroi.x); fprintf(save, "%d\n", Heroi.y); fprintf(save, "%d\n", Heroi.LinhaAnimacao); fprintf(save, "%d\n", Heroi.ColunaAnimacao); fprintf(save, "%d\n", Heroi.Life); fprintf(save, "%d\n", Heroi.MaxLife); fprintf(save, "%d\n", Heroi.Mana); fprintf(save, "%d\n", Heroi.MaxMana); fprintf(save, "%d\n", Heroi.QtdVida); fprintf(save, "%d\n", Heroi.QtdMana); fclose(save); al_draw_text(Fonte, al_map_rgb(255, 255, 255), (cameraPosition[0] + LARGURA_TELA / 2 - al_get_font_ascent(Fonte)), (cameraPosition[1] + ALTURA_TELA / 2 - al_get_font_ascent(Fonte)), ALLEGRO_ALIGN_CENTRE, "Jogo Salvo. Preciso Enter!"); al_flip_display(); while (salvando) { int tem_eventos = al_wait_for_event_until(Fila_Eventos, &evento, &timeout); if (tem_eventos) { if (evento.keyboard.keycode == ALLEGRO_KEY_ENTER) { salvando = false; } } } }
//------------------------------------------------------------------- // 終了処理 //------------------------------------------------------------------- void cTitleScene::End() { if( select_ != Select_Exit && !FadeOut() ) return; pTitleBackGround->SetIsExit(TRUE); pTitleCursor->SetIsExit(TRUE); pTitleKeyConfigString->SetIsExit(TRUE); Device->Draw.Remove(); SAFE_DELETE( pTitleBackGround ); SAFE_DELETE( pTitleCursor ); SAFE_DELETE( pTitleKeyConfigString ); Device->Sound.StopBGM(); MyOutputDebugString( _T("タイトルシーン:終了\n\n") ); stateResult_ = StateResult_Finish; stateFunc_.setFunc( &cTitleScene::Init ); DxLib::SetDrawBright( 255, 255, 255 ); }