Exemplo n.º 1
0
void CStrikeBot::Join()
{
	if (this->start_action == MSG_CS_TEAM_SELECT)
	{
		this->start_action = MSG_CS_IDLE;  // switch back to idle

		if ((this->bot_team != 1) && (this->bot_team != 2) && (this->bot_team != 5))
			this->bot_team = -1;

		if (this->bot_team == -1)
			this->bot_team = RANDOM_LONG(1, 2);

		// select the team the bot wishes to join...
		if( this->bot_team != 1 && this->bot_team != 2 )
			this->bot_team = 5;

		FakeClientCommand(pEdict, "menuselect %d", this->bot_team);

		return;
	}

	if (this->start_action == MSG_CS_CT_SELECT)  // counter terrorist
	{
		this->start_action = MSG_CS_IDLE;  // switch back to idle

		if ((this->bot_class < 1) || (this->bot_class > 4))
			this->bot_class = -1;  // use random if invalid

		if (this->bot_class == -1)
			this->bot_class = RANDOM_LONG(1, 4);

		FakeClientCommand(pEdict, "menuselect %d", this->bot_class);

		// bot has now joined the game (doesn't need to be started)
		this->not_started = 0;

		return;
	}

	if (this->start_action == MSG_CS_T_SELECT)  // terrorist select
	{
		this->start_action = MSG_CS_IDLE;  // switch back to idle

		if ((this->bot_class < 1) || (this->bot_class > 4))
			this->bot_class = -1;  // use random if invalid

		if (this->bot_class == -1)
			this->bot_class = RANDOM_LONG(1, 4);

		FakeClientCommand(pEdict, "menuselect %d", this->bot_class);

		// bot has now joined the game (doesn't need to be started)
		this->not_started = 0;

		return;
	}
}
Exemplo n.º 2
0
void Bot::StartGame (void)
{
   // this function handles the selection of teams & class

   // handle counter-strike stuff here...
   if (m_startAction == CMENU_TEAM)
   {
      m_startAction = CMENU_IDLE;  // switch back to idle

      if (yb_forceteam.GetString ()[0] == 'C' || yb_forceteam.GetString ()[0] == 'c')
         m_wantedTeam = 2;
      else if (yb_forceteam.GetString ()[0] == 'T' || yb_forceteam.GetString ()[0] == 't')
         m_wantedTeam = 1;

      if (m_wantedTeam != 1 && m_wantedTeam != 2)
         m_wantedTeam = 5;

      // select the team the bot wishes to join...
      FakeClientCommand (GetEntity (), "menuselect %d", m_wantedTeam);
   }
   else if (m_startAction == CMENU_CLASS)
   {
      m_startAction = CMENU_IDLE;  // switch back to idle

      if (g_gameVersion == CSVER_CZERO) // czero has spetsnaz and militia skins
      {
         if (m_wantedClass < 1 || m_wantedClass > 5)
            m_wantedClass = engine->RandomInt (1, 5); //  use random if invalid
      }
      else
      {
         if (m_wantedClass < 1 || m_wantedClass > 4)
            m_wantedClass = engine->RandomInt (1, 4); // use random if invalid
      }

      // select the class the bot wishes to use...
      FakeClientCommand (GetEntity (), "menuselect %d", m_wantedClass);

      // bot has now joined the game (doesn't need to be started)
      m_notStarted = false;

      // check for greeting other players, since we connected
      if (engine->RandomInt (0, 100) < 20)
         ChatMessage (CHAT_HELLO);
   }
}
Exemplo n.º 3
0
void Bot::SelectWeaponbyNumber (int num)
{
   FakeClientCommand (GetEntity (), g_weaponSelect[num].weaponName);
}
Exemplo n.º 4
0
void Bot::SelectWeaponByName (const char *name)
{
   FakeClientCommand (GetEntity (), name);
}
Exemplo n.º 5
0
Arquivo: util.cpp Projeto: Arkshine/NS
void UTIL_SelectItem(edict_t *pEdict, char *item_name)
{
   FakeClientCommand(pEdict, item_name, NULL, NULL);
}
Exemplo n.º 6
0
void ShipBot::PickUpItem()
{
	FakeClientCommand( this->pEdict, "pickup" );
}