Exemplo n.º 1
0
/* static */ bool AIRail::RemoveRailTrack(TileIndex tile, RailTrack rail_track)
{
	EnforcePrecondition(false, ::IsValidTile(tile));
	EnforcePrecondition(false, ::IsPlainRailTile(tile) || ::IsLevelCrossingTile(tile));
	EnforcePrecondition(false, GetRailTracks(tile) & rail_track);
	EnforcePrecondition(false, KillFirstBit((uint)rail_track) == 0);

	return AIObject::DoCommand(tile, tile, GetCurrentRailType() | (FindFirstTrack((::TrackBits)rail_track) << 4), CMD_REMOVE_RAILROAD_TRACK);
}
Exemplo n.º 2
0
/* static */ bool AIRail::BuildRailTrack(TileIndex tile, RailTrack rail_track)
{
	EnforcePrecondition(false, ::IsValidTile(tile));
	EnforcePrecondition(false, rail_track != 0);
	EnforcePrecondition(false, (rail_track & ~::TRACK_BIT_ALL) == 0);
	EnforcePrecondition(false, KillFirstBit((uint)rail_track) == 0);
	EnforcePrecondition(false, IsRailTypeAvailable(GetCurrentRailType()));

	return AIObject::DoCommand(tile, tile, GetCurrentRailType() | (FindFirstTrack((::TrackBits)rail_track) << 4), CMD_BUILD_RAILROAD_TRACK);
}
Exemplo n.º 3
0
Trackdir Ship::GetVehicleTrackdir() const
{
	if (this->vehstatus & VS_CRASHED) return INVALID_TRACKDIR;

	if (this->IsInDepot()) {
		/* We'll assume the ship is facing outwards */
		return DiagDirToDiagTrackdir(GetShipDepotDirection(this->tile));
	}

	if (this->state == TRACK_BIT_WORMHOLE) {
		/* ship on aqueduct, so just use his direction and assume a diagonal track */
		return DiagDirToDiagTrackdir(DirToDiagDir(this->direction));
	}

	return TrackDirectionToTrackdir(FindFirstTrack(this->state), this->direction);
}
Exemplo n.º 4
0
BOOL FAR PASCAL
ControlWndProc(
    IN HWND  hwnd,
    IN DWORD message,
    IN DWORD wParam,
    IN LONG  lParam
    )

/*++

Routine Description:


    This routine handles messages from the child windows for this
    routine.


Arguments:


    hwnd    - supplies a handle to the window to draw into

    message - supplies the window message to the window pointed to be "hwnd"

    wParam  - supplies the word parameter for the message in "message"

    lParam  - supplies the long parameter for the message in "message"


Return Value:


    Whatever our call to DefWindowProc returns for this window.

--*/

{

    HDC hdc;
    PAINTSTRUCT ps;
    RECT r;
    LPDRAWITEMSTRUCT lpdis;
    UINT ButtonId;
    INT  i;
    HWND hwndCntl;
    UINT WorkState;
    BOOL bPlaying,bPaused;
    PTRACK_PLAY tr;


    switch( message ) {

    case WM_CREATE:
        //
        // Load in the bitmap with the appropriate buttons.
        //
        hbmCtrlBtns = LoadBitmap((HANDLE) gInstance, "ControlBtns");
        break;

    case WM_DRAWITEM:
        //
        // Take care of drawing the appropriate button.
        //
        lpdis = (LPDRAWITEMSTRUCT) lParam;
        //
        // Find the control which needs to be drawn. This should be the
        //
        ButtonId = LOWORD(wParam);



        for (i = 0; i < gNumControls; i++) {

            if ((cChild[i].ParentId == ID_CHILD_CONTROL)&&(cChild[i].id == ButtonId)) {

                break;

            }

        }

        //
        // If it's not one of the controls we draw, break.
        //
        if (i == gNumControls) {

            break;

        }

        //
        // All of our child controls are user-drawn buttons currently, so
        // call our routine to draw an ownerdrawn button.
        //
        DrawOdButton(lpdis,hbmCtrlBtns,&cChild[i]);

        break;


    case WM_COMMAND:
        //
        // Need to detect button presses, etc.
        //
        if ((HIWORD(wParam) == BN_CLICKED)||(HIWORD(wParam) == BN_DOUBLECLICKED)) {

            ButtonId = LOWORD(wParam);
            hwndCntl = (HWND) lParam;


            for (i = 0; i < gNumControls; i++) {

                if ((cChild[i].ParentId == ID_CHILD_CONTROL)&&(cChild[i].id==ButtonId)) {

                    break;

                }

            }

            //
            // Don't process button clicks for disabled buttons.
            //
            if (cChild[i].state & STATE_DISABLED) {

                break;

            }

            switch (ButtonId) {

                case IDB_SCAN_FORWARD:

                    //TimeAdjustIncSecond( gCurrCdrom );

                    break;


                case IDB_SCAN_REVERSE:

                    //TimeAdjustDecSecond( gCurrCdrom );

                    break;


                case IDB_TRACK_FORWARD:
                case IDB_TRACK_REVERSE:

                    if (ButtonId == IDB_TRACK_FORWARD) {

                        WorkState = SKIP_F;

                    } else {

                        WorkState = SKIP_B;

                    }

                    //
                    // skip to track button pressed and is legal
                    //

                    gState |= WorkState;

                    //
                    // If we are currently playing, stop play thread
                    // temporarily until we are at the next track
                    //

                    if (gState & PLAYING)
                        ResetEvent( hPlayEv );

                    //
                    // Initiate request to skip to next track
                    //

                    PostDisplayMessage((WorkState == SKIP_F)?MESS_SKIP_F:MESS_SKIP_B);

                    //
                    // Let play thread continue execution
                    //

                    if (gState & PLAYING)
                        SetEvent( hPlayEv );

                    gState &= (~WorkState);

                    break;


                case IDB_EJECT:

                    //
                    // User pressed EJECT button
                    //

                    if (gState & PAUSED) {

                        gState &= (~(PAUSED_AND_MOVED|PAUSED));

                        ResetEvent(hPauseEv);
                    }

                    if (gState & PLAYING) {

                        //
                        // Reset button
                        //

                        SetOdCntl(ghwndPlay, 'U', TRUE);

                        //
                        // Mark not playing
                        //

                        gState &= ~PLAYING;
                        gState |= STOPPED;

                    }

                    if (EjectTheCdromDisc(gCurrCdrom)) {

                        //
                        // Need to reset this drive to generic
                        // disc...
                        //

                        gState = (NO_CD | STOPPED);

                        TimeAdjustInitialize( gCurrCdrom );

                    }

                    break;

                case IDB_PLAY:

                    if (gState & CD_LOADED) {

                        SetOdCntl(ghwndPlay, 'D', TRUE);
                        SetEvent( hPlayEv );

                        gState |= PLAY_PENDING;

                        if (gState & PAUSED) {

                            if (gState & PAUSED_AND_MOVED) {

                                gState &= (~PAUSED_AND_MOVED);
                                gState |= PLAYING;
                                if (SeekToCurrSecond( gCurrCdrom )) {

                                    SetOdCntl(ghwndPause, 'U', TRUE);

                                    gState &= (~PAUSED);
                                    gState |= PLAYING;

                                    ResetEvent( hPauseEv );

                                } else

                                    gState &= (~PLAYING);

                            }  else {

                                if (ResumeTheCdromDrive(gCurrCdrom)) {

                                    SetOdCntl(ghwndPause, 'U', TRUE);

                                    gState &= (~PAUSED);
                                    gState |= PLAYING;

                                    ResetEvent( hPauseEv );

                                }

                            }

                        } else {

                            if (gState & STOPPED) {

                                if (PlayCurrTrack(gCurrCdrom)) {

                                    gState &= (~STOPPED);
                                    gState |= PLAYING;

                                } else {

                                    ResetEvent( hPlayEv );

                                }

                            }

                        }

                        if (!(gState & PLAYING)) {

                            SetOdCntl(ghwndPlay,'U',TRUE);

                        }

                    }

                    break;


                case IDB_STOP:

                    bPlaying = gState & PLAYING;
                    bPaused  = gState & PAUSED;
                    gState &= ~PLAY_PENDING;

                    if ((bPlaying || bPaused)&&StopTheCdromDrive(gCurrCdrom)) {

                        SetOdCntl(bPlaying ? ghwndPlay : ghwndPause,  'U', TRUE);

                        gState &= (~(bPlaying ? PLAYING : PAUSED));
                        gState |= STOPPED;

                        //
                        // Stop Play Mechanism
                        //

                        ResetEvent( bPlaying ? hPlayEv : hPauseEv );
                        FlushDisplayMessageQueue();

                        //
                        // Stop the current play operation and seek to first
                        // playable track
                        //
                        CURRTRACK( gCurrCdrom ) = FindFirstTrack( gCurrCdrom );

                        tr = CURRTRACK( gCurrCdrom );
                        TimeAdjustSkipToTrack( gCurrCdrom, tr );
                        UpdateDisplay( DISPLAY_UPD_LED        |
                                       DISPLAY_UPD_TRACK_TIME |
                                       DISPLAY_UPD_TRACK_NAME
                                      );


                    }

                    break;


                case IDB_PAUSE:

                    gState &= ~PLAY_PENDING;

                    if (gState & PLAYING) {

                        SetEvent( hPauseEv );

                        ResetEvent( hPlayEv );

                        if (PauseTheCdromDrive(gCurrCdrom)) {

                            SetOdCntl(ghwndPlay, 'U', TRUE);
                            SetOdCntl(ghwndPause, 'D', TRUE);

                            gState &= (~PLAYING);
                            gState |= PAUSED;

                        } else {

                            SetEvent( hPlayEv );
                        }

                    } else {

                        if (gState & PAUSED) {
                            //
                            // fake press on play button
                            //
                            PostMessage( ghwndPlay,
                                         WM_LBUTTONDOWN,
                                         1,
                                         0
                                        );

                            PostMessage( ghwndPlay,
                                         WM_LBUTTONUP,
                                         1,
                                         0
                                        );
                        }

                    }

                    break;

            }

        }

        break;

    case WM_PAINT:
        hdc = BeginPaint( hwnd, &ps );
        GetClientRect( hwnd, &r );

        //
        // Draw line across top
        //

        SelectObject( hdc, (HGDIOBJ)hpWhite );
        MoveToEx( hdc, r.left, r.top, NULL );
        LineTo( hdc, r.right, r.top );
        EndPaint( hwnd, (CONST PAINTSTRUCT *)&ps );
        return( 0 );
        break;

    case WM_DESTROY:
        //
        // Unload the bitmap for the buttons.
        //
        DeleteObject(hbmCtrlBtns);
        break;
    }


    return( DefWindowProc( hwnd, message, wParam, lParam ) );

}