Exemplo n.º 1
0
void MIDISong2 :: DoRestart()
{
    int i;

    // Set initial state.
    for (i = 0; i < NumTracks; ++i)
    {
        Tracks[i].TrackP = 0;
        Tracks[i].Finished = false;
        Tracks[i].RunningStatus = 0;
        Tracks[i].Designated = false;
        Tracks[i].Designation = 0;
        Tracks[i].LoopCount = -1;
        Tracks[i].EProgramChange = false;
        Tracks[i].EVolume = false;
        Tracks[i].PlayedTime = 0;
    }
    ProcessInitialMetaEvents ();
    for (i = 0; i < NumTracks; ++i)
    {
        Tracks[i].Delay = Tracks[i].ReadVarLen();
    }
    TrackDue = Tracks;
    TrackDue = FindNextDue();
}
DWORD MIDISong2::SendCommands ()
{
	while (TrackDue && TrackDue->Delay == 0)
	{
		SendCommand (TrackDue);
		TrackDue = FindNextDue ();
	}
	return TrackDue ? TrackDue->Delay : 0;
}
Exemplo n.º 3
0
void XMISong::DoRestart()
{
	CurrSong->EventP = 0;
	CurrSong->Finished = false;
	CurrSong->PlayedTime = 0;
	CurrSong->ForDepth = 0;
	NoteOffs.Clear();

	ProcessInitialMetaEvents ();

	CurrSong->Delay = CurrSong->ReadDelay();
	EventDue = FindNextDue();
}
Exemplo n.º 4
0
DWORD *MIDISong2::MakeEvents(DWORD *events, DWORD *max_event_p, DWORD max_time)
{
	DWORD *start_events;
	DWORD tot_time = 0;
	DWORD time = 0;
	DWORD delay;

	start_events = events;
	while (TrackDue && events < max_event_p && tot_time <= max_time)
	{
		// It's possible that this tick may be nothing but meta-events and
		// not generate any real events. Repeat this until we actually
		// get some output so we don't send an empty buffer to the MIDI
		// device.
		do
		{
			delay = TrackDue->Delay;
			time += delay;
			// Advance time for all tracks by the amount needed for the one up next.
			tot_time += delay * Tempo / Division;
			AdvanceTracks(delay);
			// Play all events for this tick.
			do
			{
				bool sysex_noroom = false;
				DWORD *new_events = SendCommand(events, TrackDue, time, max_event_p - events, sysex_noroom);
				if (sysex_noroom)
				{
					return events;
				}
				TrackDue = FindNextDue();
				if (new_events != events)
				{
					time = 0;
				}
				events = new_events;
			}
			while (TrackDue && TrackDue->Delay == 0 && events < max_event_p);
		}
		while (start_events == events && TrackDue);
		time = 0;
	}
	return events;
}
Exemplo n.º 5
0
uint32_t *XMISong::MakeEvents(uint32_t *events, uint32_t *max_event_p, uint32_t max_time)
{
	uint32_t *start_events;
	uint32_t tot_time = 0;
	uint32_t time = 0;
	uint32_t delay;

	start_events = events;
	while (EventDue != EVENT_None && events < max_event_p && tot_time <= max_time)
	{
		// It's possible that this tick may be nothing but meta-events and
		// not generate any real events. Repeat this until we actually
		// get some output so we don't send an empty buffer to the MIDI
		// device.
		do
		{
			delay = GET_DELAY;
			time += delay;
			// Advance time for all tracks by the amount needed for the one up next.
			tot_time += delay * Tempo / Division;
			AdvanceSong(delay);
			// Play all events for this tick.
			do
			{
				bool sysex_noroom = false;
				uint32_t *new_events = SendCommand(events, EventDue, time, max_event_p - events, sysex_noroom);
				if (sysex_noroom)
				{
					return events;
				}
				EventDue = FindNextDue();
				if (new_events != events)
				{
					time = 0;
				}
				events = new_events;
			}
			while (EventDue != EVENT_None && GET_DELAY == 0 && events < max_event_p);
		}
		while (start_events == events && EventDue != EVENT_None);
		time = 0;
	}
	return events;
}
Exemplo n.º 6
0
uint32_t *HMISong::MakeEvents(uint32_t *events, uint32_t *max_event_p, uint32_t max_time)
{
	uint32_t *start_events;
	uint32_t tot_time = 0;
	uint32_t time = 0;
	uint32_t delay;

	start_events = events;
	while (TrackDue && events < max_event_p && tot_time <= max_time)
	{
		// It's possible that this tick may be nothing but meta-events and
		// not generate any real events. Repeat this until we actually
		// get some output so we don't send an empty buffer to the MIDI
		// device.
		do
		{
			delay = TrackDue->Delay;
			time += delay;
			// Advance time for all tracks by the amount needed for the one up next.
			tot_time += delay * Tempo / Division;
			AdvanceTracks(delay);
			// Play all events for this tick.
			do
			{
				uint32_t *new_events = SendCommand(events, TrackDue, time);
				TrackDue = FindNextDue();
				if (new_events != events)
				{
					time = 0;
				}
				events = new_events;
			}
			while (TrackDue && TrackDue->Delay == 0 && events < max_event_p);
		}
		while (start_events == events && TrackDue);
		time = 0;
	}
	return events;
}
Exemplo n.º 7
0
void HMISong :: DoRestart()
{
	int i;

	// Set initial state.
	FakeTrack = &Tracks[NumTracks];
	NoteOffs.Clear();
	for (i = 0; i <= NumTracks; ++i)
	{
		Tracks[i].TrackP = 0;
		Tracks[i].Finished = false;
		Tracks[i].RunningStatus = 0;
		Tracks[i].PlayedTime = 0;
	}
	ProcessInitialMetaEvents ();
	for (i = 0; i < NumTracks; ++i)
	{
		Tracks[i].Delay = ReadVarLen(&Tracks[i]);
	}
	Tracks[i].Delay = 0;	// for the FakeTrack
	Tracks[i].Enabled = true;
	TrackDue = Tracks;
	TrackDue = FindNextDue();
}