func Timer() { var pDead2, pNewTarget; if(!pTarget) { for(var pDead in FindObjects(Find_Action("Dead"), Find_Distance(100))) { if(GetPhase(pDead) < 4) if(PathFree(GetX(), GetY(), pDead->GetX(), pDead->GetY())) { pDead2 = pDead; break; } } pDead = pDead2; if(pDead) { for(pNewTarget in FindObjects(Find_OCF(OCF_Alive), Find_Distance(100), Find_Hostile(GetOwner(pDead)))) { if(PathFree(GetX(), GetY(), pNewTarget->GetX(), pNewTarget->GetY())) { iTimer = 0; pTarget = pNewTarget; } } } } if(pTarget) { iTimer++; if(iTimer%10 != 0) return; if(iTimer > 100) pTarget = 0; else if(!PathFree(GetX(), GetY(), pTarget->GetX(), pTarget->GetY()) && !pTarget->Contained()) pTarget = 0; if(!pTarget) return; Message("Töte niemanden an diesem heiligen Ort!", this); DrawLightning(GetX(),GetY(),pTarget->GetX(), pTarget->GetY()); Punch(pTarget, 5); } }
*/ int Do_Port_Action(struct Reb_Call *call_, REBSER *port, REBCNT action) /* ** Call a PORT actor (action) value. Search PORT actor ** first. If not found, search the PORT scheme actor. ** ** NOTE: stack must already be setup correctly for action, and ** the caller must cleanup the stack. ** ***********************************************************************/ { REBVAL *actor; REBCNT n = 0; assert(action < A_MAX_ACTION); // Verify valid port (all of these must be false): if ( // Must be = or larger than std port: (SERIES_TAIL(port) < STD_PORT_MAX) || // Must be an object series: !IS_FRAME(BLK_HEAD(port)) || // Must have a spec object: !IS_OBJECT(BLK_SKIP(port, STD_PORT_SPEC)) ) { raise Error_0(RE_INVALID_PORT); } // Get actor for port, if it has one: actor = BLK_SKIP(port, STD_PORT_ACTOR); if (IS_NONE(actor)) return R_NONE; // If actor is a native function: if (IS_NATIVE(actor)) return cast(REBPAF, VAL_FUNC_CODE(actor))(call_, port, action); // actor must be an object: if (!IS_OBJECT(actor)) raise Error_0(RE_INVALID_ACTOR); // Dispatch object function: n = Find_Action(actor, action); actor = Obj_Value(actor, n); if (!n || !actor || !ANY_FUNC(actor)) raise Error_1(RE_NO_PORT_ACTION, Get_Action_Word(action)); if (Redo_Func_Throws(actor)) { // No special handling needed, as we are just going to return // the output value in D_OUT anyway. } return R_OUT; // If not in PORT actor, use the SCHEME actor: #ifdef no_longer_used if (n == 0) { actor = Obj_Value(scheme, STD_SCHEME_actor); if (!actor) goto err; if (IS_NATIVE(actor)) goto fun; if (!IS_OBJECT(actor)) goto err; //vTrap_Expect(value, STD_PORT_actor, REB_OBJECT); n = Find_Action(actor, action); if (n == 0) goto err; } #endif }