void
DecodedSurfaceProvider::Run()
{
  MutexAutoLock lock(mMutex);

  if (!mDecoder || !mImage) {
    MOZ_ASSERT_UNREACHABLE("Running after decoding finished?");
    return;
  }

  // Run the decoder.
  LexerResult result = mDecoder->Decode(WrapNotNull(this));

  // If there's a new surface available, announce it to the surface cache.
  CheckForNewSurface();

  if (result.is<TerminalState>()) {
    FinishDecoding();
    return;  // We're done.
  }

  // Notify for the progress we've made so far.
  if (mDecoder->HasProgress()) {
    NotifyProgress(WrapNotNull(mImage), WrapNotNull(mDecoder));
  }

  MOZ_ASSERT(result.is<Yield>());

  if (result == LexerResult(Yield::NEED_MORE_DATA)) {
    // We can't make any more progress right now. The decoder itself will ensure
    // that we get reenqueued when more data is available; just return for now.
    return;
  }

  // Single-frame images shouldn't yield for any reason except NEED_MORE_DATA.
  MOZ_ASSERT_UNREACHABLE("Unexpected yield for single-frame image");
  mDecoder->TerminateFailure();
  FinishDecoding();
}
void
AnimationSurfaceProvider::Run()
{
  MutexAutoLock lock(mDecodingMutex);

  if (!mDecoder || !mImage) {
    MOZ_ASSERT_UNREACHABLE("Running after decoding finished?");
    return;
  }

  while (true) {
    // Run the decoder.
    LexerResult result = mDecoder->Decode(WrapNotNull(this));

    if (result.is<TerminalState>()) {
      // We may have a new frame now, but it's not guaranteed - a decoding
      // failure or truncated data may mean that no new frame got produced.
      // Since we're not sure, rather than call CheckForNewFrameAtYield() here
      // we call CheckForNewFrameAtTerminalState(), which handles both of these
      // possibilities.
      CheckForNewFrameAtTerminalState();

      // We're done!
      FinishDecoding();
      return;
    }

    // Notify for the progress we've made so far.
    if (mDecoder->HasProgress()) {
      NotifyProgress(WrapNotNull(mImage), WrapNotNull(mDecoder));
    }

    if (result == LexerResult(Yield::NEED_MORE_DATA)) {
      // We can't make any more progress right now. The decoder itself will ensure
      // that we get reenqueued when more data is available; just return for now.
      return;
    }

    // There's new output available - a new frame! Grab it.
    MOZ_ASSERT(result == LexerResult(Yield::OUTPUT_AVAILABLE));
    CheckForNewFrameAtYield();
  }
}