int PlaylistEntryPixelOverlay::StartPlaying(void) { LogDebug(VB_PLAYLIST, "PlaylistEntryPixelOverlay::StartPlaying()\n"); if (!CanPlay()) { FinishPlay(); return 0; } PixelOverlayModel *model = PixelOverlayManager::INSTANCE.getModel(m_modelName); if (model == nullptr) { return 0; } if ((m_action == "Disabled") || (m_action == "Enabled") || (m_action == "Transparent") || (m_action == "TransparentRGB")) { model->setState(m_action); return 1; } else if (m_action == "Value") { model->setValue(m_value, m_startChannel, m_endChannel); return 1; } return 0; }
int PlaylistEntryBrightness::StartPlaying(void) { LogDebug(VB_PLAYLIST, "PlaylistEntryBrightness::StartPlaying()\n"); if (!CanPlay()) { FinishPlay(); return 0; } player->SetBrightness(m_brightness); PlaylistEntryBase::StartPlaying(); FinishPlay(); return 1; }
int PlaylistEntryPixelOverlay::Process(void) { FinishPlay(); return PlaylistEntryBase::Process(); }
int PlaylistEntryBranch::StartPlaying(void) { LogDebug(VB_PLAYLIST, "PlaylistEntryBranch::StartPlaying()\n"); if (!CanPlay()) { FinishPlay(); return 0; } if (m_branchType == PE_BRANCH_TYPE_CLOCK_TIME) { time_t currTime = time(NULL); struct tm now; localtime_r(&currTime, &now); // FIXME PLAYLIST, how do we handle passing midnight??? if ((m_hour <= now.tm_hour) && (m_minute <= now.tm_min) && (m_second <= now.tm_sec)) { m_conditionTrue = 1; } else { m_conditionTrue = 0; } LogDebug(VB_PLAYLIST, "Now: %02d:%02d:%02d, Test: %02d:%02d:%02d, Res: %d\n", now.tm_hour, now.tm_min, now.tm_sec, m_hour, m_minute, m_second, m_conditionTrue); } else if (m_branchType == PE_BRANCH_TYPE_PLAYLIST_TIME) { m_conditionTrue = 0; } else if (m_branchType == PE_BRANCH_TYPE_LOOP_COUNT) { m_conditionTrue = 0; } if ((m_conditionTrue) && (m_truePlaylist)) { if (!m_truePlaylistName.empty()) { if (!m_truePlaylist->Load(m_truePlaylistName.c_str())) return 0; } if (!m_truePlaylist->Start()) return 0; } else if (m_falsePlaylist) { if (!m_falsePlaylistName.empty()) { if (!m_falsePlaylist->Load(m_falsePlaylistName.c_str())) return 0; } if (!m_falsePlaylist->Start()) return 0; } return PlaylistEntryBase::StartPlaying(); }